लोकप्रिय: डेटा अपडेट: २०२६ नोभेम्बर ९

श्रेणीहरू

इन्टरनेट१,३७८
सञ्चार३२३
अडियो र भिडियो९१४
ग्राफिक्स र डिजाइन५५२
अफिस र उत्पादकत्व१,१३७
डेभलपर टुल३,१७८
AI टुल५५५
सुरक्षा र गोपनीयता३९६
सिस्टम टुल३,१६९
गेम५३२
शिक्षा र विज्ञान२४०
नेटवर्क र IT२९१

Unity 6000 6000.4.4f1 डाउनलोड गर्नुहोस्

The world’s leading platform for real-time content creation

यो पुरानो संस्करण हो। पछिल्लो संस्करण 6000.6.8f1 हो। Unity 6000 6000.6.8f1 · रिलिज:
6000.4.4f1, 6.4 लाइनको हिस्सा हो, जसको सपोर्ट २०२६ जुन १७ मा सकिइसकेको छ। यसले अब सुरक्षा फिक्स पाउँदैन। endoflife.date

इन्स्टलर फाइलहरू 6000.4.4f1

आर्किटेक्चरप्रकारकसका लागिफाइल साइजडाउनलोडSHA256
६४-बिट EXE (NSIS) सबै प्रयोगकर्ता — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) सबै प्रयोगकर्ता — download.unity3d.com VirusTotal

लिङ्क र SHA256, Windows Package Manager का कम्युनिटी म्यानिफेस्टबाट लिइएका हुन्। फाइल चलाउनुअघि त्यसको ह्यास मिलाएर हेर्नुहोस्।

रिलिज नोटहरू

Known Issues in 6000.4.4f1
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
- 6000.3.0a3: Crash on UmbraQueryExtqueryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
- 6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera (UUM-138945)
- 6000.4.0a4: Crash on core::base_hash_set when building a specific project (UUM-139283)
- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash on xatlasinternalpackAtlasfindChartLocation_bruteForce when generating the lighting (UUM-139715)
- 6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
- Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
- : Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List structures (UUM-139722)
- : Crash on PolygonCollider2D::CreatePolygonShapes when painting multiple tiles from Tile Palette onto Tilemap (UUM-138488)
- : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
- : Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene (UUM-139663)
6000.4.4f1 Release Notes
Features
- UI Toolkit: UI Toolkit: Introduced a UXML upgrade framework for applying automated UXML upgrades to fix common issues and deprecated patterns. This can be accessed from the VisualTreeAsset inspector or through script via UnityEditor.UIElements.UxmlUpgradeService.
Improvements
- UI Toolkit: Added an option in the UI Builder to export the UXML Attributes of elements in alphabetical order.
- XR: Updated the default settings for the Meta Quest Build Profile's custom Quality Setting.
Changes
- Android: Upgraded Gradle to 9.1.0 and AGP to 9.0.0.
Fixes
- 2D: Added support for using Unity Recorder with the 2D renderer. (UUM-136415)
- 2D: Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap. (UUM-139152)
- 2D: Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers. (UUM-131692)
- 2D: Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
- Adaptive Performance: Fixed scaler data UI construction in the Adaptive Performance profiler module. (UUM-138268)
- Animation: Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow. (UUM-134950)
- DX12: Performed periodic full flushes when too many command buffers were pending. (UUM-138597)
- Editor: Fixed a NullReferenceException when clicking Preview in some docked Build Profiles windows. (UUM-134827)
- Editor: Fixed an exception thrown when changing default volume profiles in Graphics Settings. (UUM-136748)
- Editor: Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate. (UUM-131279)
- Editor: Fixed an issue where loading a VFX asset from an AssetBundle was causing a crash when Type Trees are disabled and a development player build. (UUM-137538)
- Editor: Fixed inconsistent hashcode generation for Volume Profiles. (UUM-130711)
- Editor: Fixed obsolete use of FindFirstObjectByType in samples common. (UUM-136051)
- Editor: Revert startup time optimization so Graphics Device initialization can see native plugins again. (UUM-134389)
- Editor: Substract waitfromlastpresentation time from cpuactivetime when no vsync is on. (UUM-131842)
- Entities: Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show. (UUM-132674)
- Game Core: Fixed a file handle memory leak in Unity DirectStorage. (UUM-137908)
- Graphics: Added a preventive measure to the JPEG decoder used by the "ImageConversion" class to prevent denial-of-service through the exploitation of the LJT-01-003 vulnerability. Unity will now automatically abort the decoding of JPEG files after decoding 1000 progressive scans. (UUM-129186)
- Graphics: Fixed a crash that would occur in Vulkan swapchain when it would acquire next image. (UUM-138508)
- Graphics: Fixed an incorrect thread-safety error check in the Vulkan Editor. (UUM-90240)
- Graphics: Fixed compute skinning artifacts or crashes when using Vulkan. (UUM-135988)
- Graphics: Fixed crash when using shaders with unused vertex attributes on some Adreno Vulkan drivers. (UUM-137056)
- Graphics: Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API. (UUM-136227)
- Graphics: Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan. (UUM-126477)
- Graphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect. (UUM-121817)
- Graphics: Removed repeating log messages in release builds about GraphicsStateCollection.Warmup falling back to legacy shader variant loading when using unsupported graphics APIs. (UUM-138841)
- HDRP: Fixed a NullReferenceException when inspecting Custom Pass volumes with DRS enabled. (UUM-136075)
- IL2CPP: Corrected C++ warnings in libil2cpp code. (UUM-138294)
- IL2CPP: Fixed C++ pointer aliasing issue that could cause invalid code generation. (UUM-132447)
- Linux: Fixed "Build and Run" Launching Linux Player twice. (UUM-138018)
- Linux: Fixed a crash on older CPUs caused by SDK object files using feature beyond SSE2. (UUM-137227)
- Scripting: Add main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload. (UUM-137724)
- Serialization: Fixed an issue where modifying a struct field in the OnAfterDeserialize when invoked on a boxed struct object corrupted the object's memory. The interface method invocation target now points to the struct data of the boxed object. (UUM-119163)
- SRP Core: Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds. (UUM-101568)
- SRP Core: Utilities to ensure folders exist in Ubuntu were not splitting the file name properly. (UUM-134388)
- UI Toolkit: Added new attribute, UxmlCreateInstanceMethod. Specifies a method to use for creating instances instead of the default constructor when using UxmlElement
- UI Toolkit: Added search functionality to the builder hierarchy.
- UI Toolkit: Added search functionality to the builder stylesheets.
- UI Toolkit: Fixed 9-slices with "Antialiased Arc Encoding" SVGs. (UUM-133494)
- UI Toolkit: UI Toolkit Test Framework: Standardize panelSize for Editor test fixtures. (UUM-133472)
- VFX Graph: Prevent crash prone race condition in PrepareVFXRenderNodes. (UUM-136687)
- WebGL: Updated WebGPU binding library for general improvements and memory fixes. (UUM-139098)
- XR: Fixed incorrect resolve attachment being selected when MSAA camera color attachment is copied using frame buffer fetch. (UUM-132450)
Package changes in 6000.4.4f1
Packages updated
- com.unity.editorcoroutines: 1.0.1 to 1.1.0
- com.unity.performance.profile-analyzer: 1.3.3 to 1.3.4
- com.unity.xr.interaction.toolkit: 3.4.0 to 3.4.1
- com.unity.microsoft.gdk: 1.5.1 to 1.6.0
- com.unity.microsoft.gdk.tools: 1.5.1 to 1.6.0
- com.unity.microsoft.gdk.discovery: 1.2.1 to 1.3.0
- com.unity.ai.inference: 2.6.0 to 2.6.1

https://unity.com/releases/editor/whats-new/6000.4.4

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