인기: 데이터 업데이트: 2026년 11월 8일

카테고리

인터넷1,378
커뮤니케이션323
오디오 및 비디오914
그래픽 및 디자인552
오피스 및 생산성1,137
개발 도구3,179
AI 도구555
보안 및 개인정보396
시스템 도구3,169
게임532
교육 및 과학240
네트워크 및 IT291

Lore Server 0.13.0 다운로드

Next-Generation Open Source Version Control

Epic Games 버전 관리 #63 버전 관리
현재 최신 버전입니다. · 출시일:

설치 파일 0.13.0

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 ZIP → 포터블 — — github.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

Changes since v0.12.0.
Breaking changes
- lore.user.v1: UserService partition RPCs are replaced by RepositoryRegistryService; with user_url set, the directory there must serve it before lore-server is upgraded
- lore-server authorization: changing a partition needs write, changing branch protection needs owner or admin (or write for the creator), and presigned URLs need presign instead of is_service_account
- Server hooks: Hook::pre_handler is now async; a timeout fails the request with UNAVAILABLE instead of INTERNAL
- Clients on a lores:// remote refuse advertised endpoints that don't authenticate the server, such as lore://
- Ignore and view rules match paths as .gitignore does: ** and character classes stay within one path component
- .loreignore applies only to untracked paths, so changes to committed files it matches are reported and staged (ADR-00027)
- lore sync --reset and lore branch switch --reset leave untracked files in place, and lore reset no longer consults the ignore file
- A failed link push exits with its error's code instead of 255, or the new code 52 (LinkDivergent)
- File names Windows reads as something else, such as C:, file. or file::$DATA, are refused on every platform
Features
- Progress is printed every 30 seconds when stdout is not a terminal (LORE_PROGRESS_INTERVAL)
- lore auth login --reuse-session reuses a still-valid login
- The AuthUserToken event reports when the stored OIDC session expires
- [sync] prefetch_tree = true fetches a sync's tree in bulk requests
- lore-server: server.trust_unsigned_identity names callers in locks and notifications on servers without auth
- lore-server: the lock service's Query can be forwarded to a remote server (lock_query)
- lore-server: configurable QUIC initial congestion window (initial_cwnd_bytes) and, on Linux, several UDP sockets per endpoint (num_sockets)
Fixes & Improvements
- Much faster scans under large views and ignore files (157 s to 11 s for a 6,342-rule view over 450,000 files)
- Whole-directory adds and deletes in a sync run on every core, and large syncs use less memory
- Windows: fewer file system calls for antivirus and other filter drivers to inspect
- Written files take fewer stats and only change executable bits where needed
- Throttled storage copies back off and retry instead of uploading the full payload
- gRPC over TLS falls back to bundled root certificates when the OS store has none
- Sparse views: excluded directories are skipped by clone, diff and scans, and created only for content the view keeps
- Scans and staging add or delete excluded directories only along with content below them
- Directory-only rules such as Intermediate/ apply to directories only
- lore status lists and lore unstage takes back staged changes to ignored paths
- Fixed lore stage --scan taking in some ignored files under nested re-inclusions
- Fixed scans keeping untracked entries an ignore rule later excludes
- Fixed lore stage taking in every file of a new directory where only some were marked
- Merges keep both a move and an edit of the same file, and report conflicts for paths with [ or ]
- Case-only renames commit without --force
- Fixed deleted directories left behind when a file in them is spelled in another case
- Merges under a sparse view show up in diffs, file history and lore link list
- Fixed several staging, unstaging and reset problems with links and layers
- lore reset keeps nested repositories
- Fixed a failed removal on Unix making files world-writable; removals no longer follow symbolic links
- Lore service closes its SWFS mounts on exit, and on Windows a second service no longer takes over the socket
- lore repository instance prune keeps unreadable instances on file systems such as Btrfs
- Revisions named by number resolve faster, and common-ancestor lookups no longer return a too-new revision
- lore-server: faster branch push and BranchList, and the legacy BranchPush handles deleted branches as v1 does
- lore-server: replicated store requests no longer stall during a client refresh, and composite reads fall back to the durable store sooner
- lore-aws: shared DynamoDB reads, and batch reads back off on unprocessed keys
- lore-server: more branch push metrics under lore.branch_push

https://github.com/EpicGames/lore/releases/tag/v0.13.0

버전 관리 인기 1위

전체 보기
  1. GitHub CLI버전 관리 · GitHub Inc.
  2. Git버전 관리 · The Git Development Community
  3. GitTools GitVersion버전 관리 · GitTools
  4. Git Extensions버전 관리 · Git Extensions Team
  5. Git Credential Manager (User)버전 관리 · github
  6. hub버전 관리 · GitHub Inc.
  7. Mercurial버전 관리 · Olivia Mackall and others
  8. GitButler버전 관리 · GitButler
  9. TortoiseSVN버전 관리 · TortoiseSVN
  10. DevHub버전 관리 · Bruno Lemos

Epic Games의 다른 프로그램

전체 보기

태그

공유