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Λήψη Unity 2021 2021.1.26f1

The world’s leading platform for real-time content creation

Αυτή είναι παλαιότερη έκδοση. Η τελευταία έκδοση είναι η 2021.3.45f2. Unity 2021 2021.3.45f2 · Κυκλοφορία:
Η έκδοση 2021.1.26f1 ανήκει στη σειρά 2021.1, η υποστήριξη της οποίας έληξε στις 4 Νοεμβρίου 2022. Δεν λαμβάνει πλέον διορθώσεις ασφαλείας. endoflife.date

Αρχεία εγκατάστασης 2021.1.26f1

ΑρχιτεκτονικήΤύποςΕμβέλειαΜέγεθος αρχείουΛήψηSHA256
64-bit EXE (NSIS) Όλοι οι χρήστες — download.unity3d.com VirusTotal

Ο σύνδεσμος και το SHA256 προέρχονται από το κοινοτικό manifest του Windows Package Manager. Συγκρίνετε το hash του ληφθέντος αρχείου πριν το εκτελέσετε.

Σημειώσεις έκδοσης

Features
- Version Control: Added light and dark mode versions of avatar icon.
- Version Control: Added notification status icons.
- Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed.

Improvements
- Scripting: Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

Changes
- Version Control: Improved usage analytics around Editor and Plugin version.
- Version Control: Workspace Migration Adjustments.

Fixes
- Android: Fixed an issue where Display.systemWidth, Display.systemHeight and Screen.resolutions[] were not updated when folding/unfolding a Galaxy Fold device. (1345508)
- Android: Fixed an issue where Java local reference was leaking in UnityWebRequest, VideoPlayer. (1297185)
- Animation: Fixed a potential crash when generating asset previews, if destructive methods were called in user callbacks. (1343886)
- Animation: Fixed an issue where the animation curve editor was swapping unintentionally when curves were edited in two different inspectors. (1308938)
- Asset Pipeline: Fixed an issue with fields with default values not being set to default value, if field was removed from assets. (1337405)
- Asset Pipeline: Fixed an issue where the artifact dependency would get ignored. (1318602)
- Audio: Fixed an issue where exposing multiple send levels in the audio mixer were not working correctly. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)
- Documentation: Fixed an incorrect measurement units for ArticulationDrive.forceLimit. (1369825)
- Editor: Fixed a null reference exception when opening a popup window in some cases (when a previous popup window got somehow saved into a window layout). (1295445)
- Editor: Fixed an issue when launching a Linux standalone player whose folder was in $PATH. (1339398)
- Editor: Fixed an issue where preset for ThemeStyleSheet was not disabled. (1298540)
- Editor: Fixed an issue where Reorderable list null item were not displayed correctly. (1339759)
- Editor: Fixed an issue where ReorderableList elements when reordering would disapear. (1353883)
- Editor: Fixed an issue where the Avatar Stage editing closed on clicking anywhere in the Scene view or Hierarchy when two Inspector windows were used. (1330120)
- Editor: Fixed an issue where the gradient picker closed when clicking on the gradient field. (1285035)
- Editor: Fixed an issue where there was missing tooltips to the buttons of the Simulator view Control Bar. (1288711)
- Editor: Fixed an issue where variables were not resolved before reading style values. (1297227)
- Graphics: Fixed a Metal enforce depth clearing issue when "Don't care" load action was used, to avoid potential subtle issues later on. (1330613)
- Graphics: Fixed a crash when loading really large (more than 2GB size) meshes. (1319594)
- Graphics: Fixed a Mac Standalone Player memory leak issue that came with the change to presenting with CVDisplayLink. (1365570)
- Graphics: Fixed an alpha dilation filtering issue when a 16 bit-per-component texture with transparent pixels was imported. (1355265)
- Graphics: Fixed an issue where frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink. (1363963)
- Graphics: Fixed an issue where memory would leak from mesh due to mismatching memory labels. (1362505)
- Graphics: Fixed an issue where MeshRenderer was rendering a mesh when the MeshFilter had been removed while editing the prefab in context. (1251154)
- IL2CPP: Fixed a conversion issue on methods with ref readonly return values. (1367462)
- IL2CPP: Fixed a possible crash in the GC code when the mark stack overflows while script debugging was enabled if many threads were created. (1361799)
- IL2CPP: Fixed build issue with Linux player on Windows where builds would fail when the logged in user has a space in their username. (1336012)
- iOS: Fixed an issue where erroneous ads were enabled.
- macOS: Fixed an issue where the Xbox wireless gamepad triggers and DPAD were not working in the old Input. (1342338)
- macOS: Fixed an issue where there was an inverted Y position of mouse cursor using New Input's Warp mouse. (1311064)
- Particles: Fixed a culling issue if a Particle System mesh had changed. (1329097)
- Particles: Fixed a stuttering slow-motion preview issue when using Custom Data. (1365360)
- Physics: Fixed an issue with edge selection when editing the PolygonCollider2D or EdgeCollider2D with large Transform scales. (1361571)
- Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents were not being handled properly. (1252436)
- Profiler: Fixed an issue where Profiler.GetTotalAllocatedMemoryLong reporting was increasing values while loading and unloading the same scene. (1364643)
- Scripting: Fixed errors that were appearing in console when using UI Toolkit package and opened the Profiler (Standalone Process). (1346850)
- Timeline: Fixed an issue where audio tracks did not respect audio listener pause state. (1313186)
- UI: Fixed an issue where calculation of size was incorrect for cameras that have a view rect set. (1325324)
- UI: Fixed an issue where wrong aspect was used when a explicit aspect is assigned.
- UI Toolkit: Fixed a wrong mouse position on events issue when a UI Toolkit element has mouse capture, the mouse was outside the element's editor window and that window did not have the active mouse capture from the OS. (1342115)
- UI Toolkit: Fixed an exception thrown when repainting a panel that used a destroyed texture. (1364578)
- UI Toolkit: Fixed an issue where dragging on overlapping UIDocuments was broken when using EventSystem and StandaloneInputModule.
- UI Toolkit: Fixed an issue where the pointer events were not working correctly when multiple UI Documents had different Screen Match values. (1341135)
- Version Control: Fixed a CoreServices namespace naming conflict.
- Version Control: Fixed an issue where there was a missing Enterprise login link.
- Version Control: Fixed low resolution icons issue in light theme.
- Version Control: Fixed some situations where the history window would be blank.
- Windows: Fixed an issue where the Physics simulations and FixedUpdate was running while the splashscreen was being displayed on Windows Standlaone and Universal Windows Platform. (1362362)

https://unity3d.com/unity/whats-new/2021.1.26

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