熱門: 資料更新於2026年10月27日

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hellogrok-cli 0.1.39下載

Console-only CLI of hellogrok, a local proxy that makes Grok Build custom model channels work with common API formats, native Web tools, isolated authentication, and automatic configuration recovery.

這是舊版本,目前最新版本為0.1.41。 hellogrok-cli 0.1.41 · 發行日期:

安裝檔 0.1.39

架構類型安裝範圍檔案大小下載SHA256
64位元 免安裝版 — — github.com VirusTotal
ARM64 免安裝版 — — github.com VirusTotal

下載連結與SHA256取自Windows套件管理員(winget)的社群資訊清單。執行前請先核對下載檔案的雜湊值。

更新紀錄

Added
- Managed inference_idle_timeout_secs for proxied channels: when a custom model does not configure Grok Build's per-chunk idle deadline, hellogrok temporarily materializes 1800 seconds (restored byte-for-byte on stop) so long relay stalls — queued generations that emit heartbeats but no content for many minutes — no longer hit the 600-second shell default. Explicit per-model or global [models] values remain user-owned and are never rewritten; first-party api.deepseek.com routes are excluded so their remote metadata stays authoritative (the watchdog below still protects them).
- Downstream content watchdog on every streaming path (native Chat/Messages/Responses passthrough and the translated Responses projections). It mirrors Grok Build's per-protocol "meaningful content" idle classification — text, reasoning, tool-call deltas, and terminal signals count; keepalive comments, usage-only chunks, empty deltas, and lifecycle bookkeeping events do not — and fires one 30-second margin before the client's own content-progress timer. On fire it closes the upstream body and emits a retryable proxy_stream_error, so a genuinely stalled stream re-enters Grok Build's native 15-attempt retry budget instead of dying on the client's non-retryable IdleTimeout. Watchdog activity is logged as SSE stalled: no content reached Grok Build for …; timeouts below 60 seconds disable the watchdog to respect explicit fast-fail choices.
Fixed
- A relay holding a stream with only keepalive bytes for longer than Grok Build's idle deadline (observed: GLM channels queuing for 3+ minutes with heartbeat-only frames) previously killed the turn permanently: the sampler's content-progress timer raises IdleTimeout, which is classified non-retryable, so neither the 15-attempt budget nor error-triggered compaction could save the turn. The turn now waits out stalls up to the managed deadline and degrades to a normal retryable failure past it.

https://github.com/hellowind777/hellogrok/blob/HEAD/CHANGELOG.md#0139-2026-09-16

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