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Ladda ner Unity 6000 6000.5.3f1

The world’s leading platform for real-time content creation

Det här är en äldre version. Den senaste versionen är 6000.6.8f1. Unity 6000 6000.6.8f1 · Släppt:
6000.5.3f1 tillhör linjen 6.5, vars support upphörde 31 augusti 2026. Den får inte längre några säkerhetsrättningar. endoflife.date

Installationsfiler 6000.5.3f1

ArkitekturTypOmfattningFilstorlekLadda nerSHA256
64-bitars EXE (NSIS) Alla användare — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Alla användare — download.unity3d.com VirusTotal

Länken och SHA256 kommer från communitymanifestet i Windows Package Manager. Jämför hashen för den nedladdade filen innan du kör den.

Versionsinformation

Known Issues in 6000.5.3f1
- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
- 6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu (UUM-144488)
- 6000.6.0a2,6000.5.0b2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled (UUM-146214)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- : Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.3f1 Release Notes
Improvements
- Build System: Updated the bundled 7-Zip to version 26.02.
- Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example. (UUM-131691)
Fixes
- 2D: Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy. (UUM-142285)
- 2D: Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player. (UUM-137607)
- 2D: Fixed scene set as modified after using Select Tool from Tile Palette and switching to another tool such as Paint. (UUM-141736)
- 2D: Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied. (UUM-143041)
- 2D: Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale. (UUM-141782)
- 2D: Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection. (UUM-141744)
- Android: Replace unused Tools 26.1.1 download with empty folder. (UUM-141878)
- Asset Pipeline: Point Text asset importer to correct page in Docs. (UUM-132090)
- Core: Fixed Transform serialized values not being properly initialized when cloning GameObjects. (UUM-131305)
- Documentation: Added more context and detail to the UITK popup example code and steps.
- Documentation: Updated VFX Operator Reciprocal incorrect 'out' property. (UUM-144446)
- DX12: Wrap colour VR texture the same way as depth texture. (UUM-140997)
- Editor: Added explicit padding in DrawCommandSettings to avoid garbage data when calculating hash value. (UUM-144036)
- Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset. (UUM-143706)
- Editor: Changes to float enums in sub graphs should update subgraph nodes properly now. (UUM-143534)
- Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)
- Editor: Fixed an issue where changing the type of a connected Expression node in Shader Graph threw an ArgumentException. (UUM-143151)
- Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland. (UUM-111593)
- Editor: Fixed derived server platform guid can't be fetched from build target. (UUM-145858)
- Editor: Fixed hang when deleting Sprites. (UUM-143745)
- Editor: Fixed Undo/Redo clearing default parent after using CreateEmptyParent menu item. (UUM-115213)
- Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog. (UUM-139847)
- Editor: Resolve minor LMDB memory leak. (UUM-138144)
- Editor: Validated inputs for QuaternionEulerField so NaN and Infinite are no longer accepted as valid entries. (UUM-142032)
- EmbeddedLinux: Fixed windowing async operation ref counting. (UUM-143710)
- Entities: Fixed an editor crash (SIGSEGV) that occurred when dragging a SubScene into another SubScene that references the same scene asset. (UUM-142972)
- GI: Fixed a crash when baking Reflection Probes after baking Adaptive Probe Volumes. (UUM-143885)
- GI: Fixed an issue where selecting the currently set APV baking set in the Lighting / Adaptive Probe Volume / Current Baking Set property did not function. (UUM-145389)
- Graphics: Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing. (UUM-145956)
- IL2CPP: Fixed crash on a null method pointer call when Faster (Smaller) Builds is enabled. (UUM-144008)
- IL2CPP: Fixed generation of empty .usym files on Linux. (UUM-142527)
- IL2CPP: Fixed issue when a stackalloc returns null on a methed that initializes locals. (UUM-125482)
- macOS: Fixed mouse input becoming unreliable on the macOS Standalone Player after the Player regained focus, where the first mouse press could be missed or a phantom button state could persist until the next physical click. (UUM-140694)
- Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests. (UUM-144767)
- Package Manager: Fixed an issue where switching pages quickly after clearing the search bar results in an empty package list. (UUM-134027)
- Physics: Fixed PhysicsShapeAuthoring baking bug that was collapsing vertex and causing massive collision detection performance issues. (UUM-144222)
- Profiler: Fixed Highlights module not redrawing captured frame data when re-enabled. (UUM-144840)
- QNX: Fixed windowing async operation ref counting. (UUM-143710)
- Scripting: AutoStaticsCleanup should accept any declared type initializers. (UUM-142742)
- Scripting: Fixes missing EditMode scope during startup and inconsistent timing of EditMode and PlayMode scope. (UUM-141834)
- Text: Fixed editor shutdown crash on FT_Done_Face. (UUM-144575)
- uGUI: Fixed a layout misalignment of the Layout Group properties in the Inspector. (UUM-144947)
- UI Toolkit: Clamp invalid stroke-miterlimit instead of failing SVG import. (UUM-120825)
- UI Toolkit: Fixed a NullReferenceException thrown by the UXML asset preview's Theme dropdown when reopening a project whose runtime theme is provided by a package. (UUM-133908)
- UI Toolkit: Fixed an issue causing and oval shape to show as a rectangle when outputting a constant color with a custom shader. (UUM-145855)
- URP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log. (UUM-115886)
- URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null. (UUM-141980)
- UTR: PerformanceTestReport.html displayed again correctly.
- Web: Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU. (UUM-141418)
- WebGL: [WebGPU] Fix crash that can occur when destroying and creating shaders. (UUM-145390)
Package changes in 6000.5.3f1
Packages updated
- com.unity.xr.compositionlayers: 2.4.0 to 2.5.0
- com.unity.services.multiplayer: 2.2.3 to 2.2.4

https://unity.com/releases/editor/whats-new/6000.5.3

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