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SameBoy 1.0下載

SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C.

LIJI32 模擬器 #12 模擬器
這是舊版本,目前最新版本為1.0.4。 SameBoy 1.0.4 · 發行日期:

安裝檔 1.0

架構類型安裝範圍檔案大小下載SHA256
不限架構 ZIP → 免安裝版 — — github.com VirusTotal

下載連結與SHA256取自Windows套件管理員(winget)的社群資訊清單。執行前請先核對下載檔案的雜湊值。

更新紀錄

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- SameBoy for watchOS is now available:
- Transfer ROMs and saves to and from the iOS frontend (App Store only)
- Two customizable control schemes optimized for a small screen
- Fast Forward and Rewind support
- Settings and synced from the paired iPhone
- Available to active supporters or via a one-time payment
- The Cocoa frontend is now digitally signed and notarized
- SameBoy on Open Desktop platform can now generate thumbnails in file browsers via theXDG Thumbnails API
- Improved AirPlay Mirroring support in the iOS frontend
- Full-screen mode is now supported in the iOS frontend if a controller is used
- The Cocoa and SDL frontends now support automatic model selection
- Cheat Search is now available from the Cheats menu in the Cocoa frontend
- The user interface for the Cheats window has been improved in the Cocoa frontend
- The Cocoa and SDL frontends can now associate keyboard or joypad buttons with Rapid A or Rapid B
- Game Boy Printer can now be emulated in the iOS frontend
- Cheats can now be used in the iOS frontend
- iCloud support was added to the iOS frontend (App Store release only)
- The palette editor was added to the iOS frontend; it can now import, export and create its own palettes
- 7 new palettes were added to all frontends
- The horizontal layout on iPhones that have a notch has been improved
- 3 new interface themes were added to the iOS frontend (App Store release only)
- Improved ISX file compatibility
- The Cocoa frontend and now select a monospace font to be used in the debugger and other development windows
- The cartridge icons have been retouched and visually improved
- The SDL frontend on Windows can now associate itself with supported ROM files, and provide them with icons
- The box filter used for audio downsampling has been replaced with band-limited synthesis, vastly improving audio quality in all frontends
- A warning is now shown when loading a ROM with a RAM size smaller than a single bank
- iPhones that have x4 and x5 cameras can now pick a virtual x2 zoom factor when emulating a Game Boy Camera
- Improved the OAM viewer in the Cocoa frontend so it correctly show objects even when the object palette is all set to a single color
- Quick Look has been updated to support the newer thumbnailing and previewing APIs, required by macOS Sequoia
Accuracy Improvements/Fixes
- Improvements to OAM accessibility timings
- Improvements to PPU timings in CGB revisions 0 to C
- These revisions are no longer marked as "Experimental"
- More accurate emulation of SCX write conflicts on all models
- More accurate PPU fetcher timings, fixes visual glitches in in “Mr. Chin's Gourmet Paradise” and “Turrican”
- Improved accuracy of cases where WX is 166 on pre-CGB models
- Improved accuracy of window edge cases, including emulation of a newly-discovered CGB window glitch, and improved accuracy in double speed mode
- Improved accuracy of LYC edge cases when emulating CGB revisions 0 to C in double speed mode
- Improved emulation of LCDC OBJ_EN write conflicts
Bug Fixes
- Fixed a bug that caused the Mute menu item to incorrectly appear marked while a ROM is paused in the Cocoa frontend
- Fixed a bug that made keyboard shortcuts affect the wrong ROM in certain cases where multiple ROMs and debug windows were open in the Cocoa frontend
- Fixed a bug that prevented macOS 10.13 and older from using Link Cable emulation in the Cocoa frontend
- Fixed a bug that made importing palettes in the Cocoa frontend glitchy
- Fixed a bug that made Game Boy Camera emulation in the Cocoa frontend sometime incorrectly stretch the camera input to incorrect aspect ratios
- Fixed a bug that made audio output too low in the iOS frontend under certain conditions
- Fixed a bug that caused the Library in the iOS frontend to crash if ROMs were modified in the Files app while it was open
Misc Internal Changes
- The core now supports outputting 2MHz audio (without downsampling)
- The Quick Look plugin and the main application now share the same code on disk, making the Cocoa frontend slightly smaller
- Fixed a bug that caused certain APIs to return success values despite failing
- Improved thread and context safety assertions in the core
- make lib builds SameBoy as a dynamic library now, in addition to the previously available static library
- This includes Windows support, which remains unsupported for static libraries
- Improvements to the core APIs. The API is now stable and documented

https://github.com/LIJI32/SameBoy/releases/tag/v1.0

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