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Ladda ner UVtools 7.0.2

MSLA/DLP, file analysis, calibration, repair, conversion and manipulation

PTRTECH 3D och CAD #9 3D och CAD
Det här är en äldre version. Den senaste versionen är 7.1.2. UVtools 7.1.2 · Släppt:

Installationsfiler 7.0.2

ArkitekturTypOmfattningFilstorlekLadda nerSHA256
64-bitars MSI · en-US Alla användare — github.com VirusTotal
ARM64 MSI · en-US Alla användare — github.com VirusTotal

Länken och SHA256 kommer från communitymanifestet i Windows Package Manager. Jämför hashen för den nedladdade filen innan du kör den.

Versionsinformation

- File formats:
- (Improvement) Encoding is up to 10x faster for GR1 and MDLP, 2x for PWS, and 25-35% faster for cbddlp, N4/N7, and
Photon S; decoding PWS, cbddlp, FDG, and PHZ is 25-45% faster. Runs are found with vectorized searches, and the
duplicated CTB, anti-aliasing plane, and column line codecs are now shared
- (Improvement) CTB, PHZ, and FDG layer encryption is processed 4 bytes at a time, and the CTB encrypted encoder
writes layers in batches instead of keeping all of them in memory
- (Improvement) Thumbnail encoding and decoding no longer compares strings or queries the channel count per pixel
- (Improvement) QDT and SVGX decoding parse without allocating a string per token, SVGX decoding no longer searches
the layer group linearly, and its encoding no longer creates a native wrapper per contour point
- (Improvement) Truncated CTB RLE data now fails with a corrupted data error instead of an index out of range
- (Fix) Anet: the last pixel of the layer was lost when it differed from the previous one, making the file unreadable
- (Fix) OSF: encoding failed when the layer content touched the last row of the image, Layer.LastPixelIndex pointed
one row below the last pixel
- (Fix) cbddlp: layers with anti-aliasing 1 turned every gray pixel black, and identical layers did not copy the page
number
- (Fix) OSLA: the preview table padding used the layer table size
- (Fix) Encoding layers to a zip with the cache enabled skipped the duplicated layers
- (Fix) The hash helpers shared non-thread safe instances, and the AES padding bytes were not zeroed
- (Fix) ZCode: wrong exception arguments for a too long G-code line; QDT: swapped resolution names on header errors
- (Fix) Crash Cannot access a disposed object on Image.MeasureOverride (#1150): the thumbnail and tool preview
bitmaps are now disposed after the UI applied the new image, and the PCB exposure preview no longer leaks the previous
bitmap
- Windows and controls:
- (Improvement) 3D layer preview: model volume, weight, cost and base contact are cached instead of recomputed from
the whole mesh on every plate change, clicking where the model is not hit skips the full mesh picking, and the
orientation cube, peel curve and measure overlay no longer allocate geometries, pens and brushes on every frame
- (Improvement) PCB exposure and Lithophane previews are rendered off the UI thread, outdated renders are discarded
- (Improvement) Moving files and layers in the PCB exposure and Phased exposure tools no longer rebuilds the list
- (Improvement) Tool windows scripting inputs share one numeric input implementation, and icon only buttons have tooltips
- (Fix) Scripting: the save file dialog input was ignored when a file was picked, and the open file text was joined wrong
- (Fix) 3D layer preview: wrong center of mass vertex on the wireframe
- (Fix) Message window: custom button tags were lost
- (Fix) Settings: parallelism and decimal values were parsed with the current culture instead of the invariant one
- (Fix) Tool window: the layer count text, and Enter triggering the first button by default
- (Fix) Layer import: unreadable images crashed the preview, and the filter index was not validated
- (Fix) Pixel editor profiles: selection with no profile and out of range indexes
- (Fix) Suggestion settings: stale content kept when no suggestion was active
- (Fix) Benchmark: a zero duration produced a division by zero
- (Fix) Error when executing UVtooldCmd run with a script (#1138)
- (Fix) LayerCache disposed the wrong SkiaSurface when the layer was changed, and did not release the framebuffer
- (Fix) Zstd: the fastest compression level was not really the fastest
- (Improvement) Update NativeCompressions and use it LZ4 codec
- (Update) Benchmark 13900K reference values
- (Drop) K4os.Compression.LZ4 library

https://github.com/sn4k3/UVtools/releases/tag/v7.0.2

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