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Lataa Unity 2020.3.47f1

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE:t ja koodieditorit #71 IDE:t ja koodieditorit
Tämä on vanhempi versio. Uusin versio on 2020.3.48f1. Unity 2020.3.48f1 · Julkaistu:
2020.3.47f1 kuuluu julkaisusarjaan 2020 (LTS), jonka tuki päättyi 5. toukokuuta 2023. Versio ei enää saa tietoturvakorjauksia. endoflife.date

Asennustiedostot 2020.3.47f1

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

Improvements

- Package Manager: Extended support for specifying optional path and revision to Git URLs in SCP format.
- Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders.

Changes

- Package Manager: Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.

Fixes

- 2D: Fixed sorting of Tiles in a TilemapRenderer when the Sprites of the Tiles in the TilemapRenderer come from different Texture sources and Sprites with large vertex/index counts are rendered first due to batching. ("UUM-30749")
- 2D: Fixed Sprites generated from TextureImporter generates different hashes. ("UUM-26790")
- AI: Fixed inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly (only in Windows player non developpement builds). ("UUM-9814")
- AI: Prevent game from freezing due to a faulty Raycast operation in the navigation system. (UUM-28701)
- Android: Fixed an issue where the Accelerometer values are not updated when the ASENSOR_TYPE_LINEAR_ACCELERATION sensor is disabled on certain Samsung devices. ("UUM-20754")
- Audio: Fixed the corrupt audio playing for the first time in the first launch, when audio mixer is assigned at runtime. ("UUM-19696")
- Core: Fixed Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds). (UUM-25239)
- DX12: Fixed for crash copying sampler descriptors. (UUM-29343)
- Editor: Bug fix for Shortcuts Manager to catch Shift and Options keypress. ("UUM-4083")
- Editor: Detect asset corruption before uploading to accelerator. ("UUM-26502")
- Editor: Ensuring that shader global values are taken into account when deciding what to rebake. (UUM-27392)
- Editor: Fixed bug causing warning when reloading script objects.Markdig.Syntax.Inlines.HtmlInline Objects now keep their non-serializable state when reloaded. ("UUM-7785")
- Editor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link. ("UUM-1552")
- Editor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file. ("UUM-22047")
- Editor: Fixed OS key binding exception in ShortcutManager. ("UUM-4125")
- Editor: Fixed shortcut profile delete dialog message overflow in Shortcut Manager. ("UUM-28294")
- Editor: Make Light Probes be affected by back-facing triangles when baking with the GPU Lightmapper. (UUM-7699)
- Editor: Only change file status flags with chflags on OSX if the requested flags differ from actual. (UUM-26616)
- Editor: Prevent depth resolve if camera doesn't have depth buffer. (UUM-22019)
- Editor: Video: Fixed a crash when changing the source URL of a video player in Android. ("UUM-20661")
- Editor: [WebRequest] Fix curl refcount leak in TransportCurl.
- GI: Fixed an issue where lightmaps would be swapped when entering playmode when the "Reload Scene" option is disabled. ("UUM-21437")
- Graphics: Fixed an issue that VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". ("UUM-17522")
- Graphics: Fixed glitches on macOS with deferred and materials not supporting deferred. ("UUM-21567")
- Graphics: Fixed ScreenCapture.CaptureScreenshotAsTexture result image being empty when using Vulkan graphics API. (UUM-26409)
- Graphics: Product name will now be used as application name when creating Vulkan instance. ("UUM-25486")
- IL2CPP: Fixed a potential cpp file name collision when 2 assembly names differ only by a number at the end of their name. ("UUM-27951")
- IL2CPP: Fixed compilation error on a Reverse P/Invoke method that has a parameter that is pointer to a generic instance type. ("UUM-27026")
- IL2CPP: Fixed InvalidCastException is thrown when serializing jagged arrays using BinaryFormatter. ("UUM-23156")
- IL2CPP: Fixed race condition when creating generic class metadata. (UUM-26516)
- Kernel: Fixed unstable test ThreadSafeLinearAllocator AllocDealloc_On10Threads_DoesNotCrash. (UUM-20607)
- License: Fixed an issue that the Editor quits when activating ULF license and license is already there. ("UUM-31031")
- Linux: Fixed editor and runtime crash when certain controllers connected. ("UUM-29806")
- Linux: Fixed Mouse position is incorrect when playing build on a multiple monitor setup in full screen mode. ("UUM-26497")
- Mono: Removed unused hardcoded credentials from web config file. ("UUM-21711")
- Networking: UnityWebRequest: Fixed a crash when texture download receives bogus data that does not decode. ("UUM-28816")
- Package: - Android SDK Level 33 (Tiramisu) support now available.Markdig.Syntax.Inlines.HtmlInline
- Added necessary post notification permission to manifest.Markdig.Syntax.Inlines.HtmlInline
- Package will now ask for permission during initialization if required.Markdig.Syntax.Inlines.HtmlInline
- External Dependency Manager for Unity (EDM4U) and Mobile Dependency Resolver (MDR) support now available. When either is installed:Markdig.Syntax.Inlines.HtmlInline
- A new PushSDKDependencies.xml file is generated for them to use.Markdig.Syntax.Inlines.HtmlInline
- InsertPushNotificationDependenciesIntoGradleScript will not run to prevent duplication from gradle.Markdig.Syntax.Inlines.HtmlInline
- Fixed errors appearing in the Editor Play Mode due to platform specific classes instantiating.
- Package Manager: Fixed an issue where a project with a large number of git dependencies would have resolution errors with error code 429 (Too Many Requests). The number of concurrent requests is 6 by default, but can be changed by setting the UPM_GIT_MAX_CONCURRENT_COMMANDS environment variable. ("UUM-6049")
- Package Manager: Fixed an issue which prevented starting UPM when a package.json file containing "type": "module" was present on any of the ancestor directories. (UUM-18512)
- uGUI: Added the Min and Max conversion causing whole number sliders to conflict with the value being displayed against the value being set when dragging. ("UUM-15922")
- uGUI: Fixed an issue that "NullReferenceException" error is thrown when entering the Play Mode with Markdig.Syntax.Inlines.HtmlEntityInline=2 open Inspectors and Canvas GameObject is selected. ("UUM-1510")
- uGUI: Instantiating a Selectable under a CanvasGroup now sets the correct interactable state. ("UUM-27611")
- Video: Fixed crashes when changing the source URL on some specific devices. ("UUM-29011")
- Windows: Fixed for incorrect display names of certain subset of keys. ("UUM-22694")
- Windows: Fixed IME text input not being reported appropriately when users clicks away while using an IME, with the input system. The characters would be reported multiple times. (UUM-24734)

https://unity3d.com/unity/whats-new/2020.3.47

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