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Unity 2021 2021.3.22f1: prenos za Windows

The world’s leading platform for real-time content creation

To je starejša različica. Najnovejša različica je 2021.3.45f2. Unity 2021 2021.3.45f2 · Izdano:
Različica 2021.3.22f1 spada v vejo 2021.3, katere podpora je potekla 18. februar 2025. Varnostnih popravkov ne prejema več. endoflife.date

Namestitvene datoteke 2021.3.22f1

ArhitekturaVrstaZa kogaVelikost datotekePrenesiSHA256
64-bitno EXE (NSIS) Vsi uporabniki — download.unity3d.com VirusTotal

Povezava in SHA256 izhajata iz manifesta skupnosti Windows Package Manager. Pred zagonom primerjajte zgoščeno vrednost prenesene datoteke.

Opombe ob izdaji

Fixes

- 2D: - Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews. ("DANB-367")
- 2D: - [com.unity.2d.animation] Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. ("DANB-335")
- 2D: - [com.unity.2d.animation] Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. ("DANB-344")
- 2D: - [com.unity.2d.animation] Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (DANB-370)
- 2D: - [com.unity.2d.animation] Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. ("DANB-201")
- 2D: - [com.unity.2d.animation] Fixed an issue where undoing vertex painting results in a displaced mesh. ("DANB-309")
- 2D: - [com.unity.2d.animation] Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (DANB-374)
- 2D: - [com.unity.2d.spriteshape] Fix case where Error "A Native Collection has not been disposed, resulting in a memory leak" occurs in Play Mode. ("DANB-296")
- 2D: - [com.unity.2d.spriteshape] Fix case where BezierUtility.BezierPoint function parameters are not in the right order. ("DANB-239")
- 2D: - [com.unity.2d.tilemap.extras][GameObjectBrush] Align rotation and flip to 2D View in Editor.
- 2D: - [com.unity.2d.tilemap.extras][GameObjectBrush] Fix placement of GameObjects for Hexagon Layouts with Anchor.
- 2D: - [com.unity.2d.tilemap.extras][RandomBrush] Use default color and transform when painting over with RandomBrush.
- 2D: Fixed a crash when a user loads a Tilemap with a TilemapCollider2D and CompositeCollider2D with an invalid Sprite. ("UUM-29132")
- Apple TV: Fixed a crash when closing the hardware keyboard. ("UUM-26712")
- Asset Pipeline: Fixed a case of Missing Script errors that could occur after leaving safe mode.
- Asset Pipeline: Removed use of auto keyword in LMDB library. (UUM-29394)
- DX12: Fixed a crash due to copying sampler descriptors. (UUM-29343)
- Editor: Detect asset corruption before uploading to accelerator. ("UUM-26502")
- Editor: Disabled depth resolve if the camera doesn't have a depth buffer. (UUM-22019)
- Editor: Enabled Gradle file search to use RegEx when looking for Play library dependencies, which identifies dependencies included with both double or single quotes. (UUM-29110)
- Editor: Enabled shader global values to be taken into account when deciding what to rebake. (UUM-27392)
- Editor: Fixed "Target minimum iOS Version" requirement. ("UUM-29044")
- Editor: Fixed a rare Editor crash when using accelerator for shader cache. ("UUM-27645")
- Editor: Fixed an OS key binding exception in ShortcutManager. ("UUM-4125")
- Editor: Fixed freeform light tessellation for Light2D. ("UUM-9674")
- Editor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link. ("UUM-1552")
- Editor: Fixed issue when importing FBX files where memory usage grows exponentially with the amount of clips present in the file. ("UUM-22047")
- Editor: Fixed ReorderableList element culling when drawing with GUI rotation or scaling applied. ("UUM-10761")
- Editor: Fixed the editor crash while switching avatar from generic to humanoid. ("UUM-22716")
- Editor: GameObjects from 31st layer are rendered when Camera.cullingMask is set to 'Everything'. ("UUM-2698")
- Editor: Only change file status flags with chflags on OSX if the requested flags differ from actual. (UUM-26616)
- Editor: The color picker can now select the proper color on a secondary monitor on macOS ("UUM-2501")
- GI: Fixed corrupted probes on scenes without a lighting data asset when running the editor with -nographics. ("UUM-16874")
- Graphics: Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size. (UUM-3791)
- Graphics: Product name will now be used as application name when creating Vulkan instance. ("UUM-25486")
- Graphics: VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". ("UUM-17522")
- Linux: Fixed the Mouse position so it is now correct when playing the build on a multiple monitor setup in full screen mode. ("UUM-26497")
- Networking: Fixed an issue that could prevent UDP sockets from being created on Windows when TDI filters were installed.
- Scene/Game View: Fixed selected child GameObjects not rendering gizmos when the root GameObject is not also selected. ("UUM-22208")
- Shaders: Fix material keywords cleared when setting the exact same list of keywords ("UUM-27639")
- TLS: Cumulative TLS update.Markdig.Syntax.Inlines.HtmlInline Fixed invalid verification results reported in some cases when there is a TLS handshake failure.Markdig.Syntax.Inlines.HtmlInline Fixed an issue where opening multiple TLS connections with different lifetimes might affect the ability to produce log output after one of the first connections is closed.Markdig.Syntax.Inlines.HtmlInline Improved TLS errors reported by Unity Web Request.
- uGUI: "NullReferenceException" error is thrown when entering the Play Mode with Markdig.Syntax.Inlines.HtmlEntityInline=2 open Inspectors and Canvas GameObject is selected. ("UUM-1510")
- uGUI: Instantiating a Selectable under a CanvasGroup sets the correct interactable state. ("UUM-27611")
- UI Elements: Added "-unity-slice-scale" USS property to UI Builder and updated drag step for some style fieldsMarkdig.Syntax.Inlines.HtmlInline Also updated dragger manipulators for the following UI Builder property inspectors (default drag step updated from 1.0px (old value) to 0.1px (new value):Markdig.Syntax.Inlines.HtmlInline
- TextShadow's Blur Radius, Offset X and Y fieldsMarkdig.Syntax.Inlines.HtmlInline
- Slice Scale field. ("UUM-15680")
- UI Toolkit: Users can set the ScrollView's mouse wheel scroll size (thus its speed) with the Mouse Wheel Scroll Size attribute, regardless of its vertical and horizontal page sizes. ("UUM-18554")
- Universal RP: Fixed soft shadow filtering quality when using large empty shadow atlas. Use allocated atlas size instead of requested size. ("UUM-10520")
- URP: Fixed incorrect Depth for Camera Stacks. ("UUM-24943")
- VFX Graph: Added support for multiple subgraphs dragMarkdig.Syntax.Inlines.HtmlEntityInlinedrop. ("UUM-15236")
- VFX Graph: Fixed a crash when drag Markdig.Syntax.Inlines.HtmlEntityInline dropping a vfx on another vfx with a circular dependency. ("UUM-14670")
- VFX Graph: Fixed the Dispose() method of MeshToSDFBaker leading to memory leaks ("UUM-25814")
- VFX Graph: GPU Event weren't always safe. (UUM-25065)
- WebGL: Fixed FMOD console errors when a scene is reloaded. (UUM-19241)
- WebGL: Fixed playback of mp3 audio files loaded via UnityWebRequest on Safari ("UUM-25389")
- Windows: Fixed IME text input not being reported appropriately when users clicks away while using an IME, with the input system. The characters would be reported multiple times. (UUM-24734)

https://unity3d.com/unity/whats-new/2021.3.22

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