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Unity 6000: download ældre versioner

The world’s leading platform for real-time content creation

Her er 101 versioner af Unity 6000, fra 8. maj 2024 til den aktuelle 6000.6.7f1. Hver version linker til udgiverens egne installationsfiler.

2024: 30 30 24 2025: 34 34 25 2026: 37 37 26

101 versioner på 2 år · cirka 41 om året

VersionDatoStørrelseFiler
6000.6.7f1Nyeste 21. oktober 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.6.6f1 15. oktober 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.6.6f1
- 6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync (UUM-156125)
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene (UUM-155070)
- 6000.6.0a4: Silent crash when launching a project from an external drive with exFAT formatting (UUM-156738)
- 6000.6.0a6: Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled (UUM-155256)
- 6000.6.0a6: Point Light 2D loses its Cookie when a project saved in Unity 6.0 or 6.3 is opened in 6.5 or newer (UUM-156931)
- 6000.6.0a7: Crash on UnityEngine.Serialization.SerializationBackendManagedCommands:ExecuteV2WriteStream when using typeof(T) in ISerializationCallbackReceiver.OnBeforeSerialize() of a struct (UUM-155957)
- : Crash on DomainUnloadAutoFree::FrameMaintenance during Editor usage (UUM-144552)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.6f1 Release Notes
Fixes
- 2D: Fixed ArgumentException when using overlay camera in 2D Renderer. (UUM-148111)
- 2D: Fixed intermediate texture not created when requested by render pass. (UUM-145892)
- 2D: Fixed LineRenderer not initializing correctly when toggling enable on game object. (UUM-147747)
- 2D: Fixed NaN warning in sprite intermediate renderer. (UUM-147102)
- 2D: Fixed Render Objects feature failing when depth buffer is disabled. (UUM-153342)
- Android: Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode. (UUM-149857)
- Android: Fixed Target API Level not being properly selected from dropdown. (UUM-154841)
- Animation: Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field. (UUM-140166)
- Asset Pipeline: Fixed a crash when opening a project that contained a manager asset holding an object of the wrong type. (UUM-153271)
- Asset Pipeline: Fixed an issue where the Editor could crash during a domain reload or on quit while asset previews were loading. (UUM-141036)
- Editor: Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component. (UUM-153587)
- Editor: Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit. (UUM-150345)
- Editor: Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk. (UUM-154347)
- Editor: OnCodeLoaded Scripting API documentation updated. (UUM-155081)
- Entities: Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again. (UUM-151571)
- Entities: Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy. (UUM-152665)
- Entities: Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled. (UUM-154731)
- Entities: Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes. (UUM-147837)
- GI: Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. (UUM-154597)
- Graphics: Screen.currentBackbufferMSAASamples on Android Vulkan now correctly returns the MSAA sample value of the back buffer
6000.6.5f1 8. oktober 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.6.5f1
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene (UUM-155070)
- 6000.6.0a2: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances (UUM-155069)
- 7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List (UUM-155711)
- 7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above (UUM-156142)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash on mono_log_write_logfile when opening specific project (UUM-150566)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.5f1 Release Notes
Fixes
- 2D: Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer. (UUM-151723)
- Android: Fixed system bars not hiding automatically on Android 11 when System Bars Behavior is set to "Show Transient Bars By Swipe". (UUM-149900)
- Asset Bundles: Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle. (UUM-141605)
- Asset Pipeline: Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed. (UUM-134447)
- Asset Pipeline: Fixed a crash when opening a project with a corrupted Library. (UUM-153198)
- Asset Pipeline: Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping. (UUM-142994)
- Editor: Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed. (UUM-141529)
- Editor: Fixed Scene Visiblity Update Issue Without a Scene View (UUM-139553)
- Editor: Fixed tabs getting stuck when dragging across dock areas (UUM-140149)
- Editor: Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time. (UUM-148783)
- Editor: Skip post-build audit when Project Auditor Rules package isn't installed (UUM-152518)
- GI: Fixed light baking failing when the only Global Illumination contributors in a scene had no materials assigned. (UUM-153676)
- Graphics: Fix crash when importing Texture2DArrays with small dimensions and many elements (UUM-153670)
- macOS: Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. (UUM-151097)
- Multiplayer: Fixing the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
- Multiplayer: Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets. (UUM-153993)
- Package Manager: Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing. (UUM-153848)
- Profiler: Fix Profiler details view potentially showing info for frames that are no longer present in the timeline. (UUM-150694)
- Profiler: Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails. (UUM-152561)
- Profiler: Fixed frame-number labels overlapping in the Screens
6000.6.4f1 1. oktober 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.6.4f1
- 6000.2.0b2: [Vulkan] Crash on SIGSEGV in vkOnscreenSwapChainAcquireNextImage when vkAcquireNextImageKHR returns VK_TIMEOUT (UUM-153744)
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.6.0a2,6000.5.0b2: Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build (UUM-149540)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash on mono_log_write_logfile when opening specific project (UUM-150566)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.4f1 Release Notes
API Changes
- Scripting: Added: New public API, Detach(node) and DetachChildren(node) on Hierarchy and HierarchyCommandList. A detached node keeps its data map entry but is unreachable from Root.
- Scripting: Added: New public API, IHierarchyNodeTypeHandlerViewModelState, and GetOrCreateHandlerState<T>, TryGetHandlerState<T> and DestroyHandlerState on HierarchyViewModel, for node type handler state that belongs to a single view model. HierarchyNodeTypeHandlerBase.SearchBegin, SearchMatch and SearchEnd gained overloads taking the HierarchyViewModel running the search.
- Scripting: Deprecated: HierarchyNodeTypeHandlerBase.SearchBegin(HierarchySearchQueryDescriptor), SearchMatch(in HierarchyNode) and SearchEnd() are obsolete. Use the overloads that take a HierarchyViewModel, since handlers are shared by every view model on a hierarchy.
Fixes
- 2D: Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay. (UUM-151417)
- 2D: Fixed the Sprite Frame field edit lock override info box in Project Settings > Sprite Editor staying visible after the checkbox automatically unticks itself when the Sprite Editor window closes. (UUM-153407)
- 2D: Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally. (UUM-152530)
- AI: The sourceBounds from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh. (UUM-152672)
- DX12: Fixed a crash in the Frame Debugger when inspecting constant buffers under Direct3D 12. (UUM-146746)
- DX12: Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers. (UUM-150682)
- Editor: Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar. (UUM-113169)
- Editor: FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display. (UUM-134520)
- Editor: Fixed account dropdown display when entering play mode. (UUM-150759)
- Editor: Fixed closing the Editor with unsaved changes in a UI Toolkit stage (VisualElementEditingStage) showed the "UI Stage - Unsaved Changes Detected" popup after the Save Scene dialog, and clicking Cancel did not stop the Editor from closing, so the unsaved changes were lost. (UUM-147023)
- Editor: Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved. (UUM-150356)
- Editor: Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up. (UUM-151775)
- Entities: Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene. (UUM-148713)
- Entities: Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading. (UUM-142749)
- GI: Fixed a heap-buffer-overflow read when deduplicating overlapping
6000.6.3f1 24. september 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.6.2f1 18. september 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.6.0f1 31. august 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.5.10f1 26. august 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.10f1
- 2021.3.34f1: Audio mixer clicks when changing volume in playmode (UUM-150250)
- 6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12 (UUM-149781)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.10f1 Release Notes
Improvements
- Documentation: Clarified in the MonoBehaviour.OnValidate scripting reference when values set by OnValidate are saved and when they exist in memory only. (UUM-134473)
- Editor: Terrain: Detail atlas textures are now shared across terrain tiles that use identical non-instanced detail prototypes, significantly reducing memory usage in multi-tile terrain setups. (UUM-148356)
Changes
- Installer: Added a -CPULightmapper=no command line switch to the Windows Editor installer that skips installing components only the CPU Progressive Lightmapper requires, currently the end-of-life Microsoft Visual C++ 2010 runtime. (UUM-149122)
- Mono: Remove assertions from ToFileDescriptor (UUM-145761)
Fixes
- AI: Fixed editor crash when baking a nav mesh that includes objects that result in an extremely large bounds. (UUM-134462)
- Asset Bundles: Fixed a player hang or crash with heap corruption on application quit when Engine Diagnostics ("Build Diagnostics Data") is enabled and an AssetBundle has been loaded. (UUM-147746)
- Editor: Fixed the Inspector help button (?) for model assets opening a missing documentation page. The link now navigates to the Models Importing manual page. (UUM-140400)
- Editor: Fixed the Inspector help button (?) for plugin assets opening a missing documentation page. The link now navigates to the Plugin Inspector manual page. (UUM-140341)
- Editor: Fixed an attempt to delete a non-existent asset during a copy operation. (UUM-144993)
- Editor: Fixed crash on disconnection from accelerator during build. (UUM-148391)
- Editor: Fixed error spanning at selection of Helpbox or Separator in AdvancedDropdown. (UUM-144381)
- Editor: Fixed Windows editor crashing upon importing or transcoding a video with Crop and Offset. (UUM-146426)
- Editor: Fixed "Recompile And Continue Playing" would trigger a second EnterEditMode scope attempt. (UUM-148454)
- Editor: Logs warnings when an attempt is made to build Metal Binary Shaders on unsupported Editor platforms and/or when the Metal Toolchain is absent. (UUM-139795)
- Editor: Project Auditor: ensure all anim clips are scanned/analyzed.
- Editor: Scenario hang on with an Initial Scene from a read-only package. (UUM-147441)
- Editor: ScreenCapture.CaptureScreenshotAsTexture() renders screen capture with borders. (UUM-130878)
- EmbeddedLinux: Fixed for Screen.SetResolution produces a blank screen when used with FullScreenMode.MaximizedWindow. (UUM-143541)
- Entities: Fixed leaked world nodes in SchedulePacking_WithInitialChanges_LinearOperationMode. (UUM-148849)
- GI: Fixed crash when baking lighting for a scene placed in StreamingAssets. (UUM-149240)
- GI: Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead. (UUM-149122)
- Graphics: Changes to staticShadowCaster now update properly with GRD enabled. (UUM-140724)
- Graphics: Fixed a crash when baking occlusion culling for large scenes. (UUM-143361)
- Mono: Fixed race condition during interface initialization on ARM64. (UUM-144819)
- Multiplayer: Fixed a NullReferenceException that occurred when activating an Additional Editor Instance for the first time from a cu
6000.5.9f1 19. august 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.9f1
- 6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder (UUM-149240)
- 6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12 (UUM-149781)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.9f1 Release Notes
API Changes
- Editor: Added: Project Auditor: add migration areas so we can add migration rules.
Fixes
- Accessibility: Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader). (UUM-147175)
- AI: As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction. (UUM-141803)
- AI: NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles. (UUM-146477)
- Android: Fixed alignment issues in Android External Tools settings panel. (UUM-148378)
- Animation: Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode. (UUM-141839)
- Build Pipeline: Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity). (UUM-136275)
- DX12: Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows.
You can now tune the small-texture heap size with the d3d12-small-texture-tiles-per-heap boot config parameter to balance VRAM reclamation against heap-allocation overhead. (UUM-142284)
- Editor: Address Null Reference Exception in VisualTreeAsset preview dropdown. (UUM-143310)
- Editor: Addressed vulkan-specific issue where certain UITK elements with overflow:hidden would not render. (UUM-142280)
- Editor: Enabled WebGLVideoShaderIncludeTests tests on MacOS. (UUM-144107)
- Editor: Fixed a crash in ATG when using fallbacks whose Source Font File is missing. (UUM-148158)
- Editor: Fixed a typo in the services-gateway fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable. (UUM-149207)
- Editor: Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root. (UUM-148884)
- Editor: Fixed an issue where updating a package while an MPPM clone was active caused the clone to crash. (UUM-148292)
- Editor: Fixed EXC_BAD_ACCESS crash in UnregisterAnalyticsEvents. (UUM-143137)
- Editor: Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode. (UUM-147743)
- Editor: Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change. (UUM-149208)
- Editor: Turn off GRD in URP and HDRP templates. (UUM-143179)
- GI: Fixed a crash and long packing times when switching the Lighting Visualization overlay's Lighting Data to Preview in a scene with a large terrain. (UUM-149471)
- GI: Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. (UUM-148850)
- GI: Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning. (UUM-148666)
- Graph Toolkit: Changed orientat
6000.5.8f1 12. august 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.8f1
- 6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder (UUM-149240)
- 6000.3.0a1: Crash on PVRAtlassingData::Build and memory leak when switching Lighting Visualization overlay to "Preview" (UUM-149471)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.5.0a7: Crash on void HierarchyStream::WriteAll when running tests with large Entity worlds and the new Hierarchy window open (UUM-148849)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.8f1 Release Notes
Fixes
- Adaptive Performance: Fixed Visual Scripting nodes (bottleneck, thermal, performance level, boost, performance mode, and scaler events) no longer firing in the player after Adaptive Performance moved into the engine module. The events are now forwarded to the Visual Scripting EventBus from the adaptive performance samples package assembly, where the VISUAL_SCRIPTING_ENABLED define is active. (UUM-135587)
- Adaptive Performance: Gate Adaptive Performance settings during package operations. (UUM-140197)
- Animation: Added a default HelpURL link for the temporary InvalidStateMachineBehaviour script. (UUM-143986)
- Asset Pipeline: Fixed an Editor crash in WriteObjectToVector / CreateOrReloadInspectorCopy that could occur when entering Play Mode. (UUM-112617)
- Audio: Fixed assertion about access version needing be odd when acquiring locks in an audio subsystem, happening after the editor was left running for many days. (UUM-146734)
- Editor: Added a static function CleanupRenderPipelineIfActive to prevent activeRenderPipelineDisposed from firing while disposing non-active render pipelines. (UUM-148022)
- Editor: Codesigned several previously unsigned executables shipped with the Windows editor that could sometimes be blocked by antivirus software. (UUM-147382)
- Editor: Disabled advanced font features for UITK editor text. (UUM-147689)
- Editor: Disabled Remove buttons in Build Profile settings during Play mode. (UUM-143194)
- Editor: Fixed a bug where clicking "Revert" in the prompt that appears when a build profile loses focus after adding a scripting define value in the scripting defines settings list does NOT result in removing the newly added value. (UUM-147113)
- Editor: Fixed a crash in the Editor shutdown path where an asset import worker process force-killed during teardown could corrupt the heap in WorkerManagerASIO::~WorkerManagerASIO, causing the Editor to abort. (UUM-135237)
- Editor: Fixed a LegacyRuntime memory leak. (UUM-145108)
- Editor: Fixed Adaptive Performance Settings removal with Android Provider causing errors. (UUM-143194)
- Editor: Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work. (UUM-147576)
- Editor: Fixed reverting all presets not reverting the Main Toolbar to Unity Default. (UUM-142163)
- Editor: Fixed the "Remove Component" menu missing from components with a missing script in the Inspector. (UUM-146874)
- Editor: Updated Stats window to use M suffix for triangle and vertex counts 1 million or greater. (UUM-146878)
- GI: Fixed a bug where "Refresh Virtual Offset Debug" throws an exception if the last bake didn't have Virtual Offset enabled. (UUM-147479)
- GI: Fixed the custom environment reflection cubemap being forgotten when changing Source in the Lighting window. (UUM-133122)
- Graphics: Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization.
The camera rect in XR now correctly return
6000.5.7f1 5. august 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.7f1
- 6000.3.19f1,6000.7.0a2,6000.5.3f1,6000.6.0b3: Remove Component menu is missing for missing scripts (UUM-146874)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.4.0b6: Player crash when repeatedly loading and unloading content with an Update-based delay (UUM-148667)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : ARC crash when pausing AudioSource with streaming clips on slower devices (Switch/Android) (UUM-148440)
- : Crash on aligned_free when unloading Domain (UUM-148742)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.7f1 Release Notes
API Changes
- Editor: Added: Project Auditor: expose various APIs to enable packages and user code to write rules.
Fixes
- Android: Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed. (UUM-147435)
- Animation: Fixed hover feedback on curve label and curve dropdown in the Animation Window. (UUM-136071)
- Animation: Fixed MecanimDataWasBuilt assertion when building blend tree with a legacy AnimationClip. (UUM-142427)
- Editor: Added some valid search terms/keywords for Indexing settings in "Preferences" window. (UUM-146350)
- Editor: Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled. (UUM-143481)
- Editor: Fixed a crash that occurred when using multiline ellipsis with ATG. (UUM-147865)
- Editor: Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor. (UUM-146416)
- Editor: Fixed crash caused by tabwidth in ATG. (UUM-147528)
- Editor: Fixed errors being thrown and parts of the Build Profiles window failing to render when building an iOS Build Profile with additional player settings multiple times. (UUM-146455)
- Editor: Fixed the object picker not scrolling to the currently assigned object when opened. (UUM-143327)
- Editor: Fixed warning message with wrong range in 'resolutionPerPatch'. (UUM-144191)
- Editor: Support for the SpeedTreeWindAsset created in the 2022 Editor. (UUM-147077)
- Editor: Updated WinEditor's warning dialog text when running Unity with elevated privileges. (UUM-146796)
- Graphics: Fixed the help box under "Preferred Graphics Jobs Filters" in the D3D12 Device Filter Inspector being too small and cutting off its text. (UUM-134259)
- Graphics: ShadowCaster objects using the Renderer Shader User Value now render correct shadows when the value changes at runtime. Previously the shadow caster reused the rendering layer value from the last non-shadow draw unless the SRP Batcher path was active. (UUM-137149)
- iOS: Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio. (UUM-145522)
- Linux: Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions. (UUM-136083)
- Linux: Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux. (UUM-144216)
- macOS: Fixed libMonoPosixHelper.dylib not being found in macOS server builds. (UUM-141263)
- Multiplayer: Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed. (UUM-146870)
- Package Manager: Fixed the issue where a customized UPM Package on Asset Store show up as uninstalled. (UUM-131282)
- Package Manager: New event triggered on sample import, before Asset
6000.5.6f1 29. juli 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.6f1
- 6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12 (UUM-148214)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.6f1 Release Notes
Improvements
- Unity Physics: ScheduleUpdateBroadphase previously overwrote the dynamic-tree update's JobHandle with the static-body change-check handle before scheduling the static-tree update, dropping the dynamic-tree job from the dependency chain, which can cause job safety errors when invoking Unity.Physics systems manually (for example; as is done by Netcode for Entities).
API Changes
- Android: Added: Add support for SDK Platform 37
Fixes
- Android: Negative values for Screen.brightness now restore the device's preferred screen brightness. (UUM-145925)
- Android: Relaxed AGP 9's stricter R8 keep rule enforcement. (UUM-147136)
- Animation: Added ellipsis to blend parameter name in blend tree node. (UUM-131825)
- Asset Pipeline: Fixed the AssetDatabase re-importing assets endlessly when an asset depended on a default asset produced after an import crash. (UUM-146505)
- Editor: Ensure SpriteRenderer material are indexed. (UUM-144279)
- Editor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016)
- Editor: Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling. (UUM-146885)
- Editor: Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar. (UUM-145778)
- Editor: Fixed instability in test by forcing texture import each test run. (UUM-122895)
- Editor: Fixed issue where a local package failing to resolve can crash the Editor on MS Windows. (UUM-146678)
- Editor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings. (UUM-141453)
- Editor: Project Auditor: fix invalid window layout message. (UUM-139591)
- Entities: Fixed a MissingReferenceException in the Hierarchy window when a SubScene was destroyed during undo, scene unload, or domain reload. (UUM-147355)
- Entities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types. (UUM-146725)
- GI: Fixed a crash that occurred when extracting shadow casters with null material. (UUM-132304)
- GI: Fixed cone spot shadows missing with camera-relative culling. (UUM-147026)
- GI: Fixed the Scenes in Baking Set list in the Lighting window so that a scene can be added again after undoing its addition, and so that removing a scene can be undone. (UUM-147477)
- Graphics: Added IEquatable<T>, GetHashCode, and equality operators to Resolution and RefreshRate, avoiding GC allocations when comparing them or using them as Dictionary keys. (UUM-146197)
- Graphics: Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass. (UUM-142592)
- Graphics: ScriptableRenderContext draws that use only SortingCriteria.OptimizeStateChanges no longer produce more SRP batches than SortingCriteria.RenderPriority for scenes that mix MeshRenderer and SkinnedMeshRenderer objects sharing a material. Previously the sort split these renderers into separate groups by renderer type, breaking SRP batches that the batcher would otherwise coalesce. (UUM-141053)
- Netcode for Entities: A ghosted FixedList 
6000.5.5f1 23. juli 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.5f1
- 6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation (UUM-146750)
- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
- 6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn (UUM-146860)
- 6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset (UUM-147746)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : 2022 trees are not affected by wind in Unity 6 (UUM-147077)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.5f1 Release Notes
Improvements
- Accessibility: Added support for AccessibilityState.Expanded on Android.
- Asset Pipeline: Added clarification detail to
- Build Pipeline: Improve inspector warnings and build errors related to texture build usage. (UUM-146697)
- Editor: Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.
- Unity Physics: Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled. (UUM-146273)
Fixes
- 2D: Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual. (UUM-133073)
- 2D: Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit. (UUM-143122)
- 2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector. (UUM-144070)
- Accessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android. (UUM-146950)
- Accessibility: Fixed the main application window also being provided for secondary windows for UI Automation clients.
- Accessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android. (UUM-146949)
- Accessibility: Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application. (UUM-146676)
- Animation: Animator.ResetControllerState(true) didn't reset non-float parameters. (UUM-146636)
- Animation: Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector. (UUM-133710)
- Animation: Fixed an error thrown when applying changed avatar settings on Linux. (UUM-138170)
- Animation: Fixed the Animation Window staying in preview mode after undoing a clip creation. (UUM-136815)
- Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID. (UUM-138622)
- Audio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer. (UUM-119443)
- DX12: Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively. (UUM-145607)
- DX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch. (UUM-108671)
- DX12: HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup. (UUM-133610)
- DX12: Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (cate
6000.5.4f1 15. juli 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.4f1
- 6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation (UUM-146750)
- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
- 6000.4.0a2: Crash on memcpy when opening a specific project with unloaded broken assembly (UUM-146851)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- 6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player (UUM-147009)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.4f1 Release Notes
Features
- Editor: Project Auditor: add Target Framework column to Precompiled Assemblies table.
Improvements
- Physics: Added a drop-down offering the ability to switch between multi-threaded and single-threaded simulation under Project Settings -> Physics -> Settings -> GameObjects. (UUM-144574)
API Changes
- Editor: Added: Project Auditor: Added Descriptor.IsSupported, so analyzers can check if an issue is valid for the current platform/version.
Changes
- Editor: Project Auditor: Added the ability to skip built-in analyzers for ones that have been migrated to the Project Auditor Rules package.
Fixes
- 2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger. (UUM-136214)
- 2D: Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode. (UUM-143429)
- Accessibility: Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android. (UUM-126557)
- Accessibility: Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.
- Audio: Fixed a rare crash in Sound.getOpenState caused by a data race during asynchronous sound loading. (UUM-145498)
- Documentation: Added additional resources for info about using components.
- Editor: Fixed a crash on boot when upgrading an older project. (UUM-139368)
- Editor: Fixed a crash that would sometimes happening when opening the gizmo menu in the scene view. (UUM-144488)
- Editor: Fixed a crash when a scene file contains a Prefab instance with malformed added components list. (UUM-145507)
- Editor: Fixed a crash when importing a Model with an empty or short bodyMask in clips data. (UUM-144179)
- Editor: GraphToolkit: Fixed an issue where block nodes with only options could not be collapsed. (UUM-129257)
- GI: Fixed a warning that appeared when canceling an Adaptive Probe Volume (APV) bake. (UUM-146305)
- GI: Fixed Global Illumination APV task left Not Responding on cancel. (UUM-144776)
- iOS: Fixed Input.GetTouch(...).altitudeAngle and Input.GetTouch(...).azimuthAngle always returning 0 when tilting an Apple Pencil on iPad models released since 2019. (UUM-141567)
- Kernel: Fixes a potential deadlock in the job system involving many external threads and manual jobs. (UUM-143073)
- Package Manager: Fixed the issue where some packages have incorrect signature icon on Unity start up time. (UUM-143201)
- Physics 2D: Fixed "PhysicsShape.ShapeProxy.polygonGeometry" potential for returning a corrupted PolygonGeometry. (UUM-146227)
- Profiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw). (UUM-139554)
- Shadergraph: Fixed an issue where float en
6000.5.3f1 8. juli 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.3f1
- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
- 6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.3f1 Release Notes
Improvements
- Build System: Updated the bundled 7-Zip to version 26.02.
- Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example. (UUM-131691)
Fixes
- 2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy. (UUM-142285)
- 2D: Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player. (UUM-137607)
- 2D: Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint. (UUM-141736)
- 2D: Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied. (UUM-143041)
- 2D: Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale. (UUM-141782)
- 2D: Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection. (UUM-141744)
- Android: Replace unused Tools 26.1.1 download with empty folder. (UUM-141878)
- Asset Pipeline: Point Text asset importer to correct page in Docs. (UUM-132090)
- Core: Fixed Transform serialized values not being properly initialized when cloning GameObjects. (UUM-131305)
- Documentation: Added more context and detail to the UITK popup example code and steps.
- Documentation: Updated VFX Operator Reciprocal incorrect 'out' property. (UUM-144446)
- DX12: Wrap colour VR texture the same way as depth texture. (UUM-140997)
- Editor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value. (UUM-144036)
- Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset. (UUM-143706)
- Editor: Changes to float enums in sub graphs should update subgraph nodes properly now. (UUM-143534)
- Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)
- Editor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException. (UUM-143151)
- Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland. (UUM-111593)
- Editor: Fixed derived server platform guid can't be fetched from build target. (UUM-145858)
- Editor: Fixed hang when deleting Sprites. (UUM-143745)
- Editor: Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item. (UUM-115213)
- Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog. (UUM-139847)
- Editor: Resolve minor LMDB memory leak. (UUM-138144)
- Editor: Validated inputs for QuaternionEulerField so NaN and Infinite are no longer accepted as valid entries. (UUM-142032)
- Em
6000.5.2f1 1. juli 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.5.1f1 24. juni 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.5.1f1
- 6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)
- 6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
- 6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects (UUM-143745)
- 6000.5.0a6: Crash on PhysicsCommandsPhysXBodySetPose when entering Play Mode in a specific project (UUM-143658)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.1f1 Release Notes
Features
- Netcode for Entities: Added support for overiding GhostComponentVariation defaults through baking code. Add the GhostVariantBakedOverride dynamic buffer, then use the Append... extension methods to set a new default variant for that prefab. Note: The IBaker.AppendToBuffer method does not support adding to the same buffer from two different bakers.
Improvements
- Editor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors. (UUM-110320)
- Netcode for Entities: Removed the 'must be a serialized component' limitation from the GhostComponentVariation dropdown selection in the GhostAuthoringInspectionComponent, as non-serialized components already support things like PrefabType stripping, just not explicitly. Handling of invalid ComponentOverrides has also been improved.
Fixes
- 2D: Fixed an issue where padding did not apply equally along the entire boundary, mainly affecting full-rect sprites. (UUM-139518)
- 2D: Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project. (UUM-110537)
- Animation: Fixed flickering loop calculation in Transition Preview. (UUM-132406)
- Animation: Fixed selection highlight popping in a second instance of the Animation Window. (UUM-141891)
- Bug Reporter: Fixed an issue where crash reports could include an outdated Editor.log attachment when Bug Reporter was opened by the Crash Handler. (UUM-143044)
- DX12: Fixed by converting the foveated texture generation pass to unsafe. (UUM-111783)
- Editor: Editor: Fixed an Editor hang when viewing the SerializedProperties of non-empty UXML assets. (UUM-144349)
- Editor: Fixed a potential LMDB code path that could cause a memory leak. (UUM-138144)
- Editor: Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited. (UUM-141702)
- Editor: Fixed bug where dragging groups in the blackboard sometimes collapsed the group during the drag operation. (UUM-131405)
- Editor: Fixed forward and back mouse button input not working in the Linux Editor. (UUM-143528)
- Editor: Fixed incorrect IMGUI drag sensitivity for numeric fields after the value changed. (UUM-139683)
- Editor: Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative. (UUM-141990)
- Editor: Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device. (UUM-138133)
- Editor: Updated Canvas Renderer icon. (UUM-142443)
- Entities: "HashMap is full" exception when viewing prefabs in the Hierarchy window that contain additional entities created during baking. (UUM-143942)
- Entities: Fixed a NullReferenceException that occurred when changing Entities preferences from the System window. (UUM-143256)
- Entities: Fixed an issue where the Component-count and Dependency-count filters were incorrectly positioned in the search toolbar of the System window. (UUM-143244)
- Graph Toolkit: Fixed an issue where r
6000.5.0f1 15. juni 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.4.9f1 27. maj 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.4.8f1 22. maj 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.8f1
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown (UUM-141434)
- 6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler (UUM-131281)
- 6000.4.0a2,6000.3.0b6: Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with

tags rendered via ATG (UUM-142829)
- 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
- 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector (UUM-139557)
- 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
6000.4.8f1 Release Notes
Improvements
- Graphics: Add guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode (UUM-135891)
API Changes
- UI Toolkit: Added: Added a CallbackEventHandler.RegisterCallbacks method override with CallbackOptions argument.
- UI Toolkit: Added: Added the CallbackEventHandler.UnregisterAllRemovableCallbacks method.
- UI Toolkit: Added: Added the CallbackOptions enum.
Changes
- Android: Updated JDK to 17.0.18+8. (UUM-141159)
Fixes
- 2D: Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture. (UUM-134129)
- 2D: Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode. (UUM-134128)
- Android: Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios. (UUM-141440)
- Animation: Fixed "Animation Clip is Read-Only" message appearing when nothing is selected. (UUM-139142)
- Audio: Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update" (UUM-404)
- Build System: Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path. (UUM-128491)
- Documentation: Fixed the Flare Layer help link to the User Manual. (UUM-134470)
- DX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list. (UUM-137629)
- DX12: Fixed the D3D12 device not being selected even when it was first in the graphics API list. (UUM-141555)
- Editor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal) (UUM-138399)
- Editor: Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres (UUM-100359)
- Editor: Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
- Editor: Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the di
6000.4.7f1 13. maj 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.7f1
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)
- 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
- 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector (UUM-139557)
- 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
6000.4.7f1 Release Notes
Improvements
- Build System: Renamed "Convert All Built-In Materials to HDRP" and "Convert Selected Built-In Materials to HDRP" to "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".
- Editor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode. (UUM-137367)
Fixes
- 2D: Fixed a shader warning in Hidden/Light2D. (UUM-134522)
- 2D: Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode. (UUM-137165)
- 2D: Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets. (UUM-132388)
- 2D: Fixed an issue with 2D shadow volumetric strength. (UUM-136056)
- 2D: Fixed the Inspector Preview window showing black sprites. (UUM-140770)
- 2D: Improve performance of TilemapPerformanceTests.EditorPreview_SetTile. (UUM-134576)
- AI: Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move. (UUM-136684)
- Android: Fixed problem with MediaPlayer pause when app is suspended. (UUM-140840)
- Android: Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity. (UUM-120304)
- Audio: Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel. (UUM-136551)
- Editor: Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled. (UUM-137255)
- Editor: Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list. (UUM-135060)
- Editor: Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger. (UUM-133585)
- Entities: Fixed unnecessary rebakes during live baking. (UUM-122684)
- Entities Graphics: Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment. (UUM-122094)
- Entities Graphics: Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking. (UUM-139663)
- Input: Fixed an instability in StaleSignalingTest by relaxing requirements which were too strict for CI/VM execution. (UUM-139665)
- Input: Reduced chance of sporadic failures in PeriodicTimerTests caused by too strict asserts that cannot be guaranteed by CI environment. (UUM-138596)
- iOS: Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake(). (UUM-140746)
- macOS: Fixed occasional crash on exit. (UUM-136306)
- Plugins: Fixed an issue where native plugins for Linux were unable to specify their CPU architecture. (UUM-131765)
- Scripting: Fixed integer overflow crash in container. (UUM-13462
6000.4.6f1 5. maj 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.6f1
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)
- 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
- 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : DX12 Graphics API is not used, when it is first in the graphics API list (UUM-141555)
6000.4.6f1 Release Notes
API Changes
- Physics: Added: Added the angularVelocity property to the Collision type.
- Physics: Added: Added the bodyAngularVelocity property to the ContactPairHeader type.
- Physics: Added: Added the bodyLinearVelocity property to the ContactPairHeader type.
- Physics: Added: Added the linearVelocity property to the Collision type.
- Physics: Added: Added the otherBodyAngularVelocity property to the ContactPairHeader type.
- Physics: Added: Added the otherBodyLinearVelocity property to the ContactPairHeader type.
- Physics: Added: Added the thisAngularVelocity property to the Collision type.
- Physics: Added: Added the thisArticulationBody property to the Collision type.
- Physics: Added: Added the thisBody property to the Collision type.
- Physics: Added: Added the thisGameObject property to the Collision type.
- Physics: Added: Added the thisLinearVelocity property to the Collision type.
- Physics: Added: Added the thisRigidbody property to the Collision type.
- Physics: Added: Added the thisTransform property to the Collision type.
Fixes
- 2D: Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled. (UUM-137123)
- 2D: Fixed missing lighting and shadows in the preview camera when using URP 2D. (UUM-139229)
- Android: Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events. (UUM-139567)
- Animation: Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window. (UUM-139812)
- DX12: Fixed slow memory leak of D3D12 fences in large scenes. (UUM-140429)
- DX12: Make sure that we are not accessing arrays with negative indices. (UUM-134479)
- Editor: Allowed horizontal scroll in SearchTableView. (UUM-139709)
- Editor: Copy to clipboard works for query containing special characters like { } (UUM-137347)
- Editor: Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor. (UUM-137598)
- Editor: Fixed multi edit for enum values. (UUM-138913)
- Editor: Fixed off-center Provider Name list in Adaptive Performance settings. (UUM-136419)
- Editor: Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000)
- Editor: Fixed views not being properly refocused when switching between windows. (UUM-139948)
- Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)
- Editor: Fixedgrid size and snap increment fields accepting incorrect values. (UUM-136943)
- Editor: Undo is supported for all Light Types. (UUM-136891)
- Graph Toolkit: Fixed issue where dragging a wire from one port to another would create two undo operations. (UUM-128153)
- Graphics: Fixed a crash when clicking Load RenderDoc in projects with Terrain active. (UUM-99314)
- Graphics: Fixed help button scaling of the Virtual Texturing Profiler module on multi-monitor setups with several pixel densities. (UUM-137763)
- Graphics: Fixed issues when importing textures with the R16G16B16 format on Direc
6000.4.5f1 28. april 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.5f1
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
- 6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project (UUM-139283)
- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List structures (UUM-139722)
- : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
- : Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene (UUM-139663)
6000.4.5f1 Release Notes
Improvements
- iOS: Switch to ca display link on serious/critical thermal state.
API Changes
- UI Toolkit: Added: Added a new API to clear a VisualElement's inline styles (element.style.Clear()).
Changes
- Audio: Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks. (UUM-136929)
Fixes
- Accessibility: Fixed a potential crash when using the Accessibility APIs. (UUM-132644)
- Accessibility: Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10. (UUM-126552)
- Accessibility: Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them. (UUM-111323)
- Adaptive Performance: Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture. (UUM-138049)
- Android: Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip. (UUM-139019)
- Android: Fixed source builds when custom gradle templates are selected. (UUM-138551)
- Animation: Fixed an issue where renaming state machine from inspector would not rename corresponding layer. (UUM-133570)
- Asset Import: Fixed import of audio files with extended paths on Windows. (UUM-133597)
- Audio: Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator. (UUM-133969)
- Audio: Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers. (UUM-136929)
- Editor: Added a Reset button to Adaptive Performance Settings. (UUM-135693)
- Editor: Added the None to the Type Picker in UI Builder. (UUM-137289)
- Editor: Allow loading local unity packages for source-code build editor. (UUM-139884)
- Editor: Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually. (UUM-138521)
- Editor: Fixed asset store generation of search propositions. (UUM-133640)
- Editor: Fixed asset store quick click navigation. (UUM-133625)
- Editor: Fixed NullReferenceException that could occur on domain reload when setting up preview dropdown. (UUM-139557)
- Editor: Refactors adaptive performance logging. No functional change. (UUM-138191)
- Editor: Sign IL2CPP related files to prevent potential issues from antivirus software flagging unsigned binaries as suspicious. (UUM-137463)
- Editor: Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES. (UUM-111344)
- Editor: [Linux] Fixed cases where incorrect GTK usage produced errors in the Console. (UUM-138332)
- EmbeddedLinux: Fixed nested windowing asynchronous operations in callbacks. (UUM-138651)
- Engine Diagnostics: Fixed Editor exceptions
6000.4.4f1 22. april 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.4f1
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
- 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
- 6000.4.0a4: Crash on core::base_hash_set when building a specific project (UUM-139283)
- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash on xatlasinternalpackAtlasfindChartLocation_bruteForce when generating the lighting (UUM-139715)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List structures (UUM-139722)
- : Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap (UUM-138488)
- : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
- : Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene (UUM-139663)
6000.4.4f1 Release Notes
Features
- UI Toolkit: UI Toolkit: Introduced a UXML upgrade framework for applying automated UXML upgrades to fix common issues and deprecated patterns. This can be accessed from the VisualTreeAsset inspector or through script via UnityEditor.UIElements.UxmlUpgradeService.
Improvements
- UI Toolkit: Added an option in the UI Builder to export the UXML Attributes of elements in alphabetical order.
- XR: Updated the default settings for the Meta Quest Build Profile's custom Quality Setting.
Changes
- Android: Upgraded Gradle to 9.1.0 and AGP to 9.0.0.
Fixes
- 2D: Added support for using Unity Recorder with the 2D renderer. (UUM-136415)
- 2D: Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap. (UUM-139152)
- 2D: Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers. (UUM-131692)
- 2D: Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
- Adaptive Performance: Fixed scaler data UI construction in the Adaptive Performance profiler module. (UUM-138268)
- Animation: Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow. (UUM-134950)
- DX12: Performed periodic full flushes when too many command buffers were pending. (UUM-138597)
- Editor: Fixed a NullReferenceException when clicking Preview in some docked Build Profiles windows. (UUM-134827)
- Editor: Fixed an exception thrown when changing default volume profiles in Graphics Settings. (UUM-136748)
- Editor: Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate. (UUM-131279)
- Editor: Fixed an issue where loading a VFX asset from an AssetBundle was causing a crash when Type Trees are disabled and a development player build. (UUM-137538)
- Editor: Fixed inconsistent hashcode generation for Volume Profiles. (UUM-130711)
- Editor: Fixed obsolete use of FindFirstObjectByType in samples common. (UUM-136051)
- Editor: Revert startup time optimization so Graphics Device initialization can see native plugins again. (UUM-134389)
- Editor: Substract waitfromlastpresentation time from cpuactivetime w
6000.4.3f1 15. april 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.3f1
- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
- 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
- 6000.4.0a4: Crash on core::base_hash_set when building a specific project (UUM-139283)
- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash on xatlasinternalpackAtlasfindChartLocation_bruteForce when generating the lighting (UUM-139715)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
- 6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
- 6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
- 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector (UUM-139557)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : Crash in vkOnscreenSwapChainAcquireNextImage (UUM-138508)
- : Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List structures (UUM-139722)
- : Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
- : Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
- : Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap (UUM-138488)
- : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
- : New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
6000.4.3f1 Release Notes
Improvements
- Documentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking. (UUM-124917)
- UI Toolkit: Improved GPU performance by reducing the area where edge antialiasing is applied on default meshes.
API Changes
- Editor: Changed: Expose JobHandle.GetHashCode and Equals and ==/!= operators when ENABLE_UNITY_COLLECTIONS_CHECKS is not defined.
Changes
- Entities: Improve determinism of Runtime Content Management archive folder across builds. (UUM-129944)
- Package: com.unity.collections: Updated BinarySearch methods "returns" documentation and updated some related unit tests (UUM-82280)
Fixes
- AI: Fixed crash drawing debug visualisation for an agent with small radius and a far away destination. (UUM-133552)
- Animation: Added a notification in the FBX Importer UI when FBX takes aren't used by any clip. (UUM-130850)
- DX12: Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode .(https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/\). (UUM-134743)
- Editor: Fixed an issue where a layout with Locked Project Browser could spam the Console with log errors. (UUM-137174)
- Editor: Fixed an issue where clicking Delete in the context menu on a selection of multiple blocks in a context node would only delete the block that was clicked on instead of the entire selection. (UUM-137656)
- Editor: Fixed an issue where HDR Colors weren't correctly recorded in the Animation Window. (UUM-83
6000.4.2f1 9. april 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.4.2f1
- 6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
- 6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree (UUM-137538)
- 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
- 6000.4.0a2: Crash on EditorUserBuildSettings::GetActiveBuildTargetName when closing the Editor on a project with the I18N.dll (UUM-138910)
- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
- 6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
- 6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : Crash in vkOnscreenSwapChainAcquireNextImage (UUM-138508)
- : Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
- : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
- : New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
6000.4.2f1 Release Notes
Improvements
- SRP Core: Improved the way VolumeManager collects VolumeComponent types to avoid slow reflection overhead on Player startup. (UUM-134911)
Changes
- Android: Updated GameActivity library from 3.0.5 to 4.4.0.
- Documentation: Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page
Fixes
- Adaptive Performance: Fixed gc allocation. (UUM-136604)
- Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade). (UUM-91677)
- Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). (UUM-116283)
- Android: AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
- Asset Import: Fixed editor crash on keywordsLocalSpaceFind because of accessing stale resources. (UUM-133882)
- Editor: Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. (UUM-134687)
- Editor: Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. (UUM-137610)
- Editor: Fixed crash in import worker process during prepare, looking up fallback shaders (UUM-107712)
- Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor (UUM-137200)
- Editor: Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings. (UUM-134390)
- Editor: Fixed some performance marker functions to be thread safe. (UUM-129081)
- Editor: Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments. (UUM-126488)
- Editor: Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. (UUM-136377)
- Editor: Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added. (UUM-136313)
- Entities: Fixed source generators error when passing an incorrect amount of parameters to various SystemAPI methods. (UUM-133595)
- Graphics: Fi
6000.4.1f1 18. marts 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.3.12f1 25. marts 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.3.11f1 11. marts 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.3.10f1 25. februar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.10f1
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
- 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" (UUM-134298)
- 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled (UUM-133712)
- 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)
- 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommandsPhysXBodySetPose when editing Rigidbody component settings on a Prefab (UUM-135381)
- 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work (UUM-135398)
- Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory (UUM-129944)
- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- Windows: Player hangs when the "Run in Background" is enabled and active window is switched (UUM-130495)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
- : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
- : [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open (UUM-135043)
6000.3.10f1 Release Notes
API Changes
- Scripting: Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2. (UUM-133714)
Changes
- Editor: Added Unity Hub page with installation link and link to Hub documentation site.
Fixes
- Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142)
- Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow. (UUM-133953)
- Editor: Added truncation to strings under Shader Build Settings. (UUM-133326)
- Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger. (UUM-131230)
- Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console. (UUM-133467)
- Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. (UUM-131283)
- Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. (UUM-121033)
- Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box. (UUM-123221)
- Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app. (UUM-133944)
- Editor: Improved visibility of the loading spinner icon in the Build Profiles window. (UUM-132018)
- Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. (UUM-97475)
- GI: Fixed minor typo in APV tooltips: Steaming > Streaming. (UUM-134159)
- Graphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture. (UUM-134071)
- IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration. (UUM-127898)
- IL2CPP: Reduced s
6000.3.9f1 18. februar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.9f1
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
- 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" (UUM-134298)
- 6000.3.0a1: Crash on PhysicsCommandsPhysXGetShapeGeometryHolder when calling a method on a disabled object (UUM-134161)
- 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard (UUM-133751)
- 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)
- 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
- 6000.5.0a5,6000.3.6f1,6000.4.0b6: [LinuxEditor] Auto Refresh fails to reimport and compile script changes when editing files outside the editor (UUM-133944)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mdb_txn_renew0 when performing various Unity operations in a project that's located under a remote drive path (OneDrive, Dropbox, etc) (UUM-134234)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
- : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.3.9f1 Release Notes
Changes
- Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. (UUM-113920)
Fixes
- 2D: Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor. (UUM-129885)
- 2D: Fixed issue where having a long Palette or Brush name can hide other UI elements in the Tile Palette. (UUM-130336)
- 2D: Fixed issue where Palette and Brush dropdown changes in size when switching to other Palettes or Brushes with names of different lengths. (UUM-132618)
- 2D: Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values. (UUM-133308)
- 2D: Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown. (UUM-129883)
- 2D: Fixed Sprite Editor Window info box is obstructed by module's UI. (UUM-131899)
- 2D: Truncate long Target, Palette and Brush names for Target, Palette and Brush dropdowns. (UUM-132825)
- 2D: Updated the text used in the UI by Tilemap from SceneView to Scene View. (UUM-130251)
- Android: Fixed gdb path in Linux/Mac for displayed warning. (UUM-133333)
- Android: Removed extra spaces in Android library documentation. (UUM-133945)
- Asset Bundles: Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect(). (UUM-132703)
- DX12: Fixed by allowing async compute fence waits inside render passes. (UUM-105302)
- DX12: Fixed crashes related to scratch memory allocation. (UUM-131707)
- DX12: Fixed crashes related to scratch memory allocation. (UUM-131824)
- DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962)
- Editor: Docked Multiplayer Play Mode window disappears when switching back to a saved Editor layout. (UUM-133602)
- Editor:
6000.3.8f1 11. februar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.8f1
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone (UUM-134053)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: Crash on PhysicsCommandsPhysXGetShapeGeometryHolder when calling a method on a disabled object (UUM-134161)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)
- 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene (UUM-131824)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.3.8f1 Release Notes
Improvements
- Asset Pipeline: Improved performance for symlinks detection. (UUM-132708)
- Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. (UUM-115034)
Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
- 2D: Fixed custom pivot field overflow in Sprite Editor Window. (UUM-133168)
- 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). (UUM-128709)
- Animation: Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus. (UUM-131198)
- Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector. (UUM-131593)
- Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory. (UUM-129604)
- Bug Reporter: Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
- Editor: Added default Profiler modules list to Profiler modules introduction.
- Editor: Fixed closing WinEditor SplashScreen for one Unity instance to close for other instances. (UUM-124686)
- Editor: Fixed double confirmation dialog when changing the Default Render Pipeline while using the Advanced Object Selector. (UUM-132296)
- Editor: Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display. (UUM-131238)
- Editor: Fixed WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios. (UUM-132303)
- Editor: SceneProvider can find entries with t:behaviour. (UUM-114607)
- Editor: When reconnecting a plain GameObject to a prefab, keep any child instances. (UUM-102262)
- Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. (UUM-125478)
- Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles. (UUM-126066)
- Physics 2D: "PhysicsShapeDefinition.moverData" property now editable in the Unity Editor inspector. (UUM-133265)
- Physics 2D: Ensure that "PhysicsWorld.CastMover" doesn't detect trigger shapes. (UUM-133265)
- Physics 2D: Ensure
6000.3.7f1 5. februar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.7f1
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash on CheckDeviceStatus when moving in the scene view on a specific scene (UUM-131824)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- 6000.5.0a3,6000.4.0b2: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- : Crash with multiple stack traces when opening scenes with a certain Plugin installed (UUM-133643)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.3.7f1 Release Notes
Changes
- uGUI: Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)". (UUM-132153)
Fixes
- 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937)
- Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424)
- Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor. (UUM-132540)
- Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene. (UUM-115091)
- Documentation: Fixed links to the Create a Profiler module page.
- DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available. (UUM-89085)
- DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892)
- Editor: Added root labels to all memory allocations requested by navigation and pathfinding (com.unity.module.ai). (UUM-126905)
- Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175)
- Editor: Added version information to UnityCrashHandler executable. (UUM-132574)
- Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout. (UUM-131954)
- Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds. (UUM-116130)
- Editor: Fixed add Columns from SearchWindow. (UUM-132150)
- Editor: Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719)
- Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles. (UUM-132551)
- Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests. (UUM-116419)
- Editor: Fixed inconsistent checkboxes position. (UUM-132515)
- Editor: Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing. (UUM-132217)
- Editor: Fixed label for built-in scene. (UUM-125472)
- Editor: Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section. (UUM-126644)
- Editor: Fixed naming for shadergraph uGUI samples to follow new menu names. (UUM-132809)
- Editor: Fixed performance regression issue on AssetDatabaseScalability. (UUM-132351)
- Editor: Fixed Project tab is barely visible when using Light Editor theme. (UUM-132553)
- Editor: Fixed root transfo
6000.3.6f1 29. januar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.6f1
- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
- 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
- : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
- : Silent crash when importing SVG files (UUM-132415)
6000.3.6f1 Release Notes
Fixes
- Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)
- Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
- Editor: Fixed BIDI wrapping overflow. (UUM-128666)
- Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)
- Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)
- Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
- Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)
- Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
- UI Toolkit: Fixed sprite loading. (UUM-131361)
Package changes in 6000.3.6f1
Packages updated
- com.unity.animation.rigging: 1.4.0 to 1.4.1
- com.unity.inputsystem: 1.17.0 to 1.18.0
- com.unity.performance.profile-analyzer: 1.2.4 to 1.3.1
- com.unity.services.cloud-build: 2.0.6 to 2.0.7
- com.unity.multiplayer.tools: 2.2.6 to 2.2.7
6000.3.5f1 21. januar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.5f1
- 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
- 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
- 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
- 6000.3.0a1: The Editor Freezes and leaks Memory when cancelling the switch of the Default Render Pipeline while using the Advanced Object Selector (UUM-132303)
- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
- 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
- iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
6000.3.5f1 Release Notes
Fixes
- 2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
- Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. (UUM-128821)
- DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538)
- Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
- Editor: Editor: Added the ability to opt out of the "Unsaved Changes" popup in the main toolbar.
- Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup. (UUM-131184)
- Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)
- Editor: Fixed crash when using invalid font with ATG. (UUM-131205)
- Editor: Fixed ellipsis missing or misplaced in ATG. (UUM-128667)
- Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed. (UUM-128921)
- Editor: Fixed item not placing at edge of main toolbar during edit mode. (UUM-114440)
- Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)
- Editor: Fixed overlay resizing sometimes not being available after resizing the window.
- Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)
- Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)
- Editor: Fixed unrooted memory labels for ATG. (UUM-126940)
- Editor: Fixed unrooted memory labels for TextCore. (UUM-126941)
- Editor: Fixed word selection with punctuation on ATG. (UUM-131444)
- Editor: Multiple small overlay dynamic panel fixes.
- Editor: QOL Improvement: Reset the text field when adding a new element. (UUM-103526)
- Editor: Reverted changes that caused unsaved scene changes to be lost during builds. (UUM-128985)
- Editor: Reverted the EventModifiers move. (UUM-129040)
- Editor: Updated MeshLOD generator to work with any vertex format in the input mesh. Previously, unexpected formats like Float16 positions could result in incorrect LOD generation or crashes. (UUM-122236)
- Graphics: Fixed freeze with particle systems when using Vulkan. (UUM-91203)
- Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)
- iOS: Fi
6000.3.4f1 14. januar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.3.3f1 8. januar 2026 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.3f1
- 6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions (UUM-131538)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
- Shader System: Crash on keywords::PrintKeywordSpaceInfo when uninstalling Universal Render Pipeline in a specific project (UUM-130674)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
- uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
6000.3.3f1 Release Notes
Improvements
- IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
- IL2CPP: Small performance improvement in generic variance type checks.
- Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit->Project Settings->Physics->Settings within the GameObject tab. (PHYS-681)
Changes
- Adaptive Performance: Made Adaptive Performance Android Provider package discoverable in the Unity Package Manager.
Fixes
- 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice. (UUM-128496)
- 2D: Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted. (UUM-126070)
- 2D: Fixed memory spike after activating Freeform Light2Ds. (UUM-121040)
- Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877)
- Audio: Fixed manual link for AudioRandomContainer inspector help button. (UUM-129752)
- Editor: Applied prefab override that contains proper transform values and materials. (UUM-125673)
- Editor: Delete the Meta file that was creating an empty folder. (UUM-126018)
- Editor: Fixed AddComponent menu not showing in certain multiple display layouts. (UUM-127596)
- Editor: Fixed AddComponent menu producing a warning when selecting Animation/Animation and other combinations that may use the same name for parent and child menu items. (UUM-127073)
- Editor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles. (UUM-102083)
- Editor: Fixed cameras unaligned settings in SplitScreen scene in URP Package Sample. (UUM-125675)
- Editor: Fixed empty PassData class in URP Package Sample. (UUM-125863)
- Editor: Fixed error logs and incorrect UI state in Project Settings > Services when opening a project bound to an organization the user doesn't have access to. The Editor now correctly shows the "Refresh access" screen instead of logging errors. (UUM-117277)
- Editor: Fixed errors not being displayed in the Ray Tracing Shader inspector when creating a Ray Tracing Shader containing compilation errors using ShaderUtil.CreateRayTracingShaderAsset. (UUM-129385)
- Editor: Fixed exiting a viewpoint not reverting back to 2d mode. (UUM-78682)
- Editor: Fixed instance status icon shows loading after the scenario was cancelled in the scenario status dropdown. (UUM-127475)
- Editor: Fixed LinuxEditor accelerator key changes made by a context menu from persisting after the menu is closed. (UUM-127693)
- Editor: Fixed MixedFOV scene unapplied prefab in URP Package Sample. (UUM-125671)
- Editor: Fixed unapplied changed in prefab MainPanel in BlobShadow scene in URP Package Sample. (UUM-125677)
- Editor: Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable. (UUM-96606)
- Editor: Flipped Y-axis for po
6000.3.2f1 16. december 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.3.2f1
- Core Runtime: Editor hangs when ComponentSystemGroup update in itself (UUM-128197)
- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
- Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator (UUM-128966)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
- SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
6000.3.2f1 Release Notes
Improvements
- Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
- Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
- UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614)
Fixes
- Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
- DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868)
- DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065)
- Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653)
- Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042)
- Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352)
- Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475)
- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682)
- Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756)
- Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441)
- Editor: Fixed new line encoding in the UIBuilder. (UUM-126294)
- Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101)
- Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037)
- Editor: Remove of an unused scale variable. (UUM-128761)
- Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537)
- Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
- Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
- Shaders: Fixed redundant shader reimports at editor startup and shutdown. (UUM-128967)
- Text: Ensure SpriteAsset can be loaded from the Resources folder. (UUM-129008)
- UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
- UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
- URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
- VFX Graph: Fixed a warnings in OutputEvent Handler Sample. (UUM-126650)
- VFX Graph: Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors. (UUM-121830)
- Web: Fixed an issue in the JavaScript SendMessage function in which numerical precision was being lost. (UUM-121842)
- WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
- WebGL: [WebGPU] Fixed an issue using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.3.2f1
Packages updated
- com.unity.services.analytics: 6.1.1 to 6.2.0
- com.unity.services.cloudsa
6000.3.0f1 3. december 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.63f1 28. november 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.62f1 5. november 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.62f1
- 3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
- Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
- GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
- License: Builds failing with the Error Code 404 (UUM-121408)
- Metal: Game freezes after command buffer Timeout error (UUM-125778)
- Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
- Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data (UUM-125363)
6000.0.62f1 Release Notes
Improvements
- URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to [Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details. (UUM-115727)
Changes
- URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering. (UUM-115727)
Fixes
- 2D: Clean up and fix mesh and sprite normals for shadergraph. (UUM-121472)
- 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync. (UUM-120045)
- 2D: Fixed lighting artifacts and unclearable errors. (UUM-116762)
- 2D: Fixed NullReferenceException with LightBatchingDebugger. (UUM-116667)
- Android: Updated minimum Android SDK build and platform tools versions to 36.0.0. (UUM-123164)
- Animation: Fixed copy/paste of ghost transitions when source state is not selected. (UUM-96725)
- DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode). (UUM-120637)
- DX12: Fixed RenderPass stencil access validation error (ID 1377). (UUM-122912)
- Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization. (UUM-77850)
- Editor: Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples. (UUM-71847)
- Editor: Fixed failed assert when running Code Coverage builds. (UUM-122729)
- Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. (UUM-100091)
- Editor: Fixed IME issue when focusing out of a UITK field. (UUM-122283)
- Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component. (UUM-119277)
- Editor: Fixed sky contribution missing in fog when sky occlusion is enabled. (UUM-119276)
- Editor: Fixed uGUI InputField deselecting with hardware keyboards on Android. (UUM-110545)
- Editor: Machine id is no longer blank for majority of analytics. (UUM-113066)
- Editor: Prevent logging session tokens in the editor log. (UUM-121872)
- Editor: Updated Profiling tools page.
- Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-di
6000.0.61f1 30. oktober 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.60f1 16. oktober 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.59f2 8. oktober 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.58f2 3. oktober 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.58f2
- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
- Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
- Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.0.58f2 Release Notes
Changes
- EmbeddedLinux: Targets now built with the following security compilation flags:
-fstack-protector-all
-z now.
- iOS: Configured Xcode project to use gnu17 and gnu17 language versions for C and C.
- Physics: PhysicsDebugger window has a minimum width/height. (UUM-114638)
- QNX: Targets now built with the following security compilation flags:
-fstack-protector-all
-z now.
- VisionOS: Configured Xcode project to use gnu17 and gnu17 language versions for C and C.
Fixes
- Scripting: Adressed CVE-2025-59489
- 2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player. (UUM-112926)
- 2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. (UUM-70734)
- 2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. (UUM-114975)
- 2D: Fixed Light Batching Debugger UI constantly refreshing. (UUM-101919)
- 2D: Fixed unnecessary shadow texture usage for 2D Renderer. (UUM-111385)
- Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used. (UUM-115122)
- Android: Fixed crash of AndroidJNITests.TestProcess. (UUM-113341)
- Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown. (UUM-113349)
- Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window. (UUM-114283)
- Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. (UUM-109985)
- DX12: Added extra null checks in BufferD3D12.h. (UUM-115361)
- DX12: Fixed native RenderPass validation errors in editor/player. (UUM-112861)
- Editor: Check duplication for both customer and built-in tags in TagManager. (UUM-99990)
- Editor: Fixed BRG/GRD Validation layer warning on Metal. (UUM-115852)
- Editor: Fixed editor crash when rotating in device simulator. (UUM-111731)
- Editor: Fixed imgui clip offset in InputFields. (UUM-115864)
- Editor: Fixed incorrect margins in state machine inspector. (UUM-111381)
- Editor: Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background. (UUM-113123)
- Editor: Fixed issue when entering play mode can cause a crash on macOS when under heavy load. (UUM-109764)
- Editor: Fixed slow impostor baking when Split Jobs 
6000.0.58f1 17. september 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.58f1
- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
- Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
- Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
- Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
- Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled (UUM-116571)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.0.58f1 Release Notes
Changes
- EmbeddedLinux: Targets now built with the following security compilation flags:
-fstack-protector-all
-z now.
- iOS: Configured Xcode project to use gnu17 and gnu17 language versions for C and C.
- Physics: PhysicsDebugger window has a minimum width/height. (UUM-114638)
- QNX: Targets now built with the following security compilation flags:
-fstack-protector-all
-z now.
- VisionOS: Configured Xcode project to use gnu17 and gnu17 language versions for C and C.
Fixes
- 2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player. (UUM-112926)
- 2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. (UUM-70734)
- 2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. (UUM-114975)
- 2D: Fixed Light Batching Debugger UI constantly refreshing. (UUM-101919)
- 2D: Fixed unnecessary shadow texture usage for 2D Renderer. (UUM-111385)
- Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used. (UUM-115122)
- Android: Fixed crash of AndroidJNITests.TestProcess. (UUM-113341)
- Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown. (UUM-113349)
- Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window. (UUM-114283)
- Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted. (UUM-109985)
- DX12: Added extra null checks in BufferD3D12.h. (UUM-115361)
- DX12: Fixed native RenderPass validation errors in editor/player. (UUM-112861)
- Editor: Check duplication for both customer and built-in tags in TagManager. (UUM-99990)
- Editor: Fixed BRG/GRD Validation layer warning on Metal. (UUM-115852)
- Editor: Fixed editor crash when rotating in device simulator. (UUM-111731)
- Editor: Fixed imgui clip offset in InputFiel
6000.0.57f1 3. september 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.56f1 20. august 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.56f1
- 2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
- GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
- Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
- Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
- Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
6000.0.56f1 Release Notes
Features
- Android: Added app category support - Allows users to retain Android 15 orientation and rotation behavior on Android 16.
Improvements
- iOS: Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. (UUM-66493)
Fixes
- 2D: Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip. (UUM-111921)
- Animation: Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy. (UUM-104605)
- Animation: Ensure that an Animator using an AnimationClipPlayable will keep playing when its clip is reimported while in Play Mode. (UUM-100557)
- Animation: Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip. (UUM-103354)
- Animation: Fixed an issue where the Animator transition preview graph would create visual artifacts when zooming in and out. (UUM-113328)
- Animation: Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector. (UUM-113046)
- Animation: Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage. (UUM-110290)
- Animation: Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them. (UUM-113352)
- Animation: Fixed issue where pressing the delete key on the root node of a blend tree would produce an invalid deletion prompt. (UUM-107479)
- Animation: Fixed issue where the foldouts for the avatar mask inspector would not keep their configuration. (UUM-107481)
- Animation: Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers. (UUM-110368)
- Animation: Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree. (UUM-107494)
- Build Pipeline: Fixed an issue where calling AssetBundle.Unload(false) on a bundle containing a texture t
6000.0.55f1 5. august 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.55f1
- 2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
- Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
- Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
- Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Texture: Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project (UUM-101784)
- Video: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-111599)
6000.0.55f1 Release Notes
Improvements
- 2D: Improved performance of instantiation of GameObjects from Tiles. (UUM-110584)
- Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present. (UUM-112242)
- Audio: Improved timing accuracy of AudioRandomContainer.
- Editor: Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property. (UUM-112591)
Changes
- 2D: Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid. (UUM-110584)
- 2D: Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects. (UUM-110584)
- 2D: Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.
- Editor: The shader variant limit option in Shader Graph Project Settings now requires an opt-in override toggle. (UUM-108905)
Fixes
- 2D: Fixed Rendergraph 2D builders. (UUM-110269)
- Animation: Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large (100,000+loops). (UUM-111056)
- Asset Bundles: Ensure that the activeBuildTarget is correctly set before build callbacks are initialized. (UUM-109242)
- Audio: Fixed native memory of first loaded AudioClip being reported incorrectly in profiler. (UUM-103201)
- Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer. (UUM-108008)
- DX12: Fixed and improved DRED functionality. (UUM-111436)
- Editor: Crash on RenderTarget::SetActive when opening the project. (UUM-103185)
- Editor: Documentation update to PostProcessSceneAttribute.
- Editor: Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. (UUM-104094)
- Editor: Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. (UUM-108651)
- Editor: Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode. (UUM-110950)
- Editor: Fixed error message and refresh missing when going into playmode if no domain reload. (UUM-108340)
- Editor: Fixed previous splash screen background/logo from being cleared. (UUM-111658)
- Editor: Fixed VFX not repainted when changing some asset properties. (UUM-99917)
- Editor: Fixed warning about inability to create a file containing "UnityDirMonSyncFile" in the filename located in a mod
6000.0.54f1 23. juli 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.53f1 9. juli 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.53f1
- 2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
- Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
- Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window (UUM-83708)
- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
- Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
- Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
- Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
- SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
- Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.0.53f1 Release Notes
Improvements
- Documentation: Added keyboard support for copying code examples.
- QNX: Multidisplay monitor commandline argument.
- QNX: Window z-order index setting.
API Changes
- UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
- visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
- libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)
Fixes
- 2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)
- 2D: Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)
- Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)
- Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)
- DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)
- Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. (UUM-109276)
- Editor: Fixed an issue where the Unity Editor would still open after a user terminated the launch screen during project load. (UUM-107863)
- Editor: Fixed floating license cleanup and concurrent license update in LicensingClient 1.17.1.
- Editor: Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method. (UUM-99776)
- Editor: Improved preview window toolbar style so large labels do not take too much space. (UUM-110119)
- Editor: Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled. (UUM-105820)
- Editor: Removed an assert to replace it with a debug assert due to an issue with hierarchica
6000.0.52f1 2. juli 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.51f1 11. juni 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.50f1 28. maj 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.49f1 14. maj 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.48f1 29. april 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.47f1 16. april 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.47f1
- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Graphics Device Features: Crash on TypeContainer::rtti when deleting a Render Texture that is used by the Main Camera (UUM-101233)
- Graphics Device Features: Editor freezes when loading a specific AssetBundle (UUM-99842)
- Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
- Graphics Tools: Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled (UUM-102790)
- Lighting: [HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default (UUM-102339)
- Raytracing: Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing (UUM-101163)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Text (TextCore): Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported (UUM-102444)
- Vulkan: Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs (UUM-101692)
6000.0.47f1 Release Notes
Improvements
- 2D: Allow users to set an alpha tolerance value when generating a custom physics shape from the Sprite Editor (UUM-101609)
- Build Pipeline: Better support for cancellation when using Multi-Process AssetBundle building. In some cases the progress bar would not respond if active imports failed to complete. With this fix the build can be cancelled and any incomplete imports will be logged. (CBD-1101)
- Core: Don't sync job chains early.
Fixes
- 2D: Fixed an issue where Editor crashes on PrepareSpriteTilingData when exiting Play mode. (UUM-101315)
- 2D: Fixed Sprite Editor Window settings text alignment in Preference Window. (UUM-100716)
- Android: Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API. (UUM-90144)
- Animation: Fixed copy and paste for animation properties contextual menu. (UUM-98400)
- Audio: Audio Clips with loadInBackground set would always play back with default values for spatialBlend and stereoPan on the first frame of playback. (UUM-84289)
- Audio: Fixed an issue that would cause the pitch shifter audio effect to sometimes distort the audio. (UUM-95664)
- Editor: Fixed a crash if EditorSettings is attempted to be unloaded from managed. (UUM-97159)
- Editor: Fixed a crash when class id in scene file does not match expected type e.g. Component as GameObject. (UUM-91352)
- Editor: Fixed an issue so the console no longer displays "Missing APV data asset. Please make sure that the lighting has been baked properly." when baking APV data and volume occlusion data is not created during baking. (UUM-86553)
- Editor: Fixed an issue where TransformAccessArray.Add APIs acted consistently when passed null Transforms or invalid InstanceIds. They will add the null entry and print a warning to the console. (UUM-70574)
- Editor: Fixed crash on "SerializedObject::ApplyModifiedPropertiesWithoutUndo()" when changing the Color Space setting. (UUM-101482)
- Editor: Fixed custom gizmo rendering that loads textures causing crashes in URP. Gizmos are now rendered from an unsafe pass in URP. (UUM-99992)
- Editor: Fixed errors related to incompatible keyword spaces when loading a project using ray tracing shaders. The errors can be generated when using closest hit shaders and keywords in a fallback shader. (UUM-98620)
- Editor: Fixed VFX help urls for RandomSelector,
6000.0.46f1 10. april 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.46f1
- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Graphics Device Features: Crash on TypeContainer::rtti when deleting a Render Texture that is used by the Main Camera (UUM-101233)
- Lighting: Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode (UUM-98838)
- Lighting: [HDRP] "AssertionException" errors are thrown and Scene is corrupted when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default (UUM-102339)
- Raytracing: Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing (UUM-101163)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Text (TextCore): Editor UI Text is displayed incorrectly or blank, and "Unable to load font face for [System Normal]." and other warnings are spammed when Editor Font is set to System Font and TMP Package is imported (UUM-102444)
- Vulkan: Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View (UUM-99992)
- Vulkan: Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs (UUM-101692)
- WebGL: Scene is not rendered and RenderPass errors in WebGL when MSAA is enabled on URP Asset and the Camera or Overlay Camera Stacking is used (UUM-90459)
6000.0.46f1 Release Notes
Improvements
- Android: -androidChainedSignalHandlerBehavior legacy never worked for GameActivity, which is expected. It's now explicitly mentioned in the documentation.
- Build System: Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" internal build error, so we can see if the build was cancelled from the editor process.
Changes
- Android: Add Android SDK 36 support.
- Android: Predictive Back Support is now enabled by default on new projects.
Fixes
- 2D: Disable saving of default Tile Palette tools when not are set. (UUM-100964)
- 2D: Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material. (UUM-99031)
- 2D: Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used (UUM-98459)
- AI: Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was very obvious, especially for elongated non-square .obstacles. The collision solver now pushes agents away from nearest contact point when colliding with said obstacle. (UUM-58165)
- Android: Added dotnet webrequest feature for auto internet access permission. (UUM-83355)
- Android: Fixed a regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash handler behavior. (UUM-98269)
- Android: Fixed dialog input field not getting dismissed after back gesture. (UUM-99637)
- Android: Fixed potential freeze on app exit after playing streamed sounds. (UUM-96345)
- Animation: Fix the inspector help link for the Playable Director component. (UUM-91869)
- Audio: Fixed a crash during initialization of audio, on certain platforms where exclusive access to the output device is possible, when the default audio device driver can fail to initialize with specified parameters in the audio settings. (UUM-99985)
- Documentation: Add docs on how to create Android Library plugin. (UUM-101538)
- Documentation: Fixed minimum OS requireme
6000.0.45f1 2. april 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.45f1
- Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- Culling: "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used (UUM-97309)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Graphics Device Features: Crash on TypeContainer::rtti when deleting a Render Texture that is used by the Main Camera (UUM-101233)
- Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
- Lighting: Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode (UUM-98838)
- Raytracing: Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing (UUM-101163)
- Serialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before (UUM-97847)
- SRP XR: GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher (UUM-90118)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Vulkan: Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View (UUM-99992)
- Vulkan: Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs (UUM-101692)
- Vulkan: [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices (UUM-100171)
6000.0.45f1 Release Notes
Features
- Package Manager: Added a version history entry for the registry version for installed packages that are Local/Git/Custom.
Improvements
- Documentation: Added a fixed width to the body of the user manual so that the text doesn't overrun on large screens.
- GI: Added option to enable stitching lightmap shadowmask seams.
Changes
- Package Manager: Change the default value of overrideBuiltins to prevent breaking user projects that override built-in packages during an upgrade.
Fixes
- 2D: Fixed case Sprite Atlas samples show white textures in playmode when using late binding. (UUM-100501)
- 2D: Fixed case where sprites are rendered improperly when SRP batcher is toggled off. (UUM-99288)
- 2D: Fixed rendering of bounds of grid in the TilePalette window. (UUM-99965)
- Android: Fixed an issue where objects would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices. (UUM-98958)
- Android: Fixed Integer input field now allowing negative integers to be entered. (UUM-85618)
- Android: Fixed multi-display support when using Android SurfaceViews as additional displays. (UUM-92490)
- Android: Switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed. (UUM-87091)
- Android: Update AGP to 8.72, Gradle to 8.11 and Command-Line Tools to 16.0
- Animation: Fixed blend node UI collapsing in the AnimatorController window when entering playmode. (UUM-99052)
- Asset Pipeline: Fixed problem with main thread potentially being blocked, while doing async asset loads. (UUM-95528)
- Audio: Fixed an issue where playing an Audio Clip with non-zero reverb mix on an Audio Source could cause successive silent Audio Clip playbacks with the same codec settings to play reverberated, and more generally be capable of cloning any behaviour from previously pooled codecs. (UUM-92689)
- Editor: Fixed a performance issue with user-provided or package-provided gizmo icons. Optimized gizmo icon rendering to significantly improve their performance in large scenes. (UUM-97855)
- Editor: Fixed an issue where changes to a prefab could be lost because the inspector would refresh when a curve/color/gradient edito
6000.0.44f1 28. marts 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.44f1
- Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689)
- Culling: "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used (UUM-97309)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Graphics Device Features: Editor freezes when loading a specific AssetBundle (UUM-99842)
- Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
- Lighting: Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode (UUM-98838)
- Raytracing: Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing (UUM-101163)
- Serialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before (UUM-97847)
- SRP XR: GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher (UUM-90118)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Vulkan: Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View (UUM-99992)
- Vulkan: [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices (UUM-100171)
6000.0.44f1 Release Notes
Improvements
- Editor: Adding Scale Mode in Local Volumetric Fog components. (UUM-99378)
Fixes
- 2D: Fixed post processing resolve for Renderer2D. (UUM-99455)
- 2D: Fixed runtime light2d not created with target sorting layers. (UUM-11350)
- Android: TouchScreenKeyboard.Status will properly get updated when keyboard is closed on GameActivity. (UUM-92151)
- Asset Bundles: Fixed a rare race condition when loading AssetBundles using AssetBundle.LoadFromStream. (UUM-92381)
- Audio: Fixed an issue that would cause audio playables to throw a warning in the console. (UUM-96563)
- DX12: Fuxed RenderDoc captures crash during time durations calculations. (UUM-99796)
- Editor: Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog. (UUM-80063)
- Editor: Fixed an error message when multiple objects with LODGroup components are selected. (UUM-97878)
- Editor: Fixed an issue by adding Unity logo (16x16 and 32x32) for Dark Mode. (UUM-96682)
- Editor: Fixed an issue where it was possible to edit the console content. (UUM-99459)
- Editor: Fixed an issue where the Device Simulator's scale would not persist when maximizing then minimizing another window. (UUM-78562)
- Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
- Editor: Fixed error messages with texture slots that have a missing texture. (UUM-99281)
- Editor: FIxed issue where an infinite reimport loop occured when a package was modifying scripting settings in a project with a build profile and player settings overrides. (UUM-95853)
- Editor: Linux: Fixed crash when an exception is thrown in a docked tab when closing a window. (UUM-97461)
- Editor: Reduce the amount of time spent getting the time SpeedTree9Importer.DirtyCustomerDependencies. (UUM-99767)
- Editor: Removed the scroller from the prefab override modal when the content does not overflow. (UUM-83279)
- Editor: Switch to OnDidApplyAnimationProperties instead of Update for DecalProjectors. (UUM-100025)
- GI: Fixed an issue where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data. (UUM-96421)
- Graphics: Fixed an issue where compression of N
6000.0.43f1 18. marts 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.43f1
- Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- Documentation Tooling: Scripting API Manual Page's layout is broken when using Unity 6 manual version or above (UUM-99976)
- Graphics Device Features: Editor freezes when loading a specific AssetBundle (UUM-99842)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
- Lighting: "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used (UUM-97309)
- Lighting: Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode (UUM-98838)
- Raytracing: Crash after the “State comes from an incompatible keyword space“ log when opening the project (UUM-98620)
- Serialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before (UUM-97847)
- SRP XR: GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher (UUM-90118)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- Templates Microgames: Errors in the Console when creating a new "2D Platformer Microgame" template project (UUM-99756)
- UI Builder: UI Builder unloads UXML file and discards any unsaved changes when entering Play Mode with Domain and Scene Reload enabled (UUM-99971)
- Vulkan: Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View (UUM-99992)
- Vulkan: [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices (UUM-100171)
- Vulkan: [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started (UUM-95365)
6000.0.43f1 Release Notes
Improvements
- Build System: Try to avoid false "read the full binlog without getting a BuildFinishedMessage" build error messages.
Changes
- Scripting: Removed old ApiUpdater configurations that were causing issues. (UUM-77628)
Fixes
- 2D: Fixed an issue when Grid is occasionally not drawn when a Tilemap Editor Tool is activated. (UUM-99612)
- 2D: Fixed an issue where the preview for painting a Tile does not show up on the Tile Palette Window if the view of the Palette is changed using the right mouse button. (UUM-98009)
- 2D: Fixed an issue where Tiles are selected on the Tile Palette or Tilemap, it forces a focus on the Inspector window which may cause it to become unresponsive when done again. (UUM-98004)
- 2D: Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off. (UUM-98517)
- 2D: Fixed missing fog parameters in sprite subtargets. (UUM-85456)
- Android: Fixed an issue by ignoring a harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
- Android: Fixed an issue where text using certain fonts were not rendered properly. (UUM-61570)
- Android: Fixed an issue where text using certain fonts were not rendered properly. (UUM-97504)
- Android: Fixed an issue where the Editor.log will contain now entry on how the app is launched, for ex., adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n ."com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity". (UUM-84923)
- A
6000.0.42f1 11. marts 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.41f1 3. marts 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.41f1
- Analytics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
- Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
- Lighting: "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used (UUM-97309)
- Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- Serialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before (UUM-97847)
- Serialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player (UUM-80052)
- Shortcut Management: Adding non-context menu item via ContextMenuUtility API can crash Editor down the line (UUM-98587)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- SRP XR: GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher (UUM-90118)
- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
- UI Toolkit Framework: [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time (UUM-90736)
- Vulkan: [Android] [Vulkan] [WebCamTexture] "WebCamTexture.Play" crashes the application when the camera is started (UUM-95365)
- Web Platform: The Player freezes on load when building Web platform (UUM-98296)
6000.0.41f1 Release Notes
Fixes
- 2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. (UUM-97863)
- 2D: Fixed sprite instancing with 2d shaders. (UUM-87636)
- Accessibility: Fixed NullReferenceException being thrown when a TallkBack user touches the screen and there is no AccessibilityHierarchy in place. (UUM-97578)
- AI: Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
- Animation: Fixed for a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode. (UUM-86337)
- Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. (UUM-96467)
- Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
- Editor: Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
- Editor: Fixed a crash when importing models using the legacy external material location mode. (UUM-92285)
- Editor: Fixed a warning about uncompressed atlas which should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91
6000.0.40f1 25. februar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.39f1 19. februar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.39f1
- 3D Physics: Freeze when calling Rigidbody.SweepTestAll in a specific project (UUM-96080)
- Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689)
- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
- DOTS: URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode (UUM-97415)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Scripting Runtime: Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples (UUM-78164)
- Serialization: Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before (UUM-97847)
- Serialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player (UUM-80052)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Text: TMP 'Bold' Font Style is rendered with incorrect Font when a Font Asset without Bold typeface is selected (UUM-97382)
- UI Toolkit Framework: UI Toolkit buttons stop receiving inputs when entering the new Scene while holding a button during Scene change (UUM-98080)
6000.0.39f1 Release Notes
Improvements
- Shadergraph: Added a new set of sample content - Shader Graph UGUI Shaders - to the Shader Graph package that contains examples of how to use the new Canvas target in Shader Graph to create dynamic UI elements. This new sample can be imported from the Sample tab of the Package Manager after selecting the Shader Graph package
Fixes
- 2D: Fixed TilemapRenderer in SRPBatch mode from applying Tilemap Color twice when rendering Tiles. (UUM-92738)
- Animation: Fixed an issue by adding a minimum width to the Layers and Parameters panel in the Animator Controller window. (UUM-95501)
- Animation: Fixed AnimatorControllerPlayable bug causing bindings rebuild on state transition. (UUM-95943)
- Asset Import: Fixed a deadlock and memory leaks in unwrapCL. (UUM-66897)
- Asset Pipeline: Fixed a crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause similar crash. It was also discovered that managed plugins also had problems with performing write serialization when moved/renamed - but didn't cause a crash. (UUM-75114)
- Audio: Fixed an isseu with an Audio Source on Game Object with one or more Audio Effects potentially never becoming non-virtual (inaudible). (UUM-91256)
- Audio: Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph. (UUM-83860)
- Editor: Fixed a crash when calling 'HasProperty' on a MaterialVariant with a missing ancestor. (UUM-91723)
- Editor: Fixed a SpriteAtlasImporter issue where texture platform settings for certain platforms (such as iOS) did not apply correctly and could not be edited through the inspector or relevant APIs. (UUM-90066)
- Editor: Fixed an instance where the editor w
6000.0.38f1 11. februar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.37f1 4. februar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.36f1 28. januar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.36f1
- 3D Physics: "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true (UUM-93081)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689)
- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
- Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
- DirectX12: A memory leak occurs in Play mode when using Direct3D12 Graphics API (UUM-91900)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- Graphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled (UUM-66422)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)" (UUM-91181)
- Materials: Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1 (UUM-92200)
- Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
- Scene Hierarchy: “Application.Message.LeftButtonUp” loads indefinitely when trying to select a GameObject with disabled selection (UUM-96065)
- Scripting Runtime: Crash on UnityEditor.AssetDatabase:StopAssetEditing when removing HDRP Package after having imported Water Samples (UUM-78164)
- Serialization: The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player (UUM-80052)
- Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Texture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled (UUM-90066)
6000.0.36f1 Release Notes
API Changes
- Graphics: Added: Added SystemInfo.supportsMultisampledBackBuffer to inform whether the system render target supports MSAA.
Changes
- Plugins: .framework plugins will be imported with "Add to Embedded Binaries" flag enabled by default. (UUM-84614)
- Plugins: .xcframeworks will be imported with "Add to Embedded Binaries" flag enabled if they contain .frameworks or dynamic libraries. (UUM-84614)
Fixes
- 2D: Fixed an issue where the Sprite Renderer with Animation did not reflect Sprite changes in the Scene when switching Mask Interaction. (UUM-92310)
- 2D: Fixed initial marquee not showing up when picking on a Tile Palette without any TilemapEditorTool active. (UUM-77045)
- 2D: Fixed minor cosmetic styling on Sprite Editor Window module drop down control. (UUM-91001)
- 2D: Fixed Sprite Editor Window module drop down text gets cut off in Linux Editor. (UUM-91371)
- Android: Fixed an issue by no longer setting theme attribute for application manifest in unityLibrary manifest, that means there's no default theme for activities and you're responsible for a
6000.0.35f1 22. januar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.34f1 15. januar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.34f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Audio Reverb Zone still produces sound when the Audio Source volume is 0 (UUM-92689)
- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
- Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
- DirectX12: A memory leak occurs in Play mode when using Direct3D12 Graphics API (UUM-91900)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Graphics Device Features: D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters (UUM-92417)
- Graphics Optimization Systems: Vertex snapping doesn't work when the GPU Resident Drawer is enabled (UUM-66422)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Player .exe remains open as a background task after closing it when Active Input Handling is set to "Input System Package (New)" (UUM-91181)
- Materials: Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1 (UUM-92200)
- Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
- Scene View: Can not navigate through the Scene view when using a drawing tablet (UUM-90436)
- Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Text: Crash on tlsf_free when generating the Font Atlas (UUM-91956)
- Texture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled (UUM-90066)
- Vulkan: [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled (UUM-92429)
- Windows: Player remains in Windows Background processes when the application is closed (UUM-87775)
6000.0.34f1 Release Notes
Fixes
- 2D: Fixed active buffers for overlay in Rendergraph2D (UUM-83013)
- Editor: Fixed an editor crash in the HDRP samples (UUM-91532)
- Editor: Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System. (UUM-10774)
- Editor: Fixed incorrect reporting of missing script compilation files when using source generators (UUM-86938)
- Editor: Fixed timeline tracks to now accepts Objects with both object and exposed references (UUM-83224)
- GI: Ensured that the Lighting Window open reference button links to documentation for the correct Editor Version (UUM-83218)
- GI: Fixed sample APV to get proper reflection probe normalization when doing SSGI in scenes where APV has been baked. (UUM-88018)
- HDRP: Fixed black line artifacts on top of the screen with DRS and downsampled SSAO (UUM-69425)
- HDRP: Fixed invalid global state pushed whe
6000.0.33f1 8. januar 2025 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.33f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
- Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
- Build Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash (UUM-82880)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Editor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph (UUM-89067)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
- Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
- Scene View: Can not navigate through the Scene view when using a drawing tablet (UUM-90436)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Text: Crash on tlsf_free when generating the Font Atlas (UUM-91956)
- Text: Text is rendered with a different font when the "FallbackBoldItalic" font is selected (UUM-87529)
- Texture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled (UUM-90066)
- uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used (UUM-89963)
- Windows: Player remains in Windows Background processes when the application is closed (UUM-87775)
6000.0.33f1 Release Notes
Improvements
- Serialization: Added -typeinfo to binary2text to allow debugging issues with corrupt type info in AssetBundles.
Fixes
- Android: Bump Android Logcat Package to 1.4.4.
- Android: Fixed build failure problem when building AAB with Texture Compression targeting support using Clean Build option. (UUM-90997)
- Build System: The BEE_BUILD_THREADS environment variable has been extended to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.".
- Editor: Dont output compile errors when we automatically will retry the compilation, as they will be rerun and potentially fixed. (UUM-72688)
- Editor: Error messages in dialogs are no longer cut off when using high DPI monitors on MS Windows. (UUM-87585)
- Editor: Fixed a crash is some Linux configurations where a notification from X11 can be raised before the application is initialized. (UUM-91116)
- Editor: Fixed an issue where the TextureImporter "Alpha From Grayscale" and non-defa
6000.0.32f1 19. december 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.31f1 10. december 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.31f1
- Asset - Database: "Path could not be found for script compilation file" error is thrown when the files are injected with RegisterPostInitializationOutput (UUM-86938)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Editor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph (UUM-89067)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version (UUM-89979)
- Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
- Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Text: Text is rendered with a different font when the "FallbackBoldItalic" font is selected (UUM-87529)
- Texture: Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled (UUM-90066)
- uGUI: TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used (UUM-89963)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.31f1 Release Notes
Improvements
- Asset Import: Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check. (UUM-88920)
- Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
- Scripting: Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call.
Fixes
- Asset Import: Fixed a crash when reading from corrupted binary artifact. (UUM-83891)
- Asset Pipeline: Fixed an issue to handle corrupted library crash to allow the users to open their project. (UUM-14959)
- Documentation: Updated ScriptableObject and ScriptableSingleton documentation. (UUM-84568)
- DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. (UUM-87329)
- Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts. (UUM-85386)
- Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)
- Editor: Fixed bug in MinMaxSlider that could make it oscillate and generate layout exceptions. (UUM-8
6000.0.30f1 4. december 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.30f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Build Settings Window: Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides. (UUM-90426)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Editor Platform: Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph (UUM-89067)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries (UUM-87488)
- Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version (UUM-89979)
- Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
- Packman: Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive (UUM-86351)
- Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.30f1 Release Notes
Improvements
- Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
API Changes
- Universal RP: Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph. (UUM-87865)
Fixes
- 2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
- Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
- Audio: Fixed a bug that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing. (UUM-83230)
- Editor: Fixed a GPU crash guard in case of wrong custom shader. (UUM-87774)
- Editor: Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled. (UUM-86959)
- Editor: Fixed an issue where the base class for a derived type without the [Serializable] tag was getting stripped during a player build. (UUM-71116)
- Editor: Fixed decal projector material creation. (UUM-87642)
- Editor: Fixed the Clipping Planes float fields behavior for CameraEditor when using BiRP. (UUM-85583)
- Editor: Fixed the issue where the data time of a downloaded .unitypackage is not parsed correctly. (UUM-86875)
- HDRP: Fixed errors when 
6000.0.29f1 28. november 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.29f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries (UUM-87488)
- Optimization: Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version (UUM-89979)
- Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.29f1 Release Notes
Improvements
- Editor: Added array slice and mipmap info to the render graph debugger.
- Editor: Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
- Editor: Improved material creation for PBR Sky custom material. (UUM-86718)
Fixes
- 2D: Fixed issue where Tile Palette windows does not automatically show changes for the Tile Palette when the user changes the Tile Palette's cell swizzle properties. (UUM-86005)
- Accessibility: Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane. (UUM-82909)
- Android: Enabled PBG video test on GameActivity after fix. (UUM-87630)
- Android: Fixed FrameTimings calculation on Android when using OpenGLES graphics. (UUM-87325)
- Animation: Fixed calls to AnimationUtility.GetEditorCurve leaking memory in c#. (UUM-87015)
- Asset Pipeline: Fixed a crash when changing the extension for plugins and scripts. (UUM-83233)
- Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)
- Editor: Crash on mdb_txn_begin when activating any of the Virtual Players. (UUM-87484)
- Editor: Fixed an incorrect label for the culling mask in the built-in render pipeline's camera inspector. (UUM-87404)
- Editor: Fixed assertion asserts being spammed in the console when Maximum Reflection Probe count is higher than 64 (HDRP). (UUM-86779)
- Editor: Fixed bug where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect. (UUM-85422)
- Editor: Fixed build profile bugs when toggling the virtual texturing setting:
1. Updating the player setting value didn't get serialized to the asset file.
2. Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt.
3. Even after restarting the editor, we didn'
6000.0.28f1 20. november 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.28f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries (UUM-87488)
- Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
- Scripting Runtime: Crash on tlsf_free when exiting Play Mode in a specific project (UUM-86106)
- Shader System: Shaders are always recompiled when the Editor is opened (UUM-75262)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.28f1 Release Notes
Improvements
- IL2CPP: Mdb symbol files will no longer be read during il2cpp player builds.
Changes
- Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. (UUM-72024)
Fixes
- Accessibility: Fixed an issue with Accessibility Hierarchy Viewer empty field height. (UUM-77138)
- Accessibility: Fixed an issue with Android TalkBack touch to focus disabled nodes. (UUM-77508)
- Android: Fixed a crash with calling UnityPlayer.UnitySendMessage from activity's onCreate method. (UUM-85617)
- Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. (UUM-78407)
- Editor: Fixed an issue where the show read only properties would not work correctly. (UUM-84654)
- Editor: Fixed an issue with the background color for focused assets in Project window. (UUM-86167)
- Editor: Fixed an issuw with reimport Raytrace shader when switching between Mac, Windows, and Linux build target. (UUM-83044)
- Editor: Tooltip windows now have a title on Linux. (UUM-83763)
- Editor: Updated the mouse icons in the Shortcut Helper Bar.
- Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image . (UUM-35986)
- Graphics: Fixed an issue with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)
- HDRP: Fixed an issue with shader error when using water excluder with entities. (UUM-86522)
- IL2CPP: Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors. (UUM-84202)
- IL2CPP: Fixed an issue with "DllNotFoundException: 
6000.0.27f1 14. november 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.27f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Scripting Runtime: Crash on tlsf_free when exiting Play Mode in a specific project (UUM-86106)
- Shader System: Shaders are always recompiled when the Editor is opened (UUM-75262)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.27f1 Release Notes
Fixes
- 2D: Fixed light blending issues with shadows. (UUM-82787)
- Documentation: Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument. (UUM-79521)
- Editor: Fixed a crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console. (UUM-78956)
- Editor: Fixed a warning about probe volume. (UUM-75179)
- Editor: Fixed an issue for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback. (UUM-84096)
- Editor: Fixed an issue there the export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656)
- Editor: Fixed an issue when moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183)
- Editor: Fixed an issue where Android build profiles with player settings overrides weren't behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value. (UUM-85834)
- Editor: Fixed an issue where Screen Space Shadows did not work on Decals. (UUM-81517)
- Editor: Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked. (UUM-54858)
- Editor: Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected. (UUM-84489)
- Editor: Fixed an issue with emojis in TextField on mobile. (UUM-72689)
- Editor: Fixed an issue with missing legacy deformers shapes for new water decal. (UUM-85483)
- Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705)
- Editor: Fixed crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
- Editor: Fixed sprite asset fallbacks not working on a 
6000.0.26f1 7. november 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.26f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Scripting Runtime: Crash on tlsf_free when exiting Play Mode in a specific project (UUM-86106)
- Shader System: Editor crash when saving Currently Tracked Variants to Asset (UUM-86510)
- Shader System: Shaders are always recompiled when the Editor is opened (UUM-75262)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.26f1 Release Notes
Improvements
- Scripting: Now Logs an error message and exit the Editor instead of crashing if SynchronizationContext is set to anything other than UnitySynchronizationContext.
Fixes
- Audio: Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode. (UUM-55847)
- Editor: Added additional check to GraphicsSettings if URP or HDRP asset is a missing type. (UUM-79997)
- Editor: Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code. (UUM-79079)
- Editor: Fixed a crash caused by a (rare) failure to initialize NetworkListManager COM interface. (UUM-83823)
- Editor: Fixed an issue that tree wireframe is incorrectly rendered outside of Scene view when editing a tree. (UUM-82833)
- Editor: Fixed console logs not being cleared on recompile if Clear on Recompile option was enabled. (UUM-73031)
- Editor: Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform. (UUM-77354)
- Editor: Fixed text not being updated after changing some FontAsset's values. (UUM-82887)
- Editor: Fixed the version string in the about box of the editor. (UUM-85505)
- Editor: Fixed warning message occurring when Focusing a text just after enabling a UIDocument. (UUM-83856)
- Graphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs. (UUM-83578)
- Graphics: Fixed GPUResidentDrawer deadlock because of a double dispose of CPUSharedInstanceData.materialIDArrays. (UUM-83561)
- Graphics: Fixed GPUResidentDrawer Editor crash on Metal when occluderDepthPyramidKernels compute shader import fails. (UUM-84509)
- Input System: Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices. (UUM-85315)
- iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. (UUM-77509)
- Package Manager: Fixed an issue where incorrect registry info is shown for packages that do not belong to any registry. (UUM-84168)
- Package Manager: Fixed NullException thrown in a multi page wizard import when clicking on the previous button. (UUM-82611)
- Package Manager: Users can now import without having to choose a project setting with at least one asset previously selected. (UUM-82612)
- Physics: Fixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs. (UUM-85527)
- Shadergraph:
6000.0.25f1 31. oktober 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.25f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Build Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash (UUM-82880)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Input: Input is not received after some time when using two controllers simultaneously (UUM-85315)
- Lighting: Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path (UUM-85566)
- Shader System: Shaders are always recompiled when the Editor is opened (UUM-75262)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.25f1 Release Notes
Improvements
- Shaders: Improved shader compilation logging in the player. (UUM-79781)
Fixes
- 2D: Fixed an issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout. (UUM-83525)
- 2D: Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder. (UUM-83197)
- AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145)
- Animation: Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name. (UUM-82236)
- Animation: Fixed invalid default values of animated parameters in animator controller. (UUM-73614)
- Editor: Added back in support for X64 specific Editor plugins. (UUM-71393)
- Editor: Addressing the Meta Core SDK not loading when attempting to play in editor over Oculus Link. (UUM-71393)
- Editor: Adds a ticker that runs every 2 hours to check if the license on the machine is valid. (UUM-72089)
- Editor: Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub. (UUM-84171)
- Editor: Fixed a GRD and GPU Occlusion culling rare crash. (UUM-83152)
- Editor: Fixed a random editor freeze when generating lighting. (UUM-84915)
- Editor: Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window (UUM-66839)
- Editor: Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms. (UUM-83947)
- Editor: Fixed Build profile window refreshed every frame on Android. (UUM-83850)
- Editor: Fixed crash when the UI option "Remove unused properties" is clicked on the default material. (UUM-61599)
- Editor: Fixed rendering issues for XRSettings.renderViewportScale when using Vulkan. (UUM-83765)
- Editor: Fixed the over-clamping of delta time value applied to "unity_DeltaTime". (UUM-35772)
- Editor: libcurl used by Unity update to version 8.10.1.
- Editor: [URP][RG] Incorrect partial blur when using RenderGraph in URP. (UUM-79602)
- GI: Fixed an issue where Adaptive Probe Volumes could not be baked when the chosen graphics library is GLES. (UUM-82539)
- GI: Fixed an issue where sampling of Adaptive Probe V
6000.0.24f1 24. oktober 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.24f1
- 3D Physics: Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode (UUM-84990)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Build Settings Window: The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash (UUM-82880)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Input: Input is not received after some time when using two controllers simultaneously (UUM-85315)
- Shader System: Shader cache is not used when building the Player repeatedly (UUM-75264)
- Shader System: Shaders are always recompiled when the Editor is opened (UUM-75262)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.24f1 Release Notes
Improvements
- HDRP: Simplified the list of validations for IRenderPipelineGraphicsSettings. (UUM-77499)
- IL2CPP: RequireDerived and RequireImplementors will now mark all instance constructors of all types.
Fixes
- Android: Fixed a crash on GameActivity using Vulkan while rotating the device while playing video launched via Handheld.PlayFullScreenMovie. (UUM-77512)
- Editor: Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue. (UUM-46345)
- Editor: Disabled the SRP batcher on the AssetImportWorker window. (UUM-77344)
- Editor: Fixed an issue where the Editor would incorrectly mark some objects as dirty. (UUM-83944)
- Editor: Fixed duplicate separators appearing in the game object hierarchy menu. (UUM-83272)
- Editor: Fixed issues where the TextureImporterInspector ocassionally failed to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS"). (UUM-73858)
- Editor: Wizard - Some validations were showing the fix button when it was not needed. (UUM-78839)
- HDRP: Fixed the option to edit advanced upsampling that aren't visible on platforms when they're not supported. (UUM-84078)
- IL2CPP: Fixed a crash that was caused by creation of too many threads in IL2CPP. (UUM-78115)
- License: Fixed an issue where the Licensing Client 1.16.0 was not bundled with Unity 6.0.
- Package Manager: Fix the issue where using the 'Window.Open" API to select a package would silently fails when it is hidden by "Show PreRelease Package Versions" setting. (UUM-82771)
- Package Manager: Fixed the overflow of tabs drop-down icon. (UUM-79591)
- Physics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering. (UUM-83050)
- Scene/Game View: Fixed an issue where custom tool buttons in the Tools overlay would consume GPU resources in every Editor frame. (UUM-84132)
- Scene/Game View: Reduced the UpdateState time for custom tool buttons in t
6000.0.23f1 16. oktober 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.22f1 2. oktober 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.21f1 24. september 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.21f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- Audio Authoring: Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly (UUM-82788)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Editor Platform: [Linux] Crash on MenuController::ExecuteMenuItem when selecting recent scene (UUM-82381)
- Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- ShaderGraph: Crash on "0x00007FF9D3B9EE3F (nvwgf2umx) OpenAdapter10" when entering Edit Mode of ShaderGraph asset (UUM-82663)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.21f1 Release Notes
Features
- Editor: Added the Asset Manager for Unity packages into Package Manager > Services > Content Management section.
Changes
- Package Manager: Changed the color of selected icons to be more consistent with other elements in light mode.
Fixes
- 2D: Fixed an issue with Render Graph 2D light look up resource usage. (UUM-79452)
- Android: Fixed VideoPlayer test instabilities on some devices. (UUM-78032)
- Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622)
- Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633)
- Editor: Added support for Normal Map Encoding setting to be set with Build Profiles. (UUM-73430)
- Editor: Fixed an issue that occurs when using dynamic color usage hints along with Text. (UUM-72341)
- Editor: Fixed an issue where RPCore RenderGraphPerformanceTests are failing after additional error checking in ImportTexture. (UUM-81537)
- Editor: Fixed an issue where the built-in "Cycle Tool Modes" shortcut would never enter the GameObject context. (UUM-79497)
- Editor: Fixed an issue with splacescreens by using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would cause a build to fail. If splash screens are not being cached properly, you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830)
- Editor: Fixed ALLOC_TEMP_MAIN warnings when passing Accelerator command line arguments. (UUM-74922)
- HDRP: Fixed a sun flicker where the sun is close to cloud boundaries. (UUM-70628)
- HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
- Package Manager: Fixed an issue where "Add by name" and "Add by git url" dropdowns are showing in incorrect positions. (UUM-77939)
- Player: Fixed a corner case crash bug on server build player shutdown. (UUM-61775)
- Shadergraph: Added padding to Shader Graph Preferences settings. (UUM-78064)
- SRP Core: Fixed an issue when using multiple AddBlitPass would binds the _BlitTexture wrongly. (UUM-75542)
- Universal RP: Enabled Native RenderPass option to follow Universal Renderer Data when rendering Game view. (UUM-73849)
- URP: Fixed an issue to prevent repetitive error logs about C-buffer layout mispatch in GPU-instancing-enabled Speed Tree materials when enabling Rendering Layers. (UUM-64059)
- VFX Graph: Fixed sticky note resizing could be broken. (UUM-73834)
- Web: Fixed an issue where THE WebGPU graphics backend would incorrectly identify float 32 render textures as blendable formats for the WebGPU graphics API. (UUM-77338)
- Windows: Fixed an issue where quad audio output mode would 
6000.0.20f1 19. september 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.19f1 12. september 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.19f1
- 3D Physics: Crash on PhysicsDebugDrawSelectFilteringUpdate when entering play mode with Physics Debug window docked and unfocused (UUM-79618)
- Android: Error in onPixelCopyFinished after updrading to Unity 6 (UUM-79451)
- DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Editor Platform: [Linux] Crash on 'PPtr::operator RuntimeAnimatorController*() const' when saving a new animation file (UUM-79812)
- Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes" (UUM-79332)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- PhysX Integration: OnTriggerStay is called indefinitely after first time it is triggered when there is no GameObject inside the trigger (UUM-78460)
- SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>
- SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline (UUM-79004)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.19f1 Release Notes
Fixes
- 2D: Added depth write/test controls to sprite targets in shadergraph. (UUM-78999)
- 2D: Fixed an issue where Grid Transform Tools can be selected for Tiles that had Lock Transform set. (UUM-79201)
- 2D: Fixed case where ShaderGraph sprite is replaced by a blue box when using ShaderGraph Material. (UUM-77050)
- Android: Fixed an issue with building Addressables content when an empty folder is added to the addressable group. (UUM-77003)
- Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference. (UUM-76152)
- Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS. (UUM-61582)
- Editor: Fixed an issue where the loading fallback shader threw an error when first starting the editor in GRD-enabled projects. (UUM-74172)
- Editor: Fixed crash when a Material Variant was missing its ancestor. (UUM-77741)
- Editor: Removed material variant creation when any material selected. (UUM-78852)
- GI: Made baking independent of color space and added test coverage. (GFXFEAT-829)
- Graphics: Fixed a crash when trying to clear depth targets under special circumstances. (UUM-78063)
- Graphics: Fixed an issue where the Editor crashed when context.DrawShadows(...) had an invalid light index. (UUM-78922)
- HDRP: Fixed an issue so light intensity now correctly increases when 'Lux at Distance' increases and vice versa. (UUM-78394)
- HDRP: Fixed an issue to push the correct cascade shadow matrix for each cascade. (UUM-72086)
- HDRP: Fixed depth of field blocky artifacts when using a high blur radius. (UUM-74986)
- HDRP: Fixed some depth of field jittering with objects in the near field and TAA enabled. (UUM-77173)
- HDRP: PBR depth of field now has a bokeh shape that corresponds better to the aperture settings of the camera. (UUM-77172)
- Physics: Fixed an issue where filtering data would not be properly propagated to a WheelCollider from its Rigidbody. (UUM-78024)
- SRP Core: Added stencil flag to read-only depth l
6000.0.18f1 4. september 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.17f1 27. august 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.17f1
- 2D: Crash on PopulateContacts when many collisions are made simultaneously (UUM-78661)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine (UUM-78665)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- Physics 2D: A potential crash can happen when a 2D Physics contact is created and destroyed in the same simulation step.
- SRP Core: [URP 3D Sample] Light rendering artifacts visible in Universal 3D Sample Template. It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.
[UUM-78796] <https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template>
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- SRP XR: Error is thrown when Shader Graph Material is changed to "Decal" (UUM-76172)
- Visual Effects: Immortal particles disappear when editing in graph values and instancing is on (UUM-76017)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.17f1 Release Notes
Improvements
- Editor: Improved Editor performance when performing drag, drop, copy, and paste operations with complex prefabs.
- Graphics: Added shader pragma disable_ray_payload_size_checks that can be used in .raytrace shaders to disable ray payload size compatibility checks between ray generation and hit shaders.
- IL2CPP: Support volatile stores using the ldind.ref opcode.
- Physics: Added a new memory root "Physics Debugger" for tracking the memory allocated by the Physics Debugger tool.
Changes
- Documentation: Renamed Game Server Hosting to Multiplay Hosting as part of rebrand.
- iOS: Use the f16 color format for the metal layer and internally by default when using "wide color" (P3 color pace).
Fixes
- 2D: Fixed an issue where Tile Palette window would not update when creating first palette or error messages would not show up on when it reached an error state. (UUM-77329)
- Android: Fixed an issue with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
- Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
- Asset Pipeline: Increased the integrity of the asset database to minimize the risk of corruping a library folder. It changes the way we flush in-memory data to the database internally.
Unfortunately this change might introduce a performance regression for users with spinning disk hard-drives. To accommodate this user group, we are introducing the command-line flag sacrificeDBIntegrityForPerformance, which you can use to opt out of this new behaviour and fall back to the way it has worked before. (UUM-14959)
- Editor: Fixed a bug where a restart editor prompt appeared when users change the Incremental GC or Active Input Handling settings for inactive platforms or build profiles. (UUM-70192)
- Editor: Fixed a ContentFile deadlock that occurred when unloading large numbers of files simultaneously. (UUM-74146)
- Editor: Fixed a leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
- Editor: Fixed a null exception that would occur when rendering text without settings assigned. (UUM-75106)
- Editor: Fixed an assert that could spam the console in the Linux Editor while in Play mode if the cursor was locked and the mouse was moved quickly. (UUM-77694)
- Editor: Fixed an Editor crash that would occur when using deferred
6000.0.16f1 22. august 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.16f1
- 2D: Crash on PopulateContacts when many collisions are made simultaneously (UUM-78661)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- Physics 2D: A potential crash can happen when a 2D Physics contact is created and destroyed in the same simulation step.
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- SRP XR: Error is thrown when Shader Graph Material is changed to "Decal" (UUM-76172)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.16f1 Release Notes
Improvements
- Core: Optimized BootConfig lookups in XR and Shader code to improve performance.
- Editor: Improved string usage among core engine classes, which results in fewer allocations and small performance improvements.
- GI: Cached the result of rasterization during lightmap baking. This speeds up repeated bakes of the same scene significantly.
- Universal RP: Improve the sample code in the URP Post Processing Effect (with Volume) template to remove a copy render pass.
API Changes
- GI: Added: Embree.GpuBvh.BuildOptions.isTopLevel, indicating whether to build a top level acceleration structure.
- GI: Deprecated: EditorSettings.enableCookiesInLightmapper. Cookies are always supported by the lightmapper.
- GI: Removed: EditorSettings.disableCookiesInLightmapper. Cookies are always supported by the lightmapper.
Changes
- Installer: Changed the default IDE suggestion on macOS to be Visual Studio Code since Visual Studio for macOS is no longer supported by Microsoft.
Fixes
- Android: Fixed a synchronized show-hide softInput operations issue. (UUM-71798)
- Apple TV: Fixed Plugin Importer option Add To Embedded Binaries for AppleTV & fat mach-o libs (UUM-72637)
- DX12: Fixed invalid resource states, when using a native graphics plugin for Unity. (UUM-75384)
- Editor: Bug resolution for EditorUtility.DisplayDialog() not displaying text when the text is too long. (UUM-71871)
- Editor: Fixed a crash when setting the C# skinWeights API to None. (UUM-76325)
- Editor: Fixed a crash which would happen when creating BuildProfile objects in memory but never associating them with asset files on disk. (UUM-77423)
- Editor: Fixed a freeze in the ForwardPlus Lighting calculation when the Camera farClipPlane is set to Infinity. (UUM-75536)
- Editor: Fixed a memory leak on every domain reload caused by BuildProfile objects. (UUM-77810)
- Editor: Fixed an Editor crash that would occur when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
- Editor: Fixed an exception that was thrown when a helpbox is added as a child item to the reorderable list item. (UUM-74055)
- Editor: Fixed an issue of Linux freezing whenever a file is dragged from Unity to VS Code. (UUM-60652)
- Editor: Fixed an issue where icons would not set for some platforms through PlayerSettings.SetIcons. (UUM-77623)
- Editor: Fixed APV seams and leaks that can occur between two subdivision levels when using Rendering Layers. (UUM-76513)
- Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
- Editor: Fixed some of default UxmlConverters being dependent on the Current Culture (Bounds, Rect, Vector-types). (UUM-77418)
- Editor: Fixed warning for mixed lights falling back to baked appearing incorrectly. (GFXFEAT-772)
- Editor: Improved the performance and discoverability of the Helper bar. The helper bar is in the status bar of the Editor and it only displays shortcuts bound to mouse bu
6000.0.15f1 13. august 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.15f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- SRP XR: Error is thrown when Shader Graph Material is changed to "Decal" (UUM-76172)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.15f1 Release Notes
Improvements
- GI: Added the ability to click on renderers in the Lightmap Preview window to select them in the Hierarchy.
- UI Toolkit: Improved the navigation event handling logic for the slider.
When the slider detects move events aligned with the slider's direction, it adjusts the slider's value. If it detects a navigation submit event, it disables the movable class on the dragger element, causing all navigation events to revert to their default behavior. A second navigation submit event re-enables the class on the dragger and restores the previous customized behavior. (UUM-75128)
- UI Toolkit: It is now possible to adjust the MinMaxSliders values using directional navigation. The navigation submit command can be used to toggle between min value adjustment, max value adjustment and focus adjustment modes. (UUM-73854)
API Changes
- Editor: Deprecated: PlayerSettings.captureSingleScreen. (UUM-74786)
- Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515)
Changes
- Package Manager: Changed the label in Project Settings from Enable Pre-release Packages to Show Pre-release Package Versions.
Fixes
- 2D: Fixed closure of overlay menu in the Tile Palette window when the user moves the cursor over the clipboard of the Tile Palette. (UUM-75501)
- 2D: Fixed issue where the picking marquee can be seen twice when the user picks cells in the Tile Palette initially and picks again while keeping the pointer down. (UUM-77333)
- 2D: Fixed issue where the Tile Palette clipboard is slow to update when undocked and hovering over the SceneView window. (UUM-77045)
- Android: Fixed Default Video Resolution for secondary orientation. The resolution is now correct when device is rotated while playing a file using the video player. (UUM-57168)
- Android: Fixed Input.backButtonLeavesApp not working on the new input system. (UUM-41638)
- Animation: Removed warning messages when changing the model of the Animation Preview in the Inspector. (UUM-74163)
- Audio: Fixed an issue where Pitchfield clamping was not set to -1200 to +1200 range. (UUM-73045)
- DX12: Fixed Editor hangs during the Material conversion process,. (UUM-77034)
- Editor: Added Clarifying note on PBXProject.GetPBXProjectPath for VisionOS Platforms. (UUM-58830)
- Editor: Build Profiles: Enabled editing of keystore and key alias passwords in the Build Profile window. (UUM-73323)
- Editor: Build profiles: Fixed manual link in the inspector. (UUM-74507)
- Editor: Fixed "CommandBuffer: temporary render texture not found while executing" warning appearing when any of the Lighting Debug Views are enabled
6000.0.14f1 7. august 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.14f1
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: [AMD] Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene (UUM-77863)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- SRP Architecture & API: URP internal shader errors when the iOS is selected as a Build Target on the Windows Editor (UUM-75654)
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.14f1 Release Notes
Improvements
- Editor: Improved Editor performance when deleting large object hierarchies from the scene.
- Editor: Improved the Unity splash screen code on Windows and Linux for better readability and maintenance.
API Changes
- 2D: Added: TileAnimationFlags.SyncAnimation to allow users to sync Tile animations for tiles with the same animation. (UUM-74906)
- Physics 2D: Added: Collider2D.bounceCombine property (read only).
- Physics 2D: Added: Collider2D.frictionCombine property (read only).
- Physics 2D: Added: ContactPoint2D.bounciness property (read only).
- Physics 2D: Added: ContactPoint2D.friction property (read only).
- Physics 2D: Added: PhysicsMaterial2D.bounceCombine property.
- Physics 2D: Added: PhysicsMaterial2D.frictionCombine property.
- Physics 2D: Added: PhysicsMaterial2D.GetCombinedValues method.
- Physics 2D: Added: PhysicsMaterialCombine2D enumeration used by PhysicsMaterial2D.
Changes
- Editor: Updated the internal layout in display cutout modes to match the Android 15 behavior update, which determines that applications will occupy the entire screen space by default on API level 35 and above.
Fixes
- 2D: Fixed an issue where Sprite Mask was not correctly masking out normals pass. (UUM-75876)
- 2D: Fixed Grid Selection Tool gizmo pointer interactions in the Tile Palette window. (UUM-75491)
- 2D: Fixed inconsistency when renaming Sprite Rect in Sprite Editor Window. (UUM-76434)
- Audio: Fixed an issue to make sure that the transport panel in the audio random container window is disabled when the game view is muted. (UUM-32043)
- Editor: Build Profile Player Settings - Fixed for color space not getting applied when activating a build profile with modified color space. (UUM-70172)
- Editor: Build Profiles - Fixed NullReferenceException after reopening Build Profile window and deleting a profile. (UUM-73116)
- Editor: Fixed an editor crash when clicking on a managed reference in a scene file serialized in the v1 binary managed reference registry format. (UUM-74373)
- Editor: Fixed an issue that prevents Alert sound from playing in Mac Editor when interacting with UI controls using Arrow keys. (UUM-73157)
- Editor: Fixed an issue to preserve managed references when resaving serialized files with managed references in the v1 binary format. (UUM-74373)
- Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
- Editor: Fixed Editor.SaveChanges sample code in doc. (UUM-76286)
- Editor: Fixed scenarios where the "Auto Refresh" editor preference was not respected. (UUM-40547)
- Editor: Fixed Sprite Editor Secondary Dropdown Menu Missing. (UU
6000.0.13f1 31. juli 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.12f1 25. juli 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.12f1
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- Material: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset (UUM-75191)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- SRP Architecture & API: URP internal shader errors when the iOS is selected as a Build Target on the Windows Editor (UUM-75654)
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.12f1 Release Notes
Improvements
- Graphics: Allowed performing a Submit of Render Request from RenderPipelineManager callbacks.
- Physics 2D: Removed invalid sentence in Scripting documentation for the Collider2D.Overlap methods that accept a List<T> as an argument.
Changes
- AI: NavMeshBuilder.CollectSources() can now return only the physics objects that are within a volume extending 1e9 units in all 3 dimensions.
Fixes
- 2D: Fixed Gem Hunter sample not working on iOS Simulator. (UUM-74000)
- Android: AndroidApplication.onConfigurationChanged will reuse AndroidConfiguration instance for sequential calls, if you want to cache configuration instance, use AndroidConfiguration.CopyFrom function. (UUM-75092)
- Android: Location Services will now resume (if it is enabled) automatically when app is paused or resumed.
- Android: Reworked Input.location so it now work with GameActivity. (UUM-74113)
- DX12: Fixed a GPU crash by unbind counter resources. (UUM-75100)
- Editor: Clear culling cache results before rendering selection outlines. (UUM-69725)
- Editor: Fixed an editor crash during import when the project has a saved layout of an open build profile window. (UUM-73189)
- Editor: Fixed an issue that would cause a crash when the Editor was exited when GLES is the active graphics API. (UUM-54445)
- Editor: Fixed an issue with RenderRaph API so when a pass modifies the global rendering state, we should prevent it from being culled. (UUM-73906)
- Editor: Fixed issue with Window/Panels menu items. (UUM-74640)
- Editor: Fixed registration error being thrown when a UxmlElement has the same name as the class. (UUM-73716)
- Editor: Updated the sliders in the ARC window so that users can see visually when the randomisation range is being clipped. (UUM-50343)
- Graphics: Bursted culling input creation in OnPerformCulling with GPUResidentDrawer to improve performances. (UUM-75306)
- Graphics: Fixed an issue that caused an error and shader to not load and render with GPUResidentDrawer. (UUM-75298)
- Graphics: Fixed an issue where DBuffer decals where not applied before sampling GI. (UUM-34259)
- Graphics: Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy. (UUM-67677)
- Graphics: Now correctly handle unsupported shaders on resource change with GPUResidentDrawer. (UUM-75302)
- HDRP: Allowed TAAU, CAS, and STP to execute after the DoF or after all the post-processes like the other advanced upsamplers. (UUM-75530)
- Kernel: Optimized job allocator with memory synchronization fix to avoid freezes. (UUM-73194)
- macOS: Fixed an issue where reso
6000.0.11f1 17. juli 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.10f1 10. juli 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.10f1
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
- Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object (UUM-74723)
- Build Settings Window: [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window (UUM-74797)
- DirectX12: Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene (UUM-74769)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component (UUM-75220)
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- Editor Platform: The "Hold On" dialog box persists when entering the Play Mode (UUM-74916)
- Environment Effects: Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume (UUM-74923)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: Alpha clipping in lightbaking does not work as expected in HDRP (UUM-74735)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.10f1 Release Notes
Improvements
- Accessibility: Added information about the minimum Android version supported (Android 8) on the AssistiveSupport class. (UUM-64651)
- Graphics: [Internal] Add a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed.
vrDevice->OnTextureDestroyed(ptr);.
- HDRP: Improved decal region resolution on non-infinite surfaces.
- HDRP: Optimised the water vertex shader.
- HDRP: Reduced memory usage when foam is disabled.
- IL2CPP: Updated the GC bitmap size on 64 bit platforms.
- Mono: Added Unity Embedding API to load assembly refs with error checking.
- Mono: Updated the GC bitmap size on 64 bit platforms.
- Universal RP: Changed the URP render pass names for consistency in the RenderGraph viewer, the Profiler, and the frame debugger.
API Changes
- iOS: Deprecated: Native function UnityRegisterRenderingPluginV5 has been deprecated, UnityRegisterPlugin is exact replacement.
No real functional changes. (UUM-74319)
- Physics: Added: Fixed 'Reuse Collision Callbacks' behaviour in CharacterController; when on it now prevents garbage generation when using the OnControllerColliderHit callback. (UUM-60515)
Fixes
- AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
- Android: Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project. (UUM-74252)
- Android: Fixed ndkVersion attribute missing from custom Gradle templated files. (UUM-74561)
- Asset Import: Fixed a performance regression causing increased import times. (UUM-73645)
- Build Pipeline: Fixed a regression introduced in unity 2023.1 that caused the Build Profiles UI to erroneously disable cross-compiling for linux on windows and mac hosts. (UUM-67303)
- Core: Fixed missing option to offset probe at runtime. (UUM-74499)
- Core: Fixed shader warnings in editor APV shaders. (UUM-69985)
- Core: Fixed
6000.0.8f1 28. juni 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.8f1
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Build Settings Window: [Windows] Hold on is being shown after switching platform and only disappears after hovering on the window (UUM-74797)
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- DOTS: Quest apps lose head and controller tracking (UUM-74556)
- Hybrid Renderer: Crash when loading RenderDoc in a specific Scene (UUM-73405)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Menu Management: Custom and built-in menu items stop working when a project has lots of menu items (UUM-73047)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
- Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
- XR: XR device tracking capabilities stop working within seconds of app launch, causing apps to appear "frozen". This regression was introduced in .7f1 and has been resolved in .9f1 patch.
(UUM-74556) https://issuetracker.unity3d.com/issues/quest-apps-lose-head-and-controller-tracking
6000.0.8f1 Release Notes
Features
- XR: Optimized Buffer Discards enabled for RenderGraph.
Improvements
- Graphics: Merged Depth of Field render graph passes to improve performance.
Fixes
- Accessibility: Fixed an issue by improving validity checks on node IDs existing on Android, preventing crashes from happening on node deletion. (UUM-73345)
- Accessibility: Fixed AssistiveSupport.isScreenReaderEnabled returning false positive when assistive technologies other than TalkBack (for example, Select to Speak, Voice Access or Switch Access) are enabled on Android. (UUM-73453)
- Burst: Fixed compiler crash caused by faulty alias analysis.
- Core: Fixedoverlapping sample showcase content on inspector window.
- Documentation: Updated a code sample in the Supporting presets page.
- DX12: Fixed a crash in light baking in the editor on DX12. (UUM-72044)
- Editor: Fixed an error when destroying a camera with a texture assigned to the TargetTexture property. (UUM-2869)
- Editor: Fixed an isseu by UnityPerMaterial non initialized matrix is now identity. (UUM-72769)
- Editor: Fixed an issue by Showing the Default Inspector for Lens Flare and Projector when Built-in is enabled. (UUM-73935)
- Editor: Fixed an issue where adding Motion Blur throw errors. (UUM-72453)
- Editor: Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project.
- Editor: Fixed an issue where Domain reload in the editor must always be coordinated by the AssetDatabase. (UUM-71470)
- Editor: Fixed an issue where Motion Vector pass did not filter objects by Opaque Mask. (UUM-72748)
- Editor: Fixed baking when bricks are bigger than entry size. (UUM-74136)
- Editor: Fixed Double-Sided property for non-billboard materials (SpeedTree 9). (UUM-73353)
- Editor: Fixed exception when showing IMGUI maskfield dropdown for non-serialized property values. (UUM-73722)
6000.0.7f1 20. juni 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.5f1 4. juni 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.5f1
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
- Texture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files (UUM-71323)
- UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D (UUM-35998)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode (UUM-36914)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
- Vulkan: [Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan (UUM-73447)
6000.0.5f1 Release Notes
Features
- Shadergraph: Adds a new set of sample content - Production Ready Shaders - to the Shader Graph package.
Improvements
- DX12: Improved DX12 DRED info logging. (UUM-72380)
- Graphics: Rendering Debugger - Improved docs on how to open and how to use Rendering Debugger. (UUM-71948)
- UI Toolkit: Improved performance of UI Toolkit by enabling more cache usage during the layout. (UUM-28073)
API Changes
- Scripting: Added: Added new method string Hierarchy.GetPath(in HierarchyNode node) which returns the textual path name of a node using names of nodes. (UUM-72599)
Fixes
- Android: Added ability to create filters for Android devices to allow or deny devices from using the Vulkan API when Vulkan is in the list of Graphics APIs. With Android Vulkan Allow Filter List, one can allow certain devices to use Vulkan as the default API. Alternatively, with Android Vulkan Deny Filter List, one can limit certain devices from using the Vulkan API.
- Android: Fixed issues where calling Cursor.visible on Android API 23 would cause a runtime error. Since https://developer.android.com/reference/android/view/PointerIcon is only available on API 24 or higher. Cursor.visible won't do anything in API 23. (UUM-72191)
- Android: Fixed regression because of androidApplicationEntry ordering. (UUM-72449)
- Android: Update AndroidNativePlugin example in docs for all Android architectures. (UUM-72369)
- Animation: Fixed additive animations ever increasing non animated values. (UUM-68376)
- Animation: Fixed PlayableDirector fields that were not being updated when the Bindings section was expanded. (UUM-71674)
- Apple TV: Fixed tvOS simulator input crash. (UUM-70232)
- Build System: Fixed an issue where building unity source code would fail because of unused variables in release mode. (UUM-71554)
- Core: Fixed APV baking when there is no geometry in the scene. (UUM-72334)
- Documentation: Updated manual page for UnityWebRequest upload handlers.
- Editor: Fixed a SpeedTree9 shader error when opening the HDRP Test project the first time. (UUM-72676)
- Editor: Fixed active clutch shortcuts not resetting when opening a popup menu. (UUM-64421)
- Editor: Fixed an issue where the TextureImporter didn't correctly apply "Read/Write" for Texture3Ds (always treated as enabled). (UUM-68471)
- Editor: MacOs framework bundles now preserve their symbolic links when when they are dragged and dropped in the editor Assets. (UUM-70795)
- EmbeddedLinux: Fixed Screen.resolutions. (UUM-66341)
- GI: Added functionality to set GI Cache Preferences from CLI Args. (UUM-68608)
- Graphics: Fixed applying a wrong viewport when a deferred camera uses a modified viewport together with a user-d
6000.0.4f1 29. maj 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
Udgivelsesnoter
Known Issues in 6000.0.4f1
- 3D Physics: 3D Physics Layer Collision Matrix elements are misaligned when new Layers are added (UUM-61750)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: [HDRP] Light doesn't bounce off terrains (UUM-71171)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D (UUM-35998)
- UI Toolkit Framework: The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list (UUM-69616)
- Universal RP: Errors are thrown and the Scene view is not rendered when Rendering Path is set to Deferred (UUM-63928)
- Visual Effects: Crash on block_merge_next when moving a GameObject with a specific Particle System Component and Rate Over Distance is set to above 0 in the Emission tab (UUM-72971)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.4f1 Release Notes
Improvements
- Editor: Added functionality for ModelImporter Presets that now allows the editing of clip list values and various animation settings. (UUM-63487)
- Editor: Faster check for the native subpasses limit and less duplicated code (UUM-65454)
- Editor: Ship arm64 7-Zip with the arm64 Windows Editor, instead of an x64 7-Zip
- Physics: Improved joint actor frame computation by ensuring initial actor frames only get set during initialization or when assigning a connected body to the joint. (PHYS-337)
API Changes
- Editor: Changed: [Android] "Resizable Window" setting has been renamed to "Resizeable Activity" and the default value is set to true for new projects.
Changes
- Editor: ObjectField label is now shown with 70% opacity for null values. This applies to both UI Toolkit and IMGUI. (UUM-16396)
- Editor: EditorGUIUtility.ObjectContent will no longer include an icon when the value is null. When the type of object is stated in the label, there is no need for the type icon to be shown. Showing an icon when the value is null can create confusion and when the value is "Missing" it can be perceived as there is a texture there named missing. If you still wish to have an icon you can use AssetPreview.GetMiniTypeThumbnail(type); (UUM-16396)
- Package: Updated localization to 1.5.2
Fixes
- Android: Bump Android Logcat Package to 1.4.2
- Android: Fixing problem with UnityPause method not being called when using GameActivity and starting full screen video. (UUM-64875)
- Android: Update GameActivity to 3.0.3 version, it fixes a crash when playing full screen video. (UUM-71913)
- Android: Updated App Bundle size validation, updated link for the actual Google Play size limits (UUM-71849)
- Asset Bundles: Improve parallelism of the Main Thread integration and the Preload Manager thread (UUM-70670)
- Audio: Fixed a bug that would cause the editor to crash if you delete and then re-add an audio listener component. (UUM-346)
- Audio: Fixed a bug that would cause the editor to throw a null reference exception when selecting a clip with auto play turned on. (UUM-71823)
- Audio: Fixed an issue where the the AudioRandomContainer editor window would be blank and an error logged after deleting the displayed asset.
- Burst: Fixed an issue with auto promotion from bool to float that can occur with newer Roslyn
- Burst: Fixed build error when Product Name contains illegal path characters
- Burst: Fixed compilation error when trying to use MemoryMarshal.GetReference on Spans
- Burst: Fixed crash caused by faulty no-alias analysis
- Editor: Build Profile P
6000.0.3f1 21. maj 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.2f1 14. maj 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)
6000.0.1f1 8. maj 2024 — 64-bit EXE (NSIS)ARM64 EXE (NSIS)

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