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F3D: baixar versions anteriors

F3D is a fast and minimalist 3D viewer desktop application

F3D-app 3D i CAD #52 3D i CAD

Aquí hi ha 8 versions de F3D, des de 1 de juliol del 2024 fins a l’actual, 4.0.0. Cadascuna enllaça amb els instal·ladors del mateix desenvolupador.

2024: 1 1 24 2025: 4 4 25 2026: 3 3 26

8 versions en 2 anys · unes 3,5 per any

VersióDataMidaFitxers
4.0.0Darrera versió 20 d’octubre del 2026 — 64 bits EXE (NSIS)
Notes de la versió
FreeCAD file with the new scene hierarchy widget and grid reflection effect.
🗣 Join our community:
F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.

❤️ Sponsor F3D:
F3D is open source and needs your support!
Many thanks to all our one time sponsors!
Much love to our monthly sponsors for this release ❤️
NGIZeroCore | LambdaTest-Inc | OpenDroneMap
@jgod @exbluesbreaker @parkerlreed @Saijin-Naib @SofiaSukh @Olliebrown @TheSofox Gregoire Raison Mark Sanderson

🏃 Animation control
cut.mp4
A new animation bar have been added that let you see the key frames and manipulate the time with your mouse.

🤖 Android improvements
The Android application have been completely reworked. Many rendering issues have been fixed, and new widgets have been implemented, including animation control.

🎥 Video export
simplescreenrecorder-2026-10-21_08.51.50.mp4
It's now possible to export animation into a video stream. The stream can be sent over the network or just piped into ffmpeg to generate a video file:
f3d animated_file.glb --output-video=- --resolution=600,600 | ffmpeg -i - out.mp4

⚙️ FreeCAD reader
FreeCAD file (.FCStd) can now be opened with F3D. Parts visibility can be toggle in the scene hierarchy widget (press H)

🌐 HTML custom element
Visualizing your asset online is just as easy as adding this to your HTML file:
<f3d-viewer id="viewer" src="https://f3d.app/data/f3d.glb" />
Almost no additional javascript code required, see examples

📝 Complete changelog
For F3D users:
- BREAKING: Major release, deprecated CLI options have been removed, some CLI options and interactions have been reworked: MIGRATION DOC
- BREAKING: Removed support for F3D_PLUGINS_PATH env var in favor of --plugins-path CLI option (Thanks @CPerry26 !)
- BREAKING: Added an advanced animation bar which is shown by default (thanks @exbluesbreaker !)
- BREAKING: Removed all cycle_* commands in favor of the new cycle libf3d provided command
- BREAKING: Improved the jump_to_* commands with new jump_to_frame_relative and jump_to_key_frame_relative commands
- BREAKING: Reworked the coloring interactions
- BREAKING: Reworked many default interactions, removing niche ones and improving current ones
- Added support for loading and saving statefile though dedicated CLI options and interactive binds (Thanks @noclone !)
- Added support for saving statefile to clipboard using Ctrl+C bind
- Added support for saving and restoring window size and position (Thanks @noclone !)
- Added support for outputing animation to video using --video-output CLI option
- Added a --normal-glyphs-scale CLI option to control the size of normal glyphs (Thanks @Ryon-Tom !)
- Added a grid reflection and a --grid-reflection=<strength> CLI option to control it
- Added a --grid-opacity CLI option to control the opacity of the grid (Thanks @snoyer !)
- Added keyframe control for non-full-scene file formats (eg: VTKHDF) (Thanks @CPerry26 !)
- Added a distinction between unsupported extension and unsupported content (Thanks @Prospect138 !)
- Added --skip-content-check CLI option to skip the content check when loading a file (Thanks @Prospect138 !)
- Added a --no-cache CLI option to disable caching
- Added FreeCAD format (.FCstd) support in occt plugin (Thanks @noclone !)
- Added .amf support to assimp plugin
- Added support for old .dxf file format in assimp plugin
- Added armature support to assimp formats (.fbx and others)
- Added support for displaying multiple animations for assimp formats (Thanks @exbluesbreaker !)
- Added support for selecting animation keyframes in alembic plugin (Thanks @LuTheDog !)
- Added armature support for OpenUSD format
- Added streaming support for OpenUSD format
- Added GPU-based skinning for OpenUSD format
- Added support for points primitive for OpenUSD format (Thanks @kaili-yang !)
- Added a USD.resources_path OpenUSD reader option to select a custom usd plugin.info
- Added a USD.s
3.5.0 5 d’abril del 2026 — 64 bits EXE (NSIS)
Notes de la versió
🗣 Join our community:
F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.

❤️ Sponsor F3D:
F3D is open source and needs your support!
Many thanks to all our one time sponsors!
Much love to our monthly sponsors for this release ❤️
NGIZeroCore | LambdaTest-Inc | OpenDroneMap
@jgod @exbluesbreaker @parkerlreed @Saijin-Naib

🤖 Created an Android version!
You can now use F3D on your android phone and tablet!
Just download the .apk and start viewing datasets!

🏡 Added IFC support
F3D now support .ifc format thanks to web-ifc library!
With thumbnails too of course.

🚰 Stream and pipe support
Integrate f3d in your complex scripting workflows seamlessly.
The libf3d is also able to read files from streams.
import sys
from build123d import Box, Cylinder, export_brep, export_step
from OCP.BRepTools import BRepTools
obj = Box(2, 2, 1) - Cylinder(0.5, 2)
BRepTools.Write_s(obj.wrapped, sys.stdout.buffer)
python script.py | f3d - --output=- | display

☁️ Added support for many point cloud formats
View your point clouds easily easilly, .las, .laz and many more.

🪟 UI improvements
Notifications on each change: ✅
Scene hierarchy UI to select the part you want to show: ✅
Searchbar on top of the cheatsheet: ✅

📝 Complete changelog
For F3D users:
- Created an Android version
- Moved macOS binary package to macOS 14 framework. macOS intel binary package is not tested manually anymore
- Added support for writing multiple images when using --output with a file containing animations (thanks @noclone @snoyer !)
- Added a --display-depth option to display the depth image (thanks @AoGao-Kedoka !)
- Added a --checkerboard option to display a checkerboard texture to check UVs (thanks @Ni-g-3l !)
- Added a --scene-hierarchy option and interactive bind (Shift+H) to show a hierarchy widget that let enabling/disabling actor visibility (thanks @Medyan-Naser @snoyer !)
- Added a --normal-glyphs option to show normals as arrow glyphs (thanks @ArchiePayne !)
- Added a --notifications option and interactive bind (Ctrl+K) to enable/disable notifications, which shows a widget whenever an interactive bind is pressed (thanks for the prototype @davidwuluetang !)
- Added a --dpi-aware option to rescale font automatically on HiDPI screens (Windows only) (thanks @davidwuluetang !)
- Added a webifc plugin to add support for .ifc files (thanks @noclone !)
- Added a pdal plugin to add support for many point cloud formats, including .las and .laz (thanks for the prototypes @Husamm @RealEdwardS !)
- Added support for jumping to keyframes using jump_to_keyframe command (thanks @Ni-g-3l @CLBRITTON2 !)
- Added support for CPU sorting for gaussian splat (--blending=sort_cpu), which enable gaussian splats on macOS
- Added support for images formats (.png, .jpg, .hdr, .exr, ...) (thanks @noclone !)
- Added a 2D interaction mode (--interaction-style=2d), used by default for images (thanks @noclone !)
- Added a --font-color option to set the font color (thanks @JaimeNA !)
- Added a print_config_info command to print info about the current config file in use (thanks @atharvRsharma @NaniNoni !)
- Added new arguments to set_camera command: back, bottom, and left (thanks @v999dka !)
- Added stream and pipe support, eg: cat file.glb | f3d -
- Added more point sprites types, eg: cross, circle, and more
- Added support for rendering non-PBR format as PBR
- Added a searchbar on the cheatsheet (thanks @noclone !)
- Added support for f3d colors in options (eg: f3d_white) (thanks @Prospect138 !)
- Improved temporal anti aliasing performance and correctness (thanks @AoGao-Kedoka !)
- Improved shell completions by reworking the whole CLI option system (thanks @skusel !)
- Improved alembic animation performance (thanks @vincenzonetti !)
- Fixed documentation issues (thanks @skusel @snoyer @ColtonLeighton @ferdnyc !)
- Fixed a potential segfault when parsing colors in options
- Fixed a crash with certa
3.4.1 8 de gener del 2026 — 64 bits EXE (NSIS)
Notes de la versió
🗣 Join our community:
F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.
❤️ Sponsor F3D:
F3D is open source and needs your support!
Many thanks to all our one time sponsors!
Much love to our monthly sponsors for this release ❤️
NGIZeroCore | LambdaTest-Inc | OpenDroneMap
@jgod @exbluesbreaker @parkerlreed @Saijin-Naib @CriticalPoint
⚗️ New Alembic Features!
F3D is now able to read Xform animations and Curves from the alembic format!
Image
🇨 C bindings
The libf3d now have C bindings for complete intercompatibility
with other languages:
https://f3d.app/docs/next/libf3d/LANGUAGE_BINDINGS#c
Here is a quick prototype of Julia binding that uses the libf3d C bindings:
https://github.com/joa-quim/F3D.jl
🔃 Complete examples
We now have libf3d examples for:
- C bindings
- Python bindings
- Java bindings
- C++ bindings with multiple usecase
- FLTK
- Qt6
- QML
See how easy it is to create your own app using the libf3d!
// Load static/native plugins
f3d::engine::autoloadPlugins();
// Create a native-window engine
f3d::engine eng = f3d::engine::create();
// Modify options using the struct API
f3d::options& opt = eng.getOptions();
opt.render.grid.enable = true;
opt.render.show_edges = true;
// UI overlays: axis + some HUD
opt.ui.axis = true;
opt.ui.fps = true;
opt.ui.animation_progress = true;
opt.ui.filename = true;
// FXAA + tone mapping
opt.render.effect.antialiasing.enable = true;
opt.render.effect.antialiasing.mode = "fxaa";
opt.render.effect.tone_mapping = true;
::AddCustomCommands(eng);
::AddCustomBindins(eng);
try
{
// Add a model to the scene
eng.getScene().add(file);
}
catch (const std::exception& e)
{
std::cerr << e.what() << '\n';
}
// Start interaction loop
eng.getInteractor().start();
📝 Complete changelog
For F3D users:
- BEHAVIOR CHANGE: Changed the behavior of gaussian point sprites, it now require the use of --point-sprites-absolute-size
- BEHAVIOR CHANGE: Changed the default configuration for alembic to NOT display scalar by default
- Added a CLI option to control if point sprites should be scaled or not: --point-sprites-absolute-size
- Added HDRI filename display CLI option and interaction (Shift+N) (thanks @exbluesbreaker !)
- Added progress support to QuakeMDL importer (thanks @Hy-LeTuan !)
- Added point sprites modes switch interaction (O)
- Added console auto completion for all libf3d options with a domain and filepath (thanks @skusel !)
- Added support for Alembic XForm animation (thanks @Ni-g-3l !)
- Added an interaction to play animation backward: Ctrl+Shift+Space (thanks @Ni-g-3l !)
- Added a console command to play animation backward: toggle_animation_backward (thanks @Ni-g-3l !)
- Added support for importing Alembic file with curves (thanks @Ni-g-3l !)
- Added a jump_to_frame command (thanks @Ni-g-3l !)
- Added axes and grid color configuration with a CLI option --x/y/z-color (thanks @snoyer @vincenzonetti !)
- Added proper support for composite data (thanks @noclone !)
- Added an interaction to change the up direction Ctrl+Y and Ctrl+Z and dynamic up support (thanks @noclone !)
- Improved the documentation on https://f3d.app (thanks @pravvvv @ArchiePayne @Ni-g-3l )
- Improved style of progress and animation bar to fit F3D style (thanks @Ni-g-3l !)
- Improved color logging (thanks @snoyer !)
- Reduced VRAM usage of antialiasing and HDRI rendering
- Fixed an issue where the camera would reset after volume rendering (thanks @exbluesbreaker !)
- Fixed multiple issue with temporal anti-aliasing
- Fixed an issue with parsing none CLI options
- Fixed small issues with the event loop
- Fixed a blending issue with external rendering context
- Fixed an issue with display of Ctrl+Shift+ bindings (thanks @Ni-g-3l !)
- Fixed many memory issues in QuakeMDL reader (thanks @iommu !)
- Fixed an issue with elevation and azimuth options (thanks @snoyer !)
- Fixed a small display issue in the cheatsheet
- Deprecated --anti-aliasing-m
3.3.0 22 d’octubre del 2025 — 64 bits EXE (NSIS)
Notes de la versió
Image
🗣 Join our community:
F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.
Discord
❤️ Sponsor F3D:
F3D is open source and needs your support!
Much love to our sponsors for this release ❤️
NGIZeroCore | LambdaTest-Inc | OpenDroneMap
@jgod @exbluesbreaker @parkerlreed @Saijin-Naib @CriticalPoint @Ramalama2
🌐 New Website
We just published a new website with versionned documentation, a new slick design and even a blog!
Please check it out: https://f3d.app
Image
📦 Web 3D viewer
Our web viewer just released! https://f3d.app/viewer
You can even build you own web based viewer thanks to our npm package:
https://www.npmjs.com/package/f3d
Image
🔘 UI improvements
We just keep improving the UI!
Check out the new cheatsheet with a nice responsive design, as well as autocompletion in the
interactive console.
Image
📝 Complete changelog
For F3D users:
- Created a F3D web application based on WebAssembly: https://f3d.app/viewer
- BEHAVIOR CHANGE: Added a CLI option --recursive-dir-add to control if directory should be added recursively, off by default
- Complete rework of the cheatsheet with for a nicer, cleaner look (thanks @Ni-g-3l !)
- [Linux] Added support for using F3D offscreen without GLX lib being present on the syste
- Added support for identifying non-supported files and not loading them at all
- Added support for skipping unsupported files when loading multiple files
- Added --remove-empty-file-groups to control if scene without files should be removed
- Added --watch support for yet-to-exists files
- Added a remove_current_file_group command
- Added --axes-grid CLI option to show grid axes (thanks @ArchiePayne !)
- Added an bind Ctrl+X to control the visibility of grid axes (thanks @YashSaini99 !)
- Added proper parsing for transform2D options (thanks @samoncrief !)
- Added --multi-file-regex CLI option to group files based on their names (thanks @snoyer !)
- Added autocompletion in interactive console
- Added a help command to print information about commands
- Added support for SPZ v3 format (thanks @Ni-g-3l !)
- Added --backdrop-opacity to control the UI backdrop opacity (thanks @armoredvortex !)
- Added support for .webp image and textures
- Added support for GroupSkin for .mdl format (thanks @yashnator !)
- Added temporal anti aliasing support --antialiasing-mode=taa (thanks @AoGao-Kedoka !)
- Improve dropzone visuals (thanks @Medyan-Naser !)
- Improved print_scene_info output (thanks @snoyer !)
- Improved UI consistency (thanks @Ni-g-3l !)
- Improved rendering performance slightly
- Reworked the website from scratch which now support documentation versionning (thanks @mariami-zedginidze @snoyer @Ni-g-3l @chirag-droid !)
- Removed support for comments in interactive console for better color parsing (thanks @Ni-g-3l !)
- Fixed and improved many documentations issues (thanks @snoyer )
- Fixed an issue with --watch when file is failing to load
- Fixed missing frame in .mdl animations (thanks @yashnator !)
- Fixed a potential crash when graphic libraries are not found
- Fixed an issue with the scalar bar not being continuous (thanks @rrhxde !)
For libf3d users:
- Created a npm package to implement libf3d app for the web
- Added event forwarding in order to implement interactions easily with external engines
- Added ui.drop_zone.custom_binds option to control the bindings visible in drop zone (thanks @Medyan-Naser !)
- Added ui.backdrop.opacity to control the UI backdrop opacity (thanks @armoredvortex !)
For F3D packagers:
- F3D does not use libglx directly anymore when using VTK > 9.5
- F3D v3.3.0 will be the last version of F3D supporting vtk v9.2.6, VTK v9.3.1 will be required for the next release
Many thanks to our returning contributors for this release, they are the life of this community!
@samoncrief @Ni-g-3l @Medyan-Naser @snoyer
Thanks to our contributors for this release!
@ArchiePayne @YashSaini99 @armoredvortex @yashna
3.2.0 8 de juliol del 2025 — 64 bits EXE (NSIS)
Notes de la versió
main
🗣 Join our community:
F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.
Discord
❤️ Sponsor F3D:
F3D is looking for sponsors!
We have some expenses mainly related to github and web hosting bills, any help to cover the cost would be highly appreciated.
To thank you, we'll offer preferential support and vote on next feature and bugfix as soon as you start sponsoring.
Sponsors
Much love to our sponsors for this release ❤️
@jgod @exbluesbreaker @parkerlreed @Saijin-Naib @CriticalPoint @Ramalama2
🖼️ Gaussian Splatting improvements
We have improved gaussian splatting support in F3D!
You can now open .spz and .ply files along with the existing .splat support.
Moreover, these new formats support spherical harmonics for high quality renders.
splat
🔬 New scivis formats
Scivis rendering has always been a big part of F3D userbase and we want to make sure we keep improving on that regard!
You can now open VTKHDF (.vtkhdf) and NetCDF (.nc) in F3D.
Also you can now open .usd file with embedded EXR textures.
blob
🕶️ New UI style
In F3D 3.0 we have introduced a new UI based on ImGui, we now have styled it using the new color palette of F3D!
ui
📝 Complete changelog
For F3D users:
- Added support for VTKHDF format, including AMR datasets (Thanks @Lgt2x !)
- Added support for SPZ and PLY gaussian splatting format
- Added a --base-ior option to control index of refraction (thanks @exbluesbreaker !)
- Added a --multi-file-mode=dir option mode to create file groups based on the folder organization (thanks @snoyer !)
- Added spherical harmonics support for gaussian splatting (SPZ and PLY)
- Added a QuakeMDL reader option: -DQuakeMDL.skin_index to select skin to load (thanks @19jrushlow !)
- Added support for reading EXR texture in USD format
- Added support for selection multiple animations using --animation-indices=1,2,3
- Added a --colormap-discretization option to control scalar rendering discretization (Thanks @hant-hub !)
- Added glob support to configuration file (Thanks @skusel !)
- Added a --textures-transform option to set a transform on textures (thanks @samoncrief !)
- Added listing of more exodus extensions .e, .g and .exo
- Added a minimal console, open by pressing : (Thanks @dh-you !)
- Added increase_opacity and decrease_opacity commands and bindings (Ctrl+P and Shift+P) (Thanks @19jrushlow !)
- Added a --force-reader option to select the reader to use, even with the wrong extension (Thanks @0xfedcafe !)
- Added a binding to switch verbose level by pressing Shift+V (Thanks @prathikkaranth !)
- Added netcdf format support (Thanks @vk1cd314 !)
- Added elevation_camera and azimuth_camera commands (Thanks @Medyan-Naser !)
- Added a elevation_camera binding (2 and 8) (Thanks @Medyan-Naser !)
- Improved documentation (Thanks @prathikkaranth @19jrushlow @upadhyayaniket29 @saishreyakumar @Yogesh9000 !)
- Improved logging (Thanks @snoyer !)
- Improved camera management on special locations like looking straight down (thanks @snoyer !)
- Changed UI style to fit with new F3D design
- Fixed multiple issues with coloring while skinning or morphing (thanks for the prototype @exbluesbreaker !)
- Fixed an issue with normals in the QuakeMDL importer
- Fixed a wobbling issue when rotating the camera (thanks @snoyer !)
- Fixed an issue where --verbose=quiet was not respected
- Fixed multiple UI issues (thanks @exbluesbreaker !)
- Fixed an infamous crash on Windows when username has a special character in it
- Fixed an issue where configuration file loading order was not respected
- Fixed an issue where optional option were not kept when changing file group
- Fixed a crash when using Ctrl+O but then selecting no files (Thanks @0xfedcafe !)
- Fixed an issue with colinear camera and Up vector (Thanks @skusel !)
- Deprecated --animation-index option
For libf3d users:
- Added scene.animation.indices to select multiple animations
- Added model.material.bas
3.1.0 16 d’abril del 2025 — 64 bits EXE (NSIS)
3.0.0 18 de gener del 2025 — 64 bits EXE (NSIS)
Notes de la versió
Image
🗣 Join our community:
F3D Community is welcoming to users and developers alike!
Ask questions, gets involved and starts contributing in a beginner-friendly environment.
Discord
❤️ Sponsor F3D:
F3D is looking for sponsors!
We have some expenses mainly related to github and web hosting bills, any help to cover the cost would be highly appreciated.
To thank you, we'll offer preferential support and vote on next feature and bugfix as soon as you start sponsoring.
Sponsors
Much love to our sponsors for this release @Saijin-Naib @CriticalPoint @kidharb @Ramalama2 ❤️
🤸 Armature Display Support
You can now display armature from glTF files in F3D!
Just press "Shift+A" and it will appear, of course, animation is supported.
Image
📂 Open file dialog
Load a file in a pinch by using the native file dialog!
Press "Ctrl+O" to open it and select a file to load.
Image
🖥️ Interactive Console
F3D now has an interactive console!
Press "Esc" to display it. You will find the log there and you will be able to input commands.
It replaces the log output window on Windows.
You can add_files, set_camera, print_mesh_info, set` any libf3d options and much more:
Image
📝 Complete changelog
Note:
This is a major release, API and workflow have changed.
Please find, if needed, the migration guide in the dedicated issue.
For F3D users:
- BREAKING CHANGE: Configuration files have changed syntax
- BREAKING CHANGE: Removed all deprecated options
- BREAKING CHANGE: --scalars have been split into --scalar-coloring and --coloring-array CLI options
- BREAKING CHANGE: = must be used for CLI Options, --option value is not supported anymore
- BREAKING CHANGE: Removed geometry-only and group-geometries and added multi-file-mode option for more flexible loading of multiple files
- BREAKING CHANGE: There is no headless specific binary release anymore, just use the standard binary with --rendering-backend=egl
- BREAKING CHANGE: --dry-run has been renamed --no-config (Thanks @t-h2o !)
- BREAKING CHANGE: Esc to quit the app has been changed to Ctrl+Q
- BREAKING CHANGE: --animation-frame-rate has been replaced by --frame-rate
- BREAKING CHANGE: Renamed --bg-color into --background-color
- BREAKING CHANGE: Renamed --comp into --coloring-component
- BREAKING CHANGE: Removed the ? interaction to dump info, use commands instead
- BREAKING CHANGE: Renamed --progress into --loading-progress
- BREAKING CHANGE: Renamed --cells into --coloring-by-cells
- BREAKING CHANGE: Renamed --range into --coloring-range
- BREAKING CHANGE: Renamed --bar into --coloring-scalar-bar
- BREAKING CHANGE: Renamed --inverse into --volume-inverse
- BREAKING CHANGE: Renamed --samples into --raytracing-samples
- BREAKING CHANGE: Renamed --denoise into --raytracing-denoise
- BREAKING CHANGE: Renamed --ref into --reference and --ref-threshold into --reference-threshold
- BREAKING CHANGE: Renamed --readers-list into --list-readers
- BREAKING CHANGE: F3D binary release is now built with GCC9
- Changed the logo! (Thanks @snoyer @lknknm @mariami-zedginidze !)
- Reworked the UI using ImGui
- Added support for specifying interactions in config files, see doc
- Added a --command-script CLI option
- Added a tiny file dialog, just press Ctrl+O (Thanks @hant-hub !)
- Added support for armature visualization with --armature CLI option (glTF only)
- Added support for keeping camera position when switching files, just press Ctrl+Arrow (thanks @jia-kai !)
- Added a ImGui based console to input commands by pressing Esc
- Added a "Save minimal screenshot" interaction by pressing Shift+F12 (Thanks @snoyer !)
- Added error reporting when loading a file failed for some reason
- Added missing config file for .brep files (Thanks @NWc0de !)
- Added support for .xbf files (Thanks @snoyer !)
- Added --input CLI option
- Added support for libf3d option in configuration files
- Added support for parsing option based on their type, see the doc (Thanks @snoyer !)
- Added a --rendering-backend option to select the rendering backen
2.5.0 1 de juliol del 2024 — 64 bits EXE (NSIS)

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