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Baixar Unity 2022 2022.3.38f1 per a Windows

The world’s leading platform for real-time content creation

Aquesta és una versió anterior. La versió actual és la 2022.3.62f3. Unity 2022 2022.3.62f3 · Data de publicació:
2022.3.38f1 forma part de la branca 2022.3 (LTS), que va arribar al final de vida el 7 de maig del 2025. Ja no rep correccions de seguretat. endoflife.date

Fitxers d’instal·lació 2022.3.38f1

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (NSIS) Tots els usuaris — download.unity3d.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Known Issues in 2022.3.38f1
- Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
- Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack (UUM-55981)
- Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
- DirectX12: Editor crashes when starting a new game session using Direct3D12 Graphics API (UUM-74726)
- DirectX12: [DX12] Player crash on UnityMain when building HDRP Sample on Windows (UUM-75100)
- DOTS: Job allocator contention causes slow job execution (UUM-73194)
- DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
- Editor Platform: The "Hold On" dialog box persists when entering the Play Mode (UUM-74916)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Material: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset (UUM-75191)
- Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Scene Management: Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy (UUM-73287)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
2022.3.38f1 Release Notes
Improvements
- Animation: Improved Animation Mode performance when using custom properties. (UUM-73525)
- Documentation: Added notes about player build cache to PostProcessScene docs. (UUM-69256)
Fixes
- Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
- Android: Fixed crash when an AndroidJavaProxy method throws an exception and is called from multiple threads. (UUM-60297)
- Android: Fixed player crash when changing cursor multiple times. (UUM-74941)
- Android: To add activity null handling in isInMultiWindowMode API. (UUM-71574)
- Apple TV: Fixed tvOS simulator input crash. (UUM-70232)
- Audio: Fixed an issue that would cause the pan control on audio sources to not work properly in some cases. (UUM-65071)
- Documentation: Fixed a typo in the Create your own overlay page of the documentation.
- Editor: Ensure we do not execute empty menu item from within the AddComponent window. (UUM-64144)
- Editor: Fixed a bug where UI Canvas using Screen Space render mode would use an incorrect game view size and behave erratically. (UUM-73707)
- Editor: Fixed an error when destroying a camera with a texture assigned to the TargetTexture property. (UUM-2869)
- Editor: Fixed an issue with ordering of processing newly created ScriptableObjects. Awake() is now the last step as expected and is no longer called twice. (UUM-54568)
- Editor: Fixed an issue with point cache and vector field that could cause unexpected import when referenced from VFX. (UUM-73877)
- Editor: Fixed crash when hot-loading renderdoc in editor and GPU Resident Drawer running. (UUM-73405)
- Editor: Fixed failing importing of multi image EXR files with alternative channel names. (UUM-62509)
- Editor: Fixed issues with menu item Id values going out of sync on windows. (UUM-73047)
- Editor: Fixed neutral Tonemapping artifacts when using 64-bit textures. (UUM-55852)
- Editor: Make Search Window available providers more consistant across the editor. (UUM-72552)
- Graphics: Fixed blending artifacts on some old Adreno GPUs. (UUM-72350)
- Graphics: Fixed Linear01DepthFromNear shader utility function on APIs with reversed Z buffer. (UUM-19101)
- HDRP: Changed ProbeSettings.cubeResolution field from internal to public. (UUM-74949)
- Input: Improved the performance of the Gamepad.SetMotorSpeeds() script API. (UUM-72692)
- Package: Updated Cinemachine 2.10.1.
- Particles: Convert Particles trail vertex color to linear space when needed. (UUM-71125)
- Particles: Fixed a freeze that occurs if user particle system jobs are completed immediately after schedule. (UUM-74409)
- Particles: Updated ParticleSystem.Start() documentation to reflect correct behavior. (UUM-72281)
- UI Toolkit: Fixed an issue where the source generator of the the Unity.Properties module was targeting net6 instead of netstandard2.0, causing issues in VisualStudio. (UUM-74852)
- UI Toolkit: Fixed element name being deleted when pressing the "ESC" key to cancel the renaming of an element in UI Builder. (UUM-71820)
- Undo System: Improved performance when recording property modifications for large object groups. (UUM-53686)
- VFX Graph: Blackboard could be out of the screen when the VFX Graph window was too small. (UUM-65513)
- VFX Graph: Fixed SpawnIndex attribute when using instancing. (UUM-74856)
- VFX Graph: Indeterministic skin mesh sampling when previous and current were fetch within the same VFX. (UUM-45920)
- VFX Graph: Use unknown particle count when count readback has never been received. (UUM-71300)
- Video: [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8. The first few seconds of the video audio is distorted on the Android Player. (UUM-73032)
Package changes in 2022.3.38f1
Packages updated
- com.unity.cinemachine: 2.10.0 to 2.10.1
- com.unity.ide.rider: 3.0.28 to 3.0.31

https://unity3d.com/unity/whats-new/2022.3.38

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