Aquesta és una versió anterior. La versió actual és la 2026.19. xLights 2026.19 · Data de publicació:
Fitxers d’instal·lació 2026.18
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (Inno Setup) · en-US | Tots els usuaris | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
2026.18 — October 2, 2026
Enhancements
- AGFazio — Sequencer grid: Shift now holds timing in place while dragging, and a collision slide stops at the obstruction instead of continuing past it (#7042)
- heffneil — "Show All Timing Tracks" is now offered from any view and from right-clicking a timing row, not just the Master View's model-row menu (#7145)
- derwin12 — Selecting an effect in the Select Effects panel now scrolls the sequencer grid to bring it into view
- derwin12 — New sequence wizard defaults the master view to a sensible model order (groups at top by size, then models by name) when no default view is chosen
- heffneil — Filter and search boxes now match words in any order, ignore separators ("all house", "allhouse" and "all-house" all find grp_all_house_display), and support * ? wildcards and /regex/
- heffneil — Display Elements: find bar with next/previous buttons for the Added models list (#6929)
- derwin12 — Moving Head effect now warns when a drawn Path does a "bad flip" (#7083)
- derwin12 — Moving Head Advanced: Position Zones can be exported to, and imported from, other moving head props (#6926)
- heffneil — Import Effects: the filter boxes narrow the mapping tree and the source list (display only - Ok, Save Map, Auto Map and Clear All still cover hidden rows)
- heffneil — Import Effects: right-click a group in the source list to add it to the layout and map it; Cancel removes groups added during the import
- heffneil — Import Effects: the mapping tree redraws once after Auto Map instead of row by row, removing a 30+ second stall on large shows on macOS (#7142)
- heffneil — Import Effects can record the sequence effects were imported from (listed in Sequence Settings > Meta Data) so it can be reopened later from Import > Open Original File
- AGFazio — Perspectives now also capture the Layout tab's panel arrangement, including panels floated onto a second monitor (#6889)
- heffneil — Layout Resize right-click menu gets a Match Depth option in 3D mode (#7095)
- heffneil — The model picked in the Visualiser is highlighted in the Layout preview (colour set by "Model Picked In Visualiser" in Preferences)
- heffneil — Layout Controllers page: the selected controller's box is highlighted along with its models, and controller labels have a Label Size setting
- AGFazio — Added a Cancel option to the Model States delete confirmation
- derwin12 — Check Sequence has a redesigned report with a table of contents, a next/previous issue stepper, per-section show/hide and Expand All/Collapse All (#7150)
- derwin12 — Media Manager: new "Check Media..." button checks the sequence's audio and video files for formats that won't render in upcoming xLights versions
- derwin12 — Added a keybinding to toggle the video preview panel, and the key binding list can be sorted by Type or Key (#7091)
- AlexB — Added an "additional tools" toolbar (Batch Render, Bulk Controller Upload, Check Sequence, FPP Connect) (#6801)
- derwin12 — Batch Import Sequence Lua script: browse buttons for the source and destination folders, and right-click Select All/None/Highlighted on the sequence list (#7089)
- dkulp — New -q / --quiet command line switch logs the startup notices (show directory, files loaded) instead of showing them in a dialog
- derwin12 — More logging for stem separation to help diagnose hangs, and a StemSeparationCPU special option to skip the GPU on Windows
- dkulp — FPP Connect model upload now also sends submodels and model groups so FPP can run overlay effects on them (FPP 10+)
- dkulp — FPP Connect warns when models uploaded to FPP earlier no longer match the layout and offers to upload them again
- PeteMatthews — ILT controllers: added a new Scene controller type; serial outputs can now stand in for relays (#7093)
Bug Fixes
- dkulp — Fixed crashes when a model was edited, deleted, replaced or renamed, or a sequence was opening, while a render was running; importing models from another show and updating from the base show folder now wait for the render to stop
- dkulp — Fixed several sequencer grid crashes: dragging an effect edge or using the right-click menu after an undo, redo or delete; closing or deleting while a row was being drawn; rubber-band selecting with only timing rows visible; pasting into a timing range that no longer exists; dropping an effect on a row whose model no longer exists; and moving an effect with the arrow keys while a render was stopping
- heffneil,dkulp — Crash closing a sequence, changing a musical sequence to Animation in Sequence Settings, or loading a new song (#7144)
- dkulp — Crash adding pre/post milliseconds when the sequence duration is longer than the audio
- dkulp — Crash loading a sequence with negative effect/palette references
- dkulp — Fixed a render crash when the show folder's render cache is on a network drive
- derwin12 — Effect settings with a leading space in their value (seen in some older sequences) were treated as 0, so fade in/out and other numeric settings could render wrong (#7055)
- derwin12 — Model > Paste Effects on a submodel or group row no longer erases every submodel's effects and pastes them onto the main model (#7141)
- derwin12 — Changing the sequencer View now clears the prop filter
- derwin12 — Right-click "Convert Effects to 'Per Model'" now refreshes the Layer Settings panel when it is showing an affected effect (#7060)
- derwin12 — Changing the effect type from the Effect panel drop-down no longer resets Layer Settings Render Style to the default when the effect is on a model group
- derwin12 — A preset saved or updated with "Apply preset as: Relative" now applies as Relative instead of reverting to Using Layers
- dkulp — Crash using the Effect Presets panel after switching show folders
- dkulp — Crash rendering a Candle effect (single flame, not Per Node) in some cases
- dkulp — Butterfly, Plasma, Pinwheel, Fan and Video effects could corrupt memory on a variable sub-buffer and crash later in an unrelated place
- dkulp — Faces effect with Eyes set to Auto rarely blinked on a tightly sung timing track
- dkulp — Text effects naming an unknown xLights font crashed instead of falling back to the OS font
- dkulp — Shader effect no longer renders a solid frame at the lowest Zoom setting
- dkulp — Shader effects rendered on the GPU (Metal on macOS/iPad, Vulkan on Windows/Linux) started one frame ahead of the OpenGL path
- dkulp — A Shader effect whose GPU resources cannot be created now renders yellow like any other failed shader instead of closing the app
- dkulp — Linux: fixed Shader effect crashes and corrupt rendering with hardware OpenGL (#7052)
- derwin12 — Moving Head effects with a drawn Path and Cycles > 1 no longer jump to a wild tilt/pan for one frame at each cycle boundary (#7113)
- derwin12 — Moving Head effects moved, pasted or imported onto a different single-fixture moving head could render nothing until the effect panel was reopened (#7080)
- derwin12 — Copying and pasting a Moving Head effect onto the model group it came from no longer collapses every fixture's settings to one fixture's
- derwin12 — Moving Head Path Scale/Time Offset/Ignore Pan/Tilt edits no longer replace the selected heads' path with one drawn for other heads
- derwin12 — Moving Head Dimmer tab now shows the saved dimmer curve when the selected heads use different colors (#7133)
- dkulp — Crashes in the Moving Head path sketch editor when closing an empty path, deleting handles, or dragging a path closed with a curve
- dkulp — Moving Head effect panel could show an assert when the Path "crosses behind" warning appeared
- derwin12 — Windows: Moving Head RGB color wheel picker was clipped and sized wrong
- dkulp — Crash importing a GDTF moving-head fixture
- dkulp — Shows and model imports from before 2024.05 with 3D moving heads failed to load ("Unknown model type: DmxMovingHead3D"); they are converted to Moving Head Adv again
- dkulp — A single model that could not be loaded aborted loading the whole layout and could hang xLights on exit; it is now skipped and logged
- derwin12 — Arches model's starting location was wrong
- AGFazio — Layout now rejects a blank model name (#7079)
- derwin12 — Polyline: dragging a curve segment's Bezier handle along the Z axis in 3D no longer snaps it to Z=0 and locks further Z movement (#7045)
- derwin12 — Cloning a model group left both the original and the clone highlighted, with the property grid still editing the original (#7049)
- derwin12 — Layout tab could open on the "Unassigned" preview instead of "Default" when the last-saved preview no longer existed, showing no models
- derwin12 — Selecting a controller no longer loses its yellow "models on this controller" highlight in the layout preview when a model is moved
- dkulp — 3D layout preview no longer crashes when hovering over models with Ctrl held after a model was deleted
- dkulp — Fixed a crash changing a named preview's background image, brightness, transparency or fill after that preview was deleted or another show folder was opened
- bcole808,dkulp — Named preview background images, custom model background images and model dimming curve files were lost when the show folder was moved or opened on another machine
- dkulp — Fixed a crash importing submodels when the model chosen in the import dialog no longer exists
- derwin12 — Opening a sequence in read only mode (.xsqz) no longer allows the layout to be saved
- dkulp — Dragging a smart remote onto an unexpected target in the Controller Visualiser no longer crashes
- derwin12 — macOS: Controller Visualiser's Print Preview screen now responds to clicks
- dkulp — Import Effects groups are readable in dark mode again for layouts saved by 2024.09-2024.18
- derwin12 — Importing effects from a sequence with embedded shaders, SVGs or text files now keeps them embeddedhttps://github.com/xLightsSequencer/xLights/releases/tag/2026.18