이전 버전입니다. 현재 최신 버전은 2020.3.48f1입니다. Unity 2020.3.48f1 · 출시일:
2020.3.0f1 버전은 2020 (LTS) 라인에 속하며, 이 라인은 2023년 5월 5일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date
설치 파일 2020.3.0f1
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 64비트 | EXE (NSIS) | 모든 사용자 | — | download.unity3d.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
Fixes
- Asset Import: Fixed a rare unstable asset hash for assets with large metadata. (1285620)
- Audio: Fixed a DSPGraph/Burst player crash. (1297730)
- Editor: Fixed a ReorderableList GC issue due to registry usage. (1315466)
- Editor: Fixed issue on Windows where mouse pointer did not hide while in Play mode. (1273522)
- Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixed the performance decrease that caused this (1298799)
- macOS: Fixed a code signing issue of native plugins in Xcode projects. (1276317)
- macOS: Fixed an issue when exported macOS Standalone player builds were refusing to launch and showing "<Unity app> was damaged and could not be opened" error when downloaded from the internet. (1304455)
- Scene Manager: Fixed a crash when the asset of a current opened scene had been deleted, a new scene asset was imported, with same GUID, and the user choose "reload". (1309393)
- Scripting: Fixed an issue when Application.quitting event was not raised when application was terminated from the OS side. (1309540)
- Scripting: Validate cyclic dependencies on assembly definition update (1293762)
- Serialization: Fixed a crash when using JSONUtility to deserialize objects that had Serialized References. (1296236)
- UI Toolkit: Fixed an issue where use cases for SerializedObject bindings would cause the Editor to crash. (1305198)
Changes
- Graphics: Update SRP packages to 10.3.2 (1298466, 1309219)