مقبول: ڈیٹا اپ ڈیٹ: 27 اکتوبر، 2026

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Unity 6000 6000.3.2f1 ڈاؤن لوڈ

The world’s leading platform for real-time content creation

یہ پرانا ورژن ہے۔ موجودہ ورژن 6000.6.7f1 ہے۔ Unity 6000 6000.6.7f1 · تاریخِ اجرا:
6000.3.2f1، 6.3 (LTS) لائن کا حصہ ہے؛ یہ لائن 4 دسمبر، 2027 تک سپورٹ ہے۔ endoflife.date

انسٹالر فائلیں 6000.3.2f1

آرکیٹیکچرقسمدائرہفائل کا سائزڈاؤن لوڈSHA256
64 بٹ EXE (NSIS) تمام صارفین — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) تمام صارفین — download.unity3d.com VirusTotal

لنک اور SHA256 Windows Package Manager کے کمیونٹی مینی فیسٹ سے لیے گئے ہیں۔ ڈاؤن لوڈ شدہ فائل چلانے سے پہلے اس کا ہیش ملا لیں۔

ریلیز نوٹس

Known Issues in 6000.3.2f1
- Core Runtime: Editor hangs when ComponentSystemGroup update in itself (UUM-128197)
- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
- Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator (UUM-128966)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
6000.3.2f1 Release Notes
Improvements
- Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
- Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
- UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614)
Fixes
- Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
- DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868)
- DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065)
- Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653)
- Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042)
- Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352)
- Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475)
- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682)
- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756)
- Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441)
- Editor: Fixed new line encoding in the UIBuilder. (UUM-126294)
- Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101)
- Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037)
- Editor: Remove of an unused scale variable. (UUM-128761)
- Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537)
- Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
- Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
- Shaders: Fixed redundant shader reimports at editor startup and shutdown. (UUM-128967)
- Text: Ensure SpriteAsset can be loaded from the Resources folder. (UUM-129008)
- UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
- UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
- URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
- VFX Graph: Fixed a warnings in OutputEvent Handler Sample. (UUM-126650)
- VFX Graph: Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors. (UUM-121830)
- Web: Fixed an issue in the JavaScript SendMessage function in which numerical precision was being lost. (UUM-121842)
- WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
- WebGL: [WebGPU] Fixed an issue using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.3.2f1
Packages updated
- com.unity.services.analytics: 6.1.1 to 6.2.0
- com.unity.services.cloudsave: 2.2.2 to 3.4.0
- com.unity.polyspatial: 3.0.2 to 3.0.3
- com.unity.ai.inference: 2.2.2 to 2.4.1

https://unity.com/releases/editor/whats-new/6000.3.2

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