Esta es la versión actual. · Fecha de publicación:
Archivos de instalación 1.2.0
| Arquitectura | Tipo | Ámbito | Tamaño del archivo | Descargar | SHA256 |
|---|---|---|---|---|---|
| 64 bits | Portable | — | — | github.com | VirusTotal |
| 64 bits | MSI · en-US | Todos los usuarios | — | github.com | VirusTotal |
| 32 bits | Portable | — | — | github.com | VirusTotal |
| 32 bits | MSI · en-US | Todos los usuarios | — | github.com | VirusTotal |
El enlace y el SHA256 proceden del manifiesto comunitario del Administrador de paquetes de Windows. Conviene comparar el hash del archivo descargado antes de ejecutarlo.
Notas de la versión
Minecraft Bedrock: NetherNet support for Geyser and WaterdogPE
Updated NetherNet tunnels to work with Playit’s NXS signaling service. The agent now forwards NetherNet traffic as UDP, removing the previous dependency on agent-managed signaling sessions.
- Geyser: Bedrock players can connect to your Java server using NetherNet.
- WaterdogPE: Bedrock players can connect through WaterdogPE to a vanilla Bedrock server.
To configure either server:
- Create a Minecraft Bedrock (NetherNet) tunnel.
- Enable NetherNet transport and select nxs signaling.
- Set the NXS endpoint to https://nethernet.playit.gg.
- Copy the token from your tunnel page into the NXS token setting.
- Disable STUN discovery. Manual advertised addresses are unnecessary; Playit determines the address automatically.
- Keep the tunnel’s Proxy Protocol setting at None.
Players connect using the tunnel hostname and port 19132, even if the tunnel page displays a different allocated UDP port.https://github.com/playit-cloud/playit-agent/releases/tag/v1.2.0