Priljubljeno: Podatki posodobljeni: 27. oktober 2026

Kategorije

Internet1356
Komunikacija321
Zvok in video898
Grafika in oblikovanje539
Pisarna in produktivnost1124
Orodja za razvijalce3134
Orodja UI529
Varnost in zasebnost385
Sistemska orodja3114
Igre523
Izobraževanje in znanost239
Omrežje in IT284

GDevelop 5.6.252: prenos za Windows

The fastest, easiest, most powerful no-code game engine.

GDevelop Team Razvojna okolja in urejevalniki kode #14 Razvojna okolja in urejevalniki kode
To je starejša različica. Najnovejša različica je 5.6.285. GDevelop 5.6.285 · Izdano:

Namestitvene datoteke 5.6.252

ArhitekturaVrstaZa kogaVelikost datotekePrenesiSHA256
64-bitno EXE (NSIS) Trenutni uporabnik — github.com VirusTotal
64-bitno EXE (NSIS) Vsi uporabniki — github.com VirusTotal

Povezava in SHA256 izhajata iz manifesta skupnosti Windows Package Manager. Pred zagonom primerjajte zgoščeno vrednost prenesene datoteke.

Opombe ob izdaji

💝 Improvements
- Add support for using a custom shape ("Mesh") for static objects having the 3D physics behavior.
- This allows your characters and other dynamic objects to collide exactly with the shape of a platform, background or any static 3D object.
- By default, the model of the 3D model itself is used. You can choose to use another model if needed (useful in case of a very complex 3D model: you can make the collision happen on a simplified version).
- The Physics engine was also upgraded to Jolt-Physics.js 0.39.0.
- Improve the list of objects, in the new object dialog, with custom objects provided by extensions:
- Extensions, behaviors and objects lists now follow the same layout,
- Assets are suggested for most custom objects provided by extensions, so you can start from a ready-to-use, pre-designed object.
- Add point attachment rotation and scale conditions/expressions for Spine (Thanks @ViktorVovk!)
- Add action to change the image of Tiled Sprite objects (rhanks @malec-palec!)
- Add support for per-project editor preferences via a gdevelop-settings.yaml file (thanks @malec-palec!):
- This works on the desktop app, for local projects only. See the documentation here.
- Display properties of objects/behaviors in the extension editor in a tree: this allows to easily visualize, group and move properties around. Browsing properties is faster and clearer.
- Allow to change the size (bounds) of a Custom Object variant from the sidebar.
🐛 Bug fixes
- AI fixes:
- Fix AI not able to make an object global
- Fix AI not able to duplicate an object from another scene
- Fix AI trying to wrongly replace some objects
- Fix AI wrongly able to add a behavior on an incompatible object
- Fix AI wrongly changing resources on objects
- Fix rotated 2D+3D layers with no 3D objects not rendered properly
- Add automatic retry when installing extension to avoid intermittent failures.
- Fix a crash when reloading the game page after a hot-reload
- Fix variable or property initial values wrongly rounded to 6 digits
- Fix loading of resources not properly retried when a resource can't be loaded (for example: network error) (thanks @ViktorVovk!)
- Typically, when resources are downloaded from a CDN, then sometimes, for various reasons, a request for a resource may fail. In such cases, it’s very useful to have retry for avoiding intermittent issues.
- Fix arrow keys not working in the layer list. Also clear layer selection when an object is selected.
- Fix object effect toggles not being applied at preview.
- Fix private objects not appearing in the list from within the extension
- Fix time scale not properly applied to custom objects
🎨 Assets
- Add a new free pack: Development essentials by Kenney
🕹 Premium Game Templates
- [Example] Updated AutoTile by VegeTato:
- Added a new action Force autotile system to run or stop​, this action is used for specific cases, like creating tiles from events at the beginning of the scene.
- Try the example here.
🛠 Internal changes (for developers)
- Refactor caching logic in semaphore.yml to not fail with PR from forks
- Ensure libGD.js can be downloaded when built for a branch
- Rename French action and condition internal names to English
- Expand operations that can be done on events by AI

https://github.com/4ian/GDevelop/releases/tag/v5.6.252

Najbolj priljubljeno v kategoriji „Razvojna okolja in urejevalniki kode“

Prikaži vse
  1. OpenCodeRazvojna okolja in urejevalniki kode · OpenCode
  2. RStudioRazvojna okolja in urejevalniki kode · Posit Software
  3. Node.js (LTS)Razvojna okolja in urejevalniki kode · Node.js Foundation
  4. Apache NetBeansRazvojna okolja in urejevalniki kode · Apache NetBeans
  5. VSCodiumRazvojna okolja in urejevalniki kode · VSCodium
  6. HaxeRazvojna okolja in urejevalniki kode · Haxe Foundation
  7. ThonnyRazvojna okolja in urejevalniki kode · Aivar Annamaa
  8. GDevelopRazvojna okolja in urejevalniki kode · GDevelop Team
  9. mkcertRazvojna okolja in urejevalniki kode · FiloSottile
  10. ProcessingRazvojna okolja in urejevalniki kode · Processing Foundation

Oznake

Deli