Populair: Gegevens bijgewerkt op 27 oktober 2026

Categorieën

Internet1.356
Communicatie321
Audio & video898
Grafisch & ontwerp539
Kantoor & productiviteit1.124
Ontwikkeltools3.134
AI-tools529
Beveiliging & privacy385
Systeemtools3.114
Gaming523
Onderwijs & wetenschap239
Netwerk & IT284

GDevelop 5.1.164 downloaden

The fastest, easiest, most powerful no-code game engine.

GDevelop Team IDE’s & code-editors #14 IDE’s & code-editors
Dit is een oudere versie. De nieuwste versie is 5.6.285. GDevelop 5.6.285 · Uitgebracht:

Installatiebestanden 5.1.164

ArchitectuurTypeBereikBestandsgrootteDownloadenSHA256
64-bits EXE (NSIS) Huidige gebruiker — github.com VirusTotal

Link en SHA256 komen uit het communitymanifest van Windows Package Manager. Vergelijk de hash van het gedownloade bestand voordat het wordt uitgevoerd.

Release notes

3D handling improvements and fixes
- Display a magenta box when no model is specified for a 3D model object.
- Add missing default names for the new 3D objects.
- Use instance default size as default custom size.
Fixes
- Fix the "Debug draw" action in games with 3D
- Fix inspector not working on 3D objects with Z = 0
- Fix Z position tween not working on 3D model objects
- Fix broken icon for 3D model resource in the resources tab of the project
- Fix a wrong, random color (usually pink) used on semi-transparent 2D sprites when rendered on top of 3D objects.
The scene background color is now used.
- Fix default value for the "3D world top" property of directional lights
- Fix 3D model object not showing in preview when working on the web or mobile app
Other improvements
- Show a QR code when doing a network preview to make it easy to open it on a mobile phone.
- Add a warning when a function only call itself (to prevent mistake creating infinite loops).
- Force the expression mode for parameter fields within an extension
- Prevent creating a global group with the same name as a scene group and vice versa
- Improve the UX when editing a build name in a game's builds list
- Make more visible the actions and condition to Save and Load the of a game.
- Replace the actions and conditions "Write a value" by "Save a value", and "Read a value" by "Load a value".
- Make sure dialogs are displayed full screen on landscape-oriented mobiles to prevent losing space
- Use the native selector to select an object on mobile
- This should fix issues happening on mobile where the keyboard unnecessarily opens when one wants to select an object from the parameter of an event
- [First person camera] Move the 3D camera to look though objects eyes
- [Third person camera] Move the 3D camera to look at an object from a given distance
- [Billboard] Rotate 3D objects to appear like 2D sprites
- [Shake object 3D] Shake 3D objects with translation and rotation
- [Fire bullet] Fix bullets picking
- Actions can now be applied to the bullet created by the extension.
- [Multitouch joystick] Add expressions StickForceX and StickForceY
- [Gamepad] Simplify stick expressions:
- StickX is renamed StickForceX
- StickRotationValue expression is renamed StickAngle
- AxisValue expression is split into StickForceX and StickForceY
Community extensions
- [Curved movement] Fix objects being stuck at the start or the end of the path
- Platformer and TopDown Enemies 1
- Platformer and TopDown Enemies 2
- Heroic Fantasy Lost Dungeon
Updates
- [Update] Add 3 panel sprites to the SciFi Space Village for the grounds.
- [Update] Abstract platformer, thanks @HelperWesley!
- Resizing and alignment of existing characters, enemies and objects.
- A couple more enemies that existed in the original pack but didn't make it in to the original submission were added
- [Update] Wesxdz Game Assets
- Broke the cloud object into 2 separate sprites.
- Added a dirt tiled object.
- Added a foreground weeds tiled sprite.
- [Update] Lucid Icon V1.2, thanks @Midhil457!
🕹 Examples
- New example: 3D tile based city builder
- It teaches all of the same concepts as the 2D one, but this time includes 3D camera movement, 3D models, and effects.
- New example: 3D first person view example
- A 3D first person movement example featuring 3D first person movement on the X and Y planes, the pointer lock extension, and mobile controls.
- [Shooting gallery] Use the "first person camera" extension
🐛 Bug fixes
- Fix object group duplication crashing the app
- Fix outline style when drawing a path with the shape painter
- Fix default game URL on gd.games creating confusing errors when not long enough
🛠 Internal changes (for developers)
- Update GitHub actions (Thanks @st-Wook!)
- Fix and improve GithHb action to see translations with coverage deltas (Thanks @st-Wook!)

https://github.com/4ian/GDevelop/releases/tag/v5.1.164

Populairst in IDE’s & code-editors

Alles bekijken
  1. OpenCodeIDE’s & code-editors · OpenCode
  2. RStudioIDE’s & code-editors · Posit Software
  3. Node.js (LTS)IDE’s & code-editors · Node.js Foundation
  4. Apache NetBeansIDE’s & code-editors · Apache NetBeans
  5. VSCodiumIDE’s & code-editors · VSCodium
  6. HaxeIDE’s & code-editors · Haxe Foundation
  7. ThonnyIDE’s & code-editors · Aivar Annamaa
  8. GDevelopIDE’s & code-editors · GDevelop Team
  9. mkcertIDE’s & code-editors · FiloSottile
  10. ProcessingIDE’s & code-editors · Processing Foundation

Tags

Delen