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RenderDoc 1.39.0 डाउनलोड करा

A stand-alone graphics debugging tool

Baldur Karlsson API आणि वेब डेव्हलपमेंट #6 API आणि वेब डेव्हलपमेंट
ही जुनी आवृत्ती आहे. नवीनतम आवृत्ती 1.46.0 आहे. RenderDoc 1.46.0 · रिलीज:

इन्स्टॉलर फाइल्स 1.39.0

आर्किटेक्चरप्रकारकोणासाठीफाइल आकारडाउनलोडSHA256
64-बिट MSI सर्व युजर ८५.८ MB renderdoc.org VirusTotal
32-बिट MSI सर्व युजर ५४.६ MB renderdoc.org VirusTotal

लिंक आणि SHA256 हे Windows Package Manager च्या कम्युनिटी मॅनिफेस्टमधून घेतले आहेत. फाइल चालवण्यापूर्वी तिचा हॅश जुळवून पाहा.

रिलीज नोट्स

This version contains a number of bugfixes as work continues on the foundations for future functionality.
As always binary builds with installers, zips and tarballs are available on renderdoc.org.
Python API changes
- No breaking changes to the Python API.
Features/Improvements
- UI: Adjust shader debugger colours when using the dark theme.
- D3D12: Match variable names to disassembly for resource access SSA names.
- D3D12: Ensure SSA variables are displayed until the end of their use.
- D3D12: Add support for variable length strings in PIX strings, as well as V2 PIX strings.
- D3D12: Improve DXIL disassembly for global pointers.
- Vulkan: Improve SPIR-V disassembly when basic block order is unconventional.
- Vulkan: Add support for extensions:
- VK_KHR_robustness2
- VK_EXT_dynamic_rendering_unused_attachments
Bugfixes
- Windows: Fix problems caused by windows 11 hotpatch DLLs.
- UI: Show an error if a working directory is specified but does not exist.
- UI: Detect if an application with a reserved filename such as explorer.exe is launched and show an error.
- UI: Fix interpreting pointers to basic non-structure types.
- UI: Fix a crash that could happen when making edits to shader debug locations.
- Vulkan: Fix handling of acceleration structures in push descriptors.
- Vulkan: Fix incorrect callstack being generated for inlined function calls.
- Vulkan: Fix reading from BDA pointers to basic types in push constants not correctly respecting declared array strides.
- Vulkan: Fix reads and writes from storage texel buffers in shader debugging.
- Vulkan: Fix display of texel buffers when VK_WHOLE_SIZE is specified as the size.
- D3D: Fix a potential crash debugging shaders that use groupshared memory.
- D3D: Fix a crash if a programmatic capture is triggered after presenting to and then deleting a swapchain.
- D3D11: Handle unusual arrangement of mapping and unmapping buffers across frame boundaries.
- D3D11: Fix state tracking for D3D11.1 offsetted constant buffer bindings.
- D3D12: Fix reflection of 16-bit types in external shader interfaces.
- D3D12: Fix pixel history over ExecuteIndirects that contain multiple draws.
- D3D12: Fix internal command allocator not being reset leading to a leak or potentially a crash when shader debugging.
- OpenGL: Fix separable patching in some cases where individual gl_PerVertex members are redeclared as individual globals.
- OpenGL ES: Fix an error generated during context creation.

https://github.com/baldurk/renderdoc/releases/tag/v1.39

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