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Unity 6000 6000.6.5f1 다운로드

The world’s leading platform for real-time content creation

이전 버전입니다. 현재 최신 버전은 6000.6.7f1입니다. Unity 6000 6000.6.7f1 · 출시일:
6000.6.5f1 버전은 6.6 라인에 속하며, 현재 지원 중입니다. endoflife.date

설치 파일 6000.6.5f1

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

Known Issues in 6000.6.5f1
- 6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
- 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene (UUM-155070)
- 6000.6.0a2: Crash on PrefabModificationsForSerializedObject::CachePrefabModifications when the UVC window refreshes on a modified prefab that contains nested prefab instances (UUM-155069)
- 7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List (UUM-155711)
- 7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above (UUM-156142)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash on mono_log_write_logfile when opening specific project (UUM-150566)
- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.5f1 Release Notes
Fixes
- 2D: Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer. (UUM-151723)
- Android: Fixed system bars not hiding automatically on Android 11 when System Bars Behavior is set to "Show Transient Bars By Swipe". (UUM-149900)
- Asset Bundles: Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle. (UUM-141605)
- Asset Pipeline: Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed. (UUM-134447)
- Asset Pipeline: Fixed a crash when opening a project with a corrupted Library. (UUM-153198)
- Asset Pipeline: Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping. (UUM-142994)
- Editor: Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed. (UUM-141529)
- Editor: Fixed Scene Visiblity Update Issue Without a Scene View (UUM-139553)
- Editor: Fixed tabs getting stuck when dragging across dock areas (UUM-140149)
- Editor: Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time. (UUM-148783)
- Editor: Skip post-build audit when Project Auditor Rules package isn't installed (UUM-152518)
- GI: Fixed light baking failing when the only Global Illumination contributors in a scene had no materials assigned. (UUM-153676)
- Graphics: Fix crash when importing Texture2DArrays with small dimensions and many elements (UUM-153670)
- macOS: Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. (UUM-151097)
- Multiplayer: Fixing the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
- Multiplayer: Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets. (UUM-153993)
- Package Manager: Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing. (UUM-153848)
- Profiler: Fix Profiler details view potentially showing info for frames that are no longer present in the timeline. (UUM-150694)
- Profiler: Fixed an inconsistent seam line between the image and frame number on Profiler Screenshots module thumbnails. (UUM-152561)
- Profiler: Fixed frame-number labels overlapping in the Screenshots module's timeline view when Game View captures used a narrow aspect ratio. (UUM-152532)
- Profiler: Fixed the Profiler capture rename field discarding the first click and re-selecting the whole name instead of placing the caret. (UUM-153075)
- Profiler: Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting. (UUM-153354)
- Profiler: Reimplemented an aggregate draw calls counter for profiling
- Search: ArgumentException thrown when typing ! as the first character in a Search window query (UUM-141246). (UUM-141246)
- Shaders: Fixed a crash due to an out-of-range value being supplied to Shader global property APIs. (UUM-150856)
- TextMeshPro: Fixed non-deterministic Addressables bundle hashes caused by a debug symbols pragma in the TMP mobile SDF shaders. (UUM-153225)
- TextMeshPro: Fixed TextMeshPro input field not removing characters on the first backspace when the text contains variation selectors. (UUM-140383)
- TextMeshPro: Fixed the "Missing signature" when importing the TMP Examples & Extras package. Both TMP resource packages are now signed by Unity. (UUM-151651)
- TextMeshPro: Fixed the Editor freezing when a TextMeshPro text with a Content Size Fitter contained a hyphen preceded by a space at narrow widths. (UUM-152921)
- Timeline: Fixed timeline preview ownership (UUM-137833)
- UI Toolkit: Fixed a "SelectorAccelerationCache: association already exists" error being logged when a style sheet is attached to a UI Document both directly and through @import. (UUM-151721)
- UI Toolkit: Fixed a memory leak that grew every frame for elements using the -unity-material style and ended in an OutOfMemoryException. (UUM-150318)
- UI Toolkit: Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint. (UUM-140869)
- UI Toolkit: Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder. (UUM-149395)
- UI Toolkit: Fixed SVG import errors with nested svg tags. (UUM-150948)
- UI Toolkit: Fixed text that was set with the TextElement.SetText APIs being lost when the element was removed from a panel and added back. (UUM-148525)
- UI Toolkit: Fixed the Inspector help button opening a missing documentation page when multiple UI Toolkit elements were selected in the Hierarchy. (UUM-153256)
- UI Toolkit: Fixed UXML changes saved in UI Builder not appearing in the Game view for a Panel Renderer after Play mode was entered and exited. (UUM-149762)
- VFX Graph: Fixed an editor crash when repeatedly adding a Visual Effect component to a GameObject and undoing the action. (UUM-136309)
- Web: Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. (UUM-151065)
- Web: Fixed WASM_SIZE, wasmFileSize that is used in memory profiler (UUM-149075)
Package changes in 6000.6.5f1
Packages updated
- com.unity.services.cloud-build: 2.0.8 to 2.1.0
- com.unity.services.friends: 1.1.1 to 1.3.0
- com.unity.services.vivox: 16.10.0 to 16.12.1
- com.unity.ai.navigation: 2.0.14 to 2.0.15
- com.unity.dt.app-ui: 2.1.13 to 2.2.4
- com.unity.asset-manager-for-unity: 1.11.0 to 1.12.0

https://unity.com/releases/editor/whats-new/6000.6.5

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