Populært: Data opdateret 27. oktober 2026

Kategorier

Internet1.356
Kommunikation321
Lyd og video898
Grafik og design539
Kontor og produktivitet1.124
Udviklerværktøjer3.134
AI-værktøjer529
Sikkerhed og privatliv385
Systemværktøjer3.114
Spil523
Uddannelse og videnskab239
Netværk og IT284

Download Unity 6000 6000.5.10f1

The world’s leading platform for real-time content creation

Dette er en ældre version. Den nyeste version er 6000.6.7f1. Unity 6000 6000.6.7f1 · Udgivet:
6000.5.10f1 er en del af udgivelseslinjen 6.5, hvis support ophørte den 31. august 2026. Versionen får ikke længere sikkerhedsrettelser. endoflife.date

Installationsfiler 6000.5.10f1

ArkitekturTypeOmfangFilstørrelseDownloadSHA256
64-bit EXE (NSIS) Alle brugere — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Alle brugere — download.unity3d.com VirusTotal

Link og SHA256 stammer fra fællesskabets manifest i Windows Package Manager. Sammenlign hashen for den downloadede fil, før du kører den.

Udgivelsesnoter

Known Issues in 6000.5.10f1
- 2021.3.34f1: Audio mixer clicks when changing volume in playmode (UUM-150250)
- 6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12 (UUM-149781)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.10f1 Release Notes
Improvements
- Documentation: Clarified in the MonoBehaviour.OnValidate scripting reference when values set by OnValidate are saved and when they exist in memory only. (UUM-134473)
- Editor: Terrain: Detail atlas textures are now shared across terrain tiles that use identical non-instanced detail prototypes, significantly reducing memory usage in multi-tile terrain setups. (UUM-148356)
Changes
- Installer: Added a -CPULightmapper=no command line switch to the Windows Editor installer that skips installing components only the CPU Progressive Lightmapper requires, currently the end-of-life Microsoft Visual C++ 2010 runtime. (UUM-149122)
- Mono: Remove assertions from ToFileDescriptor (UUM-145761)
Fixes
- AI: Fixed editor crash when baking a nav mesh that includes objects that result in an extremely large bounds. (UUM-134462)
- Asset Bundles: Fixed a player hang or crash with heap corruption on application quit when Engine Diagnostics ("Build Diagnostics Data") is enabled and an AssetBundle has been loaded. (UUM-147746)
- Editor: Fixed the Inspector help button (?) for model assets opening a missing documentation page. The link now navigates to the Models Importing manual page. (UUM-140400)
- Editor: Fixed the Inspector help button (?) for plugin assets opening a missing documentation page. The link now navigates to the Plugin Inspector manual page. (UUM-140341)
- Editor: Fixed an attempt to delete a non-existent asset during a copy operation. (UUM-144993)
- Editor: Fixed crash on disconnection from accelerator during build. (UUM-148391)
- Editor: Fixed error spanning at selection of Helpbox or Separator in AdvancedDropdown. (UUM-144381)
- Editor: Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset. (UUM-146426)
- Editor: Fixed "Recompile And Continue Playing" would trigger a second EnterEditMode scope attempt. (UUM-148454)
- Editor: Logs warnings when an attempt is made to build Metal Binary Shaders on unsupported Editor platforms and/or when the Metal Toolchain is absent. (UUM-139795)
- Editor: Project Auditor: ensure all anim clips are scanned/analyzed.
- Editor: Scenario hang on with an Initial Scene from a read-only package. (UUM-147441)
- Editor: ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders. (UUM-130878)
- EmbeddedLinux: Fixed for Screen.SetResolution produces a blank screen when used with FullScreenMode.MaximizedWindow. (UUM-143541)
- Entities: Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode. (UUM-148849)
- GI: Fixed crash when baking lighting for a scene placed in StreamingAssets. (UUM-149240)
- GI: Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead. (UUM-149122)
- Graphics: Changes to staticShadowCaster now update properly with GRD enabled. (UUM-140724)
- Graphics: Fixed a crash when baking occlusion culling for large scenes. (UUM-143361)
- Mono: Fixed race condition during interface initialization on ARM64. (UUM-144819)
- Multiplayer: Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a custom Play Mode Scenario. (UUM-148037)
- Physics: Added safeties that disallow manual editor of the SimulationSingleton value for Unity.Physics. Physics simulation type should only be changed from the PhysicsSimulationStep component. (UUM-148731)
- Physics: Fixed an issue where a mesh collider on a static body, would not have it's sub-aabbs recalculated when using incremental static broadphase. This lead to the collider being ignored by queries such as raycasts. (UUM-138528)
- Physics: Fixed an issue where replacing a PhysicsCollider's BlobAsset reference in place would not get picked up when using the incremental static broadphase feature. Thus causing queries such as raycasts to report incorrect data. (UUM-138528)
- Scripting: Fixed .NET 1.x dll's not getting loaded into the domain. (UUM-141092)
- Scripting: Scripting: AutoStaticsCleanup didnt run if the value is set to null. (UUM-149874)
- Search: Fixed issue where the "Find References in Scene" component menu action would not work correctly in new Hierarchy. (UUM-122332)
- SRP Core: Fixed AMDUnityPlugin to use statically linked CRT. (UUM-147060)
- Text: Added glyph-to-character mapping to PostProcessTextVertices. (UUM-147627)
- UI Toolkit: Fixed an ArgumentException thrown during world-space UI rendering when the internal draw range list grew while partially full. (UUM-149611)
- UI Toolkit: Fixed an issue where setting --unity-metrics-single_line-height on the :root selector through a USS file imported by a theme didn't affect ScrollView scroll speed. (UUM-129742)
- UI Toolkit: Fixed items below the dragged item jumping when reordering a ListView in Animated reorder mode. (UUM-140171)
- UI Toolkit: Fixed the ToggleButtonGroup value wrap when 8 or more buttons are present. (UUM-149531)
- UI Toolkit: Fixed the UI Builder ListView rendering as a solid black rectangle after docking the window to another panel. (UUM-130011)
- UI Toolkit: Fixed Painter2D and SVG strokes with a zero-length dash-pattern entry erroring instead of rendering, and made zero-length round-capped dashes render as dots. (UUM-135766)
Package changes in 6000.5.10f1
Packages updated
- com.unity.services.authentication: 3.7.3 to 3.7.4
- com.unity.timeline: 1.8.12 to 1.8.13
- com.unity.xr.management: 4.5.4 to 4.6.1

https://unity.com/releases/editor/whats-new/6000.5.10

Mest populære i IDE’er og kodeeditorer

Se alle
  1. OpenCodeIDE’er og kodeeditorer · OpenCode
  2. RStudioIDE’er og kodeeditorer · Posit Software
  3. Node.js (LTS)IDE’er og kodeeditorer · Node.js Foundation
  4. Apache NetBeansIDE’er og kodeeditorer · Apache NetBeans
  5. VSCodiumIDE’er og kodeeditorer · VSCodium
  6. HaxeIDE’er og kodeeditorer · Haxe Foundation
  7. ThonnyIDE’er og kodeeditorer · Aivar Annamaa
  8. GDevelopIDE’er og kodeeditorer · GDevelop Team
  9. mkcertIDE’er og kodeeditorer · FiloSottile
  10. ProcessingIDE’er og kodeeditorer · Processing Foundation

Mere fra Unity Technologies ApS

Se alle

Tags

Del