Her finner du 4 versjoner av Endless Sky, fra 1. juli 2025 til gjeldende 0.11.4. Hver av dem lenker til utgiverens egne installasjonsfiler.
4 versjoner på 1 år · omtrent 3 i året
| Versjon | Dato | Størrelse | Filer |
|---|---|---|---|
| 0.11.4Nyeste | 31. oktober 2026 | — | 64-bit EXE (NSIS)64-bit ZIP32-bit EXE (NSIS)32-bit ZIP EndringsloggThis is a stable release, focused on fixing bugs and making some other small improvements.
Breaking changes:
• A definition for an interface that has been previously loaded now adds to the previous definition instead of clearing it by default.
Bug fixes:
• Fixed mission NPCs with cloaking devices remaining perpetually cloaked, using up all their fuel and making escort missions impossible to complete.
• Externally docked fighters will no longer be drawn with engine flares and will use the carrier's cloak state.
• Fixed various issues with the new Ka'het and Successor missions.
• Return to Meligara in the Ritilas system to continue the new Ka'het missions.
• The "Destroy sensor probes" mission from the Successors will clear itself from your active missions the next time you land on Qasa-Sija-Iri.
• Fixed a potential soft-lock that could occur when giving the Unfettered the jump drive on your flagship when you have no other drives installed and there is no outfitter on the planet.
Content and features:
• Weapons that only have negative damage values will no longer provoke ships they hit.
• While in the outfitter, it is no longer possible to move an outfit to cargo if it is larger than any single cargo hold from the available ships in your fleet.
• Adjusted how play time is tracked. The game now tracks time per-pilot and globally instead of just per-save file. Time spent with the game open but without the game window in focus is now tracked separately as idle play time.
• Added a button to the trading panel to move all outfits from cargo to storage.
For a complete list of changes, as well as further detail about the summarized changes, see the [changelog](https://github.com/endless-sky/endless-sky/blob/master/changelog). Special thanks to everyone who contributed to this release:@Amazinite, @beccabunny, @BobbyCobby, @brendanjones, @Daeridanii1, @goran-damjanovic, @LixiChronikouOriou, @papatonyhill, @Quantumshark, @Tern, @TheGiraffe3, @TomGoodIdea, @warp-core
If you are using the high-dpi plugin, you should download and install the [updated version](https://github.com/endless-sky/endless-sky-high-dpi/releases/tag/v0.11.4) that goes with this release.
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| 0.11.2 | 27. juni 2026 | — | 64-bit ZIP64-bit EXE (NSIS)32-bit EXE (NSIS)32-bit ZIP EndringsloggThis is a stable release, focused on fixing bugs and making some other small improvements.
Some of the notable changes are:
• Pacifist worlds in human space that do not offer tribute now have their own set of responses when it is demanded, as opposed to responding as if your combat rating is not high enough yet.
• The player's cloak state will now persist in the save file. This means that if you land while cloaked, close, and reopen the game, you will still be cloaked when taking off, which was already the behavior if you landed while cloaked and then departed without having closed the game.
• The shop UI now has a dropdown for selecting the number of items to buy, sell, or move.
• Added a setting for globally modifying text alignment in paragraphs.
And, some of the fixed bugs:
• Using the "Reload" button in the main menu after dying no longer crashes.
• The Successor wormhole can now be used when hostile to the Successors.
• Various fixes and improvements to mouse controls when the "Control ship with mouse" preference is on.
• Moved the planet description in the map panel down a little so it no longer overlaps with the system name when the game window is small.
For a complete list of changes, as well as further detail about the summarized changes, see the [changelog](https://github.com/endless-sky/endless-sky/blob/master/changelog). Special thanks to everyone who contributed to this release:@Amazinite, @apttie, @Daeridanii1, @Daniilik, @kaiboyjiang, @knarrff, @LazerLit, @mOctave, @RedTechGamer236, @thewierdnut, @ThrawnCA, @TomGoodIdea, and @warp-core.
If you are using the high-dpi plugin, you should download and install the [updated version](https://github.com/endless-sky/endless-sky-high-dpi/releases/tag/v0.11.2) that goes with this release.
<img width="800" height="400" alt="image" src="https://github.com/user-attachments/assets/084a2075-cc5b-4000-a043-a0e0157ae0ca" /> |
| 0.10.16 | 25. oktober 2025 | — | 64-bit EXE (NSIS)64-bit ZIP32-bit EXE (NSIS)32-bit ZIP EndringsloggThis is a stable release, focused on fixing bugs and making some other small improvements.
Some changes include:
- Reverted changes to movement AI from the previous release, fixing various issues with ship movement introduced there.
- There is now a gamerule which controls if secondary weapon ammunition can be resupplied at any outfitter.
- Scrollable text areas on the map and plugin panels now behave correctly when the game window is resized.
- When landing, planetary security will no longer scan parked ships for illegal outfits.
- Animations of features in the HUD are no longer affected by the "pause" or "fast-forward" commands.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @Amazinite, @Anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @beccabunny, @Deltaspace0, @LixiChronikouOriou, @reticent-rem, @Saugia, @TheGiraffe3, @thewierdnut, @tibetiroka, @TomGoodIdea, @warp-core, and @xobes.
If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
image |
| 0.10.14 | 1. juli 2025 | — | 64-bit EXE (NSIS) |