Suositut: Tiedot päivitetty 27. lokakuuta 2026

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Tiled: vanhemmat versiot ja versiohistoria

Tiled is a 2D level editor for game developers to create and edit map tiles for game content.

mapeditor.org Tekstieditorit #21 Tekstieditorit

Tiled-ohjelmasta on luettelossa 23 versiota, ensimmäinen 30. maaliskuuta 2021 ja uusin 1.12.2. Jokainen versio linkittää julkaisijan omiin asennustiedostoihin.

2021: 7 7 21 2022: 9 9 22 2023: 3 3 23 2024: 1 1 24 2025: 2 2 25 2026: 1 1 26

23 versiota 5 vuoden aikana · noin 4,5 vuodessa

VersioPäivämääräKokoTiedostot
1.12.2Uusin 27. toukokuuta 2026 — 64-bittinen MSI32-bittinen MSI
1.11.2 28. tammikuuta 2025 — 64-bittinen MSI32-bittinen MSI
1.11.1 11. tammikuuta 2025 — 64-bittinen MSI32-bittinen MSI
1.11.0 27. kesäkuuta 2024 — 64-bittinen MSI32-bittinen MSI
1.10.2 4. elokuuta 2023 — 64-bittinen MSI32-bittinen MSI
Muutosloki
Changelog
- Added support for setting custom properties on the project (with dogboydog, #2903)
- Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
- Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672)
- Display the image base name for unnamed tile objects referring to single images
- Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758)
- Scripting: Added file dialog API (with dogboydog, #3782)
- Scripting: Support erasing tiles in Tool.preview and TileMap.merge
- Scripting: Added Geometry interface with line and ellipse helpers
- Scripting: Added WangSet.effectiveTypeForColor
- Fixed crash when changing file property of custom class (#3783)
- Fixed loading of invalid color properties (#3793)
- Fixed handling of enum values with 31 flags and fixed the applied limit (#3658)
- Fixed object preview position with parallax factor on group layer (#3669)
- Fixed hover highlight rendering with active parallax factor (#3669)
- Fixed updating of object selection outlines when changing parallax factor (#3669)
- Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
- Fixed several issues with drawing ellipses (#3776)
- Fixed Terrain Fill Mode for sets containing transitions to empty (#3774)
- Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653)
- AppImage: Updated to Sentry 0.6.5
- Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
- macOS: The macOS 10.14+ build is now a Universal macOS Binary (#3707)
1.10.1 4. huhtikuuta 2023 — 64-bittinen MSI32-bittinen MSI
1.10.0 10. maaliskuuta 2023 — 64-bittinen MSI32-bittinen MSI
1.9.2 16. syyskuuta 2022 — 64-bittinen MSI32-bittinen MSI
1.9.1 21. elokuuta 2022 — 64-bittinen MSI32-bittinen MSI
1.9.0 24. kesäkuuta 2022 — 64-bittinen MSI32-bittinen MSI
1.8.5 17. toukokuuta 2022 — 64-bittinen MSI32-bittinen MSI
Muutosloki
• Made expanded group layers persistent
• Improved snapping behavior for scalable objects on staggered maps
• Allow setting a shortcut on the 'Edit Tileset' action
• Always select first entry while using the Open File in Project action
• Improved Add Property dialog layout in case of long type names
• Fixed restoring of window layout when maximized
• Fixed snapping when dragging templates into a map
• Fixed map selection rectangle in world for infinite maps
• Fixed 'Merge Layer Down' action for infinite maps
• Fixed several small issues in the image color picker
• Fixed missing name for undo commands that add/remove maps from world
• Fixed selection issues for tile objects with a non-zero tile offset
• Fixed hover indicator sometimes overlapping selection indicator
• Fixed removal of terrain info when removing tiles from a collection
• Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13
• Scripting: Layer.tintColor is now #ffffff when not set
• macOS: Enabled support for loading SVGs
• macOS: Show shortcuts in context menus when using Tiled Fusion style
• AppImage: Updated to Sentry 0.4.17
• Updated Chinese (Simplified) and Portuguese (Portugal) translations
1.8.4 31. maaliskuuta 2022 — 64-bittinen MSI32-bittinen MSI
Muutosloki
Changelog
• Fixed crash when trying to create an object
1.8.3 31. maaliskuuta 2022 — 64-bittinen MSI32-bittinen MSI
Muutosloki
Changelog
• Improved rendering quality of the Mini-map when it's small (#1431)
• Fixed automatic tool switching after deleting layers
• Fixed rendering of arrows for object references in class members (#3306)
• Fixed image layer repeat settings not copied to duplicates (#3307)
• Fixed map bounding rectangle for infinite isometric maps
• Fixed tile selection to not get removed when deleting (#3281)
• Fixed custom types not being usable without opening a project (#3295)
• Fixed use of custom property types in global object types file (#3301)
• Fixed parallax layer positions for other maps in a world
• Fixed crash when rendering invalid polygon objects
• Fixed sticky Bucket Fill preview when hovering same tile
• Fixed automatically reloaded map becoming the active document
• Fixed "Map format '%s' not found" error
• Fixed updating of "Unload/Save World" menu enabled state
• Fixed flipping horizontally to not rotate objects by 180 degrees (#1704)
• Fixed displacement when flipping horizontally on isometric maps (#2660)
• Fixed offset of tile collision shapes on isometric maps (#3138)
• Mark world as modified when map size changes (#3020)
• Prevent unsaved maps from being added to a world (#3317)
• Hide "Move Objects to Layer" menu when there's only one object layer
• Scripting: Avoid possible crash due to garbage collection (#3290)
• Scripting: Fixed missing null check in Tileset.loadFromImage and Tile.setImage
• Scripting: Initialize tile layer size also when added as part of a group layer (#3291)
• AutoMapping: Applying rules without "inputnot" layers is now much faster
• AutoMapping: Optimized calculation of each rule's input/output region
• AutoMapping: Fixed compatibility with "RegionsInput" / "RegionsOutput" layers
• AutoMapping: Fixed ability to AutoMap using project rules in unsaved maps
• CSV plugin: Improved error message and replace reserved characters (#3309)
• terraingenerator: Fixed crash when source terrain doesn't have an image (#3299)
• macOS: Fixed main window expanding with many open files (#1047)
• JSON plugin: Wrap arrays at the map width or chunk width
• Qt 6: Fixed captured or erased area when dragging backwards
• Updated Finnish translation (by Tuomas Lähteenmäki)
1.8.2 18. helmikuuta 2022 — 64-bittinen MSI32-bittinen MSI
1.8.1 11. helmikuuta 2022 — 64-bittinen MSI32-bittinen MSI
Muutosloki
• Fixed pasted objects not getting selected if a tile layer was also copied
• Fixed possible crash when trying to determine whether OpenGL is used
• Fixed possible crash when using the Insert Tile tool
• Fixed possible crash in tile stamp preview
• AutoMapping: Fixed crash when an input layer does not exist (#3269)
• Scripting: Automatically add tilesets to the map where needed (#3268)
• snap: Updated from core18 to core20 (now uses Qt 5.12)
• AppImage: Updated to Sentry 0.4.15
1.8.0 7. helmikuuta 2022 — 64-bittinen MSI32-bittinen MSI
Muutosloki
Changelog
• Added support for custom enum properties (with svipal, #2941)
• Added support for custom class properties (#489)
• Added parallax origin property to the map (with krukai, #3209)
• Added Repeat X/Y properties to Image Layers (with krukai, #3205)
• Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
• Added actions to select or add tilesets to Project view context menu
• Added cut/copy/paste actions to Tile Animation Editor
• Improved undo behavior by merging sequential edits to the same property (#3103)
• Improved multi-layer painting behavior (#3094)
• Separated the X and Y components of the major grid option (#3208)
• Added automatic fading out of the grid when zooming out a lot
• AutoMapping: Made it find layers within groups (#1771)
• AutoMapping: regions layer can now be used alongside region_input/output layers
• AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262)
• AutoMapping: Allow setting a rule map as project rules file (#3221)
• Tweaked focus behavior in the Template Editor
• Changed the default Terrain Brush shortcut back to T
• Reset tile animations when disabling playback and when exporting as image
• Don't require saving maps upon creation (#1902)
• Apply transformation actions to the preview while placing tiles (#3091)
• Allow using object context menu in object creation tools
• Reduced the step size for the parallax factor property
• Improved the logic for automatically switching tools (#2807)
• Ignore selection changes when marking a file as modified (#3194)
• Use the tileset background color in the collision editor (with Benja Appel, #3163)
• Show the read error when using --export-map/tileset
• Avoid deselecting all layers when clicking empty area in Layers view (#2806)
• Scripting: Added File API
• Scripting: Added support for loading JavaScript .mjs modules (#3261)
• Scripting: Added tiled.applicationDirPath property
• Scripting: Added tiled.extensionsPath property (#3139)
• Scripting: Added missing Layer.tintColor property
• Scripting: Added missing ObjectGroup.drawOrder property (#3147)
• Scripting: Added TileMap.removeObjects (#3149)
• Scripting: Added TileMap.regionEdited signal
• Scripting: Added TileMap.layers and GroupLayer.layers properties, for convenience
• Scripting: Added region.rects property and region.contains(x,y)
• Scripting: Treat custom format extensions as case-insensitive (#3141)
• Scripting: Allow tools to stay active when tiles or a terrain type are selected (#3201)
• Scripting: Extended the terrain related API (#2663)
• Scripting: tiled.activeAsset can be assigned asset created in script (#3160)
• Scripting: Fixed possible crash after creating tilesets from script (#3229)
• Scripting: Fixed possible crash in TileMap.autoMap
• Scripting: Fixed dialog window titles to show on macOS (#2910)
• Scripting: Fixed tileset or tile references for maps loaded from script
• Scripting: Avoid crash when script reload happens during popup (#2991)
• Fixed the logic for handling group layer parallax factors (with LilithSilver, #3125)
• Fixed keyboard modifiers getting stuck for Terrain Brush (#2678)
• Fixed debug messages showing in the Console and Issues views
• Fixed enabled state of File > Export action for tilesets (#3177)
• Fixed Snap to Grid for hexagonal maps
• Fixed AutoMapping rules file to update after changing project properties (#3176)
• Fixed 'Detect Bounding Box' action missing in Keyboard settings
• Fixed toggling "Clear View" on & off shifting the map
• Fixed command-line output not showing on Windows (#2688)
• Fixed "Select object on map" when no object layer is selected (#3207)
• Fixed adjusting of tile types when tileset width changed (by Albert Vaca Cintora, #3237)
• Fixed missing Qt translations for Linux AppImage
• Fixed minimap viewport position when layers are offset (#3211)
• Fixed "Highlight Current Layer" getting confused (#3223)
• Fixed Terrain Set type property to be disabled when appropriate (avoids crash)
• Fixed saving brok
1.7.2 10. elokuuta 2021 — 64-bittinen MSI32-bittinen MSI
1.7.1 14. heinäkuuta 2021 — 64-bittinen MSI32-bittinen MSI
1.7.0 14. kesäkuuta 2021 — 64-bittinen MSI32-bittinen MSI
1.6.0 22. toukokuuta 2021 — 64-bittinen MSI32-bittinen MSI
1.5.0 15. huhtikuuta 2021 — 64-bittinen MSI32-bittinen MSI
1.4.3 30. maaliskuuta 2021 — 64-bittinen MSI
1.3.5 30. maaliskuuta 2021 — 64-bittinen MSI

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