인기: 데이터 업데이트: 2026년 11월 9일

카테고리

인터넷1,378
커뮤니케이션323
오디오 및 비디오914
그래픽 및 디자인552
오피스 및 생산성1,137
개발 도구3,178
AI 도구555
보안 및 개인정보396
시스템 도구3,169
게임532
교육 및 과학240
네트워크 및 IT291

Unity 6000 6000.5.9f1 다운로드

The world’s leading platform for real-time content creation

이전 버전입니다. 현재 최신 버전은 6000.6.8f1입니다. Unity 6000 6000.6.8f1 · 출시일:
6000.5.9f1 버전은 6.5 라인에 속하며, 이 라인은 2026년 8월 31일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date

설치 파일 6000.5.9f1

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

Known Issues in 6000.5.9f1
- 6000.0.11f1: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder (UUM-149240)
- 6000.6.0a3,6000.5.0b8,6000.3.16f1: Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12 (UUM-149781)
- 6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample (UUM-145743)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
- : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.5.9f1 Release Notes
API Changes
- Editor: Added: Project Auditor: add migration areas so we can add migration rules.
Fixes
- Accessibility: Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader). (UUM-147175)
- AI: As a result of an unsupported configuration, a NavMeshAgent would try to separate from its own NavMeshObstacle component by jumping in arbitrary directions. Now the agent moves in one stable direction. (UUM-141803)
- AI: NavMeshAgents created or teleported inside box NavMeshObstacles could not move out of the obstacles. (UUM-146477)
- Android: Fixed alignment issues in Android External Tools settings panel. (UUM-148378)
- Animation: Fixed an issue where AnimationEvent-related tooltips in the Animation Window were not rendered correctly while in Bitmap text rendering mode. (UUM-141839)
- Build Pipeline: Added support to reserve capacity of PersistentManager.Remapper in Memory Settings (Main Allocators > Other Allocators > Remapper Initial Capacity). (UUM-136275)
- DX12: Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows.
You can now tune the small-texture heap size with the d3d12-small-texture-tiles-per-heap boot config parameter to balance VRAM reclamation against heap-allocation overhead. (UUM-142284)
- Editor: Address Null Reference Exception in VisualTreeAsset preview dropdown. (UUM-143310)
- Editor: Addressed vulkan-specific issue where certain UITK elements with overflow:hidden would not render. (UUM-142280)
- Editor: Enabled WebGLVideoShaderIncludeTests tests on MacOS. (UUM-144107)
- Editor: Fixed a crash in ATG when using fallbacks whose Source Font File is missing. (UUM-148158)
- Editor: Fixed a typo in the services-gateway fallback URL that could cause sign-in and Cloud services to fail on Editors launched via Hub when the remote config CDN was unreachable. (UUM-149207)
- Editor: Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root. (UUM-148884)
- Editor: Fixed an issue where updating a package while an MPPM clone was active caused the clone to crash. (UUM-148292)
- Editor: Fixed EXC_BAD_ACCESS crash in UnregisterAnalyticsEvents. (UUM-143137)
- Editor: Fixed missing space between style sheet and owning document name when viewing inherited style sheets in context mode. (UUM-147743)
- Editor: Internal hardening of the Hub-mode service configuration handling. No user-visible behavior change. (UUM-149208)
- Editor: Turn off GRD in URP and HDRP templates. (UUM-143179)
- GI: Fixed a crash and long packing times when switching the Lighting Visualization overlay's Lighting Data to Preview in a scene with a large terrain. (UUM-149471)
- GI: Fixed an Editor crash when using the interactive lighting preview in a scene with a terrain large enough to be split into multiple lightmapping instances. (UUM-148850)
- GI: Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning. (UUM-148666)
- Graph Toolkit: Changed orientation blackboard variable and node foldouts to face right instead of left. (UUM-139425)
- Graphics: Allow On Tile Post Processing feature only on the Universal Renderer. (UUM-148038)
- Graphics: Graphics Settings - "Import from current scene" action is not added to the undo list. (UUM-148881)
- Graphics: Notify ObjectDispatcher when MeshRenderer LocalAABB changes. (UUM-147452)
- Graphics: Skip expensive per-variant operations for warmed up GraphicsStateCollection variants. (UUM-139193)
- HDRP: Fixed a water null exception when exiting the frame debugger. (UUM-141885)
- HDRP: Fixed the Game view flickering when changing HDRP settings while the Game view is focused. (UUM-147685)
- iOS: Fixed ScrollView not responding to mouse wheel input with a connected mouse. (UUM-141279)
- Kernel: Fixed performance regression relating to the ArchiveStorageReader's callback pools. (UUM-139708)
- License: Fixed manual license activation failing when importing a Named User License file.
- Networking: De-referencing invalid texture pointer when a webrequest is teared down abruptly. (UUM-144540)
- Networking: Fixed a possible editor-only crash when using a custom certificate handler with UnityWebRequest in long editor sessions involving many domain reloads. (UUM-147347)
- Package Manager: Fixed so the package search bar is cleared if the package being opened through the API isn't visible. (UUM-132102)
- Package Manager: Passive trust pop-ups are not cutoff anymore. (UUM-131817)
- Physics: Fixed an issue where baking a uniform scaled a static root, would not handle scales different than 1.0f correctly. (UUM-133010)
- Scene/Game View: Fixed an issue where an activated RectTool would start throwing errors if SceneView camera zoomed out far away from the selected object. (UUM-146170)
- Text: Fixed ATG IMGUI emoji rendering black in light theme. (UUM-147842)
- Text: Fixed PostProcessTextVertices glyph enumeration out-of-range exception with rich text. (UUM-147305)
- Text: Make the Font Asset Creator save dynamic font assets by default. (UUM-149073)
Package changes in 6000.5.9f1
Packages updated
- com.unity.collab-proxy: 2.13.5 to 2.13.6
- com.unity.ml-agents: 4.0.3 to 4.1.0
- com.unity.behavior: 1.0.13 to 1.0.16

https://unity.com/releases/editor/whats-new/6000.5.9

IDE 및 코드 편집기 인기 1위

전체 보기
  1. RStudioIDE 및 코드 편집기 · Posit Software
  2. Node.js (LTS)IDE 및 코드 편집기 · Node.js Foundation
  3. Apache NetBeansIDE 및 코드 편집기 · Apache NetBeans
  4. VSCodiumIDE 및 코드 편집기 · VSCodium
  5. HaxeIDE 및 코드 편집기 · Haxe Foundation
  6. ThonnyIDE 및 코드 편집기 · Aivar Annamaa
  7. GDevelopIDE 및 코드 편집기 · GDevelop Team
  8. mkcertIDE 및 코드 편집기 · FiloSottile
  9. ProcessingIDE 및 코드 편집기 · Processing Foundation
  10. Android StudioIDE 및 코드 편집기 · Google LLC

Unity Technologies ApS의 다른 프로그램

전체 보기

태그

공유