Aquesta és la versió actual. · Data de publicació:
Fitxers d’instal·lació 2026.19
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (Inno Setup) · en-US | Tots els usuaris | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
2026.19 — October 23, 2026
Enhancements
- dkulp — Bars: new "Custom" direction with an Angle slider (-180 to 180) to move the bars in any direction
- dkulp — Pictures effect can use SVG images, drawn sharp at the model's size
- dkulp — Palette and effect colour buttons preview the colour live while the colour picker is open, and Cancel restores the original
- dkulp — Palette menu: new "Update Only Colors" applies just the palette colours to the selected effects, leaving each effect's palette checkboxes as they were
- derwin12 — Find Possible Source Effects is available from any view; opening a result for a model not in the current view switches to Master View
- derwin12 — Tools > Generate Moving Head Effects adds white moving head effects (section sweeps, chorus ping-pong, outro, dark pre-position links) from bars and sections timing tracks
- derwin12 — Windows: Stem separation adds Guitar and Piano stems (the 6-stem model is downloaded the first time either is picked)
- derwin12 — Faster renders for sequences with large models or groups set to Render Disabled
- dkulp — Import Effects: unsupported imported videos (e.g. AVI) can be converted during the import instead of on the next open
- dkulp — LOR S5/S6 import: effects on LOR motion-row regions (strands, tiers, columns) land on the matching part of the model, later LOR rows draw on top, Single Block imports as Morph, embedded pictures and GIFs are carried into the sequence, and starfield, moving shapes, spin fade and simple shape effects are no longer dropped; imported effects use as few layers as possible
- dkulp — LOR S5/S6 import: custom motion rows (bows, outlines, arms, stripes...) are listed as their own sources so they can be mapped to submodels or groups instead of covering the whole model
- dkulp — LOR S5/S6 import: sketch effects (singing faces, drawings) import as SVG pictures instead of empty Sketch effects
- dkulp — LOR S5/S6 import: singing faces get lip-sync timing tracks built from their mouth shapes (one per voice), and each face can be mapped onto a model as a Faces effect driven by that track
- heffneil — The Faces, States and SubModels "Import From Model" pickers have a filter box to narrow a long model list
- derwin12 — Layout Controllers tab: clicking a model in the preview switches to the Models (or Groups) tab with that model selected
- dkulp — "Promote to Base Show Folder" on models, groups, 3D objects and controllers copies them (and what they depend on) into the base show folder and links them
- heffneil — Pin favorite show folders with a name in the Directories dialog and switch to them from File > Favorite Show Folders
- heffneil — Batch Render shows a window with each sequence's result and time, overall progress and time left, a Stop button, and Copy Results
- heffneil — FPP Connect upload window shows the current step and sequence, time left, and a list of each finished step and sequence with per- controller results (Keep Open)
- derwin12 — FPP Connect remembers the Keep Open setting
- dkulp — Controller Connection: "LOR Enhanced" protocol on FPP controllers' serial ports. Models take a Unit ID and Start Pixel instead of a channel, long strings carry on into the next unit ID, and uploading configures FPP's LOR Enhanced output; Check Sequence flags two models on the same pixels of a unit
- dkulp — FPP string capes and hats: models can go on USB serial adapters plugged into the controller (ttyUSB0-7, ttyACM0-3) as well as the cape's own serial ports. Uploading turns off a serial output xLights wrote earlier once its port has no models, and adapter ports stay put when a reboot renumbers the adapters (on an FPP that reports its serial devices)
- dkulp — Automation: importSuperStar (with all import dialog options, plus "replace" to clear the model and its unused media first), clearModelEffects and removeUnusedMedia, for re-importing after a model's size changes
- dkulp — Automation: importS5Sequence imports a LOR .loredit with a mapping file and/or auto map, without the mapping dialog
- dkulp — iPad - Controller visualizer: drop a model on the top half of a row to put it before that model, and Move to Front puts a model at the head of its port
Bug Fixes
- derwin12 — Some shaders rendered as random noise since 2026.13
- dkulp — Shader effects on a buffer larger than the GPU texture limit now show yellow instead of crashing
- dkulp — Windows: fix Shader effect crashes with background shader rendering enabled
- derwin12 — Bars: the gradient no longer picks up extra hues (rainbow) when the layer blending is anything other than Normal
- dkulp — Windows/Linux: Bars gradient colours rendered on the GPU (Vulkan) now match macOS and CPU rendering
- derwin12 — Chroma Key no longer turns transparent areas of the layer black, which hid the layers below when the effect didn't cover the whole buffer (#7195)
- derwin12 — Pictures: Loop Animated GIF and Suppress GIF Background are no longer lost when copying and pasting the effect
- derwin12 — Moving Head Adv: Position Zone colours and the zone indicator no longer show in the preview when Enable Position Zones is off; the indicator ring is now sized to the model base
- derwin12 — Fix crash rendering a Butterfly effect whose Bkgrd Skip was saved as 0
- dkulp — Butterfly: fix crash (Intel Macs with AMD GPUs) and wrong output on buffers more than 65535 pixels wide or high, e.g. Single Line on a large matrix
- dkulp — Fix crash rendering a Music effect that starts before the beginning of the sequence
- derwin12,dkulp — Fix crash rendering a model group with a very large buffer (e.g. Horizontal/Vertical Stack - Scaled on a big group); the buffer size is now capped
- derwin12 — Model groups whose models sit in a near-perfect row (e.g. a row of floods) could build a giant render buffer and render very slowly
- derwin12 — Fix crash when the render cache folder or its files are damaged
- dkulp — Fix crash when a sequence starts rendering while it is still being opened (e.g. after picking missing audio in the settings dialog)
- derwin12 — Switching audio tracks while a sequence is playing now moves playback to the new track instead of leaving the previous track playing (#7188)
- dkulp — macOS/iPad: fix crash closing a sequence or changing its audio while another audio track was playing
- derwin12 — Display Elements: Show All / Hide All / Hide Unused now stick for timing tracks instead of going hidden again after editing a timing track
- derwin12 — Fix crash adding an Audio Tempo or Audio Chords timing track from the Add Timing Track dialog
- dkulp — Fix crash drawing the waveform after the selected effect was deleted outside the grid (e.g. by an import)
- dkulp — Fix crash clicking a Search result whose effect was deleted after the search
- dkulp — Fix crash dragging an effect from the toolbar over the Effect Presets window
- dkulp — Fix crash in the effect Assist panel after the effect's model was changed in Layout
- dkulp — Fix crash playing a model group after Replace Model in Layout
- dkulp — macOS: picking a colour in the system colour picker and clicking OK no longer shifts the colour
- derwin12 — Fix crashes reported against 2026.18: FPP Connect with an invalid reply, Falcon V4/V5 controllers whose status query times out, controller discovery when FPP and DDP both answer from one IP, HinksPix export of a damaged FSEQ, the Fire effect on oversized buffers, loading a corrupt FSEQ, Check Sequence with effects on models missing from the layout, dragging an effect after the timing rows changed, playback/scrub after the previewed model was removed, the 3D layout after switching show folders, the Video effect preview, and the New Sequence wizard
- dkulp — Package Sequence could leave out shader, video and other media files used by effects added since the sequence was opened (e.g. by Import Effects or paste)
- dkulp — Import Effects: copied images, videos, shaders and faces are stored show-relative, so the next open no longer reports them all as relocated
- derwin12 — Fix crash importing effects from a zip, or opening a sequence, whose file names use old Windows/DOS accented characters
- derwin12 — Fix crash opening a sequence whose media file name contains characters Windows can't map
- dkulp — Fix crash when a batch render or automation request closed the sequence while the Import Effects dialog was open
- dkulp — SuperStar import: effects that overlap on one SuperStar layer no longer land behind other layers' effects, and re-importing no longer reuses old images sized for the previous model
- dkulp — LOR S5/S6 import: effects with an Overlay mix no longer import invisible or at half brightness, bars and spirals move at LOR's speed, curtains finish with the effect, and diagonal bars, text colour, meteor colours and single-colour washes convert correctly
- dkulp — Convert: fix crash converting a LOR sequence whose channels exceed the xLights controllers
- derwin12 — Circle models with an Inner starting location and different layer sizes put the outer layer's nodes on the inner ring
- derwin12 — Multi-string Cube models showed every node on string 2 in the wiring view and controller port highlighting (#7248)
- derwin12 — Multi-layer arches from pre-2026 layouts lost their Zig-Zag Layers setting when opened
- derwin12 — Older DMX models from the vendor download library (and old shows) failed to load with "Unknown Model Type: DMX"
- dkulp — Fix crash loading a layout containing older DMX Moving Head 3D models
- derwin12 — Align Front/Back on boxed models (matrices, trees, etc.) uses the pixels' actual depth, so flat models line up at the same depth
- derwin12 — Model Sets can no longer mix base show folder models with the show's own models; existing mixed Sets are held in place
- derwin12 — Model previews (e.g. the Submodels node layout) could get stuck panning with no mouse button held
- DPattee — Layout: Add Object is available on startup when the layout is already in 3D on the Default previewhttps://github.com/xLightsSequencer/xLights/releases/tag/2026.19