這是目前的最新版本。 · 發行日期:
安裝檔 0.28.0
| 架構 | 類型 | 安裝範圍 | 檔案大小 | 下載 | SHA256 |
|---|---|---|---|---|---|
| 64位元 | ZIP → 免安裝版 | — | — | github.com | VirusTotal |
| ARM64 | ZIP → 免安裝版 | — | — | github.com | VirusTotal |
下載連結與SHA256取自Windows套件管理員(winget)的社群資訊清單。執行前請先核對下載檔案的雜湊值。
更新紀錄
A fast code formatter for GDScript in Godot 4.
## Changelog
### Added
• Linter:add support for stdin (#327)
• The reorder code option now preserves code regions and reorders within each region separately. This gives you more control over your code structure if you want different things grouped together. If you don't use code regions, the option works like before (#149)
### Fixed
• Linter:respect the EditorConfig indentation size when checking line lengths (#318)
• Keep parenthesized lambda parentheses next to the lambda body when they are followed by an attribute call (#364)
• Fix formatter giving parse error on a file using `$%` for getting nodes (#363)
• Fix formatter not supporting node paths like `%node/%node` or `%node/$node` (#363)
• Fix a long constructor definition not wrapping like other functions (#370)
Learn more about the formatter in the [GDScript Formatter documentation](https://www.gdquest.com/library/gdscript_formatter/)https://github.com/GDQuest/GDScript-formatter/releases/tag/0.28.0