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GDevelop 5.6.275 다운로드

The fastest, easiest, most powerful no-code game engine.

GDevelop Team IDE 및 코드 편집기 #14 IDE 및 코드 편집기
이전 버전입니다. 현재 최신 버전은 5.6.285입니다. GDevelop 5.6.285 · 출시일:

설치 파일 5.6.275

아키텍처형식설치 범위파일 크기다운로드SHA256
64비트 EXE (NSIS) 현재 사용자 — github.com VirusTotal
64비트 EXE (NSIS) 모든 사용자 — github.com VirusTotal

링크와 SHA256은 Windows 패키지 관리자 커뮤니티 매니페스트에서 가져왔습니다. 실행하기 전에 다운로드한 파일의 해시를 비교해 보십시오.

릴리스 노트

💝 Improvements
- Improve object list, project manager and other lists by having top header sticky, including sub-folders. This is helpful for large games when having a lot of objects in different folders for example.

- Improve sprite editor performance, especially when having a lot of animations.
- UI improvements:
- Focus the closest tab when a tab is closed, instead of the home tab.
- Collapsed sections in the side panel are now saved and persisted between usages.
- Tilemap improvements:
- Optimize tile map trimming. It avoids to scan all the tiles when scanning just a few rows and column is often enough (only 2 tiles in the best case scenario).
- Allow to edit external tile maps at runtime
- Add support for the latest Android version 16 (API 36) for Google Play exports.
- Also mention the Android file format ".AAB" in the Android export dialog (thanks @Bouh)
🐛 Bug fixes
- Fix double menu opening when right clicking in event sheet or animation thumbnails
- Fix importation of extensions with dependency between them
- Fix not encoding urls properly, leading to resources not loaded on mobile apps
- This was causing some resources not to be loaded properly when the game was exported to Android, following the update to Android 16 (API 36)
- Fix variable parameter "add or edit" auto-completions: "Add or edit" options for variables, properties and parameter were wrongly always displayed.
- Fix 3D boxes not reacting to light in the 2D editor
- Fix context menus for custom objects not opening properly on mobile
- Fix scroll of animations list on mobile/touch screens
⚙️ Extensions
- [Experimental] [3D text] Upgrade to troika-three-text 0.52.4
- [Reviewed] [Shadow clones] Add an emitter behavior
🎨 Assets
- Add a new pack: 2D Pixel Quest Vol.4 - The Paladin by BarelyApes
- Add Pixel Quest Vol.2 - The Necromancers Order by BarelyApes
- 437 new high-definition 3D models with PBR materials, made available for free under the CC0 license thanks to Poly Haven! ❤️
🕹 Examples
- New example to test the shadow clones extension
🛠 Internal changes (for developers)
- Run CLI commands in the live editor when the project is already open (Thanks @malec-palec!)
CLI commands with --run-command used to always start a separate headless process, even when the target project was already open in the editor. They now goes to the live window so results (for example imported extensions) appear in memory right away, without reopening the project.
- Add support for experimental script-based agents. This, and the previous point, are stepping stones toward allowing to run scripts and commands through the command line to control the editor and edit the game projects.
- Add test projects for the documentation
- Enhance CLI export behavior with diagnostic error handling (thanks @ViktorVovk!):
- Added flags --block-on-diagnostic-errors and --no-block-on-diagnostic-errors to control export behavior based on project diagnostic errors.
- Also modified recent project handling to exclude headless CLI commands from the recent projects list.
- Update all examples legacy actions/conditions to internal new names

https://github.com/4ian/GDevelop/releases/tag/v5.6.275

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