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Lataa Tiled 1.8.0

Tiled is a 2D level editor for game developers to create and edit map tiles for game content.

mapeditor.org Tekstieditorit #21 Tekstieditorit
Tämä on vanhempi versio. Uusin versio on 1.12.2. Tiled 1.12.2 · Julkaistu:

Asennustiedostot 1.8.0

ArkkitehtuuriTyyppiLaajuusTiedostokokoLatausSHA256
64-bittinen MSI Kaikki käyttäjät — github.com VirusTotal
32-bittinen MSI Kaikki käyttäjät — github.com VirusTotal

Linkki ja SHA256-tiiviste ovat peräisin Windows Package Managerin yhteisön manifestista. Vertaa ladatun tiedoston tiivistettä ennen kuin suoritat sen.

Muutosloki

Changelog
• Added support for custom enum properties (with svipal, #2941)
• Added support for custom class properties (#489)
• Added parallax origin property to the map (with krukai, #3209)
• Added Repeat X/Y properties to Image Layers (with krukai, #3205)
• Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
• Added actions to select or add tilesets to Project view context menu
• Added cut/copy/paste actions to Tile Animation Editor
• Improved undo behavior by merging sequential edits to the same property (#3103)
• Improved multi-layer painting behavior (#3094)
• Separated the X and Y components of the major grid option (#3208)
• Added automatic fading out of the grid when zooming out a lot
• AutoMapping: Made it find layers within groups (#1771)
• AutoMapping: regions layer can now be used alongside region_input/output layers
• AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262)
• AutoMapping: Allow setting a rule map as project rules file (#3221)
• Tweaked focus behavior in the Template Editor
• Changed the default Terrain Brush shortcut back to T
• Reset tile animations when disabling playback and when exporting as image
• Don't require saving maps upon creation (#1902)
• Apply transformation actions to the preview while placing tiles (#3091)
• Allow using object context menu in object creation tools
• Reduced the step size for the parallax factor property
• Improved the logic for automatically switching tools (#2807)
• Ignore selection changes when marking a file as modified (#3194)
• Use the tileset background color in the collision editor (with Benja Appel, #3163)
• Show the read error when using --export-map/tileset
• Avoid deselecting all layers when clicking empty area in Layers view (#2806)
• Scripting: Added File API
• Scripting: Added support for loading JavaScript .mjs modules (#3261)
• Scripting: Added tiled.applicationDirPath property
• Scripting: Added tiled.extensionsPath property (#3139)
• Scripting: Added missing Layer.tintColor property
• Scripting: Added missing ObjectGroup.drawOrder property (#3147)
• Scripting: Added TileMap.removeObjects (#3149)
• Scripting: Added TileMap.regionEdited signal
• Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
• Scripting: Added region.rects property and region.contains(x,y)
• Scripting: Treat custom format extensions as case-insensitive (#3141)
• Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201)
• Scripting: Extended the terrain related API (#2663)
• Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
• Scripting: Fixed possible crash after creating tilesets from script (#3229)
• Scripting: Fixed possible crash in TileMap.autoMap
• Scripting: Fixed dialog window titles to show on macOS (#2910)
• Scripting: Fixed tileset or tile references for maps loaded from script
• Scripting: Avoid crash when script reload happens during popup (#2991)
• Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
• Fixed keyboard modifiers getting stuck for Terrain Brush (#2678)
• Fixed debug messages showing in the Console and Issues views
• Fixed enabled state of File > Export action for tilesets (#3177)
• Fixed Snap to Grid for hexagonal maps
• Fixed AutoMapping rules file to update after changing project properties (#3176)
• Fixed 'Detect Bounding Box' action missing in Keyboard settings
• Fixed toggling "Clear View" on & off shifting the map
• Fixed command-line output not showing on Windows (#2688)
• Fixed "Select object on map" when no object layer is selected (#3207)
• Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
• Fixed missing Qt translations for Linux AppImage
• Fixed minimap viewport position when layers are offset (#3211)
• Fixed "Highlight Current Layer" getting confused (#3223)
• Fixed Terrain Set type property to be disabled when appropriate (avoids crash)
• Fixed saving broken references to files loaded using "ext:" prefix (#3185)
• Fixed performance issue in Project view related to file icons
• Fixed dynamic wrapping when adding tiles to a collection (#3076)
• Fixed potential crash when changing a WangSet from script
• Tiled Manual is now available in French
• JSON plugin: Added "tmj", "tsj" and "tj" as accepted file extensions
• YY plugin: Don't use safe writing of files
• YY plugin: Write out custom "object" properties as instance name (instead of the ID)
• YY plugin: Determine sprite names by looking for meta files (by krukai, #3213)
• CSV plugin: Improved handling of infinite maps
• RpMap plugin: Fixed hardcoded exported tile size (#3184)
• libtiled-java: Introduced TilesetCache interface (by Samuel Manflame, #3117)
• Added Ukrainian translation to Windows installer (#3132)
• Updated to Sentry 0.4.14
• Updated Bulgarian, Chinese (Simplified), French, Korean, Portuguese (Brasil), Portuguese (Portugal), Russian, Swedish and Turkish translations

https://github.com/mapeditor/tiled/releases/tag/v1.8.0

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