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GDevelop 5.6.273: prenos za Windows

The fastest, easiest, most powerful no-code game engine.

GDevelop Team Razvojna okolja in urejevalniki kode #14 Razvojna okolja in urejevalniki kode
To je starejša različica. Najnovejša različica je 5.6.285. GDevelop 5.6.285 · Izdano:

Namestitvene datoteke 5.6.273

ArhitekturaVrstaZa kogaVelikost datotekePrenesiSHA256
64-bitno EXE (NSIS) Trenutni uporabnik — github.com VirusTotal
64-bitno EXE (NSIS) Vsi uporabniki — github.com VirusTotal

Povezava in SHA256 izhajata iz manifesta skupnosti Windows Package Manager. Pred zagonom primerjajte zgoščeno vrednost prenesene datoteke.

Opombe ob izdaji

💝 Improvements
- New "Save State" features:
- New actions to list, delete, check, and duplicate existing saves.
- Also added ability to wait for actions to be finished before running subsequent actions/sub-events.
- Properties of most behaviors can now be customized per instance in the side panel. Select one or more instances, open the "Behaviors" section and then a behavior to edit its properties.
- Properties that have a different value on the instance compared to the object are shown in white. Other properties keep their default value set on the object.
- This is for example useful to change a speed, jump height, etc... of a specific instance.

- The properties panel also now allows to edit behavior properties of the selected object group. An object group will show the behaviors that are in common between all objects of the group.
- Add configurable custom resource properties via gdevelop-settings.yaml (Thanks @luciuses and @ViktorVovk!)
- Adds support for configurable custom resource properties. Projects can now declare extra metadata fields for their resources via a new resourceCustomProperties section in gdevelop-settings.yaml. These fields render in the Resource editor and persist into the resource's metadata JSON.
- Allow an option to add new properties from a variable parameter in events of extensions.
🐛 Bug fixes
- Better management of undo/redo and unsaved notification dot for ForEach, While, Comment, JavaScript and Group Events
- Prevent tab closing when renaming Scene, Extensions, External events and External Layouts
- Fix object variables color in events
- Collapse Physics world properties by default in the scene properties
- Fix game not taking full screen size on mobile devices
- iOS fixes:
- Fix Screen orientation parameter on iOS devices
- Fix iOS not resuming sounds when app is put to background and focused again
Note: this doesn't fix locking/unlocking the screen which is very random and not reliable yet.
- Fix inputs right click on Windows (Comments, Groups, JS Blocks...)
- Fix Panel Sprites opacity being wrongly applied twice
- Fix slow preview generation time
- Fix possible crashes when serializing large projects
- Fix initial value displayed in Events Sheet for optional boolean parameters (true/false or yes/no) having a default value
- Fix Tabs hover & drop not working all the time
- Fix group variables not refreshing when selecting another group
- Fix being able to select fonts & atlas files on iOS
🎨 Assets
- 📦 New audio pack: Mobile UI Sound Pack Vol. 1 with 34 sounds by Ph7x
🕹 Examples
- New Babyfoot 3D free example by AnkhM - Créer Un jeu Vidéo.
- Updated textures in starter game + multiple small tweaks.
🕹 Premium Game Templates
- Add a new game template: Survival Crafting System by Daniel Griffith
- Comprehensive survival inventory and crafting system
- Intuitive 2-hand mechanics with infinite crafting combinations
- Day-style loot detection and dynamic inventory management
- Built with modding in mind
- Tetris-style inventory UI
- Complete crafting and building system
- Update on Impostor Alert : Fixed a bug where the username menu was not opening, due to latest gdevelop update to string variables.

https://github.com/4ian/GDevelop/releases/tag/v5.6.273

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