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Unity 6000 6000.0.28f1 다운로드

The world’s leading platform for real-time content creation

이전 버전입니다. 현재 최신 버전은 6000.6.7f1입니다. Unity 6000 6000.6.7f1 · 출시일:
6000.0.28f1 버전은 6.0 (LTS) 라인에 속하며, 이 라인은 2026년 10월 16일에 지원이 종료되었습니다. 더 이상 보안 수정이 제공되지 않습니다. endoflife.date

설치 파일 6000.0.28f1

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal
ARM64 EXE (NSIS) 모든 사용자 — download.unity3d.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

Known Issues in 6000.0.28f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
- Asset - Database: Crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated (UUM-76934)
- DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
- DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
- Graphics Device Features: [Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12 (UUM-85208)
- HDRP: Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active.
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
- Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
- Mono: [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries (UUM-87488)
- Scene Management: [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading (UUM-87930)
- Scripting Runtime: Crash on tlsf_free when exiting Play Mode in a specific project (UUM-86106)
- Shader System: Shaders are always recompiled when the Editor is opened (UUM-75262)
- SpeedTree: This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish).
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
- Terrain: Trees do not render in 'Unity Terrain - URP Demo Scene' (UUM-84616)
- Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
- Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
6000.0.28f1 Release Notes
Improvements
- IL2CPP: Mdb symbol files will no longer be read during il2cpp player builds.
Changes
- Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. (UUM-72024)
Fixes
- Accessibility: Fixed an issue with Accessibility Hierarchy Viewer empty field height. (UUM-77138)
- Accessibility: Fixed an issue with Android TalkBack touch to focus disabled nodes. (UUM-77508)
- Android: Fixed a crash with calling UnityPlayer.UnitySendMessage from activity's onCreate method. (UUM-85617)
- Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. (UUM-78407)
- Editor: Fixed an issue where the show read only properties would not work correctly. (UUM-84654)
- Editor: Fixed an issue with the background color for focused assets in Project window. (UUM-86167)
- Editor: Fixed an issuw with reimport Raytrace shader when switching between Mac, Windows, and Linux build target. (UUM-83044)
- Editor: Tooltip windows now have a title on Linux. (UUM-83763)
- Editor: Updated the mouse icons in the Shortcut Helper Bar.
- Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image . (UUM-35986)
- Graphics: Fixed an issue with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)
- HDRP: Fixed an issue with shader error when using water excluder with entities. (UUM-86522)
- IL2CPP: Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors. (UUM-84202)
- IL2CPP: Fixed an issue with "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient . (UUM-79112)
- IL2CPP: Fixed an issue with the wrong calling convention being used on function pointers when two function pointers with the same signature only differed by calling convention.
- Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked . (UUM-79025)
- Mono: Fixed an issue for a potential read beyond the end of a buffer on MacOS when iterating directories. (UUM-83824)
- Mono: Fixed an issue where JIT trampoline memory leak with Timers and Sockets. (UUM-76306)
- Mono: Fixed an issue with an exception being thrown due to a race condition within Encoding.GetEncoding. (UUM-82959)
- Mono: Prevent a possible out-of-bounds memory write when inlining code with code coverage enabled. (UUM-83778)
- TextMeshPro: Fixed an issue where flush alignment not being exact in TMP . (UUM-85001)
- TextMeshPro: Fixed an issue where tint would affect every emoji until a new sprite tag would be used. (UUM-76467)
- uGUI: Improved search in player settings. (UUM-71333)
- UI Toolkit: Fixed an issue with inverted y sign in PointerMoveEvent.deltaPosition when using touch input with Active Input Handling = Input Manager (old). (UUM-78963)
- UI Toolkit: Fixed an issue with popup fields not handling pointer up events. (UUM-85620)
- Undo System: Ensure driven RectTransforms have the correct driving object when applying undo and redo. (UUM-80046)
- VFX Graph: Fixed an issue when importing old VFX asset in Unity6 using custom attribute with same name as built-in attribute. (UUM-83849)
- VFX Graph: Fixed an issue with VFX particles GBuffer pass with URP Render Graph. (UUM-83385)
- Web: Fixed an issue with skipping WebGPU context initialization if WebGPU is disabled in the build. (UUM-86045)
- Web: Fixed an issue with the UncaughtReference error for the diagnostics_icon in the Web Diagnostics Overlay in mobile browser. (UUM-83001)
- WebGL: Fixed an issue with video playing issue in WebGL when another video is still loading in Firefox. (UUM-79406)
- WebGL: [WebGPU] Enabled stencil only views of depth RenderTextures.
- WebGL: [WebGPU] Fixed a data race issue with copying and uploading textures.
- WebGL: [WebGPU] Fixed mip map generation for textures with an unfilterable texture format.
Package changes in 6000.0.28f1
Packages updated
- com.unity.cinemachine: 2.10.2 to 2.10.3
- com.unity.visualscripting: 1.9.4 to 1.9.5
- com.unity.xr.openxr: 1.13.0 to 1.13.1

https://unity.com/releases/editor/whats-new/6000.0.28

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