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Baixar 10x 1.0.378.0 per a Windows

A High-Performance C++ Editor

Aquesta és una versió anterior. La versió actual és la 1.0.565.0. 10x 1.0.565.0 · Data de publicació:

Fitxers d’instal·lació 1.0.378.0

ArquitecturaTipusÀmbitMida del fitxerBaixaSHA256
64 bits EXE (WiX Burn) Tots els usuaris — puredevsoftware.com VirusTotal

L’enllaç i l’SHA256 provenen del manifest comunitari del Gestor de paquets del Windows. Convé comparar el hash del fitxer baixat abans d’executar-lo.

Notes de la versió

Summary

This build focuses on stability and parser improvements. Some new minor features added and lots of bug fixes. A complete rewrite of VS syncing making it much more reliable (now communicates with 10xEditorLink extension for all commands)

New Features

- Support for Ime toolbar and composition window. Composition window is now placed correctly for the current edit position.

- Added MovePrevTabPanel and MoveNextPanelTab commands (moves tabs left/right)

- Added GotoResultScrollMode setting for setting the scroll into view mode when going to the next result (Center, Visible, Current)

- Added Prioritised Files setting for workspaces. Use for unity builds or as a fix for multiple defines symbols

- Added Language.ControlFlowKeyword colour setting

- Added Language.NewDeleteKeyword colour setting

- Added Language.UsingKeyword colour setting

- Added Language.CppLiteralKeyword colour setting (nullptr, true, false)

- Fixed PrevEditLocation and added NextEditLocation

Optimisations

- Fixed unnecessary reparsing (high CPU usage) after edits of commonly used symbols and external updates

- Parser optimisation to finding header files (signiticant speedup for workspaces with lots of additional include paths such as Unreal)

- Optimisation for find text highlighting on very large files

General Fixes

- Improved VS syncing reliability (now all syncing uses 10xEditorLink if installed)

- Improved reliability of alt+X 10x <-> VS switching

- Made comments in settings file only show if they start a line

- Fixed auto-sizing of "File changed outside of 10x" panel and made it resizable

- Made file renaming reopen file

- Made file renaming save any unsaved files before rename

- Fixed stall on startup due to bad font size setting

- Made OpenFileInActivePanel setting override ColumnPresets settings

- Fixed editing in the source preview panel not working for the find symbol panels

- Made source preview panel check out read-only files before edit

- Fixed pulled out windows sometimes disappearing after restart

- Made "Open Parser Cache Folder" go to the parser cache folder for the current workspace

- Fixed window border showing after exiting full screen focus mode

- Fixed crash reloading workspace while symbol renaming in progress

- Fixed FindFilePanel, FindInFilesPanel and ReplaceInFilesPanel not remembering docked position

- Fixed Find and Find.Replace text panels jumping to next match on open before any key pressed

- Fixed crash moving panel focus when no tab focused

- Now focuses previous tab after closing last tab in panel/column

- Fixed hang shutting down after SVN update

- Fixed crash undoing a symbol rename in a file that was opened since the rename

- Renamed "Debug Command" 10x workspace setting to "Run Command"

- Renamed "Debugger Exe" 10x workspace setting to "Debugger Command"

- Default "Debug Command" 10x workspace setting to "$(Executable)"

- Default "Working Directory" 10x workspace setting to "$(WorkspaceDirectory)"

- Renamed workspace substitution $(DebugComand) to $(RunCommand)

- Renamed workspace substitution $(DebugCommandArgs) to $(RunCommandArgs)

- Fixed occasional crash reloading syntax highlighting files

- Fixed open files not in the workspace being added to the workpace parse set after a ReparseAll

- Fixed auto-formattting for AutoAddCloseBrace setting

- Fixed auto-formattting for AutoIndentBraces setting

- Fixed fuzzy matches sometimes appearing above normal matches in autocomplete and FindSymbols

- Fixed SpaceBrackets not adding space after first bracket

- Fixed rare crash shutting down while Search is indexing folders

- Fixed duplicate search results in Workspace Search

- Stopped Workspace Search searching open file that don't match the search ext list

- Fixed left/right keys in dropdown sub-menus

- Fixed rare crash updating syntax highlgihting colours

- Fixed flickering updated lines in margin

- Fixed crash after d3d device reset

- Fixed updated lines in margin sometimes not updating until a refresh

- Fixed crash on GotoNextBuildError introduced in previous build

- Fixed floating windows disappearing after restart

- Fixed floating panels in default workspace changing position on restart

- Fixed floating panels in default workspace sometimes being duplicated and flickering after restart

- Made comments work in settings file values

- Fixed various edit operations, such as paste or delete select not checking out read-only files

- Fixed panels docked in columns not remembering their height

- Made RenameFile handle and log file system errors

- Workspace substitutions are now resolved recursively

- Fixed renaming files with UNC paths

- Fixed rare crash selecting rectangular regions with multi-cursor

- Made TrackActiveFileInWorkspaceTree setting not open workspace tree panel

- Fixed FindInFiles not searching new unsaved files

- Fixed rare hang shutting down process

- Fixed rare crash shutting down while Workspace Search setting up

- Fixed default colour mappings

- Made void use Language.Type colour instead of Language.Keyword

- Fixed another hang shutting down

- Fixed bug in syncing the active project to VS (would sometimes fail on some projects)

- Fixed crash in collapse/expand

Parser Fixes

- Reparse after edits fixes (stops parser losing info after certain types of edits)

- Fixed symbol references not updating after updating symbol with a multiple dereference chain

- Fixed symbol references sometimes not updating in statements with templats

- Fixed symbol references not updating for typedefs and using aliases

- Fixed auto not working with ternary statements

- Fixed Set and Map parser symbols for UE5.7

- Fixed parser type resolving for templated parent classes

- Fixed parsing of Unreal cast templated functions

- Fixes to delegate parsing in Unreal

- Fixed Find References on statements with macros

- Parser support for `__LINE__` macro

- Fix for finding Unreal define files in non-development configs

- Fixed symbol info hover boxes not showing for preprocessed lines (lines with macros etc)

- Increased the parser thread stack size to avoid stack overflows on complex statements

- Guard against infinite recursion in template arguments

- Guard against excessive recursion resolving types

- Fixed reparse bugs after modifying function definition

- Fixed rare parser crash loading workspace on startup

- Fixed renaming of identially named symbols in sub-scopes

- Fixed parser bug that can cause crashes and a corrupt parser cache

Misc

- Updated vim.py

- Updater now checks signature of downloaded file

- Added EnableTelemetry setting

- Made BuildBeforeStartDebugging and BuildBeforeRun default to false

- 10xEditorLink update (1.8)

https://10xeditor.com/versions.htm

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