這是舊版本,目前最新版本為2020.3.48f1。 Unity 2020.3.48f1 · 發行日期:
2020.3.0f1屬於2020 (LTS)分支,這個分支已於2023年5月5日結束支援,不再提供安全性修正。 endoflife.date
安裝檔 2020.3.0f1
| 架構 | 類型 | 安裝範圍 | 檔案大小 | 下載 | SHA256 |
|---|---|---|---|---|---|
| 64位元 | EXE(NSIS) | 所有使用者 | — | download.unity3d.com | VirusTotal |
下載連結與SHA256取自Windows套件管理員(winget)的社群資訊清單。執行前請先核對下載檔案的雜湊值。
更新紀錄
Fixes
- Asset Import: Fixed a rare unstable asset hash for assets with large metadata. (1285620)
- Audio: Fixed a DSPGraph/Burst player crash. (1297730)
- Editor: Fixed a ReorderableList GC issue due to registry usage. (1315466)
- Editor: Fixed issue on Windows where mouse pointer did not hide while in Play mode. (1273522)
- Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixed the performance decrease that caused this (1298799)
- macOS: Fixed a code signing issue of native plugins in Xcode projects. (1276317)
- macOS: Fixed an issue when exported macOS Standalone player builds were refusing to launch and showing "<Unity app> was damaged and could not be opened" error when downloaded from the internet. (1304455)
- Scene Manager: Fixed a crash when the asset of a current opened scene had been deleted, a new scene asset was imported, with same GUID, and the user choose "reload". (1309393)
- Scripting: Fixed an issue when Application.quitting event was not raised when application was terminated from the OS side. (1309540)
- Scripting: Validate cyclic dependencies on assembly definition update (1293762)
- Serialization: Fixed a crash when using JSONUtility to deserialize objects that had Serialized References. (1296236)
- UI Toolkit: Fixed an issue where use cases for SerializedObject bindings would cause the Editor to crash. (1305198)
Changes
- Graphics: Update SRP packages to 10.3.2 (1298466, 1309219)