Aquí hi ha 15 versions de GodotHub, des de 28 de juliol del 2026 fins a l’actual, 1.5.0. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.
| Versió | Data | Mida | Fitxers |
|---|---|---|---|
| 1.5.0Darrera versió | 23 d’octubre del 2026 | — | 64 bits MSI Notes de la versióv1 5-cover
What's new in v1.5.0
🚀 New
- Ability to downloads Export Templates for your godot versions
- Project Doctor: A Tool that helps you identify what your project is missing and provides a solution if available.
- Build & Export Setting So you can export your builds without opening the project
- GodotHub CLI (beta), You can now install Command Line tool from advanced settings and use godothub via your terminal, It's a beta feature so expect bugs and instability.
- Onboarding can import recent projects from Godot's project manager and detect existing Godot installs on PATH and in Steam libraries, letting you pick what to add
- Downloaded Godot builds are now verified against the official SHA512 checksums before installing, and a failed check deletes the bad file
- Storage view: see how much space your installed Godot versions, project templates and export templates take, and reclaim space from unused versions, unfinished downloads and orphaned export templates after reviewing exactly what will be removed
- Implement RTL Toggle for Arabic Language
- Project to-dos: Scan code imports TODO and FIXME comments from your .gd, .cs and .gdshader files as to-dos, and completes them once the comment is removed
- Project to-dos can link to a scene, script or resource (res://), so clicking it opens the file in Godot or your code editor at the right line
- Project to-dos now have a #todo-N reference: a commit message like "Fixes #todo-3" completes it, and its details show the branches and commits that mention it
- Dashboard "Due to-dos" tile shows overdue and due-this-week to-dos across all your projects; click one to jump to that project's to-do list
- Project cards show how many to-dos are open or overdue, and you get a desktop notification when to-dos are due
- Project to-dos can have a priority and a checklist, and can be reordered by dragging when no sort is active
- Quick-add a to-do by typing its title and pressing Enter, and search or filter the full to-do list by area
🐛 Fixes
- Launch arguments are now split like a shell, so quoted paths such as --write-movie "my clip.avi" are passed as a single argument
- tauri:build no longer fails on a missing patch-appimage-wayland.sh step (Wayland is already handled at runtime)
- Resuming an interrupted Godot download now restarts cleanly when the server ignores the resume request, instead of appending to the file and corrupting the archive
- Hardened local data against loss: a corrupt project list now offers to restore from its automatic backup instead of showing an empty library, background and UI updates to your projects and time tracking can no longer overwrite each other, each data file carries a schema version for safe future migrations, and pending settings changes are saved when you close the window
- First-time setup no longer offers Godot's console build as a separate version
- Project to-dos are now included in workspace backups, full app backups and Gist sync, and restoring an older backup without to-dos keeps your current ones
- Project to-dos are saved safely: a damaged to-do file is restored from its automatic backup instead of showing an empty list
- Duplicating a project now copies its to-dos
✨ Improvements
- Error Popup on when the version install fails
- When a project's bound Godot version isn't installed, you can download it in one click from the error instead of hitting a dead end
- Error pop-ups across the app were replaced with non-blocking toast notifications
- Ctrl+R now asks for confirmation before reloading, so it no longer discards unsaved input mid-form
- Godot downloads now retry automatically with exponential backoff on transient network errors
- Removed the "Updates from Dev" section and the external content service (Sanity.io) behind it
- Removed an unused web font download for a faster, more private startup
- Installing an asset from the asset library now streams the download to disk instead of buffering it in memory, and refuses malicious archives (p |
| 1.4.8 | 17 d’octubre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.8 [Hotfix Release]
🐛 Fixes
- Store project identity in .godothub/project.json and version pins in .godothub/.godotrc, keeping both out of the project root. The folder is also marked as hidden on Windows.
- Exclude the .godothub folder and legacy metadata files when saving, importing, syncing, or copying templates and duplicating projects, so each new project gets its own identity. Clean stale metadata from managed templates and keep it out of previews.
- Skip Git metadata and Godot's editor cache when creating projects from older templates, and reject overlapping copy or sync folders to protect source projects.
- Keep a project's identity when installing Asset Library content: downloaded identity files no longer overwrite the destination project's marker.
✨ Improvements
- Automatically add .gdignore inside .godothub so Godot skips its contents during asset scanning and keeps the metadata folder out of the FileSystem dock on Windows, Linux, and macOS.
- Automatically migrate existing .godothub.json and .godotrc files when projects load or are imported, preserving IDs, categories, version pins, and time tracking. Conflicting files or failed migrations retain the original data for recovery.
- Include .godothub/ when creating a new project's .gitignore, including projects whose templates already provide one. Existing ignore rules are preserved without adding duplicate entries. |
| 1.4.6 | 12 d’octubre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.6
🐛 Fixes
- Various small bug fixings |
| 1.4.5 | 28 de setembre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.5
🚀 New
- New In-App Console Window that persists on godot editor close and can be minimzed or swapped back to original OS's terminal use
- Slash Command System like Discord but for Projects Search bar to filter for specific things
- mise-en-place integration, toggleable in Experimental Settings
- Project's ToDo Tasks (WiP) toggleable in Experimental Settings; PR by mauriciovalentim
- Support for Unpublished branches to publish them before pushing
🐛 Fixes
- Stale session settlement retry logic; PR by tuberkulez-takt
- moveProjects leaving the UI and disk state inconsistent when a project update or reorder operation fails midway; PR by tuberkulez-takt
- Push/Pull buttons never showing the number of commits waiting to be pushed or pulled
- Publishing a branch pushing to a hardcoded 'origin' instead of the project's actual remote
✨ Improvements
- Projects Search bar to be more precise and look for exact matches.
- Update Chinese Locale; PR by hanmi255
- Update Japanese Locale; PR by shiena
- Push button becomes "Publish branch" on branches with no upstream yet, publishing them in one click
- Numerical Bubbles on Push and Pull buttons if there are any commits to Push or Pull
- Time tracked chart to show each day's time inside the bars instead of a hover tooltip
- Publish branch button tooltip to name the remote it pushes to |
| 1.4.4 | 18 de setembre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.4
🐛 Fixes
- Alias Creation for Mono Versions fixed, Mono versions now create as .cmd files instead of their exe versions due to some issues with Mono versions
✨ Improvements
- Add Redirect Link to Github/Gitlab Auth Modal for AppImage users, since the button doesnt work
- File namings on Github Release Page for GodotHub have been changed to be more user friendly and easy to understand
- Add Missing Japanese Locale Keys; PR by shiena |
| 1.4.3 | 13 de setembre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.3
🚀 New
- Pin a version as Current from the Versions view. GodotHub creates a 'Godot' launcher in its alias folder, so scripts, test runners and MCP servers get a stable path instead of chasing each version's install location
- Version aliases: give extra command names to specific versions, like 'godot-mono' or 'godot-next', and manage them from the Versions view
- Hidden categories: hide a category and its projects from the project lists, then bring it back from the Hidden Categories section
- Right-click context menu for categories in the Projects view
- Pick a color while creating categories during setup, and each starter category now gets its own shade
🐛 Fixes
- Time track bug where it accumulated next day's tracked time into one if project was opened during midnight
- The 'Set category...' submenu was cut off and unreachable, so a project's category couldn't be changed from its card menu
- Data folder migration no longer deletes files it couldn't move, and a rebuilt library keeps its settings instead of asking for first-time setup again
- A data file that antivirus or the updater locks for a moment is no longer mistaken for a corrupt one
✨ Improvements
- Re-worked on Drag n Drop for Project cards
- Submenus now animate in instead of appearing instantly
- Renamed the 'Manual' sorting option to 'Custom'
- Installed versions can now be sorted by name, Z-A
- Arabic translation; PR by Spy-B
- Version aliases update live: deleting a launcher from the alias folder refreshes the aliases manager right away |
| 1.4.2 | 9 de setembre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.2
🚀 New
- Resizing to Git Sidebar
- A setting to change titlebar buttons back to mac os style if wanted
🐛 Fixes
- Repeated terminal launches when reopening GodotHub with Godot running; PR by hanmi255
✨ Improvements
- Ability to reset default width of sidebar by Double Clicking on the Resize Knob
- Changed Titlebar buttons to be more like Windows/Linux OS's |
| 1.4.1 | 4 de setembre del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.4.1
🚀 New
- Open in Terminal option in "More" Button in Project Card
- Custom HSV Color Picker
- Gitlab Repo list in Clone Repository Modal
🐛 Fixes
- Gist Pull Button not working on Onboarding Screen
- Time tracking pill moving along with play button in project card
- Play button size change no longer glitches Project card size; PR by mauriciovalentim
✨ Improvements
- Changed corner radius max value from 20 to 15
- removed squircle styled corner radius for windows (due to some visual glitches)
- Animation in Segmented component
- Update Pin Button in Pinned state on Project Card
- Remove inner scrollbar from manage categories modal |
| 1.4.0 | 31 d’agost del 2026 | — | 64 bits MSI Notes de la versióv1 2-cover
🚀 New
- Auto Updater popup has been removed in Favor of "Update Available" Pill that appears in sidebar and doesn't annoy the user
- New options in Settings to toggle off the Tray Icon, Language Switcher and Bug Report from the Custom Titlebar
- New Localization: Portuguese (Brazil) by mauriciovalentim
- New Localization: Japanese by shiena
- New Localization: Vietnamese by Dead-Optimist
- New Localization: French by TufferyJordan
- Scoop Installation for GodotHub Windows; PR by shiena
- New Views for Project Cards. List, Kanban and Grid Views
- Dashboard View; Can be accessed by Clicking the "GodotHub" title in the sidebar if Sidebar is un-collapsed and a Home Button if sidebar is Collapsed
- System Language Option; PR by mauriciovalentim
- Discord RPC Toggle in Onboarding view
- Discord RPC State for Onboarding screen
- Experimental Option in Settings, Where you can enable stuff that are still in development
- Git Worktree support: list, create, switch, and remove git worktrees directly from the Git sidebar
- Experimental toggle in Settings → Experimental to enable/disable Git Worktrees
🐛 Fixes
- Scroll to Top button overlap with NewsView's Show More button; PR by mauriciovalentim
- Tooltip component revamped to fix the issue of clipping out of the screen
- Counter Pluralization for Project count and Task tray
- Downloaded Godot Version couldn't be deleted when they were in Custom Set Directory in Debian Distros
- Downloaded Mono Godot Version's directory was messed up in Debian distros
- Re-wired Update Modal for Portable installs
- "More" button dropdown's Dynamic Behaviour
✨ Improvements
- Improved the performance of the app by optimizing the code and reducing unnecessary re-renders
- Arabic Locale moved to Beta stage; PR by Spy-B
- Follow the UI Language for dates and CJK Fonts; PR by shiena
- Spanish translation improvements; PR by Edugamen
- Removed Classic UI from the App
- Changed Git Sidebar from Sticky to Slide In from Right, to fix the cramping of Project Card's Contents
- Update Standard and Mono text in Versions to be beginner Friendly
- Description Wrapping on Modal Headers
- Removed Unused Keys that were carried from Classic UI, with PR Help of shiena
- More Button Dropdown has been shrunk down with few duplicate options cut from it, since project card itslef already had them. Now it's clutter free
- Replaced many Aria-Labels with our own Custom Tooltip component
- Truncated "More" button dropdown with lesser options which were basically duplicates
- Categories are now more UX Friendly, Empty Categories will show up too and can be populated by dragging and dropping existing project cards into them.
- Manage Categories Modal has been updated to include the project cards inside each categories |
| 1.3.9 | 25 d’agost del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.3.9 - Patch Update
🚀 New
- Settings button to toggle off Bug Report button, Tray Button and Langugage button from Titlebar
🐛 Fixes
- Word Wrapping for other Languages, so they don't clip out
✨ Improvements
- Changed Saved Directory Name
- Deleted Duplicated files, Merged some files
- Removed Classic UI from the App
⚠️ Known Issues
- Save Data folder has been renamed from com.ryko.godothub to Ryko.GodotHub, So you might need to re-setup your GodotHub :D |
| 1.3.8 | 23 d’agost del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.3.8 - Cloud Sync Update
🚀 New
- Cloud Sync via Github Gist to backup your App Data and fetch it whenever you want
- Japanese Localization PR by shiena
🐛 Fixes
- Some UI Glitches
✨ Improvements
- Re-Add Drag N Drop in Categories Sorting
- Add Launch Arguements for Projects to New Interface
- Tooltip component Revamped
- Updates on Arabic Localization PR by Spy-B |
| 1.3.7 | 21 d’agost del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.3.7 - UI Overhaul Update
🚀 New
- Credits Section in the Settings
- New Popup for existing users to shift to New UI, in Classic UI
- Contributors' names in Credit screen with their PRs displayed
🐛 Fixes
- Git's Pathspec errors
- Fixed Time tracker adding fake hours to the projects
✨ Improvements
- Removed Onboarding Tips
- Brought back categories in New UI |
| 1.3.5 | 14 d’agost del 2026 | — | 64 bits MSI Notes de la versióWhat's new in v1.3.5 - The Git Update
🚀 New
- Git Authentication: sign in to GitHub or GitLab with OAuth device flow - a code appears, you authorize it in your browser, and GodotHub uses your account for HTTPS push, pull, fetch and clone
- Self-hosted GitLab support: connect to your own instance by entering its base URL and an OAuth Application ID
- Personal access tokens for hosts that don't support OAuth sign-in, like Codeberg, Gitea and Bitbucket
- Create a repository on your connected GitHub or GitLab account right from the project creation flow, then push the initial commit
- New UI - Project time tracking: project cards now show how long you've spent in a project today and this week, with export/import of your stats
- Godot Archive as an alternative download source for Godot versions, with a quick switch when a release is missing from GitHub
- PR by jokka39: Add Russian translation
- PR by Spy-B: Start adding the Arabic translation
🐛 Fixes
- Portable .exe installs now show a clear 'manual update required' screen with a link to the latest GitHub release instead of failing silently
- Fixed several edge cases in the Git authentication flow
✨ Improvements
- New UI: Settings view refactored to be more UX friendly
- New UI: project cards revamp plus a new non-card layout
- New UI: revamped titlebar with language menu, running projects chip and task tray
- Language switcher moved into the titlebar
- Major performance and code-quality refactor across the Rust backend
- README: star history and supported languages sections, plus a new Contributing.md |
| 1.3.0 | 9 d’agost del 2026 | — | 64 bits MSI Notes de la versióv1 3-cover
🚀 New
- Asset Library/Store integration: browse and install assets into your existing projects or templates
- Updates from Dev tab in the sidebar with announcements, new features, improvements, breaking changes and known issues straight from the developer
- Known Issues section in the Check for Updates release notes, plus a Download from GitHub button next to Install
- Preview mode in the Check for Updates modal so you can test the update UI without downloading anything
- Stage button in the Git sidebar that stages all changed files, then turns into a Commit button
- Right click context menu on changed files with Stage, Unstage, Discard, Copy Path and View Diff options
- Staged files now appear in their own group with unstage buttons, just like VS Code
- Dismissible New UI announcement banner on the Projects view
🐛 Fixes
- Git diffs not showing in the UI, the diff parser was rewritten to fix it
- Changed file names getting truncated (like 'project.godot' showing as 'roject.godot'), now staging and committing them works again
- Files ignored by .gitignore no longer appear in the changes section
- Files outside the project folder no longer show up in the changes section
- Staged files no longer missing from the changes section because of a status parsing issue
✨ Improvements
- Git sidebar redesigned to match VS Code's Git integration style, with commit history moved to the bottom
- Diff viewer UI and UX improvements
- Horizontal scrollbar now matches the themed vertical scrollbar
- Check for Updates modal made wider so it no longer clips on smaller windows
- Performance fixes and removed stale comments across the codebase
- Winget releases now publish the .msi installer instead of the .exe |
| 1.1.5 | 28 de juliol del 2026 | — | 64 bits MSI |