이전 버전입니다. 현재 최신 버전은 0.70.51입니다. Triplex 0.70.51 · 출시일:
설치 파일 0.69.8
| 아키텍처 | 형식 | 설치 범위 | 파일 크기 | 다운로드 | SHA256 |
|---|---|---|---|---|---|
| 32비트 | EXE (NSIS) | — | — | github.com | VirusTotal |
링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.
릴리스 노트
New features
- Progressively testing axis helper to replace the view cube helper.
- Shader material elements now automatically recompile when their fragment/vertex shader prop changes.
Bug fixes
- Errors thrown when rendering, initialising modules, importing dependencies, interacting with scene objects, and GLSL compilation are now all captured, notifying you of the error.
Where possible errors are also recoverable, meaning you can update your code, save, and continue where you left off.
- Remove forced key set on transformed scene objects, fixing unexpected re-mounting from happening.
- Fix pressing escape not blurring the selected scene object after performing a transform with transform controls.
- Transform steps have been rounded to whole decimals.
- Selection cycle now correctly works with custom components and groups.
- The selection outline post processing effect no longer unintentionally turns on all layers for the camera now, instead only turning on what was initially turned on.
- Fix camera modifiers not being applied when initially focused inside editor controls.
- Selecting helper objects such as cameras and lights now participate in the mesh based selection system enabling selection cycling and selection outlines.
Chores
- The global provider architecture has been refactored to not cause jarring hot module reloads when its contents change.
- Loading spinner has moved to the top right of the scene.
- Remove unstable subsequent suspense boundary that was causing instability.