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Doom Runner: staršie verzie na stiahnutie

Preset-oriented graphical launcher of various ported Doom engines.

Zoznam obsahuje 5 verzií programu Doom Runner – od 28. júla 2023 po aktuálnu verziu 1.9.2. Každá verzia vedie na inštalátory zo servera výrobcu.

2023: 1 1 23 2024: 1 1 24 2025: 2 2 25 2026: 1 1 26

5 verzií za 3 roky · približne 1,9 ročne

VerziaDátumVeľkosťSúbory
1.9.2Najnovšia 24. marca 2026 — 64-bit ZIP32-bit ZIP
Zoznam zmien
This version brings long-awaited support for UZDoom along with a couple of quality-of-life features,
and introduces a new type of Linux release - an AppImage (discussion here)
New features:
- added auto-detection and basic support for UZDoom, nugget-doom and cherry-doom
- added an option to sort map files by name, type, size and date
- added an option to wrap long lines in the WAD Description Viewer
- added an ability to read the map names from pk3 files
- added an ability to open WAD description file within a selected zip file
- added support for Wolf3D data file types
Changes in behaviour:
- using command line parameter -merge instead of -file for loading files in ChocolateDoom and its forks
- the state of the preset search bar is now restored on next start
- engines are now internally indexed by a unique ID, so that their name and path can be changed without breaking existing presets
Bug fixes:
- fixed incorrectly highlighted engine directories when trying to edit a newly added engine
- fixed invalid alternative paths in the "Data directories" tab when using the preset name and the preset is cloned
- fixed the layout of the "Data directories" tab on Linux
1.9.1 8. mája 2025 — 64-bit ZIP32-bit ZIP
Zoznam zmien
This version fixes several quite serious bugs. Sorry that it took so long.
Bug fixes:
- fixed crash when reordering mods on some operating systems
- fixed all dmflags2 being mistakenly put into dmflags3
- fixed broken layout with Qt versions older than 6.8
- fixed compatibility with the KEX-based Doom re-release (the file paths will be absolute)
- fixed the special character escaping in the "Additional arguments" lines
- fixed tooltips for the Custom data sub-directories and some gameplay flags
Changes in behaviour:
- only add -pistolstart and +sv_cheats to the command if the engine supports it (to prevent errors when starting)
- allowed entering absolute paths into the "Custom data sub-directories" fields
- Demo directory is now a separate directory from Save directory with its own override
New features:
- introduced "Doom Mod Bundles" (for a quick demonstration see https://www.youtube.com/watch?v=tvUpT2ZegJ0)
- added the possibility to copy&paste mods from one preset to another
- added "Move to top/bottom" actions to the right-click menu
- added "Open file" action to the right-click menu
- added possibility to hide the map list help label via a right click
If you don't know which binary release to choose, read Which Windows release should you take (legacy vs recent)
1.9.0 3. februára 2025 — 64-bit ZIP32-bit ZIP
Zoznam zmien
NOTE: This release significantly reworked how it detects where Doom engines store their data files (configs, saves, ...), because the previous detection didn't work correctly for many engines. That means if you previously relied on the auto-detection when adding new engines, your setup is now wrong. When you start this version for the first time, it will ask you if you want to keep your current settings or re-detect all paths according to the new (hopefully correct) rules, and if you select "Yes" it will fix your setup automatically.
Other changes:
- new application icon
- fixed the output path format for Windows (slashes)
- added an ability to prepend the command with a prefix
- added an option to load maps after mods
- added new launch option "Resume demo" (for DSDA-Doom)
- added dmflags3 options for latest GZDoom
- added pistolstart option for those engines that support it
- added support for Woof multiplayer parameters
- added an ability to choose player name and suit color for multiplayer (ZDoom family)
- fixed the port spin-box up/down buttons
- fixed loading saved games for PrBoom, DSDA-Doom and Woof
- removed the no longer used mod dir from Initial Setup dialog
- reorganized the second tab so that the launcher fits into a small resolution screen
- minor bug-fixes and optimizations
For package maintainers: This is the first version that is compatible with Qt 6. It still works with Qt 5, but its support will officially end soon, so Qt 6 should be preferred whenever possible.
If you don't know which binary release to choose, read Which Windows release should you take (legacy vs recent)
And finally .... the MacOS builds are back 🙂
1.8.2 15. januára 2024 — 64-bit ZIP32-bit ZIP
Zoznam zmien
This is the first release that officially supports MacOS 🎉🎆- added button to open engine's data dir in a file browser
- fixed automatic starting map for SIGIL II
- fixed config dir sometimes being mistakenly used instead of data dir
- fixed several problems with relative paths, most noticably in Save dir and Screenshot dir
- fixed case-sensitivity when opening a map description file on Unix
- fixed sv_cheats tooltip
- improved error reporting
- minor bug-fixes and optimizations
1.8.0 28. júla 2023 — 64-bit ZIP32-bit ZIP
Zoznam zmien
- added ability to filter presets by partial name or regular expression
- added ability to select default engine and IWAD
- added icons to mod list to visually distinguish files from directories
- added ability to insert custom command-line argument between the files to load
- added support for Flatpak and Snap installations of Doom engines
- added ability to specify custom environment variables that will be set for the Doom engine process
- improved auto-detection of engine's data directories when adding a new one
- made the -loadgame parameter work correctly for both new and old GZDoom
- better help text for setting engine data directories
- implemented persistant caching mechanism for information extracted from Doom files for faster loading
- options.json file will only be updated when necessary, reducing chance of losing it when the computer is abruptly shut down
- minor bug-fixes, usability improvements and optimizations

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