مقبول: ڈیٹا اپ ڈیٹ: 13 نومبر، 2026

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MaterialCraft 0.2.0 ڈاؤن لوڈ

Node-based procedural material designer for tileable PBR materials, built in pure Rust.

یہ پرانا ورژن ہے۔ موجودہ ورژن 0.4.1 ہے۔ MaterialCraft 0.4.1 · تاریخِ اجرا:

انسٹالر فائلیں 0.2.0

آرکیٹیکچرقسمدائرہفائل کا سائزڈاؤن لوڈSHA256
64 بٹ MSI تمام صارفین — github.com VirusTotal
ARM64 MSI تمام صارفین — github.com VirusTotal
32 بٹ MSI تمام صارفین — github.com VirusTotal

لنک اور SHA256 Windows Package Manager کے کمیونٹی مینی فیسٹ سے لیے گئے ہیں۔ ڈاؤن لوڈ شدہ فائل چلانے سے پہلے اس کا ہیش ملا لیں۔

ریلیز نوٹس

What's Changed
- Alpha in the 3D view; select, delete, swap and reroute wires by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/36
- Levels: histogram editor with range handles by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/37
- feat(i18n): add complete Arabic (ar) UI localization and font fallbacks by @test-bit-sys in https://github.com/storytold/materialcraft/pull/38
- Add Export outputs to the explorer graph context menu by @AndreIsraelAO in https://github.com/storytold/materialcraft/pull/25
- Allow centered dialogs to move by their title bars by @Belligerently in https://github.com/storytold/materialcraft/pull/31
- 2D view: show the node you click by @ljkx in https://github.com/storytold/materialcraft/pull/35
- Keep typed numeric parameter values across frames by @Belligerently in https://github.com/storytold/materialcraft/pull/39
- Nodes: clamp parameters to hard limits before cooking by @simonhull in https://github.com/storytold/materialcraft/pull/40
- Formats: bound package load memory, check image size before decoding, guard parsers by @simonhull in https://github.com/storytold/materialcraft/pull/41
- Control channel: harden the token file and the app's control server by @simonhull in https://github.com/storytold/materialcraft/pull/42
- Eval: key resources on content and graph instances on their whole sub-graph tree by @simonhull in https://github.com/storytold/materialcraft/pull/43
- Cook only the nodes an input change reaches; cancel stale cooks by @simonhull in https://github.com/storytold/materialcraft/pull/44
- MCP material_export tool: sandboxed agents can export portable .mcmat materials by @A-Gift-Of-Flame in https://github.com/storytold/materialcraft/pull/45
- fix(windows): a window that can't start says why instead of the app exiting silently by @smittie2000 in https://github.com/storytold/materialcraft/pull/50
- Connect a wire dragged from an unconnected input by @GrosFineasss in https://github.com/storytold/materialcraft/pull/53
- Apply interface scale after pointer release by @Belligerently in https://github.com/storytold/materialcraft/pull/54
- Clarify node resolution while previewing by @Belligerently in https://github.com/storytold/materialcraft/pull/56
- cli: accept --automation-read-root / --automation-write-root in mcp and serve by @jayzed80 in https://github.com/storytold/materialcraft/pull/61
- Keep keyboard-selected node search results visible by @Belligerently in https://github.com/storytold/materialcraft/pull/62
- Make round parameter values reachable by dragging by @Belligerently in https://github.com/storytold/materialcraft/pull/63
- Recognize reported SBS aliases for four library nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/64
- Fixed Heightmap by @PiJellyPin in https://github.com/storytold/materialcraft/pull/65
- Expose 4K editing previews in the 2D and 3D views by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/66
- Show first search result after filtering or reopening by @Belligerently in https://github.com/storytold/materialcraft/pull/67
- Make node-search result rows clickable across their width by @Belligerently in https://github.com/storytold/materialcraft/pull/68
- Add missing base-two and Cartesian function primitives by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/69
- Import numeric parameter expressions from SBS XML by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/70
- Support DirectX normal maps in the 3D preview by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/71
- fix: keep the open graph open after deleting an earlier one; clamp huge sample coordinates by @SteamSmith in https://github.com/storytold/materialcraft/pull/73
- fix(eval): hash nested instanced graphs and whole resource bytes into the cache key by @SteamSmith in https://github.com/storytold/materialcraft/pull/74
- fix(nodes): Normal Blend no longer returns NaN for a base normal with z = -1 by @SteamSmith in https://github.com/storytold/materialcraft/pull/75
- fix(control): random owner-only token file, constant-time compare, close on failed auth by @SteamSmith in https://github.com/storytold/materialcraft/pull/76
- fix(cook): drop a stale background cook that a newer sync cook superseded by @SteamSmith in https://github.com/storytold/materialcraft/pull/77
- fix(cook): catch panics in the cook worker and in app and control commands by @SteamSmith in https://github.com/storytold/materialcraft/pull/78
- fix(control): merge ui.set recursively and clamp camera zoom by @SteamSmith in https://github.com/storytold/materialcraft/pull/79
- fix(nodes): bound the anisotropic blur's horizontal pass by @SteamSmith in https://github.com/storytold/materialcraft/pull/80
- fix(nodes): cap the bin span in Splatter and Scratches by @SteamSmith in https://github.com/storytold/materialcraft/pull/81
- fix(nodes): make Anisotropic Noise, Grunge Map 3 and Leaks tile by @SteamSmith in https://github.com/storytold/materialcraft/pull/82
- fix(nodes): apply hard safety bounds during parameter resolution by @SteamSmith in https://github.com/storytold/materialcraft/pull/83
- fix(nodes): scale the coarse levels of Normal to Height correctly by @SteamSmith in https://github.com/storytold/materialcraft/pull/84
- fix(formats): cap and share package resource reads, error on missing entries, dedupe saved names by @SteamSmith in https://github.com/storytold/materialcraft/pull/85
- fix(formats): choose sRGB or linear when reading bitmaps by @SteamSmith in https://github.com/storytold/materialcraft/pull/86
- fix(formats): drop whole bad triangles and reject non-finite mesh data first by @SteamSmith in https://github.com/storytold/materialcraft/pull/87
- fix(formats): check image size from the header and sync atomic writes by @SteamSmith in https://github.com/storytold/materialcraft/pull/88
- fix(ui): ask before unsaved work is thrown away by @SteamSmith in https://github.com/storytold/materialcraft/pull/89
- fix(engine): end undo merge runs at gesture and request boundaries by @SteamSmith in https://github.com/storytold/materialcraft/pull/90
- fix(engine): record multi-command gestures as one undo entry by @SteamSmith in https://github.com/storytold/materialcraft/pull/91
- Fix Distance node edge artifacts with exact source propagation by @Belligerently in https://github.com/storytold/materialcraft/pull/94
- Preserve view settings when a request is rejected by @Belligerently in https://github.com/storytold/materialcraft/pull/95
- Use declared input order when deleting and relinking nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/96
- Preserve the graph seed when grouping selected nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/97
- Clear parameter drivers when restoring defaults by @Belligerently in https://github.com/storytold/materialcraft/pull/98
- Reject colliding filenames before exporting maps by @Belligerently in https://github.com/storytold/materialcraft/pull/99
- Fix preview sizing and stale input cache hits by @FredApps in https://github.com/storytold/materialcraft/pull/109
- 18 parity for standard sbs nodes by @chasse20 in https://github.com/storytold/materialcraft/pull/125
- Hash bound input-image resources into graph instance cache keys by @eliets2 in https://github.com/storytold/materialcraft/pull/110
- Reject non-finite glTF normals before normalizing them by @eliets2 in https://github.com/storytold/materialcraft/pull/114
- Clamp enum and degenerate-range parameters to hard limits by @eliets2 in https://github.com/storytold/materialcraft/pull/115
- Reply to non-UTF8 lines on the control channel by @eliets2 in https://github.com/storytold/materialcraft/pull/118
- Fix 4K preview texture refresh in 2D view by @eliets2 in https://github.com/storytold/materialcraft/pull/122
- Restore modified flag when undoing to saved state by @eliets2 in https://github.com/storytold/materialcraft/pull/112
- Keep typed graph name and attribute text across frames by @eliets2 in https://github.com/storytold/materialcraft/pull/124
- Copy the shared house rules into AGENTS.md by @FredApps in https://github.com/storytold/materialcraft/pull/126
New Contributors
- @RafaelMendes1407 made their first contribution in https://github.com/storytold/materialcraft/pull/36
- @test-bit-sys made their first contribution in https://github.com/storytold/materialcraft/pull/38
- @AndreIsraelAO made their first contribution in https://github.com/storytold/materialcraft/pull/25
- @simonhull made their first contribution in https://github.com/storytold/materialcraft/pull/40
- @A-Gift-Of-Flame made their first contribution in https://github.com/storytold/materialcraft/pull/45
- @smittie2000 made their first contribution in https://github.com/storytold/materialcraft/pull/50
- @GrosFineasss made their first contribution in https://github.com/storytold/materialcraft/pull/53
- @jayzed80 made their first contribution in https://github.com/storytold/materialcraft/pull/61
- @SteamSmith made their first contribution in https://github.com/storytold/materialcraft/pull/73
- @FredApps made their first contribution in https://github.com/storytold/materialcraft/pull/109
- @eliets2 made their first contribution in https://github.com/storytold/materialcraft/pull/110
Full Changelog: https://github.com/storytold/materialcraft/compare/v0.1.2...v0.2.0

https://github.com/storytold/materialcraft/releases/tag/v0.2.0

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