ታዋቂ፦ መረጃው የተዘመነው 2 ኖቬምበር 2026

ምድቦች

ኢንተርኔት1,362
ግንኙነት321
ድምፅ እና ቪዲዮ907
ግራፊክስ እና ዲዛይን543
ቢሮ እና ምርታማነት1,121
የገንቢ መሣሪያዎች3,142
የAI መሣሪያዎች536
ደህንነት እና ግላዊነት390
የሥርዓት መሣሪያዎች3,140
ጨዋታዎች525
ትምህርት እና ሳይንስ239
አውታረ መረብ እና IT282

Unity 2021 2021.1.26f1 አውርድ

The world’s leading platform for real-time content creation

ይህ የቆየ ስሪት ነው። የአሁኑ ስሪት 2021.3.45f2 ነው። Unity 2021 2021.3.45f2 · የተለቀቀበት:
2021.1.26f1 የ2021.1 መስመር አካል ነው፤ ድጋፉ በ4 ኖቬምበር 2022 አብቅቷል። ከእንግዲህ የደህንነት ጥገናዎችን አያገኝም። endoflife.date

የመጫኛ ፋይሎች 2021.1.26f1

አርክቴክቸርአይነትወሰንየፋይል መጠንአውርድSHA256
64-bit EXE (NSIS) ሁሉም ተጠቃሚዎች — download.unity3d.com VirusTotal

አገናኙ እና SHA256 የተወሰዱት ከWindows Package Manager የማህበረሰብ ማኒፌስት ነው። የወረደውን ፋይል ከማስኬድዎ በፊት ሃሹን ያነጻጽሩ።

የልቀት ማስታወሻዎች

Features
- Version Control: Added light and dark mode versions of avatar icon.
- Version Control: Added notification status icons.
- Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed.

Improvements
- Scripting: Add GameObject link to Warning message: "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate.".

Changes
- Version Control: Improved usage analytics around Editor and Plugin version.
- Version Control: Workspace Migration Adjustments.

Fixes
- Android: Fixed an issue where Display.systemWidth, Display.systemHeight and Screen.resolutions[] were not updated when folding/unfolding a Galaxy Fold device. (1345508)
- Android: Fixed an issue where Java local reference was leaking in UnityWebRequest, VideoPlayer. (1297185)
- Animation: Fixed a potential crash when generating asset previews, if destructive methods were called in user callbacks. (1343886)
- Animation: Fixed an issue where the animation curve editor was swapping unintentionally when curves were edited in two different inspectors. (1308938)
- Asset Pipeline: Fixed an issue with fields with default values not being set to default value, if field was removed from assets. (1337405)
- Asset Pipeline: Fixed an issue where the artifact dependency would get ignored. (1318602)
- Audio: Fixed an issue where exposing multiple send levels in the audio mixer were not working correctly. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed. (1285638)
- Documentation: Fixed an incorrect measurement units for ArticulationDrive.forceLimit. (1369825)
- Editor: Fixed a null reference exception when opening a popup window in some cases (when a previous popup window got somehow saved into a window layout). (1295445)
- Editor: Fixed an issue when launching a Linux standalone player whose folder was in $PATH. (1339398)
- Editor: Fixed an issue where preset for ThemeStyleSheet was not disabled. (1298540)
- Editor: Fixed an issue where Reorderable list null item were not displayed correctly. (1339759)
- Editor: Fixed an issue where ReorderableList elements when reordering would disapear. (1353883)
- Editor: Fixed an issue where the Avatar Stage editing closed on clicking anywhere in the Scene view or Hierarchy when two Inspector windows were used. (1330120)
- Editor: Fixed an issue where the gradient picker closed when clicking on the gradient field. (1285035)
- Editor: Fixed an issue where there was missing tooltips to the buttons of the Simulator view Control Bar. (1288711)
- Editor: Fixed an issue where variables were not resolved before reading style values. (1297227)
- Graphics: Fixed a Metal enforce depth clearing issue when "Don't care" load action was used, to avoid potential subtle issues later on. (1330613)
- Graphics: Fixed a crash when loading really large (more than 2GB size) meshes. (1319594)
- Graphics: Fixed a Mac Standalone Player memory leak issue that came with the change to presenting with CVDisplayLink. (1365570)
- Graphics: Fixed an alpha dilation filtering issue when a 16 bit-per-component texture with transparent pixels was imported. (1355265)
- Graphics: Fixed an issue where frames were being unnecessarily dropped before presenting on Metal OSX when using CVDisplayLink. (1363963)
- Graphics: Fixed an issue where memory would leak from mesh due to mismatching memory labels. (1362505)
- Graphics: Fixed an issue where MeshRenderer was rendering a mesh when the MeshFilter had been removed while editing the prefab in context. (1251154)
- IL2CPP: Fixed a conversion issue on methods with ref readonly return values. (1367462)
- IL2CPP: Fixed a possible crash in the GC code when the mark stack overflows while script debugging was enabled if many threads were created. (1361799)
- IL2CPP: Fixed build issue with Linux player on Windows where builds would fail when the logged in user has a space in their username. (1336012)
- iOS: Fixed an issue where erroneous ads were enabled.
- macOS: Fixed an issue where the Xbox wireless gamepad triggers and DPAD were not working in the old Input. (1342338)
- macOS: Fixed an issue where there was an inverted Y position of mouse cursor using New Input's Warp mouse. (1311064)
- Particles: Fixed a culling issue if a Particle System mesh had changed. (1329097)
- Particles: Fixed a stuttering slow-motion preview issue when using Custom Data. (1365360)
- Physics: Fixed an issue with edge selection when editing the PolygonCollider2D or EdgeCollider2D with large Transform scales. (1361571)
- Prefabs: Fixed Prefab sorting issue that re-arranged order of prefabs due to AddedComponents were not being handled properly. (1252436)
- Profiler: Fixed an issue where Profiler.GetTotalAllocatedMemoryLong reporting was increasing values while loading and unloading the same scene. (1364643)
- Scripting: Fixed errors that were appearing in console when using UI Toolkit package and opened the Profiler (Standalone Process). (1346850)
- Timeline: Fixed an issue where audio tracks did not respect audio listener pause state. (1313186)
- UI: Fixed an issue where calculation of size was incorrect for cameras that have a view rect set. (1325324)
- UI: Fixed an issue where wrong aspect was used when a explicit aspect is assigned.
- UI Toolkit: Fixed a wrong mouse position on events issue when a UI Toolkit element has mouse capture, the mouse was outside the element's editor window and that window did not have the active mouse capture from the OS. (1342115)
- UI Toolkit: Fixed an exception thrown when repainting a panel that used a destroyed texture. (1364578)
- UI Toolkit: Fixed an issue where dragging on overlapping UIDocuments was broken when using EventSystem and StandaloneInputModule.
- UI Toolkit: Fixed an issue where the pointer events were not working correctly when multiple UI Documents had different Screen Match values. (1341135)
- Version Control: Fixed a CoreServices namespace naming conflict.
- Version Control: Fixed an issue where there was a missing Enterprise login link.
- Version Control: Fixed low resolution icons issue in light theme.
- Version Control: Fixed some situations where the history window would be blank.
- Windows: Fixed an issue where the Physics simulations and FixedUpdate was running while the splashscreen was being displayed on Windows Standlaone and Universal Windows Platform. (1362362)

https://unity3d.com/unity/whats-new/2021.1.26

በIDE እና የኮድ አርታዒዎች ውስጥ በጣም ታዋቂ

ሁሉንም ይመልከቱ
  1. OpenCodeIDE እና የኮድ አርታዒዎች · OpenCode
  2. RStudioIDE እና የኮድ አርታዒዎች · Posit Software
  3. Node.js (LTS)IDE እና የኮድ አርታዒዎች · Node.js Foundation
  4. Apache NetBeansIDE እና የኮድ አርታዒዎች · Apache NetBeans
  5. VSCodiumIDE እና የኮድ አርታዒዎች · VSCodium
  6. HaxeIDE እና የኮድ አርታዒዎች · Haxe Foundation
  7. ThonnyIDE እና የኮድ አርታዒዎች · Aivar Annamaa
  8. GDevelopIDE እና የኮድ አርታዒዎች · GDevelop Team
  9. mkcertIDE እና የኮድ አርታዒዎች · FiloSottile
  10. ProcessingIDE እና የኮድ አርታዒዎች · Processing Foundation

ተጨማሪ ከUnity Technologies ApS

ሁሉንም ይመልከቱ
  • UnityIDE እና የኮድ አርታዒዎች · Unity Technologies ApS
  • Unity 6000IDE እና የኮድ አርታዒዎች · Unity Technologies ApS
  • Unity 2022IDE እና የኮድ አርታዒዎች · Unity Technologies ApS
  • Unity 2022 (CN Version)IDE እና የኮድ አርታዒዎች · Unity Technologies ApS
  • Unity 2023IDE እና የኮድ አርታዒዎች · Unity Technologies ApS
  • Unity 2021 (CN Version)IDE እና የኮድ አርታዒዎች · Unity Technologies ApS

መለያዎች

አጋራ