პოპულარული: მონაცემები განახლდა: 13 ნოემბერი, 2026

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ქსელი და IT292

MaterialCraft 0.2.0 ჩამოტვირთვა

Node-based procedural material designer for tileable PBR materials, built in pure Rust.

ეს ძველი ვერსიაა. უახლესი ვერსია: 0.4.1. MaterialCraft 0.4.1 · გამოშვების თარიღი:

საინსტალაციო ფაილები 0.2.0

არქიტექტურატიპიმოქმედების არეფაილის ზომაჩამოტვირთვაSHA256
64-ბიტიანი MSI ყველა მომხმარებელი — github.com VirusTotal
ARM64 MSI ყველა მომხმარებელი — github.com VirusTotal
32-ბიტიანი MSI ყველა მომხმარებელი — github.com VirusTotal

ბმული და SHA256 აღებულია Windows Package Manager-ის საზოგადოების მანიფესტიდან. ფაილის გაშვებამდე შეადარეთ ჰეში.

ცვლილებების აღწერა

What's Changed
- Alpha in the 3D view; select, delete, swap and reroute wires by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/36
- Levels: histogram editor with range handles by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/37
- feat(i18n): add complete Arabic (ar) UI localization and font fallbacks by @test-bit-sys in https://github.com/storytold/materialcraft/pull/38
- Add Export outputs to the explorer graph context menu by @AndreIsraelAO in https://github.com/storytold/materialcraft/pull/25
- Allow centered dialogs to move by their title bars by @Belligerently in https://github.com/storytold/materialcraft/pull/31
- 2D view: show the node you click by @ljkx in https://github.com/storytold/materialcraft/pull/35
- Keep typed numeric parameter values across frames by @Belligerently in https://github.com/storytold/materialcraft/pull/39
- Nodes: clamp parameters to hard limits before cooking by @simonhull in https://github.com/storytold/materialcraft/pull/40
- Formats: bound package load memory, check image size before decoding, guard parsers by @simonhull in https://github.com/storytold/materialcraft/pull/41
- Control channel: harden the token file and the app's control server by @simonhull in https://github.com/storytold/materialcraft/pull/42
- Eval: key resources on content and graph instances on their whole sub-graph tree by @simonhull in https://github.com/storytold/materialcraft/pull/43
- Cook only the nodes an input change reaches; cancel stale cooks by @simonhull in https://github.com/storytold/materialcraft/pull/44
- MCP material_export tool: sandboxed agents can export portable .mcmat materials by @A-Gift-Of-Flame in https://github.com/storytold/materialcraft/pull/45
- fix(windows): a window that can't start says why instead of the app exiting silently by @smittie2000 in https://github.com/storytold/materialcraft/pull/50
- Connect a wire dragged from an unconnected input by @GrosFineasss in https://github.com/storytold/materialcraft/pull/53
- Apply interface scale after pointer release by @Belligerently in https://github.com/storytold/materialcraft/pull/54
- Clarify node resolution while previewing by @Belligerently in https://github.com/storytold/materialcraft/pull/56
- cli: accept --automation-read-root / --automation-write-root in mcp and serve by @jayzed80 in https://github.com/storytold/materialcraft/pull/61
- Keep keyboard-selected node search results visible by @Belligerently in https://github.com/storytold/materialcraft/pull/62
- Make round parameter values reachable by dragging by @Belligerently in https://github.com/storytold/materialcraft/pull/63
- Recognize reported SBS aliases for four library nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/64
- Fixed Heightmap by @PiJellyPin in https://github.com/storytold/materialcraft/pull/65
- Expose 4K editing previews in the 2D and 3D views by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/66
- Show first search result after filtering or reopening by @Belligerently in https://github.com/storytold/materialcraft/pull/67
- Make node-search result rows clickable across their width by @Belligerently in https://github.com/storytold/materialcraft/pull/68
- Add missing base-two and Cartesian function primitives by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/69
- Import numeric parameter expressions from SBS XML by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/70
- Support DirectX normal maps in the 3D preview by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/71
- fix: keep the open graph open after deleting an earlier one; clamp huge sample coordinates by @SteamSmith in https://github.com/storytold/materialcraft/pull/73
- fix(eval): hash nested instanced graphs and whole resource bytes into the cache key by @SteamSmith in https://github.com/storytold/materialcraft/pull/74
- fix(nodes): Normal Blend no longer returns NaN for a base normal with z = -1 by @SteamSmith in https://github.com/storytold/materialcraft/pull/75
- fix(control): random owner-only token file, constant-time compare, close on failed auth by @SteamSmith in https://github.com/storytold/materialcraft/pull/76
- fix(cook): drop a stale background cook that a newer sync cook superseded by @SteamSmith in https://github.com/storytold/materialcraft/pull/77
- fix(cook): catch panics in the cook worker and in app and control commands by @SteamSmith in https://github.com/storytold/materialcraft/pull/78
- fix(control): merge ui.set recursively and clamp camera zoom by @SteamSmith in https://github.com/storytold/materialcraft/pull/79
- fix(nodes): bound the anisotropic blur's horizontal pass by @SteamSmith in https://github.com/storytold/materialcraft/pull/80
- fix(nodes): cap the bin span in Splatter and Scratches by @SteamSmith in https://github.com/storytold/materialcraft/pull/81
- fix(nodes): make Anisotropic Noise, Grunge Map 3 and Leaks tile by @SteamSmith in https://github.com/storytold/materialcraft/pull/82
- fix(nodes): apply hard safety bounds during parameter resolution by @SteamSmith in https://github.com/storytold/materialcraft/pull/83
- fix(nodes): scale the coarse levels of Normal to Height correctly by @SteamSmith in https://github.com/storytold/materialcraft/pull/84
- fix(formats): cap and share package resource reads, error on missing entries, dedupe saved names by @SteamSmith in https://github.com/storytold/materialcraft/pull/85
- fix(formats): choose sRGB or linear when reading bitmaps by @SteamSmith in https://github.com/storytold/materialcraft/pull/86
- fix(formats): drop whole bad triangles and reject non-finite mesh data first by @SteamSmith in https://github.com/storytold/materialcraft/pull/87
- fix(formats): check image size from the header and sync atomic writes by @SteamSmith in https://github.com/storytold/materialcraft/pull/88
- fix(ui): ask before unsaved work is thrown away by @SteamSmith in https://github.com/storytold/materialcraft/pull/89
- fix(engine): end undo merge runs at gesture and request boundaries by @SteamSmith in https://github.com/storytold/materialcraft/pull/90
- fix(engine): record multi-command gestures as one undo entry by @SteamSmith in https://github.com/storytold/materialcraft/pull/91
- Fix Distance node edge artifacts with exact source propagation by @Belligerently in https://github.com/storytold/materialcraft/pull/94
- Preserve view settings when a request is rejected by @Belligerently in https://github.com/storytold/materialcraft/pull/95
- Use declared input order when deleting and relinking nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/96
- Preserve the graph seed when grouping selected nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/97
- Clear parameter drivers when restoring defaults by @Belligerently in https://github.com/storytold/materialcraft/pull/98
- Reject colliding filenames before exporting maps by @Belligerently in https://github.com/storytold/materialcraft/pull/99
- Fix preview sizing and stale input cache hits by @FredApps in https://github.com/storytold/materialcraft/pull/109
- 18 parity for standard sbs nodes by @chasse20 in https://github.com/storytold/materialcraft/pull/125
- Hash bound input-image resources into graph instance cache keys by @eliets2 in https://github.com/storytold/materialcraft/pull/110
- Reject non-finite glTF normals before normalizing them by @eliets2 in https://github.com/storytold/materialcraft/pull/114
- Clamp enum and degenerate-range parameters to hard limits by @eliets2 in https://github.com/storytold/materialcraft/pull/115
- Reply to non-UTF8 lines on the control channel by @eliets2 in https://github.com/storytold/materialcraft/pull/118
- Fix 4K preview texture refresh in 2D view by @eliets2 in https://github.com/storytold/materialcraft/pull/122
- Restore modified flag when undoing to saved state by @eliets2 in https://github.com/storytold/materialcraft/pull/112
- Keep typed graph name and attribute text across frames by @eliets2 in https://github.com/storytold/materialcraft/pull/124
- Copy the shared house rules into AGENTS.md by @FredApps in https://github.com/storytold/materialcraft/pull/126
New Contributors
- @RafaelMendes1407 made their first contribution in https://github.com/storytold/materialcraft/pull/36
- @test-bit-sys made their first contribution in https://github.com/storytold/materialcraft/pull/38
- @AndreIsraelAO made their first contribution in https://github.com/storytold/materialcraft/pull/25
- @simonhull made their first contribution in https://github.com/storytold/materialcraft/pull/40
- @A-Gift-Of-Flame made their first contribution in https://github.com/storytold/materialcraft/pull/45
- @smittie2000 made their first contribution in https://github.com/storytold/materialcraft/pull/50
- @GrosFineasss made their first contribution in https://github.com/storytold/materialcraft/pull/53
- @jayzed80 made their first contribution in https://github.com/storytold/materialcraft/pull/61
- @SteamSmith made their first contribution in https://github.com/storytold/materialcraft/pull/73
- @FredApps made their first contribution in https://github.com/storytold/materialcraft/pull/109
- @eliets2 made their first contribution in https://github.com/storytold/materialcraft/pull/110
Full Changelog: https://github.com/storytold/materialcraft/compare/v0.1.2...v0.2.0

https://github.com/storytold/materialcraft/releases/tag/v0.2.0

ყველაზე პოპულარული — 3D და CAD

ყველას ნახვა
  1. PrusaSlicer3D და CAD · Prusa Research
  2. Ultimaker Cura3D და CAD · UltiMaker
  3. MeshLab3D და CAD · Paolo Cignoni - VCG - ISTI - CNR
  4. OpenToonz3D და CAD · DWANGO Co., Ltd.
  5. Bambu Studio3D და CAD · Bambulab
  6. UVtools3D და CAD · PTRTECH
  7. NetLogo3D და CAD · CCL
  8. OpenModelica3D და CAD · Open Source Modelica Consortium (OSMC) and Linköping University (LiU).
  9. Slicer3D და CAD · slicer.org
  10. SolveSpace3D და CAD · SolveSpace

გამომცემლის სხვა პროგრამები: Learning Machines LLC

ყველას ნახვა
  • PdfCraftPDF ხელსაწყოები · Learning Machines LLC
  • FilmCraftვიდეორედაქტორები · Learning Machines LLC
  • VectorCraftხატვა და დიზაინი · Learning Machines LLC
  • GridCraftსაოფისე პაკეტები · Learning Machines LLC
  • CADCraftენები და SDK · Learning Machines LLC
  • SoundCraftაუდიორედაქტორები და DAW · Learning Machines LLC

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