인기: 데이터 업데이트: 2026년 10월 31일

카테고리

인터넷1,361
커뮤니케이션321
오디오 및 비디오903
그래픽 및 디자인543
오피스 및 생산성1,120
개발 도구3,139
AI 도구534
보안 및 개인정보388
시스템 도구3,126
게임524
교육 및 과학239
네트워크 및 IT283

Unity 6000 6000.4.8f1 다운로드

The world’s leading platform for real-time content creation

이전 버전입니다. 현재 최신 버전은 6000.6.7f1입니다. Unity 6000 6000.6.7f1 · 출시일:
6000.4.8f1 버전은 6.4 라인에 속하며, 이 라인은 2026년 6월 17일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date

설치 파일 6000.4.8f1

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

Known Issues in 6000.4.8f1
- 6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32 (UUM-141061)
- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
- 6000.2.0a8: Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown (UUM-141434)
- 6000.4.0a1: All values are 0 when inspecting Rendering module in Profiler (UUM-131281)
- 6000.4.0a2,6000.3.0b6: Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with

tags rendered via ATG (UUM-142829)
- 6000.5.0a8,6000.4.0b10: Crash on UserList::AddUser when opening a project with specific animation assets (UUM-141640)
- 6000.6.0a1,6000.5.0b1,6000.4.1f1: Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector (UUM-139557)
- 6000.6.0a2,6000.4.4f1,6000.5.0b5: 'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode (UUM-140747)
- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)
- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
6000.4.8f1 Release Notes
Improvements
- Graphics: Add guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode (UUM-135891)
API Changes
- UI Toolkit: Added: Added a CallbackEventHandler.RegisterCallbacks method override with CallbackOptions argument.
- UI Toolkit: Added: Added the CallbackEventHandler.UnregisterAllRemovableCallbacks method.
- UI Toolkit: Added: Added the CallbackOptions enum.
Changes
- Android: Updated JDK to 17.0.18+8. (UUM-141159)
Fixes
- 2D: Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture. (UUM-134129)
- 2D: Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode. (UUM-134128)
- Android: Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios. (UUM-141440)
- Animation: Fixed "Animation Clip is Read-Only" message appearing when nothing is selected. (UUM-139142)
- Audio: Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update" (UUM-404)
- Build System: Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path. (UUM-128491)
- Documentation: Fixed the Flare Layer help link to the User Manual. (UUM-134470)
- DX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list. (UUM-137629)
- DX12: Fixed the D3D12 device not being selected even when it was first in the graphics API list. (UUM-141555)
- Editor: Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal) (UUM-138399)
- Editor: Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres (UUM-100359)
- Editor: Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
- Editor: Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. (UUM-100359)
- Editor: Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. (UUM-140399)
- Editor: Fixed an issue where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS. (UUM-136928)
- Editor: Fixed order of reloading Singletons in Import worker to prevent worker crash when switching BuildProfiles. (UUM-133886)
- Editor: GTK : Fixed an InvalidOperationException upon ExtractContentsToPlacemat after a converting into subgraph (UUM-131399)
- Editor: GTK : Fixed an issue where enum field would disappear when switching from variable to constant multiple times. (UUM-131393)
- Editor: Setup package entitlements earlier for Vulkan Editors, to support all Native plugin use cases. (UUM-135157)
- Editor: Shader Inspector - clicking the "Keywords" or "Properties" foldout label now expands or collapses the section, matching the disclosure arrow's behavior. (UUM-127195)
- Entities: Fixed an issue where the player could crash when asynchronously loading in a new sub scene. (UUM-139570)
- Entities Graphics: Fixed an issue where baking meshes and materials would produce unstable artefact hashes between editor sessions. (UUM-141866)
- Entities Graphics: Fixed an issue where the MeshRendererBaking system would fail when making use of multiple scene sections. (UUM-141466)
- Graph Toolkit: Portals can now be duplicated and copy-pasted properly. (UUM-131402)
- Graphics: Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled. (UUM-140217)
- HDRP: Updated the ClearBuffer2D shader to support multiview. (UUM-137877)
- iOS: Fixed Frame Capture not working with rendering to backbuffer (UUM-141280)
- Kernel: Fixed a freeze during shutdown after using AssetBundle.LoadFromStream on Windows IL2CPP. (UUM-140572)
- Networking: Fixed a regression in MbedTLS that would result in TLS handshake errors when trying to download assets from the Asset Store from the package manager. Potentially other HTTPS endpoints could have been impacted by this regression. (UUM-141298)
- Networking: Fixes an issue by supporting multiple auto proxies. (UUM-135025)
- Physics: Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references. (UUM-141284)
- Physics 2D: Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices. (UUM-139048)
- Physics 2D: Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices. (UUM-139044)
- Physics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however. (UUM-139052)
- Profiler: Fixed the rendering of the None text in the Profiler Hierarchy Calls table. (UUM-114430)
- Shadergraph: Added a terrain sample with support for more than four layers in URP, and updated existing samples to use terrain layers data when possible. (UUM-140721)
- Shadergraph: Fixed an issue that caused an exception to be thrown on Windows when importing Shader Graph assets with long file paths. (UUM-137272)
- Shadergraph: Fixed an outdated call to deprecated API causing Build to fail when run from command line. (UUM-141046)
- uGUI: Fixed an IndexOutOfRangeException thrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled. (UUM-134157)
- UI Toolkit: Fixed an invalid cast exception in UI Builder when a template has an element with same name. (UUM-140739)
- UI Toolkit: Fixed assigning an inline empty list to style.filter doesn't override the inherited value from a stylesheet. (UUM-136740)
- UI Toolkit: Fixed Shader Graph main preview that would not update when an unconnected slot value like BaseColor is modified in a UI Toolkit shader. (UUM-138534)
- Undo System: Cleared null components on redo before notifying object tracking. (UUM-135948)
- URP: Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features. (UUM-139513)
- URP: Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture. (UUM-109492)
- VFX Graph: VFX Graph: Fix unexpected huge listing of dependencies on VisualEffectAsset (UUM-140725)
- Web: Fixed an issue where AudioClip.loadState reported an incorrect load state for AudioClips recorded using the Microphone API. (UUM-137041)
Package changes in 6000.4.8f1
Packages updated
- com.unity.toolchain.win-x86_64-linux: 1.0.1 to 1.1.0
- com.unity.toolchain.win-arm64-linux: 1.0.1 to 1.1.0
- com.unity.toolchain.macos-x86_64-linux: 1.0.1 to 1.1.0
- com.unity.toolchain.macos-arm64-linux: 1.0.1 to 1.1.0
- com.unity.toolchain.linux-x86_64-linux: 1.0.1 to 1.1.0
- com.unity.sysroot.base: 1.0.1 to 1.1.0
- com.unity.sdk.linux-x86_64: 1.0.1 to 1.1.0
- com.unity.sdk.linux-arm64: 1.0.1 to 1.1.0

https://unity.com/releases/editor/whats-new/6000.4.8

IDE 및 코드 편집기 인기 1위

전체 보기
  1. OpenCodeIDE 및 코드 편집기 · OpenCode
  2. RStudioIDE 및 코드 편집기 · Posit Software
  3. Node.js (LTS)IDE 및 코드 편집기 · Node.js Foundation
  4. Apache NetBeansIDE 및 코드 편집기 · Apache NetBeans
  5. VSCodiumIDE 및 코드 편집기 · VSCodium
  6. HaxeIDE 및 코드 편집기 · Haxe Foundation
  7. ThonnyIDE 및 코드 편집기 · Aivar Annamaa
  8. GDevelopIDE 및 코드 편집기 · GDevelop Team
  9. mkcertIDE 및 코드 편집기 · FiloSottile
  10. ProcessingIDE 및 코드 편집기 · Processing Foundation

Unity Technologies ApS의 다른 프로그램

전체 보기

태그

공유