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Lataa Unity 6000 6000.3.8f1

The world’s leading platform for real-time content creation

Tämä on vanhempi versio. Uusin versio on 6000.6.7f1. Unity 6000 6000.6.7f1 · Julkaistu:
6000.3.8f1 kuuluu julkaisusarjaan 6.3 (LTS), jota tuetaan 4. joulukuuta 2027 asti. endoflife.date

Asennustiedostot 6000.3.8f1

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Kaikki käyttäjät — download.unity3d.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

Known Issues in 6000.3.8f1
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: Crash on PhysicsCommandsPhysXGetShapeGeometryHolder when calling a method on a disabled object (UUM-134161)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)
- 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene (UUM-131824)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.3.8f1 Release Notes
Improvements
- Asset Pipeline: Improved performance for symlinks detection. (UUM-132708)
- Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)
Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
- 2D: Fixed custom pivot field overflow in Sprite Editor Window. (UUM-133168)
- 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). (UUM-128709)
- Animation: Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus. (UUM-131198)
- Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)
- Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)
- Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
- Editor: Added default Profiler modules list to Profiler modules introduction.
- Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances. (UUM-124686)
- Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector. (UUM-132296)
- Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display. (UUM-131238)
- Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios. (UUM-132303)
- Editor: SceneProvider can find entries with t:behaviour. (UUM-114607)
- Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)
- Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. (UUM-125478)
- Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)
- Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector. (UUM-133265)
- Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes. (UUM-133265)
- Physics 2D: Ensure that PhysicsTransform and PhysicsRotate constructors are Burst compatible. (UUM-133265)
- Physics 2D: PhysicsShape.definition now includes reading "PhysicsShapeDefinition.startMassUpdate" and "PhysicsShapeDefinition.startStaticContacts" properties. (UUM-133265)
- Scripting: Fixed AssemblyUpdater corrupting assemblies by removing assembly references that should not be removed. (UUM-132084)
- Scripting: Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076)
- Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results. (UUM-132879)
- Shaders: Fixed shader compilation errors caused by skipped variant keywords not being defined. (UUM-98633)
- Shaders: ShaderUtil.IsGrahicsAPISupported now works with exclude_renderers correctly. (UUM-133092)
- Text: Added vOffset tag support. (UUM-132638)
- uGUI: [UUM-130350] Fixed an issue with the Input Field so it now deactivates properly when OnSubmit is triggered with the virtual keyboard status set to Done. (UUM-130350)
- UI Toolkit: Corrected handle freeing mesh when rendering is in progress. (UUM-126665)
- UI Toolkit: Enabled ScrollView dragging in the Editor and XR. (UUM-117166)
- UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached. (UUM-129344)
- UI Toolkit: Fixed an error when trying to assign a material to the -unity-material style through the UI Debugger. (UUM-114133)
- UI Toolkit: Fixed material properties not properly overridden in the UI Builder when inherited from a stylesheet. (UUM-130880)
- UI Toolkit: Fixed silent crash when importing some SVG assets. (UUM-132415)
- UI Toolkit: Fixed SVG importer settings lost when upgrading to Unity 6.3. (UUM-133203)
- UI Toolkit: Fixed SVG tessellation issues with fills with large SVG assets. (UUM-133144)
- Version Control: Fixed Version Control project settings fields that didn't align with window title. (UUM-127155)
- Web: Fixed simulated mouse position by touch events in legacy input system(Input.mousePosition). (UUM-130369)
- WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup. (UUM-131262)
Package changes in 6000.3.8f1
Packages updated
- com.unity.addressables: 2.8.0 to 2.8.1
- com.unity.formats.alembic: 2.4.2 to 2.4.4
- com.unity.scriptablebuildpipeline: 2.5.1 to 2.5.2
- com.autodesk.fbx: 5.1.2 to 5.1.3
- com.unity.ai.navigation: 2.0.9 to 2.0.10
- com.unity.ai.inference: 2.4.1 to 2.5.0

https://unity.com/releases/editor/whats-new/6000.3.8

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