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Baixar Unity 2020.3.46f1 per a Windows

The world’s leading platform for real-time content creation

Unity Technologies ApS IDE i editors de codi #71 IDE i editors de codi
Aquesta és una versió anterior. La versió actual és la 2020.3.48f1. Unity 2020.3.48f1 · Data de publicació:
2020.3.46f1 forma part de la branca 2020 (LTS), que va arribar al final de vida el 5 de maig del 2023. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2020.3.46f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Features

- Package Manager: Added Web3 as a Filter Category in My Assets.

Improvements

- Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.

Changes

- Version Control: Updated branding from "Plastic SCM" to "Unity Version Control"Markdig.Syntax.Inlines.HtmlInline Improved offline experience by disabling the plugin when there is no internet connection.

Fixes

- Android: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes. ("UUM-19019")
- Asset Pipeline: Fixed indeterministic output for any asset containing script types. ("UUM-22077")
- Build System: Fixed BuildPipeline issue for Android platform which asks for a name and directory even when it has the last saved location details, when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut. ("UUM-19897")
- Core: Fixed an issue that the asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets. (UUM-939)
- Editor: Added restriction to SetParent() to prevent crash. ("UUM-12399")
- Editor: Avoid GC deadlock in AndroidJavaProxy. (UUM-15968)
- Editor: Fixed a crash on UpdateSharedDataSubMeshVertexRange when importing a SpeedTree file. ("UUM-25371")
- Editor: Fixed a regression that changed the default behaviour of animators on disabled. (UUM-27229)
- Editor: Fixed an issue so that the macOS Player no longer contains an empty area gap on each vertical side of the screen when rendering fullscreen on Macs with a notch. (UUM-12632)
- Editor: Fixed an issue to block the ability to apply components marked with HideFlags.DontSaveInEditor to Prefab. ("UUM-21110")
- Editor: Fixed an issue to copy hideflags to the cloned object when instantiating a GameObject. (UUM-22863)
- Editor: Fixed Camera.stereoEnabled when SRP is used and fixed the Camera.stereoSeparation value.
- Editor: Fixed compute shaders in editor to work independent from re-imports. ("UUM-20091")
- Editor: Fixed editor crash when trying to build a project with corrupt compute shaders. ("UUM-25488")
- Editor: Fixed issue where pinvoking into a native mono API on Linux would not work. (UUM-27773)
- GI: Fixed a display issue and now only one GPU is available to select as the "GPU Baking Device" when multiple identical GPUs are installed. ("UUM-15155")
- GI: Fixed an issue where emission color was erroneously reused for different renderers using the same material when they have similar lightmap UVs. ("UUM-2771")
- GI: Fixed the help link at the top of the Lighting Window. ("UUM-25787")
- GI: Make GPU lightmapper detect Intel IRIS Xe MAX GPU with 4GB memory. ("UUM-2216")
- Graphics: Fixed a bug with Cubemap.GetPixel(CubemapFace face, int x, int y) not passing its parameters correctly. (UUM-26230)
- Graphics: Fixed GraphicsFenceType not being set correctly from CommandBuffer.CreateGraphicsFence. ("UUM-11450")
- Graphics: Fixed particle system rendering corruption. ("UUM-21106")
- Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. ("UUM-4614")
- Linux: Fixed Linux Editor ignoring SIGTERM signal. ("UUM-24705")
- macOS: Fixed Display systemWidth and systemHeight being wrong until window is moved to another display. ("UUM-501")
- Mobile: Fixed the touch reset in device simulator when unity remote is disconnected. ("UUM-6667")
- Scripting: Fixed an issue where the API updater was not able to apply changes to internal packages when the project controlled by Perforce. (UUM-16373)
- Scripting: Fixed possible Editor hang while it waits for AssemblyUpdater when importing assemblies. ("UUM-7944")
- Serialization: Fixed Binary2Text to handle complex serialized reference scenario. (UUM-1930)
- uGUI: Added the slider's direction property not marking the scene dirty once this is changed when in prefab's isolation/context mode. ("UUM-20875")
- uGUI: Fixed an issue that the Physics2DRaycast will now use SortingGroups when determining the sorted order of its results. ("UUM-19833")
- uGUI: Fixed CanvasRenderer color reset on Clear. ("UUM-3527")
- UI Toolkit: Fixed some memory Leak in UI Toolkit. ("UUM-16365")
- Video: Fixed an issue to better support URLs without extension by the VideoPlayer. ("UUM-15705")
- Video: Fixed error when adding file:// to point at a local file in the VideoPlayer on Android. ("UUM-16166")
- Windows: Fixed a potential crash during Windows Player cleanup. ("UUM-25383")
- Windows: Fixed Alt + Enter does not scale resolution/aspect ratio when going from windowed to fullscreen mode. ("UUM-16362")

https://unity3d.com/unity/whats-new/2020.3.46

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