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Baixar Unity 6000 6000.0.12f1 para Windows

The world’s leading platform for real-time content creation

Esta é uma versão antiga. A versão atual é 6000.6.8f1. Unity 6000 6000.6.8f1 · Lançamento:
6000.0.12f1 faz parte da linha 6.0 (LTS), cujo suporte terminou em 16 de outubro de 2026. Não recebe mais correções de segurança. endoflife.date

Arquivos de instalação 6000.0.12f1

ArquiteturaTipoEscopoTamanho do arquivoBaixarSHA256
64 bits EXE (NSIS) Todos os usuários — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) Todos os usuários — download.unity3d.com VirusTotal

O link e o SHA256 vêm do manifesto comunitário do Gerenciador de Pacotes do Windows. Compare o hash do arquivo baixado antes de executá-lo.

Notas da versão

Known Issues in 6000.0.12f1
- Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)
- Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)
- Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)
- Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
- Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)
- Material: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset (UUM-75191)
- PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)
- Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
- SRP Architecture & API: URP internal shader errors when the iOS is selected as a Build Target on the Windows Editor (UUM-75654)
- SRP Templates: A bunch of Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template (UUM-76186)
- UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)
- Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)
6000.0.12f1 Release Notes
Improvements
- Graphics: Allowed performing a Submit of Render Request from RenderPipelineManager callbacks.
- Physics 2D: Removed invalid sentence in Scripting documentation for the Collider2D.Overlap methods that accept a List<T> as an argument.
Changes
- AI: NavMeshBuilder.CollectSources() can now return only the physics objects that are within a volume extending 1e9 units in all 3 dimensions.
Fixes
- 2D: Fixed Gem Hunter sample not working on iOS Simulator. (UUM-74000)
- Android: AndroidApplication.onConfigurationChanged will reuse AndroidConfiguration instance for sequential calls, if you want to cache configuration instance, use AndroidConfiguration.CopyFrom function. (UUM-75092)
- Android: Location Services will now resume (if it is enabled) automatically when app is paused or resumed.
- Android: Reworked Input.location so it now work with GameActivity. (UUM-74113)
- DX12: Fixed a GPU crash by unbind counter resources. (UUM-75100)
- Editor: Clear culling cache results before rendering selection outlines. (UUM-69725)
- Editor: Fixed an editor crash during import when the project has a saved layout of an open build profile window. (UUM-73189)
- Editor: Fixed an issue that would cause a crash when the Editor was exited when GLES is the active graphics API. (UUM-54445)
- Editor: Fixed an issue with RenderRaph API so when a pass modifies the global rendering state, we should prevent it from being culled. (UUM-73906)
- Editor: Fixed issue with Window/Panels menu items. (UUM-74640)
- Editor: Fixed registration error being thrown when a UxmlElement has the same name as the class. (UUM-73716)
- Editor: Updated the sliders in the ARC window so that users can see visually when the randomisation range is being clipped. (UUM-50343)
- Graphics: Bursted culling input creation in OnPerformCulling with GPUResidentDrawer to improve performances. (UUM-75306)
- Graphics: Fixed an issue that caused an error and shader to not load and render with GPUResidentDrawer. (UUM-75298)
- Graphics: Fixed an issue where DBuffer decals where not applied before sampling GI. (UUM-34259)
- Graphics: Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy. (UUM-67677)
- Graphics: Now correctly handle unsupported shaders on resource change with GPUResidentDrawer. (UUM-75302)
- HDRP: Allowed TAAU, CAS, and STP to execute after the DoF or after all the post-processes like the other advanced upsamplers. (UUM-75530)
- Kernel: Optimized job allocator with memory synchronization fix to avoid freezes. (UUM-73194)
- macOS: Fixed an issue where resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls. (UUM-73633)
- Particles: Fixed a freeze that occurs if user particle system jobs are completed immediately after schedule. (UUM-74409)
- Profiler: Fixed a Memory Profiler issue that could cause the total size of a memory root to differ slightly from the sum of its individually reported allocations, as allocation header bytes and unused/fragmentation bytes could be included. (UUM-75352)
- Scripting: Fixed issue with an InstantiateAsync which does not invoke OnAfterDeserialize after the prefab was instantiated in Editor. (UUM-71810)
- SRP Core: Avoid that the same volume can be registered more than 1 time in the VolumeManager. (UUM-70658)
- SRP Core: Fixed crash caused by indirect argument buffer being one item too small. (UUM-73969)
- UI Toolkit: Added an auto-generated tag to UxmlElement and UxmlObject generated code. (UUM-75492)
- UI Toolkit: Disabled template UxmlObject fields in the UI Builder. Attribute overrides do not currently support UxmlObjects. (UUM-72789)
- UI Toolkit: Fixed an issue where setting a field with showMixedValue would cause it to revert to the previous value. (UUM-73855)
- UI Toolkit: Fixed exception when viewing template UxmlObject attributes in the UI Builder. (UUM-75608)
- URP: Fixed a shader compilation error on Apple platforms without Metal. (UUM-75548)
- Video: Memory increases gradually when UWP webcam is opened or closed. (UUM-62347)
Package changes in 6000.0.12f1
Packages updated
- com.unity.ide.rider: 3.0.28 to 3.0.31
- com.unity.inputsystem: 1.8.2 to 1.9.0
- com.unity.purchasing: 4.12.0 to 4.12.1
- com.unity.services.friends: 1.0.0 to 1.1.0
- com.unity.services.lobby: 1.2.0 to 1.2.2
- com.unity.learn.iet-framework: 3.1.3 to 4.0.0
- com.unity.multiplayer.playmode: 1.2.0 to 1.2.1
- com.unity.dedicated-server: 1.2.0 to 1.2.1
- com.unity.dt.app-ui: 1.0.3 to 1.1.0
Pre-release packages added
- com.unity.dt.app-ui@2.0.0-pre.6

https://unity3d.com/unity/whats-new/6000.0.12

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