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LOVE: vanhemmat versiot ja versiohistoria

LÖVE is a framework you can use to make 2D games in Lua.

love2d.org Ajoympäristöt ja kirjastot #4 Ajoympäristöt ja kirjastot

LOVE-ohjelmasta on luettelossa 3 versiota, ensimmäinen 30. maaliskuuta 2021 ja uusin 11.5. Jokainen versio linkittää julkaisijan omiin asennustiedostoihin.

2021: 1 1 21 2022: 1 1 22 2023: 1 1 23

3 versiota 3 vuoden aikana · noin 1,1 vuodessa

VersioPäivämääräKokoTiedostot
11.5Uusin 3. joulukuuta 2023 — 64-bittinen EXE32-bittinen EXE
Muutosloki
Released: 2023-12-03

Changelog:
* Added "LÖVE Loader" launcher on Android for easier loading of .love files.

* Changed iOS game selector to alphabetically sort the list of .love files.
* Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.

* Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
* Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
* Fixed running fused games on Windows when the executable has been code-signed.
* Fixed undefined behaviour in love.data.hash's implementation.
* Fixed writing files when a symlink exists in the save directory's path.
* Fixed love.threaderror not being called if the error message is an empty string.
* Fixed a race condition when a Thread is destroyed immediately after Thread:start.
* Fixed unexpectedly slow first frames on macOS.
* Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
* Fixed love.joystick.getGamepadMappingString.
* Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
* Fixed DistanceJoint type information.
* Fixed time drift in Source:tell after a Source loops.
* Fixed audio not always pausing when the app is minimized on Android.
* Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
* Fixed identical frames in Ogg Theora videos being skipped.
* Fixed love.font.newBMFontRasterizer's single file parameter variant.
* Fixed the original window size not always being restored when exiting fullscreen on Linux.
* Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
* Fixed colors appearing over-saturated on P3 displays in macOS.
* Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
* Fixed images with mipmaps when ANGLE is used with an AMD GPU.
* Fixed line rendering when duplicate points are used in the line.
* Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
* Fixed a crash when calling Text:add with an empty string parameter.
11.4 2. tammikuuta 2022 — 64-bittinen EXE (NSIS)32-bittinen EXE (NSIS)
Muutosloki
Changelog:
- Added native arm64 support on macOS.
- Added a variant of love.filesystem.newFileData which accepts a Data object.
- Added Body:getLocalPoints.
- Added Font:getKerning.
- Added support for r16, rg16, and rgba16 pixel formats in Canvases.
- Added Shader:send(name, matrixlayout, data, ...) variant, whose argument order is more consistent than Shader:send(name, data, matrixlayout, ...).
- Changed all builds and platforms where LOVE provides LuaJIT to use LuaJIT 2.1 instead of 2.0.
- Changed love.timer.getTime to start at 0 when the module is first loaded.
- Changed certain out-of-Lua-memory situations to show a message box instead of instantly crashing.
- Changed the naming scheme of LOVE's embedded Lua files for improved integration with Lua chunkname APIs.
- Fixed build-time compatibility with Lua 5.4.
- Fixed code compatibility with math.mod and string.gfind when LuaJIT 2.1 is used.
- Fixed errors on some systems related to > 53 bit pointer addresses, when recent versions of LuaJIT 2.1 are used.
- Fixed the default error handler showing a blank screen on some mobile devices.
- Fixed drag-and-drop to open a love game on macOS causing love.event.quit("restart") to fail.
- Fixed fused macOS apps opening other love games when drag-and-drop is used (if the fused app hasn't already removed .love files from recognized document types).
- Fixed File:isEOF when called on a dropped file.
- Fixed support for > 2GB dropped files on desktops.
- Fixed ByteData and DataView missing Data:clone implementations.
- Fixed love.physics meter scale value persisting after love.event.quit("restart").
- Fixed audio to resume properly after interruption on iOS.
- Fixed love.graphics.newVideo to error instead of crash when an invalid video file is given.
- Fixed initial window creation to set the window's title during creation instead of after.
- Fixed the window's screen position when exiting fullscreen via love.window.setFullscreen.
- Fixed love.displayrotated being given a boolean instead of an enum string.
- Fixed memory corruption and a crash when drawing smooth lines.
- Fixed a crash in Canvas:newImageData when the pixel format's pixel byte size multiplied by its width isn't a multiple of 4.
- Fixed love.graphics.newVolumeImage when explicit mipmaps are provided.
- Fixed freezes and crashes in automatic batching when an AMD GPU is used.
- Fixed love.graphics.print and Image:replacePixels on more AMD/ATI GPUs.
- Fixed Font:setFallbacks to account for different DPI scales in each fallback font.
- Fixed Font:getWrap to not remove trailing newlines.
- Fixed Text:getWidth when the Text's string only contains spaces.
- Fixed a crash with some Intel graphics drivers on Linux.
- Fixed a hang with some Intel graphics drivers on Windows, by preventing gamma correct rendering on affected systems.
- Fixed a crash with some Intel graphics drivers on Windows when mipmapped Canvases are used.
- Fixed texture memory reported by love.graphics.getStats when a volume or array Canvas is created.
- Fixed DXT1 textures which use 1 bit alpha-cutout.
- Fixed rare issues where textures were not sent to shaders correctly.
- Fixed Shader:send(name, data, matrixlayout, ...).
- Fixed quad offsets in ParticleSystems when ParticleSystem:setOffset is not used.
- Fixed a performance issue with setting a small subrange of data in non-stream Meshes and SpriteBatches.
- Fixed rounded rectangles breaking if the rx or ry parameters are negative.
- Fixed rounded rectangle automatic points calculation when rx or ry are more than half the rectangle's size.
- Fixed source code compilation on Xcode 12+.
- Fixed source code compilation on Linux systems that don't provide posix_spawn APIs.
11.3 30. maaliskuuta 2021 — 64-bittinen EXE (NSIS)32-bittinen EXE (NSIS)

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