Vinsælt: Gögn uppfærð 13. nóvember 2026

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MaterialCraft: allar útgáfur og eldri útgáfur

Node-based procedural material designer for tileable PBR materials, built in pure Rust.

Hér eru skráðar 2 útgáfur af forritinu MaterialCraft, frá 6. nóvember 2026 til núverandi útgáfu 0.4.1. Hver þeirra vísar á uppsetningarskrár útgefandans sjálfs.

2026: 2 2 26
ÚtgáfaDagsetningStærðSkrár
0.4.1Nýjasta 12. nóvember 2026 — 64 bita MSIARM64 MSI
Útgáfuupplýsingar
What's Changed
- Updates: take craft-update from craft-libs main at 6e03f65bf by @dylanmtaylor in https://github.com/storytold/materialcraft/pull/203
- Fix Flatpak permissions for update checks and self-updates by @dylanmtaylor in https://github.com/storytold/materialcraft/pull/205
- Bump to 0.4.1 for the Flatpak updater patch release by @dylanmtaylor in https://github.com/storytold/materialcraft/pull/207
- Updates: take craft-update from craft-libs main at 6e03f65bf by @dotCooCoo in https://github.com/storytold/materialcraft/pull/202
- CI: nightly release dry run by @FredApps in https://github.com/storytold/materialcraft/pull/209
- Honor launcher-pinned versions in Flatpak update checks by @dylanmtaylor in https://github.com/storytold/materialcraft/pull/208
Full Changelog: https://github.com/storytold/materialcraft/compare/v0.4.0...v0.4.1
0.2.0 6. nóvember 2026 — 64 bita MSIARM64 MSI32 bita MSI
Útgáfuupplýsingar
What's Changed
- Alpha in the 3D view; select, delete, swap and reroute wires by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/36
- Levels: histogram editor with range handles by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/37
- feat(i18n): add complete Arabic (ar) UI localization and font fallbacks by @test-bit-sys in https://github.com/storytold/materialcraft/pull/38
- Add Export outputs to the explorer graph context menu by @AndreIsraelAO in https://github.com/storytold/materialcraft/pull/25
- Allow centered dialogs to move by their title bars by @Belligerently in https://github.com/storytold/materialcraft/pull/31
- 2D view: show the node you click by @ljkx in https://github.com/storytold/materialcraft/pull/35
- Keep typed numeric parameter values across frames by @Belligerently in https://github.com/storytold/materialcraft/pull/39
- Nodes: clamp parameters to hard limits before cooking by @simonhull in https://github.com/storytold/materialcraft/pull/40
- Formats: bound package load memory, check image size before decoding, guard parsers by @simonhull in https://github.com/storytold/materialcraft/pull/41
- Control channel: harden the token file and the app's control server by @simonhull in https://github.com/storytold/materialcraft/pull/42
- Eval: key resources on content and graph instances on their whole sub-graph tree by @simonhull in https://github.com/storytold/materialcraft/pull/43
- Cook only the nodes an input change reaches; cancel stale cooks by @simonhull in https://github.com/storytold/materialcraft/pull/44
- MCP material_export tool: sandboxed agents can export portable .mcmat materials by @A-Gift-Of-Flame in https://github.com/storytold/materialcraft/pull/45
- fix(windows): a window that can't start says why instead of the app exiting silently by @smittie2000 in https://github.com/storytold/materialcraft/pull/50
- Connect a wire dragged from an unconnected input by @GrosFineasss in https://github.com/storytold/materialcraft/pull/53
- Apply interface scale after pointer release by @Belligerently in https://github.com/storytold/materialcraft/pull/54
- Clarify node resolution while previewing by @Belligerently in https://github.com/storytold/materialcraft/pull/56
- cli: accept --automation-read-root / --automation-write-root in mcp and serve by @jayzed80 in https://github.com/storytold/materialcraft/pull/61
- Keep keyboard-selected node search results visible by @Belligerently in https://github.com/storytold/materialcraft/pull/62
- Make round parameter values reachable by dragging by @Belligerently in https://github.com/storytold/materialcraft/pull/63
- Recognize reported SBS aliases for four library nodes by @Belligerently in https://github.com/storytold/materialcraft/pull/64
- Fixed Heightmap by @PiJellyPin in https://github.com/storytold/materialcraft/pull/65
- Expose 4K editing previews in the 2D and 3D views by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/66
- Show first search result after filtering or reopening by @Belligerently in https://github.com/storytold/materialcraft/pull/67
- Make node-search result rows clickable across their width by @Belligerently in https://github.com/storytold/materialcraft/pull/68
- Add missing base-two and Cartesian function primitives by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/69
- Import numeric parameter expressions from SBS XML by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/70
- Support DirectX normal maps in the 3D preview by @RafaelMendes1407 in https://github.com/storytold/materialcraft/pull/71
- fix: keep the open graph open after deleting an earlier one; clamp huge sample coordinates by @SteamSmith in https://github.com/storytold/materialcraft/pull/73
- fix(eval): hash nested instanced graphs and whole resource bytes into the cache key by @SteamSmith in https://github.com/storytold/materialcraft/pull/74
- fix(nodes): Normal Blend no longer ret

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