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Odamex: baixar versions anteriors

Multiplayer-oriented source port for Doom

Aquí hi ha 12 versions d’Odamex, des de 13 de juny del 2023 fins a l’actual, 12.3.0. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2023: 1 1 23 2024: 2 2 24 2025: 5 5 25 2026: 4 4 26

12 versions en 3 anys · unes 3,8 per any

VersióDataMidaFitxers
12.3.0Darrera versió 6 d’agost del 2026 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
Odamex 12.3.0 is out now!
This is a minor version release with many bug fixes, feature additions, and performance improvements.
Added
- Created a cvardocjson console command to dump cvar information in both the client and server.
- External programs can import this to have information about Odamex's cvars.
- Odalaunch now uses these exports as a source-of-truth for cvar information.
- This can also be run from the command line as --cvardocjson to dump this information without requiring a WAD or other subsystems to be loaded.
- Created --cvardoc and --cvardocjson command line flags to dump the cvardoc file, in HTML or JSON format, from the command line.
- The client's --cvardocjson will print to a file on Windows platforms, and dump the file to stdout otherwise.
- Added a 90fps option to the Framerate selector in Video Options.
- Added a "Server Details" window to Odalaunch.
- To activate it, right click a server and select "View Server Details..." or middle-click a server in the server list.
- Implemented MBF's changes to player movement and spawning code, which should help cases where players may get stuck in walls.
- Added a new cvar g_horde_cooldown that puts recently played waves in a cooldown queue to avoid playing the same wave twice in a short interval.
- Added a clientside freecam for net demos and survival game modes that can be accessed when a player is out of lives.
- Added the cvar ui_mouse to navigate Odamex menus using the mouse, defaulting to on.
- Left click toggles selections, drags sliders, and drives down into menus.
- Right click emulates the Esc key and goes back 1 menu level.
- Scroll wheel scrolls menus as you'd expect.
- Added an implementation of ZDoom's stacked portal things.
- Things added to support these:
- Thing 9077 - Upper Sector Portal
- Thing 9078 - Lower Sector Portal
- Also uses the cvar r_portalrecursions to limit the amount of recursions when rendering portals.
- ACS additions:
- Added the ability to run client-side scripts.
- Add support for SpawnProjectile, SpawnSpotFacing, Thing_Projectile2, SpawnForced, SpawnSpotForced, SpawnSpotFacingForced, StrCmp, StrICmp, Sqrt, FixedSqrt, VectorLength, SetSectorDamage, SetSkyScrollSpeed, Floor, Round, Ceil, SetActivator, SetActivatorToTarget, and SetActorAngle.
- Spawn specials/functions taking a spawn number can now spawn health bonuses, mancubus fireballs, and baron projectiles (spawn numbers 152, 153, and 154)
- Print now supports x, b, n:PRINTNAME_LEVELNAME, n:PRINTNAME_LEVEL, n:PRINTNAME_NEXTLEVEL, n:PRINTNAME_NEXTSECRET, and n:PRINTNAME_SKILL.
- Spawn and SpawnSpot now return the number of things spawned
- WIP PowerShell tab completions for Odamex and Odasrv are now available.
- These are not yet included in the releases.
- See the completion/ folder for more information.
- Added support for UZDoom's Tag property in DeHackEd for setting thing display names.
Changed
- Removed the vid_pillarbox cvar as it was not operational.
- Pasting into the client console when running under X11 or Wayland now allows pasting from both the clipboard and the primary selection:
- Middle-click and ALT+V paste from the primary selection.
- Right-click and CTRL+V paste from the clipboard.
- Skyboxes now recursively stack together.
- Skyboxes will render recursively up to a level defined by the new cvar r_portalrecursions which defaults to 16.
- Missing patches are now treated as non-fatal.
- The tntem command can now be run by the server itself.
- Teammates no longer hit each other with BFG tracers when sv_unblockplayers is 1 and sv_friendlyfire is 0.
- Bossactions now use a copy of line 0, keeping up with UMAPINFO spec.
- Odalaunch changes
- Server browser now sorts servers that return << NO RESPONSE >> to the bottom of the server list.
- Instead of permanent tables that show players and server configuration, we show "popovers" when you mouse over a server's player list or server name.
- "Copy server address" copies to the clipboard instead of the primary selecti
12.2.1 27 de juny del 2026 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
Odamex 12.2.1 is out now!
First-time contributors
We would like to thank our first-time contributors for:
- @TehRealSalt for adding automatic scaling to HUD text
Added
- Patches referenced by the PNAMES lump can now be used as textures without a corresponding entry in TEXTURE1/TEXTURE2
- Use of this in new maps intended for multiple ports is discouraged due to compatibility concerns
- Support for additional assignment operators in ACS: <<=, >>=, |=, &=, and ^=
- The server console is now colorized to help identify different message types at a glance
- This can be disabled by setting log_color 0 in the server config
- Colored logs can be enabled with log_color 2, but note that this will likely not be rendered correctly in a text editor
- Color is unsupported on Windows 8/8.1
- HUD text scaling has a new auto setting to try and determine the ideal scale factor automatically
- sv_respawnbarrels for endless explosive fun
- sv_itemsrespawn must be enabled as well for it to take effect
- Additional settings for sprees and multi-kills:
- Client:
- cl_showofflinesprees - Show sprees in non-network games. Superseded by cl_showsprees. Defaults to 0.
- cl_showofflinemultikills - Show multi-kills in non-network games. Superseded by cl_showmultikills. Defaults to 0.
- Server:
- sv_showsprees - Configures server-wide disablement of sprees. If 0, sprees aren't shown to any player. Defaults to 0.
- sv_showmultikills - Configures server-wide disablement of multi-kills. If 0, multi-kills aren't shown to any player. Defaults to 0.
- The client and server now have a Bash completion script
- It is included in the Flatpak and can be printed to stdout with flatpak run net.odamex.Odamex shell-integration bash
- For users of third-party packages, the script can be found here if it is not included
- Bash 4 or newer is required
Changed
- A bug causing a fatal error with the message "Tried to tic unknown levelstate" to obscure other more informational errors has been fixed
- Runtime SDL version check has been relaxed
- The Odamex client now requires SDL with an equal or greater minor version than the one it was compiled against
- Client and server now use the segment heap on Windows 10 and 11. This should improve performance and memory footprint
- Windows releases are now built with the Visual Studio 18 2026 toolchain
- FLTK updated to 1.4.5
- libADLMIDI updated to 4412f7b
- The accuracy of the "Balanced" option has been improved. It now uses the Nuked-OPL3-fast fork of Nuked-OPL3 1.8 rather than using Nuked-OPL3 1.7
Fixed
- Avatars are now affected by wind
- Voodoo dolls no longer appear to rapidly spin on the automap when using IDDT
- Compatibility setting overrides from the COMPLVL lump are now properly applied in singleplayer
- Boom generalized specials, other than doors and lifts, are now no-ops when used with tag 0
- MAPINFO defaultmap's functionality has been restored
- A bug in the DeHackEd parser that caused it to skip two sections instead of single section when encountering an unknown section header has been fixed
- Odalaunch's File -> Start Odamex (Single Player) menu option has been fixed
- The ability to specify wad directories in Odalaunch settings has been restored
- The episode select skull no longer sometimes appears past the end of the episode list when switching wads
- Crashes and memory corruption that could occur when co_blockmapfix was enabled on maps containing custom enemies/decorations wider than 384 units have been fixed
- A crash that could occur when rendering zero-length segs has been fixed
- A crash when printing certain -stepmode debug information has been fixed
- Various crashes that could occur due to linedefs without frontsectors have been fixed
- Desyncs due to moving ceilings have been mitigated
- Rewinding an unpaused netdemo after previously stepping forward by a tic while paused no longer causes the netdemo to unexpectedly pause
- Game tics no longer progress while netdemos are paused, fixing various timers that wou
12.2.0 18 d’abril del 2026 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
Odamex 12.2.0 is out now!
Featuring a number of bug fixes and smaller features, this will likely be the final 12.x release before 13.0.0.
First-time contributors
We would also like to thank our first-time contributors for:
- @teesquared for implementing the new minimap feature
- @endless-r0ad for a variety of netdemo-related fixes
Added
- All MBF21 thing flags are now supported. Newly supported flags are listed below:
- E1M8BOSS
- E2M8BOSS
- E3M8BOSS
- E4M6BOSS
- E4M8BOSS
- MAP07BOSS1
- MAP07BOSS2
- MAPINFO now supports SpecialAction_KillMonsters.
- DefaultSkill and ACSReturn properties are now supported in MAPINFO skill blocks.
- Scroll_Ceiling is now fully implemented for ACS scripts and Hexen-format maps.
- A_Stop can now be used in DeHackEd patches.
- The automap can now be displayed as a minimap.
- Sprees and Multi-Kills
- Successive and simultaneous kills are now announced in PvP modes.
- Mods can customize the messages, sound effects, and time intervals with a SPREEDEF lump.
- Mousewheel horizontal scroll/tilt can now be bound as input actions.
Changed
- Building odamex.wad now requires Python instead of Deutex.
- The minimum required Python version is 3.8. Nearly all modern Linux distributions should have this or newer preinstalled.
- Unlike Deutex, Python is not automatically downloaded on Windows when building Odamex. It can be downloaded from here.
- Unit tests are now built by default. To disable this, pass -DBUILD_TESTS=0 when running CMake.
- The macOS version is now a universal binary. This means Rosetta is no longer required to run Odamex on Apple Silicon.
- Windows builds now produce more detailed crash dumps. Because of the large file size, this is an additional dump created alongside the existing smaller ones, and it will always be overwritten by the most recent one.
- -confile now expects a named pipe rather than a text file.
- The HUD menu now has a title graphic, similar to many of the other options menus.
- The SmoothLighting property is now recognized when loading MAPINFO. Note that the actual smooth lighting feature is not implemented yet. This only allows loading maps which use it, instead of erroring out.
- The "Death from Above" default horde wave now has a low chance of spawning a chaingun as a powerup.
- When a map has a REJECT lump that is too small, it is now padded to the correct size with zeroes instead of being ignored.
- Vanilla Doom used the REJECT lump anyway, so some vanilla demos would not play back correctly before.
- This also keeps the performance benefits of the REJECT lump if the too-small lump is otherwise a proper reject matrix, rather than throwing it away to use the slower line of sight checks.
- Infinite cycle detection for thing states has been relaxed a bit, now allowing cycles up to 512 states long, from the previous 128.
- Horde bosses are no longer displayed on the automap once they die, to avoid cluttering the map and creating confusion between dead and living bosses. Note that displaying bosses on the map in multiplayer is unfortunately still broken.
- Flatpak builds now support dark mode for Odalaunch.
Fixed
- Odasrv now loads wads after loading the config file, instead of the reverse order. This matches the client and pre-0.8.3 versions of the server. There are a few noticeable effects of this:
- Previously, if the config file set waddirs, the server would not search the given directories, and would fail with an error if an IWAD could not be found.
- Maplist commands in the config are parsed before any IWAD has been loaded, so the IWAD must be specified, as there is no current IWAD for it to assume.
- Using -> in maplist command's lastmap argument now works properly in the case where the map being exited from has a secret exit
- Teleporters in UDMX MAP32 no longer block players.
- Avatars are now always spawned at floor height instead of at height 0, matching players and singleplayer voodoo dolls.
- Window icons for the client and launcher are no longer missing on some
12.1.0 5 de gener del 2026 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
🔧 Odamex 12.1.0 is out now!
This is a minor release with fixes for a few issues found in 12.0.0.
Added
- The CVar sv_startwadscript has been added. Similar to sv_startmapscript and sv_endmapscript, the contents of this CVar are executed by the server as a command when changing wads through the maplist or wad command. The script is executed before sv_startmapscript but after compatibility settings have been set by a COMPLVL lump.
Changed
- Performance of the server has been improved on Windows 11 by disabling background process throttling.
- This change raises the minimum required Windows version for Odasrv to Windows 8 or Windows Server 2012
- Things in sectors with transferred light properties are now lit according to the base sector's original lighting, rather than averaging the transferred floor and ceiling light levels, unless mbf is specified in the COMPLVL lump. See here for more details.
Fixed
- Client stability has been improved, with multiple crashes fixed:
- Frequent crashes when rendering railgun particles
- A crash when printing serverchat on some platforms
- A skybox-related crash that occurred in many situations, including playing netdemos or changing resolutions.
- r_clipmaskedspecial is now properly set in multiplayer, fixing bleeding middle textures in some MBF21 wads
- Skyboxes now work in both singleplayer and multiplayer
- The indicator for unknown thing types is visible once again
- CVE-2019-17544 has been addressed
Download Odamex
12.0.0 26 de desembre del 2025 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
Odamex 12.0.0 is out now!
This is the next major version of Odamex, featuring lots of bug fixes, quality of life changes, and new features. There is one major feature we know many of you have been waiting a long time for... DSDHacked support!!
DSDHacked Support is Here
The headlining feature of this release is support for DSDHacked. We would like to give a big thanks to @cmbernard333 who has contributed a huge amount of work over the past year and a half to help reach this milestone. As of this release, you can now use Odamex to play mods such as:
- Eviternity II
- Legacy of Rust
- Smooth Doom MBF21
- and many more!
First-time contributors
We would also like to thank our first-time contributors for:
- @ioan-chera for fixing file dialogs on macOS
- @CurrentResident for fixing incorrect level stats on singleplayer intermission screens
Added
- Modding features
- DSDHacked support
- MUSINFO support
- ZDoom 1.23 skyboxes support
- COMPLVL lumps are now recognized and automatically set many compatibility settings
- Friendly monsters are now supported. Their behavior is most similar to MBF's friendlies, rather than ZDoom's
- Support for the jumping, crouching, and freeaim keys from an upcoming revision to UMAPINFO
- Support for maps built with ZDoom extended GL nodes
- Support for [HELPER] in DeHackEd patches
- Support for sound replacements in Text blocks
- A_LineEffect is now fully implemented
- Horde mode
- HORDEDEF waves now supports a per-monster limit field that limits the number of that monster type allowed to be alive at once
- New g_horde_extralife cvar to enable spawning of 1UP powerups in horde mode
- New g_horde_resurrect cvar enable spawning of teammate resurrection powerups in horde mode
- IWAD support
- The following IWADs are now recognized by Odamex:
- Chex Quest 3 Vanilla Edition (chex3v.wad)
- Chex Quest 3 Vanilla Edition Modding Version (chex3d2.wad)
- Chex Quest 3 v2.0 Odamex/ZDaemon RC4 (chex3odx-rc4.wad)
- chex.deh is now included with Odamex and automatically loaded alongside the original Chex Quest (chex.wad)
- Support for Dropped item in DeHackEd patches is no longer disabled when the iwad is Chex Quest.
Changed
- UI and HUD
- The network menu has been simplified, with advanced options now only accessible through the console
- Horde bosses are now displayed on the automap
- The voting UI now displays the vote_yes and vote_no keybinds and has sound effects
- Platform support
- The ability to compile Odamex with support for SDL1.2 has been removed. This will allow us to make better use of SDL2-only features.
- Locale detection when language is auto now works on non-Windows system instead of acting as an alias for US English
- Miscellaneous
- Odamex is no longer forced to run on a single core on Windows. This was a workaround for an old SDL Mixer bug that is no longer needed. This improves performance, especially when using OPL emulation for music.
- Sample server configs now include a deathmath config for id Deathmatch Pack # 1
- All official wads coop sample config now includes Sigil 2 and Legacy of Rust
- Player gender options now include "Other". Messages refer to it using they/them/their
Fixed
- UI and HUD
- All supported locked door linedef types now pulse their color on the automap when am_showlocked is enabled. Previously many types showed the wrong color.
- Buttons that open file dialogs in the client frontend now work on recent versions of macOS
- Intermission stats in singleplayer now match vanilla behavior when the total is 0
- Multiplayer
- Avatar (Odamex's multiplayer voodoo dolls) fixes
- Avatars are now blocked by MBF21 block player lines
- Avatars are no longer killed in MBF21 kill monster sectors
- On respawn, when sv_sharekeys is enabled, players received keys picked up while they were dead
- Monsters revived by archviles no longer bounce/jitter
- Dormant monsters no longer wake up and desync
- Sector action thing actions are now predicted clientside
- Due to this, teleports triggered by sect
11.2.0 15 de novembre del 2025 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
🔧 Odamex 11.2.0 is out now!
This is a small maintenance release containing a single fix that prevents a client exploit allowing players to toggle server-controlled variables while online.
Download Odamex
11.1.1 24 de setembre del 2025 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
🔧 Odamex 11.1.1 is out now!
This maintenance release builds on the big changes from 11.1.0, polishing up core gameplay, modding, and compatibility features.
Highlights include:
- New TX_START/TX_END texture support
- Automap improvements, including thick line options and locked door highlighting
- Multiple UMAPINFO and netdemo fixes
- Improved vanilla demo accuracy across several behaviors
- Important unlagged improvements to prevent instant respawn damage
Thanks as always to our community for testing, reporting bugs, and helping keep Odamex moving forward. For the full list of fixes and additions, check out the changelog below.
Added
- Modding Additions
- Added support for TX_START/TX_END. Graphics between these markers are now recognized as textures
- New Automap Features
- Added thick automap line option
- Add option to highlight locked doors on the automap when not using custom colors
Fixed
- Modding and Mapping Fixes
- Several fixes to UMAPINFO episode handling
- General Client and Server Fixes
- Fixed ZDoom line of sight checks, which sometimes allowed enemies to be alerted through walls
- Corrected incorrect text string when clients would switch to spectator
- Corrected netdemos failing to record when saving to the default location
- Remove killfeed toasts that haven't happened yet when rewinding a netdemo
- Corrected CTF blue flag appearing as an imp in certain netdemos
- Fixed wrong map numbers being used for IDCLEV
- Clean up some issues with gotomap on startup
- Draw scoreboard over crosshair instead of vice versa
- Vanilla Doom Compatibility
- Archvile thrust behavior once again matches vanilla Doom
- Fix Revenant melee attack distance to match vanilla Doom
- Correct low damage from raising floor crushers
- Unlagged Fixes
- Made changes to unlagged which resolves the bug of players taking damage on spawn when they respawn immediately after death, caused by players generally holding +use to respawn immediately, and with no spawn delay, resulting in players respawning on the same tic as death.
Build/Compiler Additions/Changes/Fixes
- Added a notification that will print in the Odamex Discord when OdaTests (vanilla demos) results change
- Allow building against external zstd library without requiring libdwarf
- Some cpptrace fixes
11.1.0 11 d’agost del 2025 — 32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
🚀 Odamex 11.1 is here!
While technically a minor release, this update brings some major improvements — and we couldn’t have done it without our amazing contributors.
🎶 One of the standout additions is OPL3 Synth emulation, courtesy of PR contributor @jpernst. This long-requested feature (over a decade in the making!) now brings classic-sounding MIDI music right into Odamex — and it feels right at home. This is now the default midi synth for Linux platforms.
🛠️ Additional thanks go to:
- @ceski-1 for fixing long-standing SNDINFO issues
- @chewi for improving our build system with support for system FLTK 1.4
- @cmbernard333 for contributing Dockerfile and docker-compose support for odasrv
- @Acts19quiz and all our dedicated community members for relentless playtesting, bug-hunting, and feedback
🙌 We’d also like to give a warm official welcome to @electricbrass, who joins the Odamex team! Their contributions have already been enormous, and we’re incredibly lucky to have them on board.
🌟 And of course, continued thanks to @bcahue for his ongoing work and leadership across the project.
🔮 Looking ahead:
Our next release is expected to be Odamex 12.0.0, which will include full DSDHACKED support and compatibility with most ID24 features. That means you can look forward to running WADs like Eviternity 2, Legacy of Rust, and new versions of Odamex Horde in the very near future!
Special recognition goes to @cmbernard333 for the monumental effort over the past year in implementing DSDHACKED support.
If you spot any of these contributors in the Odamex Discord, be sure to thank them — their hard work continues to push Odamex forward!
For a full list of changes, check out the list below:
Added
- Client Improvements
- Support for ADLMIDI OPL3 Synth emulation. Thanks so much to @jpernst!
- LIBADLMIDI is now the default midi backend of Linux
- Includes multiple patch sets for speed vs. accuracy
- Full OPL panning option
- Choose from 1 to 8 OPL simultaneous OPL chips
- Packaged with classic Doom and Doom 2 OPL instruments, as well as the improved DMXOPL3 set
- Quality of Life Additions
- New linear horizontal sky scaling added to display options menu (no more stretched moons!)
- Automagically spynext in all cases when out of lives
- Add last player hype messages and sounds for Survival Co-op, Survival Horde, LMS, and CTF with lives
- Place downloaded wads, netdemos, and screenshots into subfolders
- Add cl_screenshotdir and cl_netdemodir CVARs to define non-default subfolders
- Fix exec search paths, while also adding -cfgdir argument
- Client Front-End
- Add search bar to PWAD select GUI
- Modding Additions
- Improved MAPINFO support
- Added support for MAPINFO AddDefaultMap
- Added support for noinfighting, totalinfighting, and normalinfighting in MAPINFO map and skill definitions
- SNDINFO ambient sound support. Thanks @ceski-1!
- Compatibility Updates
- Add co_mbfphys cvar to enable MBF's movement code
- Allow more control over maplist lastmap parameter, accomodating situations where there may be several last maps
- General
- Some errors now include stack trace information for easier debugging
Changed
- General code cleanup and modernization
- Notably affects fmtlib usage, std::filesystem integration, and removal of calls to functions now deprecated on macOS
- Quality of Life Additions
- Added callvote lives
- Allow changing FOV in single player modes without first setting sv_allowfov
- The heights of torches when co_realactorheight is enabled now match those used by GZDoom
- Increase CTF flag height to 48 units from 16 units
- Server Administration
- Numerous updates to the included sample configurations
- Add Sigil 2 to all official wads config
Fixed
- Modding and Mapping Fixes
- Fix MBF21 ammo per shot behavior to match DSDA, Woof, and Eternity while preserving compatibility with ZDoom's ammo use
- Sky transfers ignore vertical offsets on first rendered frame
- Allow null metadata in ID24 json lumps
- Fixed ID24 interlevel map disp
11.0.0 28 de febrer del 2025 — 64 bits EXE (Inno Setup)64 bits EXE (Inno Setup)32 bits EXE (Inno Setup)32 bits EXE (Inno Setup)
Notes de la versió
The next major version of Odamex is here! This is a major release with an incredible amount of bug fixes, new features, and quality-of-life improvements. A big thanks to PR contributors @jiffygist (sv_allowfov cvar), @jpernst (console font scaling!), @keyboardcrash32 (fixing Odalaunch crash caused by sorting), @Rudicito (game window initialization bug fix), @FozzeY (fixed coop player starts out of order, special doors desyncing on map restarts, and endianness check on *BSD platforms), and @Acts19quiz (update wad download links).
It needs to be said that @electricbrass and @bcahue carried a majority of the load in this release. They are incredible. Looking forward, they have been helping lead the way toward Odamex 12, along with @cmbernard333 who has taken the reigns on implementing full DSDHACKED support. Look for that in the near future. Please take a chance to thank everyone involved in this incredible release!
For a full list of changes, check out the list below:
Added
- Add support for compressed ZDoom extended and DeePBSP nodes
- Added widescreen asset support
- Added interpolation of:
- Scrolling Textures
- Scrolling skies
- Scrolling flats (floor and ceiling)
- Weapon bobbing
- Chasecam
- Automap
- Screen wipes
- Console rising/falling
- ID24 Feature Support:
- ID24 Inventory Reset Exits
- ID24 linetypes including:
- flat offset and rotation
- scrollers and double sided variants
- ID24 SKYDEFS support
- ID24 Interlevel Lump Support
- New and updated cvars and commands:
- Add sv_allowfov cvar
- Add lastmap parameter feature to maplists
- Show powerup effects on other players with sv_showplayerpowerups
- Add summon cheat
- Add co_novileghosts to compatibility menu
- Allow spawning multiplayer things in single player mode via -coop-things or g_thingfilter -1
- New support for new ZDoom MAPINFO features:
- AirSupply
- compat_limitpain
- compat_shorttex
- Added a beautiful Level Stats Extended HUD that displays monsters / items / secrets on screen
- Intermission script support
- Refuse to download of commercial PWADs and renamed commercial IWADs on the client
- Implement basic scaling for console font. Font will automatically scale as default
- Support for world and global arrays in ACS
- Support Skulltag Style Win/Lose Interpics & Music
- Recognize 10/3/2024 versions of Doom + Doom II wads
- Update commercial wad list for Legacy of Rust v1.3 and other wads in the 1/28/2025 update
Changed
- Improve missing spawns warning for horde mode
- Use OLumpName in place of some lump names that use char[8]/char[9]
- Update list of wad download sources
- Changed game window initialization from 640x480 to 320x200
- Explicitly set the size of the Odalaunch search bar
- Fix update to cl_downloadsites when upgrading a config
- Use constexpr where possible
- Generalize gameinfo from hardcoded presets to serialized MAPINFOs
- Minor menu fixes & improvements
- Clean up and update sample server configs for 11.0.0
Fixed
- Add colon and space to map label
- Allow quotes for "wad" command on both client and server
- Various minor control changes and fixes
- Fix pitch in MBF21 Monster Projectiles
- Fix wad command when multiple wads are called
- Fix Boom shootable line specials not being repeatable
- Properly escape text displayed to confirm a skill and set SpawnFilter flags correctly
- Display levelnames specified in MAPINFO on intermission screens
- Draw transparency as black on 1 sided walls
- Fix UMAPINFO par times being 35x too high
- Search for chex.deh when chex.wad is selected as IWAD in GUI
- Maintain sprite offsets when flipped
- Center view when centerview called while the console or menu is open
- Render sprites with y offsets less than 1
- Ignore case for file extensions in G_LoadWadString and detect deh files in boot GUI
- Clean up references to removed cvars + remove some unused cvars
- Don't have singleplayer players telefrag on spawn
- Account for coop player starts stored out of order
- Fix sector types 10 and 14 desync on callvot
10.6.0 11 de setembre del 2024 — 32 bits EXE (Inno Setup)
Notes de la versió
Odamex 10.6.0
This is a minor release that should be followed by a more substantial major release in the near future. Key highlights of this release are DOOM + DOOM II support, insofar as Odamex will automatically find the commercial game data on a Steam install; (U)MAPINFO related additions and fixes; and other general bug fixes and improvements.
For a full list of changes and contributors, check out the list below:
Added
- Added support for DOOM + DOOM II Steam release (IWAD searching only - widescreen asset support coming in next version).
- Added support for UMAPINFO LABEL fields (thanks @bcahue and @electricbrass!)
- Added support for doublesky and sky2 MAPINFO fields
- Restored support for ZDoom/Hexen scrolling skies
Changed
- Changes to MAPINFO parser and read priority
Fixed
- Some fixes to old Vanilla Doom style intermission screen (thanks @enaiel!)
- Client wad downloader can now locate wads with spaces in their names
- Correct a demo playback issue related to the viewer's camera (thanks @ceski-1!)
- Items picked up by a player aren't added to their local item count (thanks @loopfz!)
- Fixed renderer not properly displaying non-power of 2 width textures
- Avatars (online voodoo dolls) are no longer blocked by monster-blocking lines
- Prevent voodoo dolls from affecting player viewheight in single player
- Fixed height transfer sector ceiling/floor plane visibility check
Download Odamex
10.4.0 1 de febrer del 2024 — 64 bits EXE (Inno Setup)
10.3.0 13 de juny del 2023 — 64 bits EXE (Inno Setup)

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