Aquesta és la versió actual. · Data de publicació:
Fitxers d’instal·lació 2.1.11
| Arquitectura | Tipus | Àmbit | Mida del fitxer | Baixa | SHA256 |
|---|---|---|---|---|---|
| 64 bits | EXE (NSIS) · en-US | Tots els usuaris | — | github.com | VirusTotal |
L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.
Notes de la versió
- new: private messages to a player at a running table or offline are held back by the server and delivered later, and you can write to offline partners from existing conversations (QML; client & server)
- new: on Android tablets in landscape, chat and log/odds are docked next to the action bar and can be resized (QML)
- new: connection watchdog - a notice appears when the connection stalls, and dead connections are dropped faster (QML)
- new: Ukrainian translation (QML, by viteck1048)
- bugfix: the private message inbox was empty and not saved after a reconnect with the same nick (QML)
- bugfix: the guide counted players who left after being knocked out as still in the game (finishing place) (QML)
- bugfix: the start game button was shown to server admins who are not the table admin (QML)
- bugfix: the Android chat dropped the last word when sending with the button (QML)
- bugfix: the first tap on the Android chat input opened the edit menu instead of the keyboard (QML)
- bugfix: invitations were always rejected as busy after logging out and in again (QML)
- bugfix: a second rejoin login left a duplicate session (ghost player in the lobby) - the server now closes it, and the clients drop stale lobby entries with the same name (QML & widget & server)
- server: lobby chat log for moderation in <CacheDir>/chatlog (json lines, rotated every 72h, ServerChatLogRotateHours)
- server: log players leaving a running game (reason, cash), the cause of kicks, failed TLS handshakes, slow game start acks and rejoin decisions
- server: server passwords are no longer logged on an invalid password attempt
- server: script for a game-server restart when idle (tools/restart_when_idle.sh)
- android: Play Store release notes (de/en) via the workflow
- widget: bugfix build 2.1.9.3; QML clients from 2.1.10 on are accepted by the server