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Unity 6000 6000.3.2f1: prenos za Windows

The world’s leading platform for real-time content creation

To je starejša različica. Najnovejša različica je 6000.6.7f1. Unity 6000 6000.6.7f1 · Izdano:
Različica 6000.3.2f1 spada v vejo 6.3 (LTS), ki je podprta do 4. december 2027. endoflife.date

Namestitvene datoteke 6000.3.2f1

ArhitekturaVrstaZa kogaVelikost datotekePrenesiSHA256
64-bitno EXE (NSIS) Vsi uporabniki — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Vsi uporabniki — download.unity3d.com VirusTotal

Povezava in SHA256 izhajata iz manifesta skupnosti Windows Package Manager. Pred zagonom primerjajte zgoščeno vrednost prenesene datoteke.

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Known Issues in 6000.3.2f1
- Core Runtime: Editor hangs when ComponentSystemGroup update in itself (UUM-128197)
- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
- Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator (UUM-128966)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
6000.3.2f1 Release Notes
Improvements
- Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
- Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
- UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614)
Fixes
- Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
- DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868)
- DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065)
- Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653)
- Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042)
- Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352)
- Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475)
- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682)
- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756)
- Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441)
- Editor: Fixed new line encoding in the UIBuilder. (UUM-126294)
- Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101)
- Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037)
- Editor: Remove of an unused scale variable. (UUM-128761)
- Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537)
- Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
- Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
- Shaders: Fixed redundant shader reimports at editor startup and shutdown. (UUM-128967)
- Text: Ensure SpriteAsset can be loaded from the Resources folder. (UUM-129008)
- UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
- UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
- URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
- VFX Graph: Fixed a warnings in OutputEvent Handler Sample. (UUM-126650)
- VFX Graph: Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors. (UUM-121830)
- Web: Fixed an issue in the JavaScript SendMessage function in which numerical precision was being lost. (UUM-121842)
- WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
- WebGL: [WebGPU] Fixed an issue using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.3.2f1
Packages updated
- com.unity.services.analytics: 6.1.1 to 6.2.0
- com.unity.services.cloudsave: 2.2.2 to 3.4.0
- com.unity.polyspatial: 3.0.2 to 3.0.3
- com.unity.ai.inference: 2.2.2 to 2.4.1

https://unity.com/releases/editor/whats-new/6000.3.2

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