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Preuzmi SameBoy 1.0.4 za Windows

SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator, written in portable C.

LIJI32 Emulatori #12 Emulatori
Ovo je najnovija verzija. · Objavljeno:

Instalacioni fajlovi 1.0.4

ArhitekturaTipZa kogaVeličina fajlaPreuzmiSHA256
64-bit ZIP → Portabl verzija — — github.com VirusTotal

Link i SHA256 potiču iz manifesta zajednice Windows Package Manager. Pre pokretanja uporedite heš preuzetog fajla.

Beleške o izdanju

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- The libretro core now supports API extensions to retrieve additional metadata and create more portable battery save files
- The iOS frontend has been updated with improved iOS 27 support
- iPhone Duo support was added to the iOS frontend
- The CRT scaling filter has been updated with an improved look
- A new Pixelated/Sharp Bilinear scaling filter
- This new filter is now the default filter in the Cocoa and SDL frontends
- VFS support was added to the libretro core
- Logging support was added to the libretro core
- The libretro core will now render audio directly in the frontend's audio sample rate, if supported
- Recording audio to a VGM log file is now possible in the Cocoa and SDL frontends
- Minor UI improvements in the Cocoa frontend

Accuracy Improvements/Fixes
- Workboy emulation now correctly reports the current weekday
- Fixed a bug that made certain small ROM files be incorrectly detected as MMM01 cartridges
- More accurate emulation of SGB command processing

Bug Fixes
- Fixed a bug where periodic battery saves were performed from the wrong thread in the Cocoa frontend, causing debug builds to crash
- Fixed controller hotkeys not working on newer macOS versions in the Cocoa frontend
- Fixed a bug that prevented mapping Load State commands to a controller hotkey in the Cocoa frontend
- The libretro core no longer reports an RTC memory region when emulating cartridges without an RTC
- Fixed a bug that could trigger memory corruptions on x86-64 platforms when loading malformed save states
- Improved sanitization of the Game Boy Printer save state data
- Fixed an incorrectly label “Rumble strength” label in the Cocoa frontend
- File dialogs on Windows now switch Full Screen mode off before they appear, working around bugs in Windows' windowing system
- Fixed a bug that made the Joycon autopair button not work in the Cocoa frontend
- Fixed a bug that made breakpoints created by the GB_debugger_execute_command API would not trigger under some conditions when using SameBoy as a library

Misc Internal Changes
- The build system no longer prints ignored errors when building SameBoy without RGBDS installed if prebuilt boot ROMs are used
- ibtool no longer silently fails when building the Cocoa or iOS frontends
- The logging API now has attribute flags that mark if a log line is an error or a warning caused by the previous API call

https://github.com/LIJI32/SameBoy/releases/tag/v1.0.4

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