Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.40f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date
Fitxers d’instal·lació 2022.3.40f1
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) | Tots els usuaris | — | download.unity3d.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
Known Issues in 2022.3.40f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options (UUM-76697)
- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Kernel: Crash on TypeTreeQueries::IsStreamedBinaryCompatible when waiting for Unity’s code in UnityEditor.CoreModule.dll to finish executing (UUM-77033)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- UI Toolkit Framework: "TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D (UUM-35998)
2022.3.40f1 Release Notes
Improvements
- iOS: Print a warning if there are symlinks in a framework when building on Windows.
- iOS: Validate that frameworks are not empty.
- Physics 2D: Removed invalid sentence for the Collider2D.OverlapCollider method that accepts a List as an argument.
Changes
- Package: Release Sequences 2.0.2.
Fixes
- 2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
- Android: Default Video Resolution fixed for secondary orientation - resolution is now correct when device is rotated while playing a file using the video player. (UUM-57168)
- Android: Improved maintainability fo Gradle version documentation. (UUM-76224)
- Android: Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard. (UUM-74675)
- Asset Pipeline: Fixed a problem where scripting class pointer from previous domain could be used and causing unity to crash. (UUM-57742)
- DX12: Fixed occasional crash of scratch memory release. (UUM-60458)
- DX12: Fixed Unity player crashing with GrabPass when graphics jobs are enabled. (UUM-51774)
- DX12: Prevented crash from invalid DX12 resource barrier. (UUM-74726)
- Editor: BRG crash fixed when adding empty new mesh filter in a sub-scene. (UUM-75903)
- Editor: Filter out dynamic branch keywords when computing shader variants. (UUM-48599)
- Editor: Fixed an bug where a console log would only ping objects the first time clicking on it. (UUM-76179)
- Editor: Fixed crash on exit of editor when GLES is the active graphics API. (UUM-54445)
- Editor: [SG] Fixed errors when importing both the Production Ready Shader sample and the Feature Examples sample for Shader Graph. (UUM-74847)
- Graphics: Fixed a crash on Linux Editor where Vulkan may recreate SwapChains while the previous SwapChain's images may still be in use by a command buffer. (UUM-73447)
- Graphics: Fixed a crash when calling the C# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block. (UUM-74614)
- Graphics: [Graphics] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior. (UUM-2710)
- HDRP: Fixed fullscreen material workflow in custom passes. (UUM-64867)
- HDRP: Fixed graphical issue when resizing Reflection Probe sizes on macOS. (UUM-71467)
- IL2CPP: Fixed incremental GC issue when using multidimensional arrays and full generic sharing.
https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6317
https://jira.unity3d.com/browse/UUM-74630. (UUM-74630)
- Kernel: Optimized job allocator with memory synchronization fix to avoid freezes. (UUM-73194)
- macOS: Fixed resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls. (UUM-73633)
- Mono: Fixed "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
https://github.com/Unity-Technologies/mono/pull/2041
https://jira.unity3d.com/browse/UUM-70240. (UUM-70240)
- Mono: Fixed crash on access zip files on Linux distributions using zlib-ng (Fedora 40)
https://github.com/Unity-Technologies/mono/pull/2036
https://jira.unity3d.com/browse/UUM-72446. (UUM-72446)
- Mono: Fixed exception when using System.IO.Compression.BrotliStream on Android.
https://github.com/Unity-Technologies/mono/pull/2046
https://jira.unity3d.com/browse/UUM-73753. (UUM-73753)
- Prefabs: Added checks for TransformHierarchy initialization in SetParent. (UUM-73287)
- Scripting: Fixed an exception when calling destroy cancellation token after destroying the game object. (UUM-71988)
- Scripting: Fixed issue with an InstantiateAsync which does not invoke OnAfterDeserialize after the prefab was instantiated in Editor. (UUM-71810)
- SRP Core: Avoid that the same volume can be registered more than 1 time in the VolumeManager. (UUM-70658)
- UI Toolkit: Fixed an issue where setting a field with showMixedValue would cause it to revert to the previous value. (UUM-73855)
- UI Toolkit: Fixed InspectorElement so it supports editing multiple objects. (UUM-74891)
- UI Toolkit: Make the label of any BaseField elided with ellipsis when needed. (UUM-42121)
- Universal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled. (UUM-38064)
- Universal RP: Fixed alpha-to-coverage edge cases that were causing some objects to stop rendering when MSAA is enabled. (UUM-75446)
- URP: Added multiview support for the XR Occlusion Mesh pass.
- URP: Fixed compiler error when using single precision on Mobile targets. (UUM-48035)
Package changes in 2022.3.40f1
Packages updated
- com.unity.2d.common: 8.0.2 to 8.0.3
- com.unity.2d.spriteshape: 9.0.3 to 9.0.4
- com.unity.polybrush: 1.1.6 to 1.1.8