ఇక్కడ SameBoy 10 వెర్షన్లు ఉన్నాయి, 12 డిసెంబర్, 2023 నుంచి ప్రస్తుత 1.0.4 వరకు. ప్రతి వెర్షన్ లింక్ ప్రచురణకర్త సొంత ఇన్స్టాలర్ ఫైల్లకే వెళ్తుంది.
3 సంవత్సరాల్లో 10 వెర్షన్లు · ఏటా సుమారు 3.5
| వెర్షన్ | తేదీ | సైజ్ | ఫైల్లు |
|---|---|---|---|
| 1.0.4తాజా | 9 అక్టోబర్, 2026 | — | 64-బిట్ ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- The libretro core now supports API extensions to retrieve additional metadata and create more portable battery save files
- The iOS frontend has been updated with improved iOS 27 support
- iPhone Duo support was added to the iOS frontend
- The CRT scaling filter has been updated with an improved look
- A new Pixelated/Sharp Bilinear scaling filter
- This new filter is now the default filter in the Cocoa and SDL frontends
- VFS support was added to the libretro core
- Logging support was added to the libretro core
- The libretro core will now render audio directly in the frontend's audio sample rate, if supported
- Recording audio to a VGM log file is now possible in the Cocoa and SDL frontends
- Minor UI improvements in the Cocoa frontend
Accuracy Improvements/Fixes
- Workboy emulation now correctly reports the current weekday
- Fixed a bug that made certain small ROM files be incorrectly detected as MMM01 cartridges
- More accurate emulation of SGB command processing
Bug Fixes
- Fixed a bug where periodic battery saves were performed from the wrong thread in the Cocoa frontend, causing debug builds to crash
- Fixed controller hotkeys not working on newer macOS versions in the Cocoa frontend
- Fixed a bug that prevented mapping Load State commands to a controller hotkey in the Cocoa frontend
- The libretro core no longer reports an RTC memory region when emulating cartridges without an RTC
- Fixed a bug that could trigger memory corruptions on x86-64 platforms when loading malformed save states
- Improved sanitization of the Game Boy Printer save state data
- Fixed an incorrectly label “Rumble strength” label in the Cocoa frontend
- File dialogs on Windows now switch Full Screen mode off before they appear, working around bugs in Windows' windowing system
- Fixed a bug that made the Joycon autopair button not work in the Cocoa frontend
- Fixed a bug that made breakpoints created by the GB_debugger_execute_command API would not trigger under some conditions when using SameBoy as a library
Misc Internal Changes
- The build system no longer prints ignored errors when building SameBoy without RGBDS installed if prebuilt boot ROMs are used
- ibtool no longer silently fails when building the Cocoa or iOS frontends
- The logging API now has attribute flags that mark if a log line is an error or a warning caused by the previous API call |
| 1.0.3 | 4 మార్చి, 2026 | — | 64-బిట్ ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- Added support for more controllers in the iOS frontend, including singular Joy-Cons
- Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
- The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
- An examine/x command can now use the /s modifier to change its output style to RGBDS-compatible assembly
- An examine/x command can now use $ in its modifier to use hexadecimal count values
- It is now possible to adjust the maximum rumble strength
- It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
- Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
- Periodic saves were added to the iOS frontend
- A new screenshot hotkey was added to the SDL frontend
- Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
- The Cocoa and SDL frontends now save the battery more frequently
Accuracy Improvements/Fixes
- Added silence detection to eliminate rounding artifacts when playing nothing but frequencies above Nyquist
- Prevented abnormal vblank events from updating the SNES-side buffers prematurely
- Fixed a bug that made reading the PCM registers non-deterministic when emulating a CGB in CPU revision C or older
- Fixed a bug that caused ROMs to be running in the background under some cases in the Cocoa frontend
- Fixed a bug that caused channel PCM12 to output incorrect channel 2 values when emulating CGB in CPU revision C or older
- Improved the accuracy of the PCM registers when emulating CGB in CPU revision C or older
- Emulated a new quirk where volume envelope ticks are delayed while emulating a CGB in CPU revisions D or E
- Corrected the channel alignment of channels 1 and 2 while emulating CGB in CPU revision C or older
- Fixed a bug where a volume envelope quirk that was only applicable to channels 1 and 2 was also applied to channel 4
- Major improvements to emulation of channel 4 start delays
- Emulated a quirk where one of channel 4's internal counters counts while the channel is inactive
- Emulated LFSR corruptions and "zombie steps" when writing to NR43, including revision differences
Bug Fixes
- Fixed mouse cursor hiding behavior while debugging in the Cocoa frontend
- Fixed an issue where rewinding could reset the ROM under some circumstances in the iOS frontend
- Fixed a visual glitch in the reverse search functionality of the Cocoa debugger console
- Fixed a memory leak in scenarios where getline fails on some platforms
- Fixed a resource leak in scenarios where loading a cheat file fails
- Fixed resource leaks in certain scenarios where loading a battery save or an ISX ROM fails
- Fixed a bug that caused the SDL frontend to be stuck on the greyscale palette
- Fixed a bug where starting an audio recording could crash on Windows on some systems
- Fixed a bug where the Game Boy Camera could not be emulated correctly on some iPhone models
- Fixed a spelling mistake in an iOS tip message
- Fixed a bug where certain versions of macOS did not display SameBoy's icon
- Fixed an issue that made it impossible to change the RTC mode in link mode in the libretro frontend
Misc Internal Changes
- Updated the boot ROMs so they can be built with the latest version of RGBDS
- Removed code for supporting legacy Windows save states from versions no longer compatible with modern versions of SameBoy
- Fixed compilation of the SDL frontend on unsigned char platforms
- Made it possible to build the Cocoa frontend using older SDKs
- Removed accidentally committed debugging code from the Cocoa frontend |
| 1.0.2 | 3 ఆగస్టు, 2025 | — | 64-బిట్ ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- New usage debugger command, displaying the Game Boy CPU's time outside of halt/stop modes
- The debugger window in the Cocoa frontend now has a CPU usage graph
- The debugger print/eval command no longer adds zero padding by default
- The Cocoa frontend now has an option to force an integer scaling factor with black borders, similar to the SDL frontend
- The iOS frontend can now configure rapid A and rapid B buttons on a controller
- The SDL frontend now supports two optional V-sync modes
- The Cocoa and iOS frontends were updated with UI and UX improvements for macOS and iOS 26, respectively
- This also includes new icons when using on these operating systems, as well as on watchOS 26
- Minor UI improvements were also done for older versions of macOS and iOS
- SameBoy now supports the new menu bar on iPad OS 26
- Improved frame skipping during turbo mode
- Turbo mode can now have a configurable speed cap on all frontends
- In the iOS frontend, this supersedes the 200% and 400% overclocking-based turbo mode options
- Major improvements to audio quality, eliminating aliasing when playing high frequency tones
- The iOS frontend will now alert the user if automatic save states could not be created for some reason (e.g. lack of disk space)
- The iOS frontend will now ask for confirmations before resetting a ROM
Accuracy Improvements/Fixes
- Fixed an inaccuracy where the channel bias is applied to disconnected channel when mixing audio while emulating the Game Boy Advance
Bug Fixes
- Fixed a bug that caused certain GameShark codes to be imported incorrectly
- Pressing the Zoom button with alt/option pressed now resizes the window to the next integer scale even on newer macOS versions
- The debugger side view in the Cocoa frontend no longer scrolls to the bottom on longer outputs
- Fixed a bug that causes cheat search to crash when used on a ROM with no cartridge RAM
- Fixed a bug that prevented the Game Boy Printer from saving printed images to the iOS photo library
- Fixed a bug where certain addresses would be described incorrectly in the Cocoa frontend's memory viewer
- Fixed a bug that caused GBS files to play the boot ROM jingle upon loading instead of the first track
- Fixed a bug that made the cheat search window remain open even after closing its ROM
- Fixed a bug where imported ROMs were copied instead of moved, and vice versa, on iOS
- Fixed a bug where Cocoa's VRAM viewer would not show scrolling on some macOS versions
- Fixed a bug where emulation would not automatically resume after reaching the end of the rewind buffer on iOS
- Fixed a bug where the Cocoa frontend will fail update itself if it wasn't moved to the Applications folder
- The iOS fronted now correctly handles cases where a user tries to open a ROM from an internal iOS or SameBoy folder
- Mitigated a rare bug where certain actions could spontaneously reset a ROM on iOS
- Fixed a bug with the GB_save_state API where it returned success even on failures
- Fixed a bug that prevented the binary releases of the Cocoa frontend from using the Mac's camera while emulating the Game Boy Camera
- Fixed a bug where the interface would rotate while playing motion-controlled games on some iOS devices
Misc Internal Changes
- Fix build on OpenBSD
- SameBoy's headers are now compatible with ANSI C and C++ compilation modes
- The DISABLE_* flags can now be used while building subsets of the lib target, as well as the newly-added headers target
- The Windows build process was changed to require Git Bash and Make instead of the GNUWin package |
| 1.0.1 | 4 ఏప్రిల్, 2025 | — | 64-బిట్ ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- UI improvements to the Cocoa palette editor
- Improved audio quality on libretro; audio is now rendered by SameBoy at 2MHz, and downsampling is now handled by the libretro frontend itself
- In the Wii U build, downsampling is still done by SameBoy
- With the meaning of register $FF75 discovered, it is now referred to as rPGB in the debugger
- The output of the watchpoint debugger command now includes the watchpoint type (read-only, write-only, or read-write)
- This makes the default watchpoint type (write-only) more obvious
- Windows 11 users can now optionally disable rounded corners in the Graphics Options menu
- Official Windows builds no longer require installing MSVC runtimes by linking against mvscrt.dll
- Major improvements to debugging in the SDL frontend:
- The main emulator window is no longer unresponsive when the debugger is stopped
- Pressing keys in the emulator window while the debugger is paused now triggers a terminal bell
- On Windows, sameboy.exe and sameboy_debugger.exe have been merged. Press Ctrl+C at any time to interrupt the debugger and open the debugger console, and close the console window at any time to resume normal gameplay.
- Async debugging now supports all compatible versions of Windows, adding support for Windows 7, 8.x, and earlier builds of Windows 10
- When using an external controller, joysticks can now optionally be used as faux analog controls
- This feature quickly alternates D-pad buttons between pressed and release states to simulate analog inputs
- The SDL frontend will now automatically resize the window when switching between models and border modes as long as the window hasn't been manually resized
- A workaround for an old RetroArch bug has been removed, audio in the Wii U libretro port is now louder
- It is now possible to enable audio for both Game Boys in the Link Cable mode of the libretro port
Accuracy Improvements/Fixes
- OAM randomization is now more accurate
- Fixed a bug where certain SGB transfers would copy data incorrectly when running SameBoy on big endian platforms
- This fixes many SGB games suffering from garbled graphics when playing on the Wii U
- Fixed a potential accuracy issue when emulating MBC7 games
- The number of band-limited phases was increased in order to reduce overtones in high-pitched sounds
Bug Fixes
- New palettes will now appear on the Cocoa frontend even if the user have previously customized palettes
- Fixed a bug that caused the Pink Pop theme to modify itself once opened in the palette editor, in both the Cocoa and iOS frontends
- Fixed a bug where the vertical layout was not usable on certain iPads
- Resetting emulation in the SDL version while the emulator is paused will now resume emulation
- Fixed a bug where changing the emulated model in the SDL frontend does not immediately closes the menu
- Removed Unicode characters from libretro settings, as many frontends cannot display them
- Fixed a bug that caused ROMs to run without a window in the Cocoa port after changing the emulated revision
- Several iOS and watchOS crashes have been fixed
Removed Features
- Integration with the Homebrew Hub has been removed from the iOS frontend
Misc Internal Changes
- The OpenDesktop thumbnailer is now stripped when built in release configuration, rather than being stripped only upon installation
- Official releases of SameBoy now build using the latest version of Clang, gaining speed boost of around 8%
- The FM synthesis routines used while rendering the SGB jingle have been optimized for speed |
| 1.0 | 11 డిసెంబర్, 2024 | — | ఏ CPU అయినా ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- SameBoy for watchOS is now available:
- Transfer ROMs and saves to and from the iOS frontend (App Store only)
- Two customizable control schemes optimized for a small screen
- Fast Forward and Rewind support
- Settings and synced from the paired iPhone
- Available to active supporters or via a one-time payment
- The Cocoa frontend is now digitally signed and notarized
- SameBoy on Open Desktop platform can now generate thumbnails in file browsers via theXDG Thumbnails API
- Improved AirPlay Mirroring support in the iOS frontend
- Full-screen mode is now supported in the iOS frontend if a controller is used
- The Cocoa and SDL frontends now support automatic model selection
- Cheat Search is now available from the Cheats menu in the Cocoa frontend
- The user interface for the Cheats window has been improved in the Cocoa frontend
- The Cocoa and SDL frontends can now associate keyboard or joypad buttons with Rapid A or Rapid B
- Game Boy Printer can now be emulated in the iOS frontend
- Cheats can now be used in the iOS frontend
- iCloud support was added to the iOS frontend (App Store release only)
- The palette editor was added to the iOS frontend; it can now import, export and create its own palettes
- 7 new palettes were added to all frontends
- The horizontal layout on iPhones that have a notch has been improved
- 3 new interface themes were added to the iOS frontend (App Store release only)
- Improved ISX file compatibility
- The Cocoa frontend and now select a monospace font to be used in the debugger and other development windows
- The cartridge icons have been retouched and visually improved
- The SDL frontend on Windows can now associate itself with supported ROM files, and provide them with icons
- The box filter used for audio downsampling has been replaced with band-limited synthesis, vastly improving audio quality in all frontends
- A warning is now shown when loading a ROM with a RAM size smaller than a single bank
- iPhones that have x4 and x5 cameras can now pick a virtual x2 zoom factor when emulating a Game Boy Camera
- Improved the OAM viewer in the Cocoa frontend so it correctly show objects even when the object palette is all set to a single color
- Quick Look has been updated to support the newer thumbnailing and previewing APIs, required by macOS Sequoia
Accuracy Improvements/Fixes
- Improvements to OAM accessibility timings
- Improvements to PPU timings in CGB revisions 0 to C
- These revisions are no longer marked as "Experimental"
- More accurate emulation of SCX write conflicts on all models
- More accurate PPU fetcher timings, fixes visual glitches in in “Mr. Chin's Gourmet Paradise” and “Turrican”
- Improved accuracy of cases where WX is 166 on pre-CGB models
- Improved accuracy of window edge cases, including emulation of a newly-discovered CGB window glitch, and improved accuracy in double speed mode
- Improved accuracy of LYC edge cases when emulating CGB revisions 0 to C in double speed mode
- Improved emulation of LCDC OBJ_EN write conflicts
Bug Fixes
- Fixed a bug that caused the Mute menu item to incorrectly appear marked while a ROM is paused in the Cocoa frontend
- Fixed a bug that made keyboard shortcuts affect the wrong ROM in certain cases where multiple ROMs and debug windows were open in the Cocoa frontend
- Fixed a bug that prevented macOS 10.13 and older from using Link Cable emulation in the Cocoa frontend
- Fixed a bug that made importing palettes in the Cocoa frontend glitchy
- Fixed a bug that made Game Boy Camera emulation in the Cocoa frontend sometime incorrectly stretch the camera input to incorrect aspect ratios
- Fixed a bug that made audio output too low in the iOS frontend under certain conditions
- Fixed a bug that caused the Library in the iOS frontend to crash if ROMs were modified in the Files app while it |
| 0.16.6 | 14 జూన్, 2024 | — | 64-బిట్ ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator.New/Improved Features
- You can now browse Homebrew Hub and download submitted games and demos directly in the iOS frontend.
- Currently, only open-source submissions can be viewed in-app. The ability to allow other submissions to appear in SameBoy will be added to Homebrew Hub soon.
- The option to open SameBoy's Library in the Files app has been added to the iOS frontend's Library screen.
- Screen dimming is now disabled while emulation is running in the iOS frontend.
- Improved D-pad controls in the iOS frontend – the center point of the D-pad is now a safe "rest" zone; dragging a touch outside of the D-pad no longer releases the button.
- User-provided boot ROMs can now be selected in the iOS frontend.
Accuracy Improvements
- Accuracy improvements to the square "zombie stepping" glitch in CGB-D and CGB-E, fixed Telefang title audio that was broken for these revisions.
- Writing to NRx3 and NRx4 in the same cycle these registers are read by the APU is now emulated correctly.
- SameBoy will now select cgbE_boot.bin, if available, when emulating CGB-E.
Bug Fixes
- Fixed a bug that triggered occasional audio distortions on some Macs and iOS devices.
- Fixed a bug that made the iOS version sometimes incorrectly prefer SGB over CGB emulation for some newly imported ROMs.
- Fixed a bug that could crash SameBoy upon pausing in the iOS and Cocoa frontends.
- Fixed a bug that made the Cocoa frontend's Debug Console windows always on top.
- Fixed a 0.16.5 regression that broke the Cocoa frontend's Memory window on macOS Sonoma.
- Fixed stability issues when emulating the Game Boy Camera in the iOS frontend.
- Fixed a bug that caused haptics and rumble to temporarily stop working in the iOS frontend.
Misc Internal Changes
- Internal support for AGB-0's boot ROM was added to the core's API (AGB-0 remains unsupported as an emulated revision for now) |
| 0.16.3 | 12 ఏప్రిల్, 2024 | — | 64-బిట్ ZIP రిలీజ్ నోట్స్This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulatorNew/Improved Features
- The “Hot Swap Cartridge” functionality now allows hot swapping a file with a newer version of itself in the Cocoa version
- This can also be done with the new “Reload ROM” menu item, available while holding Shift in the Emulation menu
- The SDL frontend now uses the modern folder selection dialog when selecting a boot ROMs folder on Windows
- Add an option to allow pressing A+B by touching the space between the two buttons in the iOS frontend
- The iOS frontend can now choose between 3 audio modes; Enabled, Disabled, and Controlled by Silent Mode
- The iOS IPA release is now ad-hoc signed to prevent TrollStore from signing it with the wrong entitlements
- The iOS Deb release is now compatible with both rootful and rootless jailbreaks
Accuracy Improvements/Fixes
- Updated the built-in SGB boot ROMs so they're closer in timing to the original boot ROMs
Bug Fixes
- The Cocoa and iOS versions now display the correct license for SameBoy
- Improved compatibility with certain ISX files
- Fixed the States screen displaying incorrectly in iOS 16 and newer
- Fixed several spelling mistakes in the debugger
- Fixed visual artifacts that may appear in certain scaling filters when scaling with a multiple of 3 factor
- Prevent filtered screenshots from using 64-bit color depth on the Cocoa frontend, which improves compatibility with certain apps
- The ticks debugger command no longer outputs “Tick count reset” if the keep flag was used
- Fixed a bug that prevented Turbo Mode from working on iOS if dynamic speed controls were not enabled
Misc Internal Changes
- Improved integration with libretro's build infrastructure, which should greatly improve the release schedule of the libretro version of SameBoy |
| 0.16.2 | 13 జనవరి, 2024 | — | 32-బిట్ ZIP రిలీజ్ నోట్స్Accuracy Improvements/Fixes
- Improvements to the "Accurate" frame blending option; SameBoy now correctly tracks the "parity" of each frame, and uses a more realistic blending ratio
- Support for bootleg ROMs that claim to have no RAM in the MBC field, but also declare a non-zero RAM size
Bug Fixes
- Removed XAudio 2.7 support and replaced it with the redistributable version of XAudio 2.9, fixing various crashes on Windows 7
- Fixed an issue with the menu graphics being glitches in the SDL frontend if SameBoy is set to display a border
- Fixed the update dialog in the Cocoa frontend displaying the changelog in the wrong font on versions of macOS
- Fixed Quick Look support being broken on macOS Sonoma
- Fixed a bug where the Cocoa and iOS frontend would sometimes flicker when using the Metal renderer |
| 0.16.1 | 23 డిసెంబర్, 2023 | — | 32-బిట్ ZIP రిలీజ్ నోట్స్New/Improved Features
- SameBoy on iOS will now warn the user if it hasn't been correctly signed, which could prevent "Open With" from working with SameBoy
Accuracy Improvements/Fixes
- Fixed a bug that made SameBoy think a WorkBoy was connected in some cases where a Game Boy Printer was connected
Bug Fixes
- Fixed a bug that made SameBoy incompatible with macOS versions 10.9 to 10.15
- Fixed several UI issues with the Printer Feed on macOS Big Sur and newer
- Prevent some Cocoa toolbar items from overflowing into a menu item that would crash on click
- Fixed a bug that prevented SameBoy from opening ROM files if VisualBoyAdvance was also installed on macOS
- VSync is now automatically disabled in the SDL frontend if the screen refresh rate is under 60Hz, which could cause garbled audio on some machines
- Fixed a bug where the SDL frontend would indefinitely hang if the current audio device became unavailable while using the XAudio 2.7 driver
Misc Internal Changes
- The iOS Deb releases no longer contain local file ownership information
- The SDL version used in the Windows release has been updated to 2.28.5 |
| 0.15.8 | 12 డిసెంబర్, 2023 | — | 32-బిట్ ZIP |